So those of you familiar with Miscellaneous Card Design Thread might know that every now and then,
sdfkjgh posts a card meant to hose a Control deck he's lost to recently while playing some kind of creature-based deck. Most of these cards are overly specific, but over three or so years, the ones with broad enough effects have actually accumulated enough that you can build a control deck out of them in Mono Green.
In other words...
Land Destruction (12):4x
Choked By Weeds4x
Tree of Compromise4x
Niokeno, Child of EmrakulLock Pieces (12):4x
Holistic Order4x
Penalty Bench4x
Gaea's PreserveCard Draw/Finisher (8):4x
Ergohydra4x
Benthic KelpieRamp/Deckthinning (8):4x
Smooth Travels4x
Leyline of Abundant GrowthLands (24):24x
ForestSideboard:4x
Leyline of Absolute Law4x
Prognostic Hydra4x
Nature's Fury4x
Vorinclex's Obliterator1x
Hydra Xenophobe1x
Weed HarvestCompanion:1x
Voice of EvolutionThis deck is a mono-Green Control deck that relies on a fairly simple assumption - that 90% of basic things an opponent would do with another deck are
very likely to be hard-countered by the broad range of things this deck's card hoses. Our deck has three lines of attack:
Mana Control: We deliberately don't play Leyline of Absolute Law from our sideboard, and rush out some mix of Choked, Tree, or Niokeno to shut down any few basic lands that do come out. This assumes are opponents are playing lots of nonbasics, which is why it's our initial G1 plan if things don't turn out to be that way.
Crimeless Land: If our opponent is more focused on targeting us and running monocolor (for example, if they're a burn deck), we instead pivot to playing Leyline of Absolute Law and Penalty Bench to prevent ourselves from being attacked or targeted until we can safely build up into a giant Hydra or Eldrazi.
Sideboard Stompy: In the worst case scenario, we throw all caution to the wind and stuff our deck full of X spells, stompy creatures, and Hydras from the sideboard, with the assumption our opponent is not as nearly as prepared as we are to exploit our mana ramp capabilities and kill them as fast as possible. Weed Harvest is here in case someone tries something extremely specific to punish high P/T creatures only, like
Citywide Bust. Voice of Evolution, like
Kaheera the Orphanguard, is extra muscle that happens to fit our deck as a Companion for this purpose (in addition to being a generic finisher.)
Despite this deck looking like a complete meme, it does have actual bite and is meant to decide games very quickly. You'll either quickly lock/rush the opponent down, or all the mana they will get will presumably let them blow up all your stuff or play bigger finishers before you can handle them.
This means, appropriately enough, that this deck's biggest weakness is probably battlecruiser decks stuffed with tons of oversized durdly creatures with no means to ramp them out - but you probably wouldn't be using this is that's all you were facing, right?