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Post by vizionarius on Jun 21, 2023 23:48:11 GMT
Ooo, I really like hysteria! C#07Seelenite Cathartic Artifact Creature - Vedalken Wizard When ~ enters the battlefield, create a Seelenite token. (It’s an artifact with “, Exile a card from your graveyard, Sacrifice this artifact: Add .”)Whenever you cast an instant or sorcery spell, if mana from a Seelenite was spent to cast it, scry 1. Cathartics get addicted to the intense emotions emitted during Seelenite purification.2/4
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jun 22, 2023 0:33:50 GMT
Common #8Starved Lunatic Creature — Human Citizen When ~ enters the battlefield, you may exile an artifact card from a graveyard. If you do, create a Food token. "Give me something to eat! Anything!"1/1 A little dark, but...
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Post by vizionarius on Jun 22, 2023 0:58:48 GMT
C#09
Induced Reverie Enchantment - Aura Enchant creature an opponent controls When ~ enters the battlefield, if it's madness cost was paid, you gain 2 life. Enchanted creature can't attack or block, and its activated abilities can’t be activated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jun 22, 2023 4:21:03 GMT
Common #10Seelenite Ore Artifact : Add one mana of any color. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Even unprocessed, its mana-channeling properties are wondrous.
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Post by vizionarius on Jun 22, 2023 16:30:38 GMT
U#01Scavenging Troll Creature - Troll Hysteria (Each card you discard from your hand while casting this spell pays for .)
: Regenerate ~. Whenever you mill one or more cards for the first time each turn, you may pay . If you do, draw a card. Otherwise, create a Food token. 3/3
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jun 22, 2023 21:13:23 GMT
Uncommon #2Resource Hunter Artifact Creature — Construct Hysteria (Each card you discard from your hand while casting this spell pays for .)Whenever ~ deals combat damage to a player, draw a card. Until it eventually powers down, it will follow the desperate commands of its previous controller.3/3
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Post by vizionarius on Jun 22, 2023 22:54:17 GMT
U#03Heedless Maniac Creature - Viashino Berserker Haste Whenever ~ attacks, you may sacrifice an artifact or discard an artifact card. If you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards and you may cast them for their madness cost if they have one. You can find all sorts of treasures in the wake of a Viashino frenzy.3/2
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jun 23, 2023 0:28:47 GMT
Rare #1Thomar, Hand of the Horror Legendary Creature — Human Advisor Menace Nonland cards in your hand have hysteria. Whenever you discard a card, ~ deals 1 damage to any target. "Ah, the cacophonous cries of the crazed are simply exquisite."3/2
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Post by fluffydeathbringer on Jun 23, 2023 0:57:02 GMT
damn, that was quick. judging in 48
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Post by fluffydeathbringer on Jun 24, 2023 16:44:13 GMT
so, on a holistic level, I don't think Hysteria's a very effective mechanic because I don't think discarding a card is only worth a reduction when compared to convoke, even in a grave environment. especially given that this booster doesn't really illustrate enough grave value recovery to justify hysteria only reducing , if that makes sense. when looking at the way wizards uses discard outlets in other madness environments like Time Spiral and Eldritch Moon, discarding a card isn't really equivalent to convoke in my eyes. I can be convinced otherwise, though. this does affect my judging but I'll try to evaluate the cards on their own merits vizionarius: - Nightmare Trinket: Dredge is an interesting direction to take, but in comparison, canon dredge commons are fairly simple, and Nightmare Void gives precedent to hand attack dredge being uncommon at lowest. in terms of simplicity and repeated value, I don't think this is appropriate at common. cool card otherwise, though. 3/5 - Ruinous Urge: honestly underpowered given how it needs you to discard a card for it to do anything at all, and the 1 damage doesn't doesn't justify "1 damage, destroy target artifact" as needing both R and a discard. 2/5 - Seelenite Cathartic: I appreciate the flavour attempt, but not sure if worse Treasures are a worthwhile thing to add to a hypothetical set. balance-wise, at this MV, I think this card could just make a Treasure and be fine. still, that'd be fairly high-ceiling as far as common effectiveness goes, so as it is, the Seelenite token version is also fairly within balance. 3/5 - Induced Reverie: a tightly-balanced way to use madness cost reduction and its instant-speed nature. adding a minor buff is appropriate, and the increased base cost is justified without being overly unplayable. just a tight package all around. 4/5 - Scavenging Troll: cost's a bit high considering the Hysteria balance issues I outlined in the default, I think this'd need to discard at least two cards to be "on par" with a non-Hysteria version. but I like the attempt to introduce a possibly BG mill archetype, and I think the passive ability's done well, so it edges out into a 3/5 - Heedless Maniac: a cool possible archetype signal for a RG "sac/discard artifacts" direction, maybe? on its own, I think the draw is balanced for the hoop you're jumping through for it, and the madness condition is a good addition to avoid the kind of anti-synergy this kind of card would otherwise have in a madness environment. 4/5 - total: 3.1666666.../5melono: - Paranoid Citizen: simple and clean common, nothing too troublesome complexity-wise, has a high power ceiling but needs enough outside support to be fine. considering [Phalanx Vanguard], the 1 power is justified considering the breadth of the effect. pretty tight with no major issues. 4/5Fermat: - Wall of Garbage: another simple and clean common, the defensive power when compared to the removal is a bit pushed but not too much so. 4/5 - Manic Dismantling: discarding a card to be a Naturalize and discarding two cards to be a one-mana naturalize is underbalanced, given how Wilt already seems to indicate green gets Naturalize with mild upside at common these days. 2/5 - Starved Lunatic: could use an evergreen given green's the most powerful creature color, but besides that, I think having a condition for making a food as a onedrop at common is healthy balance-wise. 3/5 - Seelenite Ore: balanced and set-appropriate way to do the "all-color mana rock with upside" trend. no complaints here. 4/5 - Resource Hunter: I think the Hysteria issue isn't that wonky here, given that I'd conservatively price this at anyway. this is a fairly reasonable use of the mechanic. 4/5 - Thomar: I think this is the best kind of use case for Hysteria among these entries; it supplements the Hysteria decrease with another benefit and gives you more incentive to actually Hysteria cards away. on top of that, it's also a cool and effective discard synergy on its own; balanced for its diversity and effectiveness in terms of mana cost, too. good combat stats, too. 5/5 - total: 3.66666.../5this judging's a bit weird, because I do believe that these kinds of multiple-entry challenges need to be evaluated in a way that gives people an equal chance to win no matter how many entries they put in so that people can't just put in quantity over quality, but vizionarius and Fermat did put in a lot of effort and engagement that I do appreciate, and it feels off to push them down to runner-up just because melono put in a single, but solid entry. to be fair, most of the 3/5's and 2/5's I gave them are because of Hysteria, which I'm willing to have my mind changed on. so I'm posting this judgment now with melono as the provisional winner, but I might change that if my mind gets changed on Hysteria.
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Post by vizionarius on Jun 24, 2023 19:53:53 GMT
Hmm, you're right, seems low. Three cards mention discarding as an additional cost with another cost as an option for it ( these). Paying 4 life, sacrificing a creature, or paying . Convoke gives or a color for just tapping. Sacrifice should be at least double that. And phyrexian mana shows us that each mana is 2 life, which if we upscale to the 4 life in the card in the link, we could at least make the pay cost equal to ineated of . Hysteria with each discard paying for would be better balanced, I think. But also, I'm happy to have melono win. I submit to this challenge a lot because it's my favorite one to design cards for, not because I want to win!
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jun 24, 2023 22:44:55 GMT
Congratulations, melono! fluffydeathbringer: Indeed, I was only looking at Hysteria from a mathematical standpoint, i.e., most cards that have an additional cost of discarding any card typically cost less to cast; Hysteria only makes it a tad more flexible. The discount can be larger if a specific card type needs to be discarded, but this discerning characteristic wouldn't really fit flavor-wise. Manic Dismantling really was my downfall here. Indeed, Wilt seems to imply that the base cost for this effect at instant speed is now just . Nevertheless, as someone who has always used Disenchant as the costing reference, this makes me uncomfortable.
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Post by fluffydeathbringer on Jun 24, 2023 23:12:30 GMT
eh, I'd still say that given cards like Lightning Axe and Mardu Outrider, that's not really a hard-and-fast rule: I wouldn't put a 5/5 at 2BB or "5 damage to target creature" at 1R as an instant, for example. the numerous red "discard a card, draw cards" cards aren't really 1-to-1 either, because those cards are like that specifically to give red card draw instants/sorceries, and red wouldn't get a straight-up instant-speed draw two anyway even if Thrill of Possibility exists
for the record, even if I do still think melono takes this one, I'm still truly grateful you two put in this much effort for my little prompt; it's almost always a surprise when people see something in my output worth getting interested in, and I always appreciate it even if, when I'm a contest judge, I have to judge it honestly. and I guess I didn't give much else in the way of context to work with that would've made fitting mechanics into that context easier; I'll have to work on that when/if I ever win another one of these.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jun 24, 2023 23:47:10 GMT
fluffydeathbringer: Yeah, the cost discount seems to be very variable. For cards like Honor the God-Pharaoh, Pirate's Pillage, Quarrel's End, Seize the Spoils, Tormenting Voice, and even an old card like Sonic Seizure, the discount only seems to be . However, there are other cards, even at common, in which discarding a card provides a much larger discount, e.g. Bone Shards and Thrill of Possibility. On further inspection, most of the cards that have a discount of are card-draw spells, but even this pattern is broken by Thrill of Possibility. I figured using the lowest possible benefit would be the way to go, but perhaps this was too erratic of a cost-reduction effect, not to mention not worth it value-wise outside of specialized decks that focus on discarding, to attempt to standardize with a keyword.
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Post by melono on Jun 25, 2023 8:18:35 GMT
Thanks for the win, and I personally quite like hysteria, but costs could indeed be lower, more aggressively costed. Main thing would be some good, one-costed madness cards in the set to make it give value. I view hysteria not per se as a cost reducer, but as an option to enable madness. The cost reduction allows one to cast the madness card better as you have leftover mana so to speak.
Anyhoo, finding out how to make hysteria work is not my job currently. My job will be making a new setting for all to make cards for! I'll give an island I've made as a DM for my DnD group and I'll see what you guys do with it.
ISLA FASIA A small island in the shape of a plus sign (+), where a different colored dragon rules each cardinal direction of the island. In the north, a red dragon called Rubia rules over the parrot Aarakocra in their palmbeach paradise. In the east, a black dragon called Onyxia rules over the swamp, which is inhabited by backwater lizardfolk and plenty of frogs. In the south, a blue dragon called Saphira rules over the turtlefolk on their beautiful white beach and huts. In the west, a green dragon called Esmeralda rules over the within plants coexisting dryads in the tight and poisonous jungle. They have fought one another in squabbles and the like, but the current bigger threat is in the middle of the island, where a demon lackey of the god of death is using a millenia old temple in order to turn dead bodies of island residents into zombies in order to take over the entire island. These are the races there, as well as whatever race the rare adventurers that come to the island are.
Hope that gives you guys some ideas!
PS: I judge based per card; You don't get averages with me, you either got the winning banger or you don't.
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Post by fluffydeathbringer on Jun 25, 2023 18:22:54 GMT
how much creative liberty can we take here to work off this prompt, since it's based on a setting you've already made for a campaign?
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Post by ameisenmeister on Jun 25, 2023 18:37:42 GMT
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Post by melono on Jun 25, 2023 19:16:42 GMT
how much creative liberty can we take here to work off this prompt, since it's based on a setting you've already made for a campaign? If it fits within the parameters established, or stretches them a bit, it's all fine. I see this as something seperate from the world I DM, as this world is created further by you all.
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Post by fluffydeathbringer on Jun 26, 2023 11:56:01 GMT
thanks for the response, good to know in advance
Common 2
Muster the Fallen Sorcery Return up to two target creature cards with mana value 2 or less from your graveyard to your hand. "Though your souls may rest with me, Fasia needs your bodies still." --Ikutar, the Final Dream
since the dragon rulers already skew towards four of the five main colors, I figured I'd make the death god at least partially white-aligned
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 26, 2023 12:00:44 GMT
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Post by vizionarius on Jun 26, 2023 17:33:26 GMT
C#04
Poisonvine Thicket Creature - Plant Wall Defender; impassable (This creature must be chosen first in the order of blockers.), : Target creature you control gains deathtouch until end of turn. The thick jungle vines proved to be harsher terrain than Prinkle expected.0/3 Ruling: If multiple creatures with impassable block, and there are no other blockers, the active player may choose to order the blockers in any order. If multiple creatures with impassable and at least one other creature without impassable block, the active player must order creatures with impassable before creatures without impassable in the order of blockers, but may choose to order the impassable creatures in any order.
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Post by fluffydeathbringer on Jun 26, 2023 18:31:35 GMT
Common 5
Complacent Aarakocra Creature - Bird Flying CARDNAME can't attack alone. "Lord Rubia's taken care of everything else so far. He can handle this on his own too."
3/1
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Post by ameisenmeister on Jun 26, 2023 21:18:43 GMT
COMMON #6
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Post by vizionarius on Jun 27, 2023 4:19:47 GMT
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Post by fluffydeathbringer on Jun 27, 2023 14:29:03 GMT
Common 8
Draconic Conclave Sorcery This spell costs less to cast, where X is the greatest power among creatures you control. Draw two cards. For the first time in Fasian history, the four rulers gathered together without immediately trying to kill each other.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 28, 2023 0:29:56 GMT
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Post by vizionarius on Jun 28, 2023 3:33:06 GMT
C#10
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jun 28, 2023 4:34:51 GMT
Uncommon #1
Switchgrass Stalker
Creature - Dryad Wraith When ~ enters the battlefield, you may exile two cards from your graveyard. If you do, draw a card. Otherwise, scry 1. Typically, dryads return to the forest upon death, leaving no physical remains. Now, they are denied even this merciful end.
2/1
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Post by vizionarius on Jun 28, 2023 17:08:06 GMT
U#02
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jun 28, 2023 22:26:30 GMT
Uncommon #3
Dryads' Defense
Instant Choose one - - Creatures you control gain hexproof until end of turn.
- Creatures you control gain deathtouch until end of turn.
- Put a +1/+1 counter on each creature you control.
Entwine
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