inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Nov 10, 2019 0:57:04 GMT
Faunal Pod Artifact Imprint - Exile a creature card from your hand as ~ enters the battlefield. , : Create a token that is a copy of the exiled card. It has vanishing X in addition to its other abilities. Only use this ability if your devotion to the exiled card's colors is equal to or higher than X. X has to be the exiled card's converted mana cost and can't be 0. Let me see if I understand this card. As you cast it you exile a creature card from your hand. Then you may pay twice that creature’s mana cost to create a copy of it that has vanishing equal to its mana cost, but only if you have devotion to its colors equal to its mana cost? That seems way too confusing and really not that strong. The strongest thing I can think of off the top of my head for this is a Titan, and that’s twelve mana? Not particularly good.
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Post by melono on Nov 10, 2019 9:53:29 GMT
Let me see if I understand this card. As you cast it you exile a creature card from your hand. Then you may pay twice that creature’s mana cost to create a copy of it that has vanishing equal to its mana cost, but only if you have devotion to its colors equal to its mana cost? That seems way too confusing and really not that strong. The strongest thing I can think of off the top of my head for this is a Titan, and that’s twelve mana? Not particularly good. That is correct, and yes, after I had written it all down properly, I thought, a bit confusing for something that isn't that strong per se. Maybe it can see some play with enter the battlefield effects on small creatures. What I'm saying is it isn't the greatest no.
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Nov 11, 2019 4:06:28 GMT
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Post by Daij_Djan on Nov 16, 2019 1:47:28 GMT
Sorry about that. As mentioned in another thread, last week was quite busy because of my working shifts. Today I'll finally finish the CotW poll, so I'll be ready to take card of this challenge tomorrow (and this time I'll add some judging from the start ). So last call for entries! EDIT: And with that, this challenge is now closed! EDIT 2. And.. here.. we.. go..: { gateways7} It was a very interesting choice to make your monocolored General increase devotion potentially for other colors as well – to be honest I'm not completely sure whether I think it was a good or bad one Considering its restrictions, I would have preferred the second ability to be a bit more than a Battle cry (which to be fair also buffs the toughness) as it feels a bit underwhelming compared to the first one's potential (even though it's obviously nice how well the two fit together). { viriss} Have to admit, while it wasn't really received that well back then, I totally have a soft spot for Exploit and would love to see its return some day. It really is quite tricky to evaluate though – especially with this design Best possibly scenario obviously would be you sacrificing a mere 1/1 token – being as weak as possibe while not increasing your devotion as well – but there obviously will be times when you will exploit a black creature and thus lower your devotion before creating the Horror token. In a vacuum, I'd say your Ritualist is costed just fine – but depending on the set it's contained in, I could totally see it being a Limited bomb or a junk uncommon. { FLAREdirector} I love me some symmetrical downsides that are totally not symmetrical at all. And yeah, while I agree your Sorcerer allows some really powerful plays (and would probably be a Commander and/or Casual allstar), I agree it seems to be costed absolutely reasonable. The Scarab God kind of already has the same ability (can even so it at instant speed) – but if you know me it should come to no supprise I totally prefer your clean design over that nine-lined god { gluestick248} I'm quite curious what rarity you have in mind for your soldiers.. Secure the Wastes at rare obviously comes into mind first, except your card is so color intentive, it'd probably be fine at uncommon as well. I am a bit unsure about the tokens all being copies, though. I mean, it's obviously a clever way to fulfill LIMIT #127– but outside of this challenge's context, creating normal 1/1 Soldier tokens would probably be the more common approach I guess? Especially keeping in mind how for example Embalm intentionally not copied the mana cost as well. { thegoldenscarab} And we have a second card going the „tokens now increase your devotion too“ approach except this one is indeed limited to its own color. Absorb is a tricky mechanic to evaluate, though. On the one hand it often works just like a simple +0/+1 buff, but sometimes it can be so much more.. MaRo even puts it at 8 on the Storm Scale for being „ very powerful and hard to develop“. Anyway, even though I'm actually not really sure about your Dryad's power level, I definitely like its design. Minor nitpick: Absorb shouldn't be capitalized in your rules text. { inferno390} On its own on an empty board a simple Knight of the Keep, but it has a Crusader of Odric-like ability to grow in size – interestingly Aspect of Hydra and Reverent Hunter are the only cards tying a creature's stats to your devotion but checking only when they resolve / enter the battlefield so far. Your Inspirator however has another really powerful tool with its Heroic ability – which really allows to to craft your own Phalanx, basically (while at the same time making the entire phalanx grow because of the further increased devotion). Definitely worth of being a mythic for sure, even if the costs obviously would require some heavy playtesting – personally I think I'd love to see some white mana as part of the Heroic cost. { xylophone} I love this design for its cleanness – and obviously cards like this are rather hard to balance, but I think it's too pushed at only. Sure, Evangel of Heliod only costs six mana because it adds two to your devotion by itself, but let's compate Quench/ Mana Leak and Thassa's Rebuff. I'd say the rebuff is costed with having around 2.5 devotion in mind – so in comparison your Recruit should probably cost three mana instead. { Lady Mapi} So all the way to the end, this remained the only card particularly using / caring about noncreature tokens. Your Sleuth looks like a clean and flavorful arcun – it could probably be a 2/3 just fine but other than that, I really don't have much to say other than I really like this one. { ameisenmeister} Nice to see Embalm being pushed into other colors considering it has never been used on a black card and only once on a red one. That aside, this design obviously reminds me of Aven Wind Guide – in a good way. In both cases I really like the concept of being a token lord at first, but then profiting from one's own buff later on. Also rather intriguing flavor text, by the way. { Boogymanjunior} First of all, adding to viriss' remarks: Since MtG started with their New World Order, expert level mechanics required reminder text except maybe on mythics – however this indeed has been slightly expanded to rares as well. That aside, your Rekindler definitely is an interesting design – even if it feels like there is a way to break it somehow? Even without really breaking it, creating copies of itself to attack (so the original can always stay behind) as well as from the other creature (with potential ETB or death triggers) sounds scary – even though at that cost and with only a single toughness by itself, it's actually probably fine the more I think about it. Still, it really makes me want to brew with it { melono} inferno390 basically already commented on your Pod reading rather complicated while feeling rather weak, so I don't actually have that much to add. I think Soul Foundry has to mentioned in this contect though – which only costs more but is cleaner and (obviously) much more powerful in three different ways.. I do like the concept of creating token copies with Vanishing and I think it could lead to an interesting design – however this is not that design. {And the winner is..} We surely had a lot of entries this time, and I liked quite a few of them quite much. But in the end, I decided to give the win to FLAREdirector!
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Post by FLAREdirector on Nov 16, 2019 3:52:59 GMT
Well gosh, thank you kindly! Here's the next set of parameters:
LIMIT #19: The sincerest form of flattery: Your card is an homage to another card. LIMIT #116: Pull the trigger: Your card has a triggered ability. (Thanks, Boogymanjunior!) LIMIT #128: My dear Watson!: Your card is an Elemental, makes Elementals, or otherwise cares about Elementals you control. (Thanks, FLAREdirector!)
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Nov 18, 2019 5:27:32 GMT
But Wait, It's an Elk Enchantment-Aura When But Wait, It's an Elk enters the battlefield, create a 1/1 Blue and Green Elemental token with "Whenever this creature or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand." Then attach But Wait, It's an Elk to that token. Enchanted creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. You're welcome.
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Post by gluestick248 on Nov 18, 2019 6:02:04 GMT
Finale Elemental Creature — Elemental When Finale Elemental enters the battlefield, take an extra turn after this one. At the beginning of that turn’s end step, you lose the game. When it shows up, you know the end is near.5/3
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Post by Flo00 on Nov 18, 2019 7:29:58 GMT
Hit the reandom button a few times and found Burning Wish. The stats are also a little hint towards Mindsparker. Wishburner Creature - Elemental First strike When Wishburner deals combat damage to a player, you may exile it. If you do, you may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. 3/2
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Post by melono on Nov 18, 2019 15:08:43 GMT
Referencing Air Servant: Wave Servant
Creature - Elemental Islandwalk : Tap target nonflying creature. "The sea pushes and pulls, yet is hard to move by your own will. It capsizes the largest ships, yet flows smoothly past the hardest of rocks if desired." -Jestus Dreya, Of Elements and Eternity 4/5
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Post by FLAREdirector on Nov 20, 2019 22:19:14 GMT
Get your entries in! I'm closing this challenge on Monday!
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Post by viriss on Nov 21, 2019 4:39:06 GMT
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Post by Boogymanjunior on Nov 24, 2019 15:46:43 GMT
Erm, may I sneak this in? Referencing Trostani, Selesnya's VoicePretty sure that Rule 513.2. also keeps preventing that the first ability of this card triggers the second ability, vice versa and ad infinitum.
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Post by viriss on Nov 24, 2019 16:06:20 GMT
Erm, may I sneak this in? Referencing Trostani, Selesnya's VoicePretty sure that Rule 513.2. also keeps preventing that the first ability of this card triggers the second ability, vice versa and ad infinitum. I think Rule 603.4 also prevents one from triggering the other due to the "intervening if". Which makes it a little harder to combo with, but Selesnya shouldn't have a problem with either. =)
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Post by Boogymanjunior on Nov 24, 2019 16:38:22 GMT
Erm, may I sneak this in? Referencing Trostani, Selesnya's VoicePretty sure that Rule 513.2. also keeps preventing that the first ability of this card triggers the second ability, vice versa and ad infinitum. I think Rule 603.4 also prevents one from triggering the other due to the "intervening if". Which makes it a little harder to combo with, but Selesnya shouldn't have a problem with either. =) Oh yes, good one too! Then it is assured to do what it wants to do: yes, Selesnya and especially it's Voice should find it's way to hum the chord.
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Nov 24, 2019 18:40:57 GMT
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Post by Flo00 on Nov 25, 2019 16:24:07 GMT
I think Rule 603.4 also prevents one from triggering the other due to the "intervening if". Which makes it a little harder to combo with, but Selesnya shouldn't have a problem with either. =) Oh yes, good one too! Then it is assured to do what it wants to do: yes, Selesnya and especially it's Voice should find it's way to hum the chord. Also, the abilities only trigger (at most) once per turn: At the beginning of the end step. They won't trigger again when you are already in the end step.
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Post by Boogymanjunior on Nov 25, 2019 17:40:53 GMT
Oh yes, good one too! Then it is assured to do what it wants to do: yes, Selesnya and especially it's Voice should find it's way to hum the chord. Also, the abilities only trigger (at most) once per turn: At the beginning of the end step. They won't trigger again when you are already in the end step. Yup, like it was intended, like [card]Crested Sunmare[/card] and such. Looks powerful enough already to me^^
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Post by FLAREdirector on Nov 25, 2019 19:28:26 GMT
The winner is Boogymanjunior! xylophone was a suuuuuuper close second, though. Because I'm on the road right now (posting this from my laptop), I'm afraid I don't quite have time to give the detailed feedback I would like. Still, all the entries were very compelling.
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Post by ameisenmeister on Nov 25, 2019 19:39:25 GMT
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Post by Boogymanjunior on Nov 26, 2019 15:19:28 GMT
Thanks for the win!
LIMIT #101: Hollaback, girl! Your card uses an untap symbol. (Thanks, viriss!)
LIMIT #84: You'll go down in history! You card is historic. (Historic permanents are artifacts, legendary permanents and sagas) (Thanks, digiman619!)
LIMIT #129: Pain is pleasure on paper: Your card lets (at least) you lose life. (damage is life loss)(Thanks, Boogymanjunior!)
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Nov 26, 2019 18:31:40 GMT
Bell of Sorrows Artifact Bell of Sorrows does not untap during your untap step. : Each player draws a card. , : You draw a card and lose 1 life. "The bells toll for my suffering alone." --Ibzen Vahn
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Post by viriss on Nov 27, 2019 2:37:36 GMT
This was my first thought. It could be better, but sometimes I just like to get the idea out of my head.
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Post by gluestick248 on Nov 27, 2019 17:02:46 GMT
Kamahl, Vengeful Protector Legendary Creature — Human Druid Warrior Whenever a land enters the battlefield under your control, you may tap Kamahl, Vengeful Protector , : Kamahl deals 4 damage to any target and 2 damage to you. 5/5
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Post by Flo00 on Nov 28, 2019 0:08:15 GMT
Altar of the Forsaken Gods Artifact , Sacrifice a creature: Target player discards a card. , Pay 3 life: Add one mana of any color. I say this is ok even if you grant it another tap ability because there are already things like Treasonous Ogre and K'rrik.
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thegoldenscarab
0/0 Germ
Posts: 21
Favorite Card: The Scarab God
Favorite Set: Hour of Devestation
Color Alignment: White, Red
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Post by thegoldenscarab on Dec 1, 2019 18:09:08 GMT
Ever-Collapsing Spire Artifact Ever-Collapsing Spire enters the battlefield tapped and does not untap during your untap step. At the beginning of your upkeep, if Ever-Collapsing Spire is untapped, tap it and draw a card. , Pay 5 Life: Each player discard a card.
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Post by ameisenmeister on Dec 1, 2019 21:29:12 GMT
Choose a clean and simple common design for this one. Power level seems high for a common but it's probably a fine comparison to Audacious Thief.
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Post by FLAREdirector on Dec 2, 2019 0:52:11 GMT
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Post by melono on Dec 2, 2019 7:21:19 GMT
Karivol's Unending ForestfireLegendary Land : Add . ~ deals 1 damage to you. , : ~ deals 1 damage to all players. It burns until there is nothing left to burn.
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Post by kefke on Dec 2, 2019 10:22:28 GMT
When in doubt...
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Post by Boogymanjunior on Dec 3, 2019 16:00:40 GMT
Just as a heads-up, if no one wants to intervene, judging will arrive only during weekend.
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