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Post by ameisenmeister on Aug 14, 2019 6:31:22 GMT
I actually came up with a keyword that happens to tick all this challenge's boxes.
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Post by Flo00 on Aug 16, 2019 0:06:34 GMT
Judging now. Please no further enties or changes.Done. {viriss}That's a bit much to take in for just one keyword. It's also strange to create an attacking token before declare attackes. So the ability should probably trigger in declare attackes. I think the pay first, then flip a coin brings this near banding-complicated levels. It also feels kind of bad that even in a multiplayer game you give the opponent the possibility to attack you with this for just . {Daij_Djan}That's a nice twist on the classic Specter. Combining a sabotage effect with ruthless but small toughness makes also for interesting desitions.
{gluestick248}That's a mechanic I can imagine in commander decks. I can imagine some fun game situations with this. "Hey eveyone! Who would like to destroy all artifacts?" One note on the first mode: It would be good enough if it were basic lands. Letting everyone search any two lands can explode the game in pretty crazy directions. Mostly it encourages searching Wastelands or similar to get rid of potential Kessig Wolf Run, Valakut or similar threads. Also, the players should shuffle after searching {inferno390}taking 3 damage to maybe get a mana that can only be spent on instants and sorceries (plus a surveil) is like telling your opponents to just not do it unless they are about to combo off/win the game with it. That said, I think the effect is small enough that this is ok. So it basically gives you the Forebode and your opponents if they think they really need it. One small not on template: I think the card is easier to read when you put the reminder at the end of the whole effect (after the second sentence) and start it with "To forbode, reveal the top card ..." (e.g. like Mission Briefing). It happens easily that when you already know the keyword that you stop reading because you know what is in the reminder and skip the rest of the paragraph. {melono}I like things that encourage players to play basic lands. Still somehow I think flourish sounds kind of complicated but does something very simple. Two notes on the second ability: I think the correct wording would be "four land cards with different names". Sorry I'm so nitpicky. More important: You can allways "fail to find" on purpose. Meaning you can search for less than four cards. I see two possible fixes for this: Either do a check on the number of cards like Signal the Clans or let the opponent choose the three cards you shuffle back in (kind of like Gifts Ungiven). {gateways7}That is a nice twist on cascade. What I like most is how you make it clear that the gambling can happen at any time not only when the spell is cast. Reminds me also a bit of explore. I kind of think the return ability would make this . The worst that can happen is that oyu draw two cards for two mana, which is really strong. {Boogymanjunior}That's a fun gamble you offer your opponent there. I really like it.
{ameisenmeister}Taking a risk sounds like a fun version of a clash. And when I first read the card it sounded like a fun version of Bob. What I'm kind of worried about is what happens when either you or an opponent goes hellbent. And playing black is the best way to ensure either. In one case you can just make an opponnet lose life every turn. In the other you can turn this into a Phyrexian Arena on lest by keeping a CMC 1 card. Both feel like you just broke the card. Maybe you can only take a risk if both you and the opponent have hand cards? I realle enjoyed this contest. A lot of great cards.
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Post by Boogymanjunior on Aug 16, 2019 18:27:30 GMT
Thank you Flo00! Didn't really thought that with all these nice entries here.
Next challenge:
LIMIT #91 Oh no you don't, erm.. can't. Your card contains the rules text "opponents can't". (Thanks, viriss!) LIMIT #106 An exilent card! Your card benefits from other cards (and/or itself) being in exile. (Thanks melono!) LIMIT #120 Static friction in your face!: Your card has a static ability. (Thanks, Boogymanjunior!)
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"A static ability is an ability of an object that is always "on", and cannot [normally] be turned "off"." Including most Keywords as well as Glorious Anthem-effects, among others.
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Post by viriss on Aug 16, 2019 20:28:41 GMT
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Post by gateways7 on Aug 17, 2019 2:02:26 GMT
Ixalan's Binding on steroids.
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Aug 17, 2019 4:51:23 GMT
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Post by Boogymanjunior on Aug 22, 2019 23:25:53 GMT
Judging arrives saturday or sunday!
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Post by melono on Aug 23, 2019 11:53:31 GMT
Murron Surgeon
Creature - Human Artificer When ~ enters the battlefield, search target library for a nonbasic card and exile it. Shuffle it afterwards Players can't play cards with the same name as cards exiled by ~. 2/2
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Aug 23, 2019 18:40:44 GMT
So I've given it some thought, and I'm going to modify my entry for this round, simply because being able to evade exile effects seems like quite a big no-no. New entry: Marshal of the Banished Creature--Spirit [Creature type] [Creature type] Creatures spells you cast that share a creature type with Marshal of the Banished can't be countered. As long as Marshal of the Banished is in exile, creatures you control that share a creature type with it get +1/+1. : Exile Marshal of the Banished. At the beginning of the next end step, you may pay . If you do, return Marshal of the Banished to the battlefield under it's owner's control. 3/3 ([Creature type] is any random creature type other than Spirit.)
My original post will be updated to reflect this change.
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Post by Flo00 on Aug 24, 2019 23:43:16 GMT
Forgotten Hushmage Creature - Human Wizard As long as Forgotten Hushmage is in exile, your opponents can’t scry. 1/1
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Post by Boogymanjunior on Aug 25, 2019 14:58:17 GMT
{ viriss} viriss A cool dude, reminds me of Circu. The menace (at least on a creature with power 2) and the untapped-clause is a counterproductive mix though. I would find it better when it exiles when dealing combat damage or something like that. { gateways7} gateways7 A very nice card which can lead to interesting build-arounds. I like that it is effective on it's own but that it can also give much more if you're able to use it. { inferno390} inferno390 This is a versatible and interesting lord. I like the last ability and how it plays with the Marshal (also completely agree on your choice to change the initial exile-revival). I just don't understand what you mean with those two random creature types. Do you mean that I should choose them? If it's in-game, how exactly would you be able to determine them considering there are 243 creature types? And then it should also be explained on the card. { melono} melono I like this one, clean and mean. Very comparable with Meddling Mage, the surgeon may be a bit too strong as he gets rid of the card (as a trade-off that he can't affect cards in the opponent's hand with the same reliability as the Mage can though). I think that artificers are not equal to people who just happen to use an artifact, but I wouldn't have a more fitting class either (cleric?), so it's just a side note. { Flo00} Flo00 I like scry-matters or in this case, scry-hosers. And also how the name evokes an uneasy flavor. It is very narrow I'd say, considering you have to get him into a very specifice space so that he does a very specific thing. And it's missing a flavor text. Good idea and vibe. {And the winner is...} gateways7! Yours was the card with no weaknesses and build-aroundability on top.
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Aug 25, 2019 17:04:54 GMT
Okay, so I was thinking different instances of the card would have different creature types. Because that’s how I thought Paliano Vanguard worked.
Turns out it doesn’t.
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Post by gateways7 on Aug 25, 2019 17:59:22 GMT
Thanks for the win! Your next challenge:
LIMIT #1: Common sense: your card is a common or uncommon. LIMIT #37: The tiniest leader: Your card has CMC 3 or less. LIMIT #121: Can you paint with all the colors of the wind? Your card encourages you to play a 5-color deck!
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Aug 25, 2019 20:52:55 GMT
Attachment DeletedMamabreak Prismforme Creature--Elemental Horse Manabreak Prismforme gets +1/+1 for each basic land of a different name you control. 1/1 I suppose this doesn't encourage you to play all five colors specifically, but it works I think?
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Post by Flo00 on Aug 25, 2019 20:54:48 GMT
Diverse Defenses Instant Domain — Diverse Defenses deals X damage to target attacking or blocking creature, where X is the number of basic land types among lands you control. Our strength comes from our unity.{ignore this}Lore of the Land Sorcery Domain — Draw X cards, where X is the number of basic land types among lands you control. Studying your surroundings teaches the lessons of history.EDIT: Thanks for the reminder inferno390!
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Aug 25, 2019 22:08:16 GMT
Lore of the Land Sorcery Domain — Draw X cards, where X is the number of basic land types among lands you control. Studying your surroundings teaches the lessons of history.Your card has to be of CMC 3 or less
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Post by FLAREdirector on Aug 25, 2019 22:30:53 GMT
Even if I don't win, I had a lot of fun with this challenge, and I really like my design!
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Post by gluestick248 on Aug 26, 2019 0:28:14 GMT
Power of the Gems Instant Target creature gets +1/+1 until end of turn for each color among permanents you control. After many long years of searching, Tellos the Great finally found the Gems of Sparkliness.
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Post by viriss on Aug 26, 2019 1:24:46 GMT
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Post by ameisenmeister on Aug 26, 2019 21:55:22 GMT
I pitched the mechanic unity before in keyword challenge and thought it to be a good fit here, too.
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Post by Boogymanjunior on Aug 30, 2019 18:16:19 GMT
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digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on Aug 31, 2019 6:02:07 GMT
Parun's Sigil Artifact : Add one mana of any color , , Sacrifice Parun's Sigil: For each color pair, choose a permanent you control that is both those colors. Draw a card for each permanent chosen this way. (You can't choose the same permanent multiple times.)Worded it this way that if the only multicolored card you control is the new Niv, you will only draw 1 card, not 10. Also, sorry for using official art, but all fan art of Niv is of Niv and not the symbol
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Post by gateways7 on Sept 1, 2019 17:47:32 GMT
Closing in 24, get those entries in! EDIT: Closed! Judging up in a couple hours / tommorow. EDIT: Judging! {Judging and Winners} inferno390: This should probably be an artifact, as colorless never really gets creatures that aren’t artifacts / Eldrazi. That said, this is a pretty cool “domain” design that scales with your lands. Flo00: This is a cool card, and I like that it can be good removal, but it seems really weak in terms of what it does on a lower amount of mana. FLAREdirector: This is a really cool effect, and while I don’t know if its at uncommon level, it’s pretty interesting in how it tries to get you to pay life in order to gain life. Solid design! gluestick248: The problem with this is that it takes a lot of work in order to get this at maximum capacity, and that maximum capacity is barely better than Titanic Growth, a mediocre combat trick. The idea is solid, though. viriss: I love that ability a lot! It rewards either activating it very early on and getting a different land, or just getting a colorless - the play pattern here seems really interesting! ameisenmeister: I’ve already expressed how much I love unity (I am using a variant of it in a set I’m working on right now, and will credit you) and this design is really solid, being strong if you’re united and a Prey Upon if you’re not. Great job! Boogymanjunior: This is pretty cool, but I’m not sure that I like an artifact that only exists to get sacrificed and can’t be used any other way. digiman619: While this could get out of hand quickly, I am a big fan of the concept here and think that the idea of more color-pair based abilities is super fun! All in all, viriss is the winner with ameisenmeister and digiman619 as runners-up.
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Post by viriss on Sept 3, 2019 3:46:51 GMT
A land card won?! Lol, awesome. LIMIT #69: I like big butts and I cannot lie! Your card has a positive interaction with toughness. (Thanks, MrShinyObject!) LIMIT #99: How much is the fish? Your card cares about converted mana cost(s) in some way. (Thanks, ameisenmeister!) LIMIT #122: Unbibium! Your card cares about Energy . (Thanks, viriss!)
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Post by Daij_Djan on Sept 3, 2019 7:33:03 GMT
Added all recent limits to the original post.
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Post by Boogymanjunior on Sept 3, 2019 10:24:26 GMT
Closing in 24, get those entries in! EDIT: Closed! Judging up in a couple hours / tommorow. EDIT: Judging! {Judging and Winners} inferno390 : This should probably be an artifact, as colorless never really gets creatures that aren’t artifacts / Eldrazi. That said, this is a pretty cool “domain” design that scales with your lands. Flo00 : This is a cool card, and I like that it can be good removal, but it seems really weak in terms of what it does on a lower amount of mana. FLAREdirector : This is a really cool effect, and while I don’t know if its at uncommon level, it’s pretty interesting in how it tries to get you to pay life in order to gain life. Solid design! gluestick248 : The problem with this is that it takes a lot of work in order to get this at maximum capacity, and that maximum capacity is barely better than Titanic Growth, a mediocre combat trick. The idea is solid, though. viriss : I love that ability a lot! It rewards either activating it very early on and getting a different land, or just getting a colorless - the play pattern here seems really interesting! ameisenmeister : I’ve already expressed how much I love unity (I am using a variant of it in a set I’m working on right now, and will credit you) and this design is really solid, being strong if you’re united and a Prey Upon if you’re not. Great job! Boogymanjunior : This is pretty cool, but I’m not sure that I like an artifact that only exists to get sacrificed and can’t be used any other way. digiman619 : While this could get out of hand quickly, I am a big fan of the concept here and think that the idea of more color-pair based abilities is super fun! All in all, viriss is the winner with ameisenmeister and digiman619 as runners-up. Oh, then you must not like quite a few artifacts out there... but I'm glad that you liked it besides that. (:
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Post by Flo00 on Sept 3, 2019 12:35:23 GMT
Gigantigizer Creature - Elemental When Gigantigizer or another creature with converted mana cost 5 or more enters the battlefield, you get . Pay : Target attacking or blocking creature gets +2/+2 until end of turn. 4/4
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Post by FLAREdirector on Sept 3, 2019 22:22:08 GMT
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Sept 4, 2019 20:26:47 GMT
Steelcraft Enhancer Creature--Human Artificer Whenever Steelcraft Enhancer or another creature with converted mana cost 2 or less enters the battlefield under your control, you get and you gain 1 life. Pay : Target creature gets +0/+1 and vigilance until end of turn. 1/4
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Post by ameisenmeister on Sept 7, 2019 9:57:04 GMT
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