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Post by fluffydeathbringer on May 8, 2023 17:08:47 GMT
common 3
Surly Survivor   Creature - Orc Warrior  Lifelink
Whenever Surly Survivor attacks alone, it gains deathtouch until end of turn.
"You people left us behind, and you don't even know why? You're no longer welcome. Go back to your angels, or I'll send you to them."
2/2
I'm thinking B/X pseudo-exalted themes
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moweda
3/3 Beast
 
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 8, 2023 18:33:36 GMT
Common 4 Skyfloor Guide   Creature - Cephalid Scout  Discard a land card: Target creature can't be blocked this turn. Wise explorers seek knowledge from the locals first.1/2 I didn't see where any blue creature types have been defined. So at the bottom there are cephalids! Also need an outlet for all those extra lands from exploring.
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Post by fluffydeathbringer on May 8, 2023 23:00:36 GMT
common 5
Dig Too Deep   Sorcery  Billow 3 (When you cast this spell, reveal the top three cards of your library. You may cast a nonland card with an equal or lesser mana value from among them without paying its mana cost. Put the rest of the cards on the bottom of your library in a random order.) CARDNAME deals 3 damage to any target.
Some expeditions to the ground had results that reached the skies.
billow's reminder text doesn't leave much room for FT on a hypothetical render so this one's pretty ambiguous on what it actually is, feel free to do whatever
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Post by dangerousdice on May 10, 2023 22:46:51 GMT
Common #6"In myth and legend, Evil spirits known as Aelictors bound their creator within the earth before fleeing to the skies. Although undoubtedly fictitious and the product of the Ancient's imagination, areas of concentrated power known as Ley-Locks do dot the surface. We build towers in those locations to ward off potential threats and as power conduits, although I think those who claim that the Aelictors will descend and murder us all are preposterous and-" "But what about the sightings? What-" "Bah! The very idea that anything lives in the sky beyond the occasional bird or dragon is childish and will not be tolerated in this lecture!" Ley-Lock Prospector   Creature - Cephalid Wizard When Ley-Lock Prospector enters the battlefield, Build a Tower. (As you build a tower, you get a tower emblem of your choice if you don't have an uncompleted tower. Then, put a construction counter on your emblem.)    : Scry X, were X is your Tower's Height. "This looks like a suitable site. Level ground, high mana concentration, Low wildlife..." - Alfonsa, Tower Prospector1/4 Observation Tower Emblem - Tower [Capstone]: Whenever you Build, draw X cards, where X is half the number of construction counters on Observation Tower, rounded up. [III]: At the beginning of your endstep, name a card, then you may have target player mill five cards. if the named card is milled this way, draw a card. [II]: Whenever you scry, name a card, or reveal a card, you may have target opponent reveals their hand to you. {I}: At the beginning of your upkeep, you may reveal the top card of target player's library. Each tower level should be worth  for each level. ([I.] should be worth  , [II] should be worth  , etc.) I'm leaving the other towers a bit ambiguous for anyone else who decides to take a crack at it. I also think it would be fun to have a little first encounter/alien conspiracy mixed in here or there.
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Post by fluffydeathbringer on May 10, 2023 23:07:00 GMT
Common #6"In myth and legend, Evil spirits known as Aelictors bound their creator within the earth before fleeing to the skies. Although undoubtedly fictitious and the product of the Ancient's imagination, areas of concentrated power known as Ley-Locks do dot the surface. We build towers in those locations to ward off potential threats and as power conduits, although I think those who claim that the Aelictors will descend and murder us all are preposterous and-" "But what about the sightings? What-" "Bah! The very idea that anything lives in the sky beyond the occasional bird or dragon is childish and will not be tolerated in this lecture!" Ley-Lock Prospector   Creature - Cephalid Wizard When Ley-Lock Prospector enters the battlefield, Build a Tower. (As you build a tower, you get a tower emblem of your choice if you don't have one. Then, your emblem gains its next ability.)    : Scry X, were X is your Tower's Height. "This looks like a suitable site. Level ground, high mana concentration, Low wildlife..." - Alfonsa, Tower Prospector 1/4 I'm leaving the towers themselves a bit ambiguous for anyone else who decides to take a crack at it. I think it would be fun to have a little first encounter/alien conspiracy mixed in here or there. so there are different Tower emblems with their own several abilities? this means that anyone who wants to use Towers also has to come up with the emblems themselves and all of their tiers so that cards with tower synergy can be balanced at all, which is a lot of empty space to ask to fill
anyway, common 7
Aspirant of the Heavens   Creature - Bird Warrior  Flying Whenever a creature you control attacks alone, it gains flying until end of turn. "Our people have served the people, waiting for our chance to ascend -- and now, the Empyreans notice us at last!"
1/1
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Post by dangerousdice on May 10, 2023 23:43:13 GMT
Common #6"In myth and legend, Evil spirits known as Aelictors bound their creator within the earth before fleeing to the skies. Although undoubtedly fictitious and the product of the Ancient's imagination, areas of concentrated power known as Ley-Locks do dot the surface. We build towers in those locations to ward off potential threats and as power conduits, although I think those who claim that the Aelictors will descend and murder us all are preposterous and-" "But what about the sightings? What-" "Bah! The very idea that anything lives in the sky beyond the occasional bird or dragon is childish and will not be tolerated in this lecture!" Ley-Lock Prospector   Creature - Cephalid Wizard When Ley-Lock Prospector enters the battlefield, Build a Tower. (As you build a tower, you get a tower emblem of your choice if you don't have one. Then, your emblem gains its next ability.)    : Scry X, were X is your Tower's Height. "This looks like a suitable site. Level ground, high mana concentration, Low wildlife..." - Alfonsa, Tower Prospector 1/4 I'm leaving the towers themselves a bit ambiguous for anyone else who decides to take a crack at it. I think it would be fun to have a little first encounter/alien conspiracy mixed in here or there. so there are different Tower emblems with their own several abilities? this means that anyone who wants to use Towers also has to come up with the emblems themselves and all of their tiers so that cards with tower synergy can be balanced at all, which is a lot of empty space to ask to fill
anyway, common 7
Aspirant of the Heavens   Creature - Bird Warrior  Flying Whenever a creature you control attacks alone, it gains flying until end of turn. "Our people have served the people, waiting for our chance to ascend -- and now, the Empyreans notice us at last!"
1/1
I meant for it to be left open if anyone wanted to make stuff for it, but that is a lot now that I consider it. Should I make a tower to go with it, or should I just leave it?
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Post by fluffydeathbringer on May 10, 2023 23:46:05 GMT
I meant for it to be left open if anyone wanted to make stuff for it, but that is a lot now that I consider it. Should I make a tower to go with it, or should I just leave it? yeah if you're going with this then I'd say at least make one tower
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Post by dangerousdice on May 11, 2023 0:12:18 GMT
I meant for it to be left open if anyone wanted to make stuff for it, but that is a lot now that I consider it. Should I make a tower to go with it, or should I just leave it? yeah if you're going with this then I'd say at least make one tower Thoughts? I'm not really sure how to balance an emblem.
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moweda
3/3 Beast
 
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 11, 2023 4:44:37 GMT
Common 8 Angel Vane  Artifact  When you reveal an Angel creature card from your deck, you may pay   and sacrifice ~. If you do, put that card onto the battlefield under your control.  ,  : Target creature you control gains vigilance until end of turn. It knows which way the wind is blowing.
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Post by fluffydeathbringer on May 11, 2023 15:56:30 GMT
Thoughts? I'm not really sure how to balance an emblem. since the mechanic implies several different Towers, I'd suggest keeping them simple; one mechanical theme (scry/ramp/damage/etc.), simple progression of abilities within that theme, three or four abilities max. like level up creatures in a way
either that or make a simpler entry that doesn't require you to balance emblems
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Post by vizionarius on May 16, 2023 16:22:55 GMT
Hope to see the pack finish up, but I'll plan to judge on Friday if no further entries come until then.
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moweda
3/3 Beast
 
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 17, 2023 2:39:21 GMT
Common 9 - let's finish this! Empyrean Growth  Instant  Target creature without flying gets +4/+4 until end of turn. Left below but never abandoned.
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Post by melono on May 17, 2023 16:26:29 GMT
Map of Ancient Ruins  Artifact - Treasure  ~ enters the battlefield tapped.  , Sacrifice ~: Add one mana of any color.  ,  , Sacrifice ~: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. COMMON 10 Go get yer uncommons
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moweda
3/3 Beast
 
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 17, 2023 16:48:28 GMT
Uncommon 1: Traversable Aether Land   : Add  . Sacrifice ~: You may play an additional basic land this turn. Activate only as a sorcery. Life on top, life at the bottom. Nothing in the middle.
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Post by vizionarius on May 25, 2023 18:11:23 GMT
Any takers for the final 3 cards to wrap up the booster?
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Post by fluffydeathbringer on May 25, 2023 18:49:29 GMT
Soul Censure  Sorcery  Target player reveals their hand. You choose a nonland card with mana value X or less from it, where X is the greatest power among creatures you control. That player discards that card. "We cannot change the truth, but we can take away their desire for it." --Semeni, North Wind
going back to the slow battleship themes implied in the original prompt, I think this'd have reasonable X numbers in such a format
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Post by dangerousdice on May 25, 2023 21:01:09 GMT
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Post by fluffydeathbringer on May 27, 2023 21:12:08 GMT
Mythic
Enchantment - Saga  I: Put a flying counter on each creature you control. II: Remove any number of counters from any number of nonland, non-Saga permanents. III: Destroy your choice of all nonland permanents with counters on them or all nonland permanents without counters on them.
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Post by vizionarius on May 30, 2023 17:28:12 GMT
The pack finished, awesome! I'll judge in the next 24ish hours.  Edit: Sorry, work got a little out of hand this week. Plan to spend some time this weekend on judging.
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