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Post by Boogymanjunior on May 1, 2019 18:14:48 GMT
Derived from the Japanese God of Fire, Kagutsuchi. In the original, his birth burned his mother Izanami, causing her death. His father beheaded him for that and cut his body into eight pieces (because why not), which became eight volcanoes. In my story, he also got killed by a god after killing the goddess who created him, but here his story doesn't end. Instead of dying for good, his lifeforce was seperated and manifested into eight volcanoes infesting a great kingdom. Seven of the volcanoes erupted already, one at a time. Every time the period between them grew shorter, and every time the eruption was more devastating than before. The great kingdom of the old ages was long gone, but new ones rose in it's stead as the land, fertile through the eruption's remnants, attracted the people from the surrounding regions to settle there. As the prophecies tell, the eight volcano will not erupt. It will be the awakened Kagortschochi himself, driven by the urge to annihilate all of the gods' creation as revenge for his "death". And if that happens, no one will ever be able to settle down anywhere anymore. But the prophecies also tell that there will arise a hero, born the exact same time the seventh volcano erupts, a hero wo will defeat the evil god in the end after suffering great loss. And they tell the truth: An infant from the newest kingdom gets born as the seventh volcano spits his hate, destroying it and greatly damaging all nearby nations. This child is one of the few surviving refugees from the cursed land and grows to become a hero. After many years, defeating many foes and losing many friends, this hero finally confronts the awakening Kagortschochi. And then Kagortschochi kills the hero because this god doesn't care about prophecies, and can also blast your opponent's board, regaining a +1/+1 counter, and life after he hastens into the game.
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Post by ameisenmeister on May 3, 2019 18:15:26 GMT
Going to judge soon, so get your entries in!
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Post by ameisenmeister on May 5, 2019 19:28:18 GMT
Let's do this!
{gluestick248} A very, very flavorful card which is, unfortunately, also very, very weak. Having to pay ten mana and a legendary creature of yours dying just to get tokens that can't even attack is far from ideal. Being a sorcery only further increases the chance that your opponent finds a way to stop this this card from doing anything at all (killing your only legend in response, not blocking your legend,...) at which point you spent the mana you could have used for a Desolation Twin, a Dread Cacodemon or an Omniscience on absolutely nothing. As a personal note: Am I the only one who really doesn't understand how defender is supposed to work from a flavor perspective? I mean, if a creature can't move (like a tree or a wall), it obviously can't attack. But how can it block then? Are your opponent's creatures too dumb to just walk around the tree or what?
{melono} Solid card. The tapped-islands-matter ability is flavorful but could be a bit confusing, especially as you have to count your opponent's islands and even their shocklands too. I did a calculation and found out that you can cast this creature on turn 8 if you only run islands. Not a bad deal at all and not overpowered either, but I'd argue that a simple „This spell costs less for each island you control.“ would have been sufficient.
{uaiop} Weeeeeeell... Let's start with the issue that you can't copy creature spells, so the epic on this card doesn't work. But assumed that it worked the way you probably intended it to do, what do you get for paying ten mana? A 1/1. Wuuut?? Yes, next turn, it will be a 2/2 and you'll even have another 2/2. Great. I totally get the idea that this thing copies itself and spreads out until everything else is gone but the card is so hideously weaksauce that the cool idea is wasted on a card that will not see play anywhere ever. I'm a kitchen table player at heart and even I konw that you will almost never have the chance to cast cards for ten mana.
{mk} An insteresting card with some nice flavor. I could totally see myself building a commander deck with him and a bunch of indestructible creatures to max out his reflection creating ability. I assume that his last ability doesn't conform with the rules but I get the idea. The biggest problem is, however, that the card's abilites don't really have anything to do with each other which makes it kinda seem like randomly slapped on rules text. (Although I believe you if you said that there is a completely legit and flavorful justification for all that.)
{boogymanjunior} Damn, that creature's name is a nightmare on its own. It looks like a timmy card through and through and can certainly raise some eyebrows when dropped on the field and left unchecked, if your opponent, however, simply kills it as soon as you switch to your combat phase, you can basically just scoop immediately. Sacrificing seven permanents is such a brutal price to pay... Other issues I have are the fact that he's a god but has no way of recurring from death or being indestructible in the first place, just like all the gods wotc printed so far. Just makes your card seem like an odd one out to me. Also the fact that it's a black-red card able to destroy enchantments bothers me a bit. I agree that writing out target artifact, creature, land or planeswalker would have been stupid, but still. I want to point out, however, that I really enjoyed your background story for the card. And the end just made me laugh, so thumbs up for that!
{And the winner is...} EDIT: mk! I, honestly, had some issues with all the cards posted, but your's was probably the one I would play without thinking twice. I also digged the reflection creation ability you borrowed from some old card which name eludes me right now. Sorry, Boogymanjunior, I completely missed that. Seeing that your card indeed has indesrtructible, gives it a slight push that's enough to make place #1. Sorry, mk, your a very close 2nd. Thanks for participating, everybody!
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Post by Boogymanjunior on May 5, 2019 19:34:27 GMT
ameisenmeisterThanks for the probs. But it has Indestructible (and haste)!
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Post by ameisenmeister on May 5, 2019 19:39:22 GMT
Edited the post. You're the winner now!
Mea culpa
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Post by melono on May 5, 2019 20:02:02 GMT
ameisenmeister - The main reason I made it so that all tapped Islands are counted is so that it is a good card in multiplayer, especially in something like two-headed giant, where you can coordinate tapping out. But that's only one game mode, and it would be a bit cumbersome counting islands from everyone, and then only the tapped ones.
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Post by uaiop on May 5, 2019 22:06:23 GMT
First of all, thanks ameisenmeister!
yeah my idea is a bit so strange ahah, but how epic do not apply to creatures? i did know that there are only non creature spells with epic and this is why i pushed to make a first creature with it.
i laugh too if i think you get a 1/1 hexproof indestructible for 10...but hexproof indestructible make it so strong...it can get to 10/10 at max i think because at this point the first one fades out because of fading 10...and at this point 10 permanents go home.
anyway so glad to have been part of this challenge, really interesting
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Post by Boogymanjunior on May 6, 2019 12:04:04 GMT
No worries, (I too was a victim of overlooking while judging) and thank you for the win! Yes, the Name is indeed a Little bit too tongue-breaking, and regarding destroying enchantments, you're Right. Letting the Opponent sacrifice a permanent would have probably been the better, albeit power-downgrading choice. LIMIT #63: Far out, man! Your card has a celestial or spacial flavor. (Thanks, Inanimate!) LIMIT #30: Eyeblights go home: your card has, or creates a token with, power equal to its toughness. LIMIT #109: Negative, sir: Your Card has a downside (as standalone, among other effects, or combined with a positive effect a la Xathrid Demon. (Thanks, Boogymanjunior!)
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Post by gluestick248 on May 6, 2019 16:50:50 GMT
Crash-Landing Comet Creature — Elemental When Crash-Landing Comet enters the battlefield, it deals 3 damage to target creature and 5 damage to itself. 5/5
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Post by Flo00 on May 6, 2019 22:01:36 GMT
I hope being an Eldrazi counts towards #63? Breeder of Decay Creature - Eldrazi Devoid At the beginning of your upkeep, for each Eldrazi you control, create a 1/1 colorless Eldrazi Scion creature token with “Sacrifice this creature: Add .” At the beginning of your end step, you lose 1 life for each Eldrazi you control. 3/3 I actually spent more time thinking about the name than about the rext of the card XD
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Post by Jartis on May 7, 2019 4:35:51 GMT
I was comparing with Heart of Kiran and I'm still not sure it's worth running (without a specific strategy), but I'm pretty happy with where it ended up.
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Post by melono on May 7, 2019 18:37:01 GMT
Outer Spacial Probe Artifact - Equipment Living weapon ( When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets -1/+2 Put a -1/-1 counter onto equipped creature: add to your mana pool. Equip - Sacrifice a creature
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 8, 2019 8:08:40 GMT
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Post by ameisenmeister on May 9, 2019 12:55:55 GMT
EDIT: Wasn't happy with my old card, so I made a new one!
I hate to use unknown in the artist credit but after 15 min of searching I still couldn't find the creator of this image. If you're more lucky, please let me know.
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Post by Daij_Djan on May 9, 2019 20:51:31 GMT
I love doing commons for this particular weekly contest even more than for all the others xD
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Post by 2wb on May 14, 2019 2:58:23 GMT
Archive in Eternity - 3CC Legendary Enchantment When Archive in Eternity enters the battlefield, create a colorless 2/2 Legendary Cleric creature token. During your upkeep, exile a historic permanent other than Archive in Eternity that you control. If you control no other historic permanents, exile Archive in Eternity and create a colorless 2/2 Legendary Warrior creature token named Heart with vigilance and “Heart gains +1/+1 for each historic card you own in exile.” I tried to think up something that sounded better and nothing sounded more intriguing that actually fulfilled the challenges.
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Post by Boogymanjunior on May 14, 2019 10:57:21 GMT
Judging comes soon!
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Post by Boogymanjunior on May 14, 2019 20:40:01 GMT
I'm going to go fast through them gluestick248 Nice idea a la Force of Savagery, a card I very enjoy. And combined with a fitting flavour and second ability. Cons: - to really emulate the flavour, it shouldn't deal itself more damage than it deals to the target. So a 4/4 which deals 4 damage to itself and any target would be better. - Like Force of Savagery, this kind of work-around seems to be narrow and special enough to make it rare. - while flavourfully, I'm unsure how good red, probably the rarest color to give a toughness boost, fits - the name not even hints at it being a creature - missing flavour text, which could have maybe explained the name with background information While this seems a lot to criticize, these are all no factors which reduce the card's fun much, so it's still a cool card. Flo00 Yes, it counts. And a really fine count at that! I dig it how it fits into a Eldrazi deck very well, but also gives these decks a new, black-feeling twist to play with. I would have probably made the positive effect happen at upkeep and the negative at end step, but okay. And the name is excellent, especially because it generates this kind of paradoxical symbiosis (breeding=creating, decay=loss) the Eldrazi encompass. Jartis A very fine, flavourful representation of a trope I would like to play out in real Magic. Powerful, but with a also fitting drawback. I feel a bit strange that anyone could crew=fly this alien ship, but it is probably still the best version of it. Only thing I dislike is that you can abuse the crew to save any creature you want at any time without using the crew to animate the ship. melono Oh yes, I like the creepy factor. Living weapon resonates greatly with this. It's a lot going on. And it seems very obvious that you just make it -1/+2 to fit the disadvantage challenge slot (sacrificing a creature would be considered the same as paying mana to equip). It's hard for me to judge the power level of this, but I feel that it is a bit too weak as you have to basically sacrifice two creatures in the end to get a good advantage. @mk A mighty looking card in all facettes. I don't really get why you exile your creature after you create the token, especially when it's normally the other way around, but okay. Also, while it can certainly lead to a crushing power position, it also feels very delicate to induce a disproportional feeling of loss when you suddenly have to sacrifice all your boys when the Portal gets destroyed, after you exiled all those creatures already. Other than that, nice. ameisenmeister Certainly the most original design of them all, and with all those others here around, that says something. Playing with these ideas seems very very fun. Two things that may reduce this fun is that this fishy is very unstable in it's power level, and it doesn't help that your opponents also have a way to increase this instability. Also, the fact that it uses your probably most impactful hand card as food creates a kind of tension you could only evade by intentionally having cards in your hand you don't want to play. Daij_Djan A very cool card which stays common while carrying an exquisite flavour. Nothing special on itself, but flawless excecution of what it wants to be. 2wb Erm, sorry but I don't know what you mean with „3CC“. As it reads to me, it means and ? So, I can't really judge the power level. And with that I mean, how bad power-wise it is in the end. Because even at only , it would only be not weaksauce if you play no other historic cards, which leaves a not so pleasant feeling. That your Warrior gets +1/+1 for each historic seems a very low payoff for losing many permanents. Also, I don't really get the Cleric token. Is he only to give the card an initial effect? Because otherwise it seems to me that he is there to sacrifice, but then the Warrior doesn't get a boost from him because tokens don't do to exile but rather cease to exist completely. Other than that, I appreciate that it makes me feel like there could be much story in this card and that it hints this very well. {And the winner is...} Flo00 ! Closely followed by ameisenmeister and Daij_Djan . Although you card is not quite that special like the former and not quite that flawless like the latter, yours stood out for creating a greatly interesting spin on an established theme. All while sewed together with very fine flavour.
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Post by melono on May 15, 2019 20:16:38 GMT
melono Oh yes, I like the creepy factor. Living weapon resonates greatly with this. It's a lot going on. And it seems very obvious that you just make it -1/+2 to fit the disadvantage challenge slot (sacrificing a creature would be considered the same as paying mana to equip). It's hard for me to judge the power level of this, but I feel that it is a bit too weak as you have to basically sacrifice two creatures in the end to get a good advantage. I actually thought the -1/-1 counters and the sacrificing would be enough to fill the disadvantage slot. I mostly put the -1/+2 there because I didn't want a player to equip this to any creature with too little thought, as it's essentially a (though nerfed) Ashnod's Altar.
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Post by Flo00 on May 16, 2019 3:24:17 GMT
Yay! Thanks for the win Boogymanjunior Flo00 I would have probably made the positive effect happen at upkeep and the negative at end step, but okay. That's exactly what I did? The idea was that you could use the scions during your turn so you won't lose that much life, but if you really want a lot more, you'd have to pay life for them in advance. Anyway, next challenge: Limit # 21: Your card's color identity contains white. Limit # 36: Ain't it odd: Your card's CMC is odd. Limit # 111: From outer space: Your card featues or is an external component. (Thanks Flo00!)An external component is something that influences the game "from the outside" like the monarch, planes or contraptions. You can read a bit about it here. Would be nice if some mod updated the limit list in the first post. Thanks in advance!
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Post by Boogymanjunior on May 16, 2019 14:48:06 GMT
melono Oh yes, I like the creepy factor. Living weapon resonates greatly with this. It's a lot going on. And it seems very obvious that you just make it -1/+2 to fit the disadvantage challenge slot (sacrificing a creature would be considered the same as paying mana to equip). It's hard for me to judge the power level of this, but I feel that it is a bit too weak as you have to basically sacrifice two creatures in the end to get a good advantage. I actually thought the -1/-1 counters and the sacrificing would be enough to fill the disadvantage slot. I mostly put the -1/+2 there because I didn't want a player to equip this to any creature with too little thought, as it's essentially a (though nerfed) Ashnod's Altar. Since the sacrifice and the -1/-1 counters are both just functioning as alternative costs to paying mana, I would say that they are treated as such, and thus not a downside/drawback. Which brings me to the illumination that I wrote "downside" instead of "drawback" in my challenge slot. Apparently, it was interpreted the right way (including you I think?), but I will change my challenge slot to "drawback" to avoid possible future misinterpretations. As for the -1/+2, I would say that the thought to put into is already present by having to decide which creatures you'd "like" to give -1/-1 counters. Some are too weak to give all of your desired extra mana, some big ones want to stay big for attacking or blocking. But I understand where you're coming from.
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Post by Boogymanjunior on May 16, 2019 14:54:56 GMT
Yay! Thanks for the win Boogymanjunior Flo00 I would have probably made the positive effect happen at upkeep and the negative at end step, but okay. That's exactly what I did? The idea was that you could use the scions during your turn so you won't lose that much life, but if you really want a lot more, you'd have to pay life for them in advance. Anyway, next challenge: Limit # 21: Your card's color identity contains white. Limit # 36: Ain't it odd: Your card's CMC is odd. Limit # 110: From outer space: Your card featues or is an external component. (Thanks Flo00!)An external component is something that influences the game "from the outside" like the monarch, planes or contraptions. You can read a bit about it here. Would be nice if some mod updated the limit list in the first post. Thanks in advance! Oh sorry, I meant it the other way around, positive at end step and negative at end step. It's just often done this way because of the feel-bad when your card gets destroyed at the opponent's turn. But I understand you, and it was just something I wanted to mention, nothing big or medium at all.
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Post by gluestick248 on May 16, 2019 16:34:27 GMT
Flo00 does this count? Terrestrial Landing Sorcery Put a Plains card from outside the game into your hand. (Remove it from your deck before you start your next game.)
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Post by Daij_Djan on May 16, 2019 21:05:53 GMT
Would be nice if some mod updated the limit list in the first post. Thanks in advance! Good point - done!
Btw, the new Limit actually already is number 111 as we previously had two different challenges #103
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Post by melono on May 16, 2019 22:17:46 GMT
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Post by Flo00 on May 16, 2019 22:30:01 GMT
gluestick248 melono actually not what I meant. I'll let it count anyways, since I'm a fan of thinking outside the box and interpreting things aas broad as possible.
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Post by Daij_Djan on May 16, 2019 22:54:42 GMT
Following my old mantra (btw, glad you liked my previous card @ Boogymanjunior), here's a simple card balanced around Revitalize:
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Post by Boogymanjunior on May 17, 2019 16:30:34 GMT
Would be nice if some mod updated the limit list in the first post. Thanks in advance! Good point - done!
Btw, the new Limit actually already is number 111 as we previously had two different challenges #103 Erm I'm very sorry, but could you please change "downside" to "drawback" for slot #110? I wanted to do it before the list gets updated but was too slow. I meant "drawback", and while seemingly everyone understood it that way, "downside" could also be interpreted otherwise while "drawback" is an official magic slang which seems more precise. Thanks
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Post by Daij_Djan on May 17, 2019 17:32:38 GMT
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Post by Boogymanjunior on May 18, 2019 0:22:41 GMT
Many thanks! It seems that proof-reading and thinking should be included for more things than just cards xD
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