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Post by Boogymanjunior on May 20, 2019 22:31:08 GMT
There are no wings to be seen on this lizard beast, right? Especially nice if you have city's blessing but your opponents have not, because losing some creatures certainly doesn't help them get those ten permanents.
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Post by Boogymanjunior on May 27, 2019 11:14:31 GMT
Flo00 When will this be judged?
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Post by Flo00 on May 29, 2019 20:00:13 GMT
Sorry. I had internet issues. I'll try to judge this right away. If I don't make it, you'll have to wait until weekend.
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Post by Flo00 on May 29, 2019 23:28:45 GMT
Made it before falling asleep. I'm actually not as tired as I believe I should be. {gluestick248}This is actually pretty powerful ramp. It doeas not only fix you any color (hello shocklands! ... or original duals.), but also can get you Mistveil Plains without the disadvantage of having a land in your deck that enters tapped. The same goes for cycling duals, so you can basically cycle this for . I wouldn't say it's overpowered, but I'd definitely make it . (I also think any card that takes a card from outside the game should be .) {melono}This reminds me of Long-Term Plans. The effect seems rather blue or black to me, but the flavour justifies it being white. It's a nice turn on the Wishes that gives your opponents the chance to mess things up a bit. Or you could use this to search for somthing you rather want in your library anyway. ( Infernal Spawn of Infernal Spawn of Evil or some Polymorph combo?) {Daij_Djan}Nice, clean and simple. Wouldn't be surprised to open this in a Take the Crown booster.
{Boogymanjunior}A quite expensice boardwipe that seems worth its cost. A combined Final Judgment and Duneblast if you have the city's blessing. It's kind of funny how this works against the ascend condition. It also took me some time to reallize that this just blinks a creature. COuld be because I lack some sleep. These are all amazing entries. Sadly, there can only be one
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Post by melono on May 30, 2019 15:19:51 GMT
Thanks for the win! I found most of my inspiration for the card from another 1-mana white card, but it deals with exile-to-graveyard instead of outside-play-to-library: Pull from Eternity. Maybe that explains my assumption of white being a fine color for it. Anyways: Challenge! #30 - Your card has three or more (non-generic) mana symbols on it.
#70 - Don't be so negative: Your card features a minus! (Thanks, Daij_Djan!)
#112 - You're out of touch, I'm out of life: Your card is (temporarily/conditionally) unblockable or grants unblockability in any form (Flying, unblockable, etc.). (Thanks, melono!)Have a happy go fun time! And remember, I'm very loose in what counts and doesn't count regarding the challenges. As long as you can actually explain how it fits in the challenges, it gets the green light from me.
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digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on May 30, 2019 21:00:48 GMT
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Post by gluestick248 on May 30, 2019 23:00:01 GMT
Corrosive Bog-Dweller Creature — Horror Swampwalk When Corrosive Bog-Dweller enters the battlefield, target black creature gets -3/-3 until end of turn. 3/3
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Post by Jartis on May 31, 2019 7:59:01 GMT
Kinda wanted a black version of Adamaro, First to Desire. Since black has a lot of targeted discard, I figured I'd make it synergize with that. Maybe a bit pushed, especially since it isn't legendary? I might update it later if people give feedback.
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Post by Flo00 on May 31, 2019 9:15:06 GMT
Astaya, the Mist Queen Legendary Creature - Avatar Other creatures you control can’t be blocked and get -X/-0, where X is Astaya, the Mist Queen’s power. 5/5 Finnaly a really good use for all those blue debuffs! I figured this also fits into the current Commander Game challenge.
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Post by ameisenmeister on Jun 1, 2019 20:04:31 GMT
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Post by Boogymanjunior on Jun 2, 2019 16:10:02 GMT
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Post by gateways7 on Jun 3, 2019 1:07:18 GMT
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Post by melono on Jun 9, 2019 7:03:33 GMT
Will be closing this in a couple hours. Get your entries in now you still can!
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Post by 2wb on Jun 9, 2019 9:36:42 GMT
Enchantment Creatures get -2/-0. : Creatures can't be blocked until your next upkeep.
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Post by melono on Jun 9, 2019 22:40:36 GMT
Time for judging! {Spoiler}{judddgeing} digiman619 - Strong card. Especially the -3 ability, that one’s really powerful and versatile. With how closely related the two minus abilities are, I don’t really see how the plus ability fits the design. The -7 is reasonably strong. It needs setup for its first ability (which is unlikely to bring a whole lot to the table, as it should be dead by then, as it needs ~6 turns to set up for one ult copy), but its draw 7 ability can be strong enough in and of itself. Also about the ult: I find it odd that all exiled cards go back into your library, as it’s very rare that the exile zone is accessed outside of cards exiled by imprint. Though, it is an ult, so not like it’s cheap to do. gluestick248 - Very specialised card. A card you can really only use as a sideboard card, as it needs the opponent to run black. Otherwise its swampwalk and -3/-3 abilities are useless to an active deterrent to playing it, as you might have to debuff or even kill one of your own black creatures. Its cost is also very expensive and means it has to go into a black deck, making it even harder to find a place in any deck. First thing I thought of when I looked at the card was Skinrender, and that it’s severely outclassed by it in general use. Jartis - Interesting design based around already existing hand-amount-based designs, though I’m kind of afraid that it is a bit snowbally. It already thrives on card advantage, and the low amount of cards in an opponent’s hand means that they’re less likely to have an answer to your card. Added to that is that the answer cannot be a blocking creature, because shadow makes it unblockable to most creatures. Cool flavortext. Flo00 - Nice build-around design. It gives much more added value to -X/-0 cards, especially if it’s in a commander deck. Blue is also the unblockable color so that checks out. Its cost is a bit heavy though with how much of a downside it also gives your creatures, as it will need plenty other cards on your field to actually do much of anything. ameisenmeister - an odd card that needs very specific workarounds with land-fixing in a multicolor deck that I doubt will be worth it for the manacost it has. Boogymanjunior - I like this card. Great condition, that makes it essentially an 8/5 if its blocked by one creature. Also nice that it can still be blocked by an opponent’s creature, but they only have one shot at hurting this creature. Would also work well with other -1/-1 counter engines. gateways7 - This card is all about versatility, and it does so flavorfully. It contains the three colors well in its modes. The modes are fairly weak on their own, but because the card is about being versatile, it’s more logical that that’s the case. Its three colors, though fitting in what it can do, makes it a lot less versatile in which decks can run it though. Textwise, it is “at end of turn”, there are no “the”’s used anywhere in the syntax for those sentences in magic. 2wb - A strange card, that I had to do a once over on to totally get. It essentially allows you to have all creatures be unblockable for one round (a turn for all) starting with yourself. The -2/-0 is a flavorful addition, but it doesn’t mesh quite well with the second ability of having unblockables. It essentially nerfs itself. Also, I don’t really get where the black mana comes from, as these two effects are really mostly blue and a bit white. {Spoiler}{Winwinwinner} Anywaysawinner: The winner is Boogymanjunior with Deathveil Oppressor. Flo00 is the runner up. Thanks for playing!
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Post by Boogymanjunior on Jun 10, 2019 12:11:27 GMT
Thank you very much melono ! I think a good route is also to attack with your other, now more dangerous creatures after playing this card and forcing the opponent to decide whether to get unblocked damage into the face or to block and have less creatures that could block the Oppressor next turn. Anyway, the next one: LIMIT #39 You've hit the big time: Your card has CMC 6 or greater. LIMIT #89 One is the loneliest number: Your card must be (or produce) at least two different colors. (Thanks, viriss!) LIMIT #113 You act the part! Your card has an activated ability. (Thanks, Boogymanjunior!)
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Post by viriss on Jun 10, 2019 13:05:11 GMT
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Post by Xenagos on Jun 12, 2019 4:26:18 GMT
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Post by Boogymanjunior on Jun 16, 2019 15:34:44 GMT
A little reminder for everyone who wants to post a design, dare to do it!^^
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Post by Lady Mapi on Jun 16, 2019 16:39:22 GMT
Blisterfur Behemoth - Creature - Beast Blisterfur Behemoth can't be blocked by more than one creature. : Target creature can't block Blisterfur Behemoth this turn. 5/5
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Post by gateways7 on Jun 16, 2019 23:57:29 GMT
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Post by ameisenmeister on Jun 17, 2019 18:48:00 GMT
EDIT:
How about some bonus points for designing a non permanent card?! No? Okay...
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Post by Jartis on Jun 18, 2019 1:28:28 GMT
Boy, this design was a fight to get out, but I think I'm finally happy with where it landed
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Post by Fleur on Jun 18, 2019 14:06:06 GMT
Warleader's Vessel Legendary Artifact - Vehicle Crew 4 Flying, first strike, trample Whenever CARDNAME enters the battlefield or attacks, it deals 4 damage to any target. 6/6 Crew is an activated ability here. Riffs on Warleader's Helix, sort of
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Post by melono on Jun 18, 2019 17:09:02 GMT
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Post by Boogymanjunior on Jun 19, 2019 11:39:35 GMT
Will judge in the next few days, I try to do it friday the latest.
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Post by Boogymanjunior on Jun 21, 2019 20:13:22 GMT
So I had problems saving half of my judging and it got deleted. So I had to make it again, and brief now. Because of that, my wording can seem a bit harsh, sorry about that in advance. viriss {Spoiler}Nice flavour, fusing Zendikar's destruction with new hope and reflecting it with the abilities. Abilities themselves are contradictory, requires playing a reasonable amount of Wastes in a deck to make it playable, enough to interfere too much with a color-heavy deck. Small point, all Moxes have normally CMC zero. Xenagos {Spoiler}Body and ability mix doesn't seem common. It really looks like it should have flying. Rather odd and weak: the flicker ability is only mainly used to protect it from getting destroyed by the smallest things after investing 7 mana for a mere 7/7 Lady Mapi {Spoiler}Nice way to get an almost unblockable creature in red-green. Simple, but fun and mean. In need of a flavour text. gateways7 {Spoiler}Cool card with an interesting ability, especially vigilance and lifelink together giving the opportunity to attack, then use the ability on yourself,then gain life to miltigate a possible life loss. However, the ability is still too shaky for me, often too good or too weak. ameisenmeister {Spoiler}Solid fun card, especially the mechanical link between the effect and the basic land cycling. Might be a bit too strong considering Jaws of Stone which is not a bad card, but which needs way more effort/restriction while having no early game alternative. Jartis {Spoiler}I like spicing Persist with an advantage after the first death, although Undying kinda already takes this place. Nice Orzhov flavour, making her a flying spirit after dying. Other than flavour though, the ability has not much need to exist. Activated ability needs to have the standard clause that cards reentering the graveyard this turn get exiled, otherwise too easy breakable. Fleur{Spoiler}Very potent, rather too strong. Would be better reflecting the Helix by giving it lifelink, and in general to cut one or more other abilities and/or increasing CMC. Also, as it is now, there is no white in it. melono {Spoiler}Nice card, flexible, powerful but balanced, synergistic. At first I thought this might be too strong just by thinking of paying 6x and possibly boosting +6/+6, but vigilance instead of trample miltigates that.
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Post by melono on Jun 22, 2019 7:09:13 GMT
Thanks for the win! I was afraid my entry wasn't as strong, because there's more text than I'd like there to be.
The next three challenges:
LIMIT #38: Stuck in the middle: Your card has CMC 3, 4, or 5.
LIMIT #71: Don't break your toys! Your card can't destroy permanents and can't deal noncombat damage! (Thanks, grishnax!)
LIMIT #114: Topically Typical: Your card has an ability that mentions a creature type. (Thanks melono)
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Post by viriss on Jun 22, 2019 15:08:15 GMT
? Is Batman too distracting? Should I change the artwork ?
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Post by ameisenmeister on Jun 22, 2019 20:56:27 GMT
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