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Post by lordpat on Nov 12, 2021 16:35:33 GMT
Doubling down on the eldritch aspects. Disturbing Faith Tribal Sorcery - Horror Choose one: - Parabolic - Creatures you control get +1/+1 until end of turn.
- Hiperbolic - Creatures you control get +2/-1 or -1/+2 until end of turn.
Coalesce (You may cast this from your graveyard for [COST]. If you do, put it on the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve) 3/5
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Post by gamma3 on Nov 13, 2021 19:22:24 GMT
Common #8
Warbound Spirit Creature - Spirit Fires of War - Warbound Spirit has first strike as long as a player has been dealt damage this turn. 2/2 Let's give the Enspectier some love with a new ability word! (boy, I've been bringing in a lot of those, haven't I?) Fires of War gives spells and permanents a boost as long as someone has been hit. I know the prompt was for noncombat damage specifically, but that's a distinction that I feel really limits design options, and as you can see here, picking Fires of War effects that want to be active before combat starts or during other player's turns can be a good way to encourage burn as opposed to more general aggro strategy.
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Post by ameisenmeister on Nov 14, 2021 12:11:02 GMT
Doubling down on the eldritch aspects. Disturbing Faith Tribal Sorcery - Horror Choose one: - Parabolic - Creatures you control get +1/+1 until end of turn.
- Hiperbolic - Creatures you control get +2/-1 or -1/+2 until end of turn.
Coalesce (You may cast this from your graveyard for [COST]. If you do, put it on the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve) 3/5
I don't get this. Does it enter as a vanilla 3/5 or do you get the spell's effect as an etb trigger?
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Nov 14, 2021 14:39:01 GMT
Doubling down on the eldritch aspects. Disturbing Faith Tribal Sorcery - Horror Choose one: - Parabolic - Creatures you control get +1/+1 until end of turn.
- Hiperbolic - Creatures you control get +2/-1 or -1/+2 until end of turn.
Coalesce (You may cast this from your graveyard for [COST]. If you do, put it on the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve) 3/5
I don't get this. Does it enter as a vanilla 3/5 or do you get the spell's effect as an etb trigger? It enters as a vanilla but you cast it again first, so you get its effects. It's flashback but it gives you a body. Also, another note: not all tribal cards need to be horrors. feel free to use the tribal types instead, especially on revelations.
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Post by ameisenmeister on Nov 14, 2021 15:40:45 GMT
Common #9
Whelp, imagine being an English teacher and still having no idea whether this flavor text is missing a comma... EDIT: Just added the comma and cross my fingers.
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Post by lordpat on Nov 14, 2021 20:47:58 GMT
Well, ask and you shall recieve. (But I still don't know what a revelation is... is that a reference to the amonkhet cycle?) common 10I think it'd be cool to have tribal sorceries to require different things from each tribe (ie, zombies need to die, you may need to reveal dragons?), idk just an idea. Also fixing + ramp + "cheap" spell for beckon.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Nov 14, 2021 23:34:30 GMT
Oh wait yeah Disturbing faith should be a Revelation. Should have probably brought that up with coalesce lmao.
Revelation is a spell type that appears on spells with coalesce
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Post by gamma3 on Nov 15, 2021 15:35:01 GMT
Common #11
Violent Drain Tribal Sorcery - Spirit Revelation Violent Drain deals 2 damage to any target. Lifelink
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Post by ameisenmeister on Nov 19, 2021 22:16:25 GMT
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Post by lordpat on Nov 21, 2021 19:41:18 GMT
Ethereal Avenger Creature - Spirit Enrage - Whenever ~ is dealt damage, it deals 1 damge to any other target and you gain 1 life. At the beginning of your end step, if an opponent lost life and you gained life this turn, put a +1/+1 counter on ~. 3/3 Again, this mechanic is a bit weird from white buut it's probably the one that fits the mechanic (and flavour) the most except for bloodthirst (but again, that mechanic is too similar to the other mechanic of this wedge). I imagine them to be angry all the time, just going around killing stuff. Also probably good considering the amount of tokens flying around, so that they can't be chumped so much. EDIT: I changed my entry, bloodthirst was likely too similar to the other mechanic of the cult.
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Post by gamma3 on Nov 22, 2021 15:16:36 GMT
Uncommon #3
Burst Elemental Creature - Elemental Magecraft - Whenever you cast or copy an instant or sorcery spell, you may pay . If you do, build a monument. (To build a monument, put a charge counter om an Obelisk you control. If you don't control one, first create a tapped colorless Obelisk artifact token with ": Add for each charge counter on this artifact.")Sacrifice an Obelisk: Put a +1/+1 counter on Burst Elemental for each charge counter on the sacrificed Obelisk. 2/2
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Dec 1, 2021 17:04:39 GMT
BUMP!
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Dec 1, 2021 17:05:35 GMT
Common #11
Violent Drain Tribal Sorcery - Spirit Revelation Violent Drain deals 2 damage to any target. Lifelink also yes, yes it does
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Post by lordpat on Dec 1, 2021 21:38:42 GMT
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Dec 2, 2021 23:18:45 GMT
2 WEEKS REMAINING
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Post by gamma3 on Dec 3, 2021 15:13:57 GMT
Aaka-Salom, the First Archivist Legendary Creature - Dragon Horror Flying Artifacts you control have Ward . Syphon 2 Metalcraft - Aaka-Salom has double strike as long as you control three or more artifacts. 3/5 Syphon N is a triggered ability that means "Whenever this creature attacks, you may tap an untapped artifact you control. If you do, it gets +N/+N until end of turn."
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Post by gamma3 on Dec 8, 2021 20:04:20 GMT
Bump?
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Dec 8, 2021 23:21:05 GMT
bump
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Post by ZephyrPhantom on Dec 9, 2021 0:41:06 GMT
Didn't the pack get completed?
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Post by ameisenmeister on Dec 9, 2021 12:54:16 GMT
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Dec 9, 2021 13:00:15 GMT
Didn't the pack get completed? I'm keeping it open for two weeks for extra cards since this challenge was a lot.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Dec 13, 2021 13:35:25 GMT
I'm gonna call it here and judge. {Judging}gamma3: Conservatory Researcher is a great mechanical match for the Innsari and magecraft makes a lot of sense as well. However, it doesn't quite feel like it's a good flavor match for the horror theme of Xicralta, though that would probably be less of an issue if there's art. 8/10
Catalogue the Find: This is gold! I love metalcraft for the Anaakar, and the flavor text really gets across the feel of "uncovering things no one should know" in a very clean and subtle way. As for the mechanics, it's a draw 2/draw 3 if set mechanic, which is good enough for a common. 9/10
Warbound Spirit: Your first new mechanic on a card. Fires of War is amazing, and my only nitpick is that I would love if it was life loss instead so it could match up with spectacle and fit black more there. Warbound Spirit is a great bear that gets buffed if you dealt damage to something and looks like a great pick for an Espectier deck. Another 9/10.
Violent Drain: Oh, so this is why Fires of War is damage. I like me some tribal revelations, and this card is no exception. Based on what I've seen, this is kind of weak (it could easily do 3), but I understand that with coalesce you were being careful. I especially love how you used lifelink here, as unlike most creature keywords on revelations, it affects both normal use and using it as a creature. 8/10, but only for being a bit too conservative.
Burst Elemental: I haven't talked about obelisks yet (and I won't until we reach their introduction) but Burst here is a fantastic mix of both magecraft and the obelisks. I love how you can either have it ramp or take away that ramp in order to swing for lethal. 9/10
Aaka-Salom, the First Archivist: The only patron card in the pact and the source of the last mechanic in the pact. Look at you, being poetic there. Anyways, syphon seems a little limited but is great for the Anaakar, especially in conjunction with the much more flexible metalcraft. It even synergizes with building monuments in Innsari, which is great. Aaka-Salom himself is a sight to see, an absolute bomb to drop in these artifact decks. Not only does Aaka-Salom protect your built-up hoard, he also can use it to buff himself with syphon and becomes an absolute monster once metalcraft is online. 10/10 for sure here.
Overall: 8.8
lordpat:
Toxic Aberration: Feast being token scavenge is really neat, and I especially like that you used tech that canon magic hasn't used with scavenge (triggers whenever you activate that ability). I personally would have saved this tech for higher rarities, but I like how you used it here and I told you guys to be weird so I brought that on myself. A more personal gripe: I feel like this should really be a horror instead of a warrior. 8/10
Disturbing Faith: This should be a revelation, but I won't dock points because I forgot to include that. Overall, the concept is really neat, and I like how we see a bit of a bend into blue/red/maybe black here with hyperbolic (which was misspelled but again, no points lost here). What will lose points, however, is the typeline. This really shouldn't be tribal horror, as that's already covered by coalesce. I would have personally flavored this towards the Predipap and had it be a tribal insect. 7/10
Traverse the Rottenfields: Now THIS is a good use of tribal I would have loved to see more. This may be a bit busted with decayed tokens, but otherwise I love it so much. 9/10
Ethereal Avenger: Enrage was not something I expected here but I love it nevertheless. Makes playing with Enspectier a little more complicated than the "swing with everything aggro" playstyle associated with RWB normally. I love how Ethereal Avenger gets bigger after you enrage it, possibly leading up to a nasty swingback the turn after. 9/10
Abyss Dweller: A few points right of the bat. 1: This shouldn't be a giant. Giants are a race, not a descriptor. 2: Priest is not a type in MTG. I assume you mean Cleric here. Other than that... woah this is a card. The feast ability would be good on a vanilla alone, but the main card here is a win-con for these kinds of decks. Not only is that life loss dangerous, you also have to watch out for the life gain, which can give the Predipap player a lot of vitality. I'm all for the more control-y style of token play that this encourages. The downside to that is that it pretty much makes all of your tokens siege rhinos, and we all know how good siege rhino was... 8/10
Overall: 8.2
ameisenmeister:
Bindings of the Court: This should be a tribal enchantment - zombie aura in my opinion.
That is my only gripe with this card.
Beckon is a great mechanic, and I love decayed coming back as well, especially after how we saw it play back in Midnight Hunt. This is a 9/10 literally only because of the one gripe above.
Accelerated Accretion: Same exact scenario as above. It should really be tribal, but otherwise is amazing. I love build a monument, as it's basically ramp amass and fits the Innsari very, very well. A tiny bit of me wished it made colored mana, but making it colorless is a great way to balance this otherwise very hard to manage mechanic. 9/10
Contorted Slabs: I'm assuming this would be part of a cycle, and dang do I love it. After the tapped tris, this is one of the most obvious land ideas for trilands at common. I half want these to have a land type so things can care for them, but that may be too much like gates, so aaaaa. 10/10
Predipap-Spawnsires: Other than feeling like these should be insects, this seems perfect. I feel like the trigger should be written slightly differently, but I have no idea how to write it myself, so I'll let it pass. 9/10
Overall: 9.25
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Post by ameisenmeister on Dec 13, 2021 14:36:08 GMT
...wait a second, AGAIN!?
Thanks for the win! As much as I love this challenge and coming up with new prompts, I still have the very lukewarm response to my last prompt in my bones. So I‘d like to know what the problem with it was the last time so I don‘t run into it again. I don‘t want to sound like I‘m whining about people not liking my set ideas but I‘d really like to know which issues there were. Did I give too much information? Have I been too strict about what I want and don‘t want to see? Was the story boring? Is Tarkir an unpopular plane for you? Let me know and I‘ll come up with a new set idea asap.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Dec 13, 2021 14:59:11 GMT
{Spoiler}...wait a second, AGAIN!?
Thanks for the win! As much as I love this challenge and coming up with new prompts, I still have the very lukewarm response to my last prompt in my bones. So I‘d like to know what the problem with it was the last time so I don‘t run into it again. I don‘t want to sound like I‘m whining about people not liking my set ideas but I‘d really like to know which issues there were. Did I give too much information? Have I been too strict about what I want and don‘t want to see? Was the story boring? Is Tarkir an unpopular plane for you? Let me know and I‘ll come up with a new set idea asap. I didn't actually dislike the prompt at all. I just... kind of didn't participate for some reason lmao. Personally, it's probably just random chance. Some prompts are quiet. Others go by really quickly.
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Post by viriss on Dec 13, 2021 15:10:23 GMT
Ah dang.
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Post by lordpat on Dec 13, 2021 16:38:32 GMT
This was a fun one. I admit I didn't really understand tribal sorceries at first lmao. ameisenmeister: I think the problem if I recall correctly was that the coolest part of your prompt was the dual timeline thing but you inssited that it was only a minor subtheme. I think it's best to let the players have fun with the prompt. I mean, consider how much fun we (and especially you) had inventing the mechanics! I think it's better to leave more space for the players to fill in (but still give them directions). But I don't think it was a bad prompt either, I was a bit busy at that time, just my two cents. Also, the last three challenges have all been faction sets xd. Hey, I don't mind.
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Post by gamma3 on Dec 13, 2021 23:07:43 GMT
ameisenmeister I just didn't have any good ideas or much time on my hands to dedicate to it at the time.
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Post by vizionarius on Dec 18, 2021 5:41:18 GMT
I'm new to the forum, so just stumbled on this thread, and it seems super interesting! Looking forward to the new prompt!
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Post by ameisenmeister on Jan 1, 2022 11:43:14 GMT
Happy New Year everyone!
I'm sorry for keeping you in wait but here it is:
On the plane of Chrysantis, artifice is everywhere. The biggest empire - which is more of a tight union of vast cities - is called the Steel Array, which is also the name of their governing body. They use machines to assert order and peace, often by laws that are out of any question and set in stone (or metal, in this case). The reign of the Steel Array really got a boost in recent years after inventors came up with a way to connect their creations telepathically. Now the metallic keepers of law and order think and act in unison, steered only by the unfailing reason of the Array's lord judges - just like every citizen should too. Their robots and contraptions have a silvery, futuristic look. They're elegant, swift and faceless. The Steel Array uses mainly and mana.
{The Steel Array}
Next to the empire of the Steel Array are numerous independent cities and villages where rules are laxer freedom is high at the expense of safety. While rarely in open conflict with the ever growing Array, many of the free cities more or less openly work against the empire and try to keep their independence. Sometimes proactively by heists, sabotage or orchestrated chaos. The biggest of the free cities, the metropolis of Quella, unites people from basically everywhere within its walls. Students from other free cities, refugees from within the empire's borders, travelling merchants, and of course artificers of all shapes and skills. As a result of the cultural diversity, the robots and constructs of the free cities look very diverse, but in comparison to the Array's, they are bulkier, often made of tin or copper and have more of a steam punk feel to them.
{Quella and the free cities}
And of course not every place on Chrysantis is a city. As the cities spread, the plane's wildlife becomes more and more endangered, forcing the nomadic (and stationary) tribes of the wild lands to take up unusual methods. Seeing their bad odds against the metallic mostrosities of the tinkerers, the naturalists resort in constructing their own robots. But instead of mechanical soldiers or lumbering golems, they build artifical creatures that mimic the nature they ought to protect. Their robots have the shape of wild animals: cougars, elephants, beasts and others, and are often painted with traditional colors that are said to ease the spirits of the land into accepting them as nature's guardians. The naturalists are made up of various tribes and use mostly and mana but can be found in all areas of the plane's nature, including plains, coasts and bogs.
{the naturalists}
Some additional things about the plane from a flavor perspective: - Artificial creatures are commonplace basically everywhere, but unlike on Kaladesh, robots are seldomly built for the sake of creativity alone or to impress some head judge. They are used for various purposes, plain survival not being the last among them. - It's important to understand that the Steel Array isn't necessarily evil or oppressive, although it is of course framed that way by the free cities. If you live within the influence of the Array, your life is safe and will be protected. The laws are binding to all, even the highest of the lord judges, and very transparent. Unlike in the free cities, where crime and violence are prevalent and officials often corrupt, the Array is orderly and secure. The issue is just that you don't have a lot of wiggle room on how to live your life. - Unlike the plane of Mirrodin, where constructs and artifacts are all over the place, too, there are no metal-flesh-hybrids on Chrysantis. Mech armor is fine though.
Some additional things about the plane from a mechanical perspective: - Hopefully learning from the mistakes of my last set promt, I didn't give to much away about the mechanics of the set. I gave you one keyword (connected of the Steel Array's robots) and some ideas with the cards in this prompt but the rest is up to you. - If you want to introduce keywords, go for it. Try to make sure that you also use a returning keyword.
Have fun!
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Post by lordpat on Jan 1, 2022 21:44:20 GMT
Cool, here is me trying something. (That's usually a bad thing) Azavandian Medic Creature - Construct At the beginning of your end step, you gain 1 life. Multifunctionality (: Transform this. Activate this only as sorcery.) ...and Quella is a land of healing....1/3 //// (MDFC) //// Azavandian Toxicologist Creature - Construct At the beginning of your end step, each opponent loses 1 life. Multifunctionality (: Transform this. Activate this only as sorcery.) ...and Quella is a land of suffering...3/1 You might need to change some rules on MDFC to make this work or add some "transform" rule on top of it, but I'm sure it can be done. Also, limited to sorcery because transforming things in the middle of combat would be a nightmare.
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