moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
|
Post by moweda on May 1, 2023 16:41:20 GMT
Fermat {Spoiler}Conjure Grit This is a great card and a great start to this plane. It pushes a secondary blue effect (+0/+N) into becoming a white effect so great mechanical flavor, as well as outstanding flavor text. Great job on this one! Conciliatory Outlander Another really strong card. I love the flavor of the diplomatic elf providing her own color but also learning to support the native plane. And I totally agree with your analysis and the toughness bump. Savage Pilgrim Our miniplane contains Viashino, works for me! Really cool card but I would say it’s tiptoeing the line of complexity and would probably be safer as . That’s the only issue I can find though, I love the effect and flavor once again. Undie Rise Again with a pushed mana cost at . Sure, why not? Enjoyed your flavor text again and I like the card name, except that I keep wanting to pronounce it like it’s underwear (undies). Overall, 4 very strong submissions. Great job! melono {Spoiler}Subsister of Darkness Very flavorful! Love the art and the flavor text- you really nailed it. I like the effect as well, but I think the card is undercosted compared to Blister Beetle. would make the most sense to me, since you can take out an opponent’s creature both coming and going. Planar Migratorial Our miniplane contains Elf Birds. Sweet! I can’t find much wrong with this one. It seems fairly costed and is a really nice effect in those colors. Great job. Stalking Shadow A useful creature even if you don’t end up drafting to go along with it, so great common that way. I think you could push the activation cost a bit more. Maybe , , sac? Overall, I really enjoyed all your card submissions. I think you could fiddle with costs more, especially on Subsister of Darkness. You killed it on flavor across the board though. fluffydeathbringer {Spoiler}Eager Explorer So Foxes inhabit the miniplane. I love it! The flavor on this card is really strong and the effect is appealing. Really cool card, no real quibbles at all. Hand of the Shade Order I really really like this one. Perfect flavor text and I love the Rat creature type. The effect is really interesting too: definitely kill a multi-color or possibly kill a mono-color. Nothing whatsoever for me to complain about. Fantastic job! Overall, I love them both. Not much more to say. dangerousdice {Spoiler} Pitch Crawler Cool black bear. I was wondering if Shadow would make an appearance. I like the activation cost for void-walk, makes it a little more balanced than regular shadow. Nice evolution of the keyword.
Overall, nice submission but overshadowed by some of your competitors.
pernicious {Spoiler}Diurnal Shade Wow, what a cool and flavorful creature! Perfect flavor text and great job with the AI art on that one. The mana cost seems maybe too high compared to Cursed Ronin and Evernight Shade
, since I think their extra effects are more valuable than adding the off-color activation cost. It’s probably fine, but I could definitely see this as a as well. Overall, great submission but only the one card takes you out of the running. vizionarius {Spoiler}Untarnished Plains Interesting choice for a common land in this set. I think it could stand to have a little more benefit when it’s in play to balance the ETB tapped clause. I like the pseudo-cycling a lot. Beacon of New Passions The only card I could find that creates land tokens is Generated Horizons. Not sure why that is? Maybe MaRo has addressed it at some point. I can’t think of any reason not to create them, so I think this is pretty cool. Great flavor on this artifact and I really like the twobrid costs- emphasizes the appearance of into the miniplane. Overall, good job. You brought in card types that no one else did, and I really appreciate that. Neither of them totally wow’ed me however. ZephyrPhantom {Spoiler}Xolim, the Nourishing Sun Very interesting legend here with lots to unpack. I really like the flavor; I wasn’t expecting the Sun to be an actual creature itself but this makes perfect sense. The effect is very strong and I appreciated your nod to Circle of Dreams Druid. MNO is naturally a higher cost than MMM and you don’t get to choose when to add the mana, so I think you would have been ok leaving the off. Probably fine either way though. I really like the combination of mana effects, except that keying off just Mountains seems out of place with the other two. I’m not sure what else to suggest though; maybe something like “Add for every sorcery or instant card in your graveyard”? It works great as is, it just looks a little off. Overall, I like this submission but not enough to overcome others with multiple strong cards. Overall, wonderful job everyone! This was by far the most difficult judging assignment I have taken on so far and I couldn’t be happier with the quality of submissions. So thank you all! The winner is:
|
|
|
Post by fluffydeathbringer on May 1, 2023 17:29:16 GMT
thanks for the win, and welcome to Hemellt.
(Arthur Lorenz)
for as long as the people can remember, they've lived up in the skies on a flotilla of airships and other aerial vehicles; from domiciles to agriculture and everything in between, all functions of society are founded on a network of vessels. resources are either generated on the ships themselves or harvested from the mountaintops and other things the ships discover during their flight. whispered rumors say that it was not always so; that the people rose to the skies in an eternal voyage to escape some great calamity on the surface of the world, the same surface the military secretly returns to every now and then... but, seeing as all historical texts describing those times are tragically lost, rumor is all there is.
life in Hemellt is, on the surface, peaceful; the farmships provide enough food for everyone (at least, no one complains), heinous crime is practically nonexistent (because particularly troublesome criminals tend to simply disappear), and all of Hemellt sails the same course under the eyes of the benevolent Empyreans, angelic forces that welcomed Hemellt's people to the skies with gracious guidance and protection. at least, that's the way it was supposed to be... but now, ideological differences are dividing Hemellt into separate fleets, the essential infrastructure takes more and more resources to maintain, and new hazards and adversaries approach from the skies around. can Hemellt survive as it is, or will it be forced to reckon once more with the surface world it left behind?
some mechanical themes to get started: - Explore is back - the overall tempo of the set is slower than average, encouraging building up to big plays; low-curve aggro can exist, of course - some flying-matters stuff but not to the point of permeating the whole set (flying in general isn't going to be on every creature; even if everyone is technically in the sky; flavour-wise, let's mostly keep it to either already-flying races like Birds and Spirits or people on personal aircraft)
- Vehicles slightly prominent
and, of course, feel free to fill in any mechanics and flavour you want
common 1:
Hoverbike Cadet Creature - Human Scout Flying When CARDNAME enters the battlefield, if you control another creature with flying, draw a card. "Whatever surprises the horizon has in store, I'll face them without fear. Wherever I soar, Empyrean wings cover me."
2/1
|
|
|
Post by ZephyrPhantom on May 1, 2023 19:08:55 GMT
Re:Mountains: It was tough because I wanted to stick with the theme of "making life" type stuff so I wanted all three effects to check permanents on the field, but this obviously led to a lot of conflict between possible Green and White effects until I hit on the creatures/tokens divide. I was trying to fit "land" on the card somewhere but it wasn't a clean fit which resulted in the design you actually saw. If there was a more clear spellslinger archetype I could see it being instant/sorcery in graveyard but it does feel at odds with checking the field. I do agree that it probably is safe at WRG on a third look, the point about not being able to cast at instant speed or anytime outside of precombat main phase is a noticeable limitation. If I had more time I would probably be actively testing this card a bit. Also yeah I think it is interesting how one has to balance the fact people can make multiple cards vs. one strong appealing one. Feels fairly unique to this game overall. Thanks for the judging!
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on May 2, 2023 11:18:26 GMT
Common #2
I really like this setting.
|
|
|
Post by vizionarius on May 2, 2023 18:10:54 GMT
C#3 Scout's Glider Artifact - Vehicle Flying Whenever ~ attacks and isn’t blocked, up to one target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)Crew 1 Scouts are among the few who have seen land.0/2
|
|
|
Post by dangerousdice on May 3, 2023 5:03:35 GMT
Common #4Ash-Storm Squall - instant - Target creature with flying plummets. If that creature was a vehicle, draw a card. (Mill until you mill a land card, then this deals damage to that creature equal to the number of cards milled this way.) "What in the bloody name o' Kal-" Reese Rattlerum, last known words(Plummet was originally made by Giraculum, not me.)
|
|
|
Post by vizionarius on May 3, 2023 22:03:27 GMT
C#5Deep-Sky Serpent Creature - Elemental Serpent Defender, menace Whenever you reveal one or more land cards from your library, put a +1/+1 counter on ~. It loses defender until end of turn. "May your journeys keep you from the serpent's lair."5/5 Edit: Updated wording to be one or more lands instead of "a land."
|
|
|
Post by dangerousdice on May 3, 2023 23:47:58 GMT
Common #6
Ash-Storm Heretic Creature – Human Shaman Ash-Storm Heretic has menace as long as there is 2 or more land cards in your graveyard. “The Empyreans have failed us! Only by the grace of Fusilis shall we survive!” – Jarkul, Disciple of Fusilis2/2
|
|
|
Post by vizionarius on May 4, 2023 1:48:14 GMT
C#7Stormwatch Duty Sorcery Billow 4 (When you cast this spell, reveal the top four cards of your library. You may cast a nonland card with an equal or lesser mana value from among them without paying its mana cost. Put the rest of the cards on the bottom of your library in a random order.)Target creature you control gets +2/+2 and gains vigilance until end of turn. Stormwatchers take home the most surprising treasures.
|
|
Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
|
Post by Fermat on May 4, 2023 6:02:25 GMT
Fermat Undie Rise Again with a pushed mana cost at . Sure, why not? Enjoyed your flavor text again and I like the card name, except that I keep wanting to pronounce it like it’s underwear (undies). It was actually based off Zombify, replacing with , which shouldn't cost extra when one considers Beseech the Queen against Diabolic Tutor. P. S. The underwear homonym flew right over my head. I hope you got a kick out of it at least. Common #8Empyrean Intervention Instant ~ costs less to cast if you control an Angel. Exile target creature with power 2 or less. Unsavory folk tend to vanish without fanfare from the face of Hemellt. It's quite obvious who the populace have to thank for that.
|
|
|
Post by vizionarius on May 4, 2023 17:12:06 GMT
C#9
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on May 4, 2023 21:23:27 GMT
|
|
|
Post by dangerousdice on May 4, 2023 21:38:35 GMT
U# 1Broken Wing Scavengers Creature - Dinosaur Pirate Haste Whenever Broken Wing Scavengers plummets, it deals X damage to up to two targets, were X is the amount of cards milled this way. "Well, half my bones are broken, but at least I'm aliv- ARGESFSH!" - Reese Rattlerum, actual last words.3/4 Edit: Sniped! I'll make an uncommon, just give me a minute.
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on May 5, 2023 8:49:39 GMT
|
|
moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
|
Post by moweda on May 5, 2023 13:49:15 GMT
Uncommon #3 Expedition to the Surface Sorcery Up to X target creatures you control explore. "It's a life-changing voyage." - Grellr, grizzled skycaptain Edit removed and tapping the creatures from the cost. Enter the Unknown says explore just isn't that valuable.
|
|
|
Post by vizionarius on May 5, 2023 17:39:09 GMT
M#1
|
|
|
Post by fluffydeathbringer on May 5, 2023 18:22:06 GMT
judging in 24 so you can get your edits in
|
|
|
Post by fluffydeathbringer on May 6, 2023 17:56:24 GMT
- Flying Pig: honestly, this is just really lazy. a french vanilla that doesn't even really come up with that much flavour and isn't even on-curve for current power levels. can't give this anything higher than a 1/5 - Hydroponic Aerolab: solid tapdual on its own, but there's a minor issue I have: I specified in the OP that flying-matters shouldn't be a set-defining thing, and this card in the context of a booster pack would kinda imply that all of the duals in the same cycle would have the same ability, which means more flying-matters than I had envisioned. but that won't dock too many points due to this coming down to different ideas of what "some flying-matters" means. solid flavour bumps it to 3/5 - Blazing Disaster: could cost BR imo but otherwise a decent hate piece for the Vehicles-matter theme, 3/5 - Average: 2.3333333.../5
- Scout's Glider: bit spicy complexity-wise for common, which docks some points but not too many. balanced costs otherwise I think. 3/5 - Deep-Sky Serpent: I know I said the set should be mechanically slow, but a defender that needs external support to even be able to attack at mv7 is a bit too slow. also no attribution in FT, which is a minor nitpick. cool flavour tho. 2/5 - Storm-Watch Duty: Billow is a pretty cool fixed cascade-ish mechanic that I think has legs, and the base effect itself is costed appropriately for the billow benefit. bit spicy at common, but 4/5 - Cloud Tiller: as a mana rock, it's basically "T, tap an untapped creature you control: Add GG and gain 2 life", which I think is fine, but a crew cost of 0 is iffy for the part where it's also a fairly sturdy blocker. 3/5 - Semeni: costed with appropriate strictness for the combat advantage, wide creature shutdown, and potential attack discouragement after it ETBs, impressive flavour representation of a notable figure in the lore, just a great design. 4/5 - Average: 3.2/5
- Ash-Storm Squall: plummet implies grave themes, which I guess aren't completely incompatible. the mechanic itself, though, I'm not sold on: it's one of those really swingy ones where it either does nothing and makes you waste a card or has a power cap so high it needs to be costed appropriately. this card specifically, I suppose, is costed right for something that can potentially be "destroy target creature with flying, draw a card", which gives it a point, but the mechanic itself isn't doing this card or the set any favours tbh. 2/5 - Ash-Storm Heretic: if we take out plummet for a second and imagine that this is just a grave-theme signifier, it's a good one for what it does; it works with either self-mill, permanent sac, or other variations, giving it an open-ended role in the pack. 3/5 - Broken Wing Scavengers: this is in a weird place where the base stats are suspiciously high for red, but the side benefit is so niche that it sort of justifies that. still, plummet-matters drags it down, so ultimately 2/5 - Average: 2.3333333.../5
- Empyrean Intervention: given current power levels, this can really be 2W-->W since black already gets Cruel Cut in something as basic as the Arena beginner pack. EDIT: but it seems it's semi-justified, so 3/5
- Expedition to the Surface: given your notes about Enter the Unknown, the new cost is justified. the potential advantage is diverse and vast, but I think it's costed appropriately for that. solid package with working flavour, 3/5
vizionarius wins, with moweda as runner-up
|
|
Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
|
Post by Fermat on May 7, 2023 0:44:15 GMT
|
|
|
Post by vizionarius on May 7, 2023 2:19:05 GMT
Thanks for the win, fluffydeathbringer! I think your comments raise fair critiques! Sorry the scores weren't higher and more to your liking! I will flesh out the next challenge prompt in the next couple of days. But as a sneak peak, I (clearly) really liked your promp, and am planning on keeping the setting the same, will just progress the story a bit like it was a second set on the plane.
|
|
|
Post by dangerousdice on May 7, 2023 3:16:23 GMT
Thanks for the win, fluffydeathbringer ! I think your comments raise fair critiques! Sorry the scores weren't higher and more to your liking! I will flesh out the next challenge prompt in the next couple of days. But as a sneak peak, I (clearly) really liked your promp, and am planning on keeping the setting the same, will just progress the story a bit like it was a second set on the plane. Ooo, that sounds great!
|
|
|
Post by ZephyrPhantom on May 7, 2023 6:31:34 GMT
Thanks for the win, fluffydeathbringer! I think your comments raise fair critiques! Sorry the scores weren't higher and more to your liking! I will flesh out the next challenge prompt in the next couple of days. But as a sneak peak, I (clearly) really liked your promp, and am planning on keeping the setting the same, will just progress the story a bit like it was a second set on the plane. This is a really neat idea. I think it'd be cool in general to see followup packs to older settings.
|
|
|
Post by fluffydeathbringer on May 7, 2023 13:07:56 GMT
that first part is the point I'm making, if we sub in cruel cut for lightning strike as the standard and go by the moonrager's slash precedent, then your entry would ideally cost 2W and be reduced to W if the condition's met
|
|
|
Post by fluffydeathbringer on May 7, 2023 19:23:01 GMT
I (clearly) really liked your promp, and am planning on keeping the setting the same, will just progress the story a bit like it was a second set on the plane. late, but wow, that's really flattering. go ahead and do that
I don't have much else in terms of flavour to help fill that in so feel free to go nuts with your own take
|
|
|
Post by vizionarius on May 7, 2023 19:31:35 GMT
Hemellt: Forgotten Homelands (DALL-E & Vizionarius)With the increased factioning of society came a heightened interest in the ancient stories about the sky floor (surface), where all of Hemellt's cultures trace their origins. There is no concensus, however, in the details of the stories. Some attribute all the Empyreans as a collective for saving them from a mass calamity. Others say that there were just four Empyreans who have worked together, agains the will of the others. They correspond to the four winds: Semeni from the North, Debubi from the South, Misirak'i from the East, and Mi'irabi from the West. Fusilis, the being before all beings, the flow in all creation, is also often worshipped as the one who stands above the will of all others. Latley, there have been incidents of sightings by expeditions of beings on the sky floor, sometimes they even heard voices, especially near ancient ruins. Might some of their ancestors have survived? What was the purpuse of the Empyreans in bringing Hemellt's sky cultures up from the floor? Were they acting in accordance to Fusilis' will? Are there answers to society's problems in the ancient ruins of the sky floor? What of the sighting and voices of the unusual beings? The next set focuses more on the expeditions to the surface, and the identity of the encountered beings is depicted. We see the meeting of two distinct cultures tied together by similar origin tales. The point of view is from the sky-dwelling Hemellt cultures, but we start to see some of them through the lens of the new beings. They both start to question their own views, their own folk tales about their origins. We see some recurring mechanics. Expeditions continue. We also hear of ancient Sagas, depicted in cards.
|
|
Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
|
Post by Fermat on May 8, 2023 10:15:21 GMT
that first part is the point I'm making, if we sub in cruel cut for lightning strike as the standard and go by the moonrager's slash precedent, then your entry would ideally cost 2W and be reduced to W if the condition's met But my card exiles; Cruel Cut destroys. As such, baseline, i.e., before the bump in cost for the conditional discount, it already costs , and the conditional discount bumps it further to . Last Breath has this effect at but the opponent gains 4 life, which is equivalent to a discount considering Nature's Claim vs Naturalize, further supporting that the baseline cost for the effect should could be , at least at common.
|
|
|
Post by fluffydeathbringer on May 8, 2023 10:43:35 GMT
that first part is the point I'm making, if we sub in cruel cut for lightning strike as the standard and go by the moonrager's slash precedent, then your entry would ideally cost 2W and be reduced to W if the condition's met But my card exiles; Cruel Cut destroys. As such, baseline, i.e., before the bump in cost for the conditional discount, it already costs , and the conditional discount bumps it further to . Last Breath has this effect at but the opponent gains 4 life, which is equivalent to a discount considering Nature's Claim vs Naturalize, further supporting that the baseline cost for the effect should could be , at least at common. Last Breath is also quite old and before a great deal of power creep. also, if we compare Overwhelming Remorse's cost reduction to wotc's recent trend of printing instant-speed black common kill spells as "2BB, kill a thing, get narrow upside" and seemingly considering "destroy target creature" too far at mv3, it would seem swapping destroy for exile at common isn't necessarily as valuable as a flat mv increase. considering the difference only really matters for specific creatures or against specific decks, I tend to agree but it's not completely interchangeable either, so there is more justification for your approach than I initially thought
bumping it up to 3/5, making you the other runner-up
|
|
Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
|
Post by Fermat on May 8, 2023 11:35:12 GMT
It's okay, fluffy! No need to change the score or anything. It's nice to discuss with you again like this like we did in the Battle Boards when I was still active. I'm just glad to have had the chance to sneak an entry in. Your pack filled pretty damn fast.
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on May 8, 2023 12:00:03 GMT
|
|
Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
|
Post by Fermat on May 8, 2023 12:42:02 GMT
Common #2Blissful Ignorance Instant Exile target artifact. You gain 4 life. "The children of Hemellt need not know of its past. They merely need to continue dreaming of the skies."Quote from a mystery character who targeted the records in an attempt to keep Hemellt in the dark a la Ba Sing Se in AtLA, if you're familiar. Various cards vacillate between gaining 2, 3, or 4 life for an additional . I went with the highest option since it's overall a pretty costly spell, not to mention limited in terms of target (but I can't justify another card type for records other than artifacts). It's not particularly powerful or useful, but I was going for lore with this one.
|
|