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Post by Flo00 on Mar 31, 2024 12:38:28 GMT
Got Timmy Sparkbeast Creature - Beast Trample Sparkbeast can’t be blocked by creatures with power 2 or less. Whenever Sparkbeast deals combat damage to a player, put that many loyalty counters on each planeswalker. 7/6
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Post by melono on Mar 31, 2024 13:16:16 GMT
+Vorthos as last challenge slot. Light of Heliod Instant ~ deals 3 damage to target attacking creature, target blocking creature or target planeswalker that activated an ability this turn. Each player draws a card. "Accept my light, or suffer the consequences."
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Post by Idea on Apr 11, 2024 20:19:17 GMT
I plan to review this one tomorrow or during the weekend. Last minute entries are free to come!
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Post by Idea on Apr 12, 2024 16:42:26 GMT
Flo00 {Spoiler}Big bigstick with added difficulty in getting chump blocked, certainly sounds in line with Timmy, though if the purpose is avoiding wasting an attack, can't hel wondering if it isn't a little redundant in that area to have trample and the limiting in block. Maybe I'm overthinking that. Balance-wise, stats and effects seem about in-line with other 6 mana green rares. melono{Spoiler}Balance-wise I think the card is pushed but still within acceptable boundaries. Replacing the habitual 4 damage with 3 damage + extra flexibility + card draw doesn't quite feel like an even trade even if other players also get to draw. Still, the adding of the planeswalker still in-flavor and like something that could very much be printed That being said, for a card that, by the challenge, was specifically meant to be designed for Vorthos I feel the flavor is still a bit lacking on this card, specifically due to the universal draw feeling a bit out of place in what the card seems to want to convey. If everyone made a 1/1 cleric or something that would be more in flavor, just as an example, but as it stands I find it has decent flavor just not as much as I'd hope given the challenge. Winner {Spoiler}I'm giving this victory to Flo00 on a slight edge of challenge-meeting and balance grounds, but both entries were very good.
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Post by Flo00 on Apr 16, 2024 14:02:15 GMT
Thanks fr the win Idea!
LIMIT #136: The animal kingdom's overrated! Your card is or cares about Plants, Fungi, or Saprolings. (Thanks, FLAREdirector!) LIMIT #146: Game, Interrupted: Your card has Split Second, or can cause a phase/step to end early. (Thanks, kefke!) LIMIT #207: The cake is a lie! Your card is about deception. (Thanks Flo00!)
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Post by Idea on Apr 17, 2024 1:14:20 GMT
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Post by melono on Apr 17, 2024 8:23:28 GMT
Venus Chronotrap Creature - Plant Wizard Reach Disguise When ~ is turned face up, the player whose turn it is may end the turn. ( Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) "Time flies? Where?!"2/2
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Post by viriss on Apr 17, 2024 23:39:53 GMT
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Post by Flo00 on May 19, 2024 16:25:26 GMT
Sorry for the long absence; I kept myself busy in RL. {Idea}"blocked face-down creature [...] as though it was blocked" I don't understand? At first I thought it would be a strange color combination to gustcloak your board. Then it dawned to me that this is fog + untap, which fits very well into . I guess the effect can be pretty interesting combined with first strike. {melono}Simple yet neat Obeka-style ability. {viriss}Sounds pretty strong to get 3 (or more) copies of ayn creature on the board. Then again it's probably ok since they shrink back to 1/1s at the end of the turn.
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Post by Idea on May 19, 2024 16:27:34 GMT
Sorry for the long absence; I kept myself busy in RL. {Idea}"blocked face-down creature [...] as though it was blocked" I don't understand? At first I thought it would be a strange color combination to gustcloak your board. Then it dawned to me that this is fog + untap, which fits very well into . I guess the effect can be pretty interesting combined with first strike. {melono}Simple yet neat Obeka-style ability. {viriss}Sounds pretty strong to get 3 (or more) copies of ayn creature on the board. Then again it's probably ok since they shrink back to 1/1s at the end of the turn.
I believe I meant "as though it was unblocked" since it was meant to replace the unblocked creature you normally need for ninjutsu.
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Post by melono on May 20, 2024 12:12:05 GMT
Tyftw!
Next three:
LIMIT #9: Ambiguity: Your card either counters spells or puts counters on permanents. LIMIT #157: My big fat greek plane - Your card is set on the plane of Theros. (Thanks, Ameisenmeister!) LIMIT #208: Random Nonsense Generator. Your card has, creates a creature token, or changes -power and toughness- with two randomized numbers between 0 and 10. Use any generator you want. (Thanks melono!)
Have fun!
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Post by Idea on May 21, 2024 1:56:39 GMT
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Post by eshix on May 21, 2024 15:57:21 GMT
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Post by Flo00 on May 21, 2024 20:34:48 GMT
Siopis, Cursed Silence Legendary Enchantment Creature - Human Cleric Constellation — Whenever Siopis, Cursed Silence or another enchantment enters the battlefield under our control, target opponent can’t cast spells this turn. 5/3 There is probably some broken hardlock you can pull with this. And I suspect it isn't even hard to pull off.
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Post by viriss on May 21, 2024 23:29:27 GMT
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Post by melono on Jun 2, 2024 11:35:35 GMT
Challenging judgement {Spoiler} Idea - Caster of Shadows: Cool mechanics, like the flavor, though I do find the flavortext too long, making the text in general too small. That’s really the only negative though. Also cool that you can’t stack the counters without something like proliferate, as the ability of course also targets. eshix - Oiltime Harbinger: Big statlines, but no evasion. I would say the bestow should be higher than the creature’s cost. Big oil lover. The phyrexian mana is a bit more acceptable on something like this that’s already got a huge cost. Also, too much text, making it small. Skip either flavortext, reminder text, or both. Flo00 - Siopis: A hardlock on something like a 6-mana creature is not that broken in most formats. And I can’t actually think of a hardlock off the top of my head. Also, it’s an etb, so it can still be reacted to with instant effects, possibly to kill this guy. Strong protection, and sometimes annoying stax piece. PS: this doesn't straight up counter, but it does something akin to it, so it's fine. viriss - Invoke Iroas: That’s a swing for 12 at least, just off of this 5-cost card. That’s a lot. And then that’s without possibly having another creature on your field. A bit much. {Spoiler} Giving the win to Idea with their giant illusionmancer.
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Post by Idea on Jun 2, 2024 17:32:09 GMT
Thank you for the win melono ! LIMIT #3: Your card uses an evergreen keyword. LIMIT #180: Like in an action movie: Your card mentions an action keyword. (like Scry or Discard – see here for full list.) (Thanks, Daij_Djan!)LIMIT #209: Circular Logic: Your card is part of a cycle that can include real cards or custom-only, provided all the cards meet the other two challenges. (Thanks, Idea!)
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Post by melono on Jun 5, 2024 18:05:54 GMT
Westgate Nighthawk Creature - Vampire Flying Ward—Exile a creature card from your graveyard. Whenever ~ deals combat damage to a player, put a deathtouch, lifelink or +1/+1 counter on it. 2/3 Originally a rarity cycle with Westgate Regent, but now also referencing good old Vampire Nighthawk
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Post by Daij_Djan on Jun 12, 2024 11:33:57 GMT
Meant to be part of a common cycle. Each has an evergreen ability and Reinforce 1or2, granting its own ability using a keyword counter to the reinforced creature.
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Post by Idea on Jun 17, 2024 2:57:49 GMT
I plan to review this tomorrow! Any last minute entries are welcome!
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Post by Idea on Jun 19, 2024 14:12:09 GMT
melono {Spoiler}An interesting in-between of those two where the only thing missing is really some stat adjustment and costing . Still, the cards works quite well this way. In fact, it's strong enough that you can probably run away with the game against an opponent lacking in flyers, as having flyers is both how you'd block this and how you'd get creatures in the grave to be able to target this. If an opponent is lacking in flyers and means of getting creatures to the grave quickly an early game Nighthawk would pretty much amount of a 2/3 Invisible Stalker that grows (or gains abilities) every time it deals damage. The card isn't reliable enough to be a build-around, but it could well eat up some hard removal or else win the game in circumstances that don't seem that difficult to find. At the same time though, that does mean having to play around your opponent's attempts to get stuff in the GY, which both be innefficient and costly, plus it's not a card that is that hard to play around, flyers are very common after all in anything short of green and maybe red. Daij_Djan {Spoiler}Pretty standard big green monster with an alternative use while you can't get to the right mana. the reinforce cost seems appropriate for something that gives 2 +1/+1 counters and a trample counter, as it fits pretty well with the costs given to adventure cards with that kind of effect or the high end of the cost of giving two +1/+1 counters cards. Winner {Spoiler}This was a tough decision as the both entries are pretty smooth and excellently done. Ultimately I think victory should go to melono though, both because I find melono 's entry to be somewhat more creative and to also fit better with my original intent with the last limit.
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Post by melono on Jun 19, 2024 15:46:42 GMT
Tyftw! And the aggressive costing is very in line with the Vampire Nighthawk comparison, but yeah, probably too much for 3.
Next three:
LIMIT #57: Color intensive! Your card has three or more of the same mana symbol in its mana cost. (Thanks, Icarael!) LIMIT #113: You act the part! Your card has an activated ability. (Thanks, Boogymanjunior!) LIMIT #210: What are thoooose?! Your card creates or is a not-yet existing super-, sub-, or plainly type. Maybe for example something opposite of snow? Or a new creature type? Card type? Your choice! (Thanks, melono!)
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Post by Idea on Jun 19, 2024 18:40:10 GMT
Tyftw! And the aggressive costing is very in line with the Vampire Nighthawk comparison, but yeah, probably too much for 3. Next three: LIMIT #57: Color intensive! Your card has three or more of the same mana symbol in its mana cost. (Thanks, Icarael!) LIMIT #113: You act the part! Your card has an activated ability. (Thanks, Boogymanjunior!) LIMIT #210: What are thoooose?! Your card creates or is a not-yet existing super-, sub-, or plainly type. Maybe for example something opposite of snow? Or a new creature type? Card type? Your choice! (Thanks, melono!) Would snow count for the first limit?
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Post by melono on Jun 19, 2024 21:16:31 GMT
Tyftw! And the aggressive costing is very in line with the Vampire Nighthawk comparison, but yeah, probably too much for 3. Next three: LIMIT #57: Color intensive! Your card has three or more of the same mana symbol in its mana cost. (Thanks, Icarael!) LIMIT #113: You act the part! Your card has an activated ability. (Thanks, Boogymanjunior!) LIMIT #210: What are thoooose?! Your card creates or is a not-yet existing super-, sub-, or plainly type. Maybe for example something opposite of snow? Or a new creature type? Card type? Your choice! (Thanks, melono!) Would snow count for the first limit? Snow mana you mean? Fine by me!
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Post by Idea on Jun 20, 2024 10:12:46 GMT
That symbol right there is divine mana (name subject to change). The basics of how it operates are similar to snow mana, in that it's a color-ish of mana generated mostly by particular lands, in this case the new supertype, divine lands. There's no rules meaning to it, but divine lands can (similar to mutate) be placed above or below a land to enable the merged combo to produce divine mana. In other words, any one divine mana symbol is effectively two mana. This is a card using mechanics from a set I've decided to work on, which is set on an isolated plane that long ago underwent a process to ascend its entirety to a higher state, reaching something of a utopic state. The concept was rooted in the idea of a plane populated entirely by gods. Technically speaking there are a couple details on why this card couldn't fit that set as is, mostly that the set won't have two-faced cards, but that fit better for the challenge in my opinion.
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Post by Daij_Djan on Jun 30, 2024 16:35:13 GMT
Relics are the equipment counterpart to Backgrounds, supposed to be combined with a potential grounp of commanders with a "relic bearer" ability:
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Post by Flo00 on Jul 19, 2024 11:24:07 GMT
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Post by viriss on Jul 22, 2024 3:20:46 GMT
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Post by gluestick248 on Sept 11, 2024 18:21:47 GMT
Bump for melono, and an entry: Bettesi, Maul of the Greatwood Legendary Artifact — Equipment Heirloom Equipped creature gets +3/+3. If equipped creature is your commander, instead it gets +X/+X, where X is its mana value. Legendary equip Heirlooms are like Backgrounds for artifacts, and can be your commander alongside a legendary creature with Inherit an Heirloom.
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Post by melono on Sept 17, 2024 19:16:36 GMT
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