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Post by sdfkjgh on Apr 10, 2023 19:23:41 GMT
R-r-r-r-read-d-d-y c-c-c-cammmer-r-ra wwwww-one. C-c-c-c-cue th-th-th-theme mmmmus-s-s-siccc at 0.25x sp-sp-sp-speed.Y-y-y-you owwwwwe usss b-b-b-big t-t-t-timmme fffor th-th-th-that wwwwarmmming-g-g f-f-f-fielllld, and n-n-n-notttt sh-sh-sharrrinnng-g it wwwwith th-the c-c-c-c-creww! I'm sorry, Gail, but Terry says that they can only extend the field so far, and the Union rules are that-- "Th-th-th-the Tttttallenttt g-g-gettts c-c-comfffort-t wwwwhille th-th-th-the c-c-c-c-crrew-w-w mmusst-t-t s-s-suffffer-r-r in sil-l-l-lence", yyyyeah, I knnnoww. Howw the helllll did manag-g-g-gemmmmennt-t-t-t get su-su-su-such-ch-ch a s-s-s-swweet-t-t-t-heart dddeall? I heard it was a new up-and-comer named Chris Cox who did the negotiations. Th-th-th-that ddddoesssn't-t-t eevvven mmmake annnnyy s-s-s-ssenssse! Can we get on with the show? S-s-s-ss-sttttartttingg in three T-t-t-twoo W-w-w-w-one! Hello, everyone, and welcome back to The MageLaughlin Group. I hope errbody had a nice Easter/Pesach/whatever holiday you celebrate or don't. I got to see family up North, I made my roasted Brazil nut pesto again, I fell ever deeper in love with my co-- Ral: Nobody needs to hear about that. Oh, uh, right. Heh heh.Anyway, I'd like to introduce our esteemed Panel: Daij_Djan, ZephyrPhantom, dangerousdice, and possibly foureyesisafish &/or ArkiThe7th, and we're all here in the beautiful Tundra, right near a Svalbard Global Seed Vault. Yes, you heard me right, a. Due to the nature of The Multiverse, there are also parallel worlds that are, not quite incomplete copies, let us just say "iterations" on worlds that may seem familiar to us &/or others. Let's just hope that Kels doesn't meet any other versions of herself as she searches for us, or we'd get either a Timecop situation, or a The One situation. Ral: Both those movies sucked, and you know it! I know nothing of the sort! I've never seen either of them. Are you saying you have? Ral: Movingrightalong...Right. Either way, it'll be bad for us. Also, apparently nobody thought to bring a sweater, huh? Whose bright idea was it to hide out here? Th-th-th-that-t-t-tt w-w-w-wouldd bbbe ZephyrPhantom, the rat bastard. I apologize for our Producer/Director, Gail's, uncharacteristic outburst. She's usually much more professional, and knows that crew should be QUIET ON SET WHILE WE'RE FILMING! Anyway, our First Question comes from dangerousdice: What does the panel think about MOTM's story? What do you like about it? What do you dislike about it?
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Post by dangerousdice on Apr 10, 2023 19:41:44 GMT
Hello Ev'rybody!
Hya!
Greetings!
Personally, I loved the story, and I'm hoping they continue with the excellent story telling.
The Gruulfriends are back! Whooo!
I feel that Chandra's decision was rather rash, although I suppose that is in character *Shrugs*
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Post by ZephyrPhantom on Apr 10, 2023 20:35:37 GMT
Yoohoo.
No copyright infringement intended, I suppose...well, I guess being pacted (if it's even that) with a...whatever this is-
Hey, I have a NAME, you know. All those previous suckers had to know who they were signing up with.
Oh yeah? Then are you going to tell me it?
Nope.
Dick.
Anyway, since we're all going full Folie à deux here, I'l start by saying I think that WoTC as usual has good ideas and (mostly) poor execution of them. Urabrask got like 5 lines of screentime despite being a praetor, Lukka was a waste of a character, and everything else kind of just...happened all at once. WoTC fixing Chandra and Nissa's relationship status is definitely a good thing to have happened but beyond that I already feel like I've forgotten the majority of the story and cards. A lot of PWs have been conveniently implied to have functionally lost their sparks (nothing at all to do with selling them in Commander, no) and Zhalfir's back, but overall the whole thing just lacked the delivery I needed to care about it.
Trying to think of something good besides the obvious... good on them for getting the Ixalan writer back just for Vraska and Jace, I guess? I think that dynamic of glimpsing into their characters has been interesting when pulled off right and it's shame next time we see them they'll probably just be bungled again.
Frankly, knowing the questions ahead of time, this is probably going to be a pretty grouchy panel from my end of the ice-cold table - I didn't have much love for the story and you'll probably be immediately able to tell which question I wrote in even if sdj hid all the names for some reason.
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Post by Daij_Djan on Apr 15, 2023 22:20:10 GMT
Hello everyone, it's nice to be back! So glad the network approved of a second season (that is how it works, no?  )..
Anyway, let's get this started: What does the panel think about MOTM's story? What do you like about it? What do you dislike about it? Full disclaimer: I still haven't read the story. I've quickly drafted through one or two story snippets and listenened to a five minute summary of the storyline – so feel free to take everything I say with a bit of salt  As mentioned in the previous episode, what I was hoping for most out of the story was some consequences – and what I feared most was everything would just get redone using some time magic. The latter clearly didn't happen, so that's fine. Melira sacrificing herself to safe part of the infected walkers was to be expected and is absolutely fine. Lukka's death has as much weight to it as Dack Fayden's had back then – meaning absolutely none. Tamiyo hits different, obviously – but if I understood the summary I listened to correctly, her spirit/echo/whatever she left behind in her scroll did not just (as I originally thought) left behind a last message but is staying? If that's really how it is, it'd make her death borderline completely meaningful – so please tell me I got that one wrong. Have to say though, my biggest questionmark about MOTM's story was never what might happen to thze infected walkers but rather how WotC was gonna fix the oil spread over the entire multiverse – and I have to say the solution feels really lazy. So Elesh Norn undid (what I'd consider) the Phyrexians' greatest strenght and tempered with the oil so it's now completely ineffective?
Other than that, there's the same issue (which continuesly keeps me away from getting interested in reading the story) the story has since WotC dropped the three set block structure – too much happens too fast. A war just broke out across the entire multiverse – and it's already over. Wow. Also there's something I realized: A few years ago, there was this great and ominous threat hanging in the air – or rather there were three great dangers threatening the multiverse's peace. As of today, all three threats have been dealt with. Which is fine per se, don't get me wrong, except every single one got resolved in the exact same way: The threat got sealed away in a moon, a pocketplane, and now „outside the multiverse“.. Sure, I understand wanting the option to have a villain return – but treating all three existing essential threats basically like a mean child in the Supernanny show..?
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Post by ZephyrPhantom on Apr 16, 2023 0:19:20 GMT
Editor's note: Angery rant incoming!Tamiyo hits different, obviously – but if I understood the summary I listened to correctly, her spirit/echo/whatever she left behind in her scroll did not just (as I originally thought) left behind a last message but is staying? If that's really how it is, it'd make her death borderline completely meaningful – so please tell me I got that one wrong. She recorded herself as a data-kami of sorts that somehow isn't a ghost according to Kaya. Despite, you know, the type for Kami being spirit. So basically no one important died, yayyyyy!!!!!!! That second sentence is sarcasm in case it wasn't clear.One thing I do think I want to bring up though is that Aftermath's packaging implies that we'll be seeing a lot of desparked Planeswalkers - Karn and Tamiyo, for example, but at least one leak implies this will also happen to Nissa. I think this is worth bringing up because it's been pointed out that WoTC seems to be doing this to try and bring "iconic" Planeswalkers down to Legendary Creature level because it's an easy to way to bridge the divide between Commanders being the 'face' of casual and Planeswalkers being currently marketed as the "main characters". I don't think we'll end up in a bizarro Time-Spiral future where PW cards disappear entirely - they've become a core part of the game to represent characters to pay attention to - but it is something worth paying attention to as things go forward. It pretty much boils down to "killing characters prevents you from using them in the future". This is bad from a company perspective because it means one less character to sell. You can observe the same problem in comic books. Editor's note: And now, for some insightful rambling commentary!To try and not beat a dead horse with this point, though - I think this is where certain long running series like Kamen Rider and Yugioh can be interesting, because they constantly rotate casts every year or season. This allows them to get a lot more risky with permanent consequences or killing characters off, because a new cast is expected to come in anyway next year and give a pseudo-clean slate. Of course, since these products are targeted primarily at kids, they usually revive or undo it by the end of the show, but even then it's at least more interesting than what Magic is currently doing. Perhaps a better example now that I think of it would be things like: - The Yugioh cardgame - where the characters aren't as high profile as the anime, so iconic characters die/turn evil and have it stick much more regularly than the Yugioh anime. - Series like Heroes of Might and Magic, where the timeline is allowed to progress over centuries (and thus characters can grow old, die, get corrupted, etc...) - Darkest Dungeon - I bring this one up specifically because II recently came out, but the series is willing to experiment with its roster and not have everyone directly carry over like you might expect. Some of the player characters from the first game simply aren't playable anymore, but instead return in unexpected ways as friends or foes, showing that nothing is the same after the original Darkest Dungeon. (This in particular is a good example of how to do "stakes without death", which people often use to criticize those that say the problem with MOM is that no one of importance died.) I think Magic would benefit from this acceptance if they were willing to risk the growing pains of having some kind of permanent impact that actually matters rather than sealing away or just desparking characters so that they'll inevitably be back for the next Commander precon. One last thing I want to bring up is that I think it also raises the question of "Why even follow Magic story?" I've found two answers so far: - Magic is a good card game, just with a story on the side. It's easy to get attached to one when it's linked with the other. - It is interesting to see the world change and develop, even if it often has the emotional weight of a paper bag on execution. It was well received back in Time Spiral, it was well received back in Scars block, and it was well received in the Dominara and Brother's War sets. WoTC does know how to do callbacks well, and has really built on the formula of "every set is someone's first set" with the step of "Do you remember your first set? Here's a card you might like!"
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Post by sdfkjgh on Apr 16, 2023 17:38:24 GMT
I've made my opinions of the storyline abundantly explicit-- Ral: Like with FMK, you dirty, dirty bastard?! Quiet! But I do agree that the execution of the climax & denoument was a little too rushed, which just smacks of bad writing. Irl, absolutely no conflict has a curve that looks like the upper corner of an acute right triangle, where there's a steady building of pressure, then a straight drop of immediate and total release; it's more like a bell curve, where pressure builds, climax happens, and then there's the dealing with the aftermath and fallout, which can sometimes take even longer than the buildup. It especially sucks that the Glistening Oil had the same resolution as the Droid army in Episode I! Also, the moment H. R. Giger's fetishmommyElesh Norn started going all L'État, c'est moi, I knew it was over. It may be minorly lazy writing, but there's little that hits emotionally as well as invoking Lord Acton's Law. I might've had a bit of a complaint about Lukka being fridged, but honestly, did anyone even care about him as a character? I think there was more outcry at the handling of Patagia Tiger's death than at the entirety of Lukka's story. The one thing I absolutely loved was getting Alison Lührs to close out Sultai Hospital as her last act in the building. There was no other way to do it. Of course, now that she's gone, we'll have to see how WotC bungles it again. I might just take the view that anything that Alison writes about them from here on out is the One True Canon for those characters, and WotC's versions are noncanonical. Ok, I'ma give foureyesisafish & ArkiThe7th a week to answer, then we're moving on with the next Question.
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Post by sdfkjgh on Apr 25, 2023 5:15:10 GMT
Ok, looks like neither of them are coming, so we're gonna hafta drop them permanently. I'm also running a bit late (sorry), as I was in Walnut Creek, seeing my new niece! I'm an uncle! Still getting used to the idea. I left mylaptop at home, as it was only a 3 day/2-night trip, and I wanted to be completely present. Dad was moved to tears when he laid eyes on little Katrina for the first time in person. Anyway, our next Question comes from ZephyrPhantom : What does everyone think of Battles?
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Post by ZephyrPhantom on Apr 25, 2023 8:15:38 GMT
Family first man, good on you.
I'll have to keep it short due to time, but: I think they were trying to replicate the feel of Time Spiral leading into the PW card type. In this sense I don't think it's particularly exciting - they feel a lot more like DFC enchantments.
I do think they are mechanically interesting though and it does incidentally further weaken creature-centric removal while letting creatures still be a source of removal - or, perhaps, given the recent mass desparking, it lets PWs takes a break and have another card type fill in the slots as needed?
They're not as remarkable as PWs were, but it'll be interesting to see where they will be headed.
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Post by dangerousdice on Apr 27, 2023 4:12:53 GMT
I like them! I don't really have a lot of stuff to say about them, but I'm looking forward to playing with them.
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Post by sdfkjgh on Apr 30, 2023 13:52:19 GMT
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Post by Daij_Djan on May 1, 2023 23:04:21 GMT
Sorry for the delay - it's been a busy week. Did my usual Monday stuff today, will answer tomorrow, promised 
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Post by Daij_Djan on May 2, 2023 22:38:16 GMT
What does everyone think of Battles? OK, first of all, I guess it's safe to say Battles really do originate from the Battle of the Spark Skirmish mechanic – as to kind of be expected. That aside: I' not really sure whether I like them, to be honest. The concept of me casting a spell, to give something to my opponent to defend – just for me to attack and destroy it and get the bigger reward feels.. weird.. to me. The template is just as weird – sure, the Battle looks visually distinct which is importent, I get that. But still: The front face being at a 90 degree angle makes reading it quite annoying (and revealing!) I'd guess. To be fair: It might just take me a while getting used to it though. Also I'm quite curious about the Siege subtype. There's no point in having one unless we'll see other subtypes in the future, which will probably mean we'll see Battles that get fought differently (meaning using a differnet mechanic rather than just combat damage)? Edit: they feel a lot more like DFC enchantments. Also this, yeah. Definitely agree with it. At this point, the new card type feels unnecessary – especially considering how much WotC has recently expanded existing card types as we talked about in the previous episode..
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Post by sdfkjgh on May 2, 2023 22:55:44 GMT
So, for me, Battles feel a little flash-in-the-pan. Sure, there's new design space, and that's always kew when it happens, but the initial execution feels a little lackluster. Admittedly, the track record for wholly new design paradigms has usually been overshooting the hoped for power level by about an order of magnitude, leading to broken cards, then broken hearts when those broken cards can't ever be reprinted, so it's nice (or at the very least, uncomfortably novel) to see that WotC's actually learning from their mistakes for once. I mean, sure, some of the designs are interesting, but they really don't grab me as much as, say, Classes do. Frankly, in terms of Sieges, I'd rather have more of these. Ok, our next Question also comes from ZephyrPhantom: How does everyone feel about the compleated Planeswalkers getting ripped apart like redshirts?
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Post by ZephyrPhantom on May 3, 2023 0:15:26 GMT
Quite a few used to make their original Coldsteel the Phyrexian Planeswalkers like they were fascinated by the idea. I bet they LOVED these epic battles worthy of Attack on Titan!
How do you even know what that is? Anyway, to try and give a decent answer worth a damn... I guess the way I see it is, treat your villains that are supposed to be dangerous with respect, as a writer. When you don't you basically get MOM story. Though, maybe people like me are the real fools for instinctively trying to look deeply into a story that's very shallow - I wonder what it's like to enjoy it with a fresh set of eyes.
Maybe I should try some of this oil mojo. Test the limits of this Commentator Plot ArmorTM you all speak so highly of.
I mean, given how we've lost a few names here and there, it's not that strong. Also, you're not a Planeswalker.
Wasn't one in this lifetime, no.
...
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Post by dangerousdice on May 3, 2023 19:08:47 GMT
If I'm allowed to be brutally honest here, I say good riddance. We've had some of these characters since the planeswalker type was introduced, so it'll be nice to clear up the roster a bit. *Shrugs*
But the fan favorites! What about Jace! Or Nahiri! How-
Look, I wouldn't have as many problems with them if they didn't show up so much. I would be fine with some of them just retiring to some to some minor plane, but if mass slaughter is WOTC's solution, that works too. Besides, we can always bring them back for core sets and the like.
I do agree ZephyrPhantom though, I think it could have been handled better.
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Post by ZephyrPhantom on May 3, 2023 19:40:44 GMT
I feel like it's worth pointing out only Lukka and Tibalt actually died and Aftermath pretty much starts up with Nissa and Chandra 'planeswalking' via portal. Time will tell how retired ex-PWs stay, I think.
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Post by Daij_Djan on May 7, 2023 20:21:22 GMT
How does everyone feel about the compleated Planeswalkers getting ripped apart like redshirts? Yeah, as pretty much already mentioned, I would have hoped for even more consequences than what we got in the end. One minor character, plus an even minor one died – and one got turned into a memory or whatever.. Honestly what interests me more is how they'll apparently handle planeswalker from now on since it seems like some / many / most /  lost their spark – but definitely not all of them, apparently? .. and Aftermath pretty much starts up with Nissa and Chandra 'planeswalking' via portal. Please believe me when I'm saying I'm not making this up: As some of you know I've pondered about designing a set based on the plane of Luvion, which I chose to portrait as an island filled water world? The set's story was supposed to be about following the route of the Istia, a long lost famous ship. The two most important characters were supposed to by my faerie planeswalker Ssthyn messing and playing games with with the navigator Aila, famous for being able to find a route to every location you'd name – ending with the latter indeed finding the ship and then as a final bet with the faerie looking for a route into and throuh the blind eternities towards another plane.. I get the feeling this character concept won't be as interesting anymore in the near future.. 
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Post by sdfkjgh on May 8, 2023 0:25:07 GMT
If WotC wanted actual consequences with desparking, they wouldn't have given us the Omenpaths. This is just exactly where the Magic story was, pre-Mending, with anybody and they brother, they momma, they auntie, and that one weird guy at work who keeps borrowing money from you and never repaying it being able to travel from plane to plane. WotC seems, shall we say, neurodivergently hyperfocused on a facet of the non-Pro community, to the detriment of all other facets, and even the Commander players are bristling and withering under such intense concentration. There needs to be an entire group dedicated to each format, shepherding, cultivating, and curating it, so that no one format becomes so dominant, because like with capitalism, whenever any one group becomes so oppressively domineering über allen, everything suffers and dies. Wow, that got a bit dark, didn't it? Ok, to lighten things up, I'll just say I DON'T CARE WHAT HAPPENS, JUST LET GRUULFRIENDS AND SULTAI HOSPITAL HAVE THEIR HAPPILY EVER AFTERS!!! Ral and Tomik got their wedding, when are Chandra/Nissa and Vraska/Jace getting theirs?! Our next Question comes from me, and the previous Question segues nicely into it: Should the climax and denoument of the MOM storyline have been given more time to play out?
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Post by ZephyrPhantom on May 8, 2023 1:56:27 GMT
Please believe me when I'm saying I'm not making this up: As some of you know I've pondered about designing a set based on the plane of Luvion, which I chose to portrait as an island filled water world? The set's story was supposed to be about following the route of the Istia, a long lost famous ship. The two most important characters were supposed to by my faerie planeswalker Ssthyn messing and playing games with with the navigator Aila, famous for being able to find a route to every location you'd name – ending with the latter indeed finding the ship and then as a final bet with the faerie looking for a route into and throuh the blind eternities towards another plane.. I get the feeling this character concept won't be as interesting anymore in the near future..  Do you remember Delkor and how I made cards that gave players storm counters for doing various actions? You wouldn't b Elieve what set came out sometime after it finished. I think at least one set in MSE's history has also called the Gatewatch's existence well in advance, as well as the fact it'd fight Bolas at some point. It seems kind of like a monkeys with typewriters situation overall - with enough monkeys typing, generating anything is possible. Even the things WoTC will eventually decide on years later. Initially I was with the crowd that said yes, because that logically makes sense. After thinking about it? No. It's not even the writers, really, the problem starts at the top with the people giving these tight deadlines and weird decisions like influencing pretty much everything that happened in the War of the Spark novel. I'm sure with the right conditions the writers might've been able to focus on smaller stories while still conveying the same tension, but it's the combined demand of writing a story where every character is mandated to appear and doing so in a short time that ruined the story. The writers needed some kind of IRL out, and they weren't given it. tl;dr I think it's less of a writer problem and more of a management problem.
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Post by Daij_Djan on May 8, 2023 22:14:16 GMT
Should the climax and denoument of the MOM storyline have been given more time to play out? To be honest, it feels like I already answered since I already mentioned how everthing just felt rushed for a while now – and this obviously includes MOM. But then I had an idea: How about a comparison with another one of the „big bads of the Multiverse“? Bolas' last storyarc culminated in War of the Spark in 2019 – but when did that storyline start? In Conflux ten years earlier. Ten years to hide and scheme, build tension and pull strings – with lots of breaks in between to give the story some breathing room. When did the current Phyrexian stroyline start? When did the first Preator show up on another plane other than Mirrodin/NewPhyrexia? On Kaldheim – merely two years ago. Like seriously, wtf?
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Post by dangerousdice on May 9, 2023 1:46:57 GMT
Two years ago? This storyline started That recently? I thought it was three years ago at least!
Well shit. That- That explains a lot.
Two years though? They couldn't have given it another year or two?
Huh.
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Post by ZephyrPhantom on May 9, 2023 3:02:42 GMT
To be fair, WoTC did build the groundwork for the Planar Bridge in Kaladesh (2016) and New Phyrexia has been mentioned in Theros (2013) and Conspiracy (2014) and presumably other various little bits of lore.
This is kind of another example of why I think it's not about time, or writers, but management - WoTC always knew they were going to return to New Phyrexia. They knew writers would have to handle it eventually. But they also knew the number showed people were getting sick of blocks and people get more inherently excited by jumping to a new setting every set. So the planes were rushed, the Phyrexians were then rushed, and then MOM had to deal with the consequences of all that rushing.
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Post by sdfkjgh on May 9, 2023 17:44:49 GMT
All excellent points. The biggest problem with this style of storytelling, where there's a huge buildup, then an almost complete and total release of tension (like a right triangle) is that it only really happens in storytelling. Take, for instance, WWII-- Ral: Way to show your Jewish roots there, boychik. Shutup. How long ago did it end? September 2nd, 1945. That's almost 78 years ago, and geopolitics & culture is STILL dealing with the fallout of that (not to mention the literal fallout of the existence of nuclear weapons). And most of that geopolitical snarl is from the Cold War, which was fallout from WWII, so we're also dealing with fallout from fallout. Fallout 2, if you like. As long as people baselessly hate with a seething passion, no sense, and even less intelligence (or as I like to say "Your hate makes you stupid"), we'll prolly always be dealing with the fallout of that damn war of one man's madness. So you see, the denoument, if we want even a jot of more reality, should take longer than the buildup, by a factor of possible a couple decimal places. And frankly, "Oh noes, they're no longer planeswalkers! But oh look, Omenpaths! So they can still travel between planes!" reeks of clichéd writing. OTOH, if we get two weddings (#GruulFriends #SultaiHospital), I'll be happy. Ral: Dang, schizophrenic much? And finally, our Fifth Question, from me: How would you handle bringing Teferi out of his coma? (Wrong answers only.)
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Post by ZephyrPhantom on May 10, 2023 4:56:52 GMT
Ooh, lemme at em! This is -exactly- what I do best!
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Post by sdfkjgh on May 10, 2023 17:44:10 GMT
Ooh, lemme at em! This is -exactly- what I do best! Ummm...could we get some context, or are we just supposed to file this under Noodle Implements, and leave our imaginations to wander in horror?
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Post by ZephyrPhantom on May 10, 2023 20:39:11 GMT
Ummm...could we get some context, or are we just supposed to file this under Noodle Implements, and leave our imaginations to wander in horror? Hey, you were the one who wanted wrong answers. Now where's that Tome of Unspeakable Horrors Made For Enlightening MindsTM...
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Post by dangerousdice on May 10, 2023 21:54:53 GMT
Well, obviously Teferi will awaken after Dominariatm is being devoured by the new eldrazi titan, hitherto unmentioned but totally existent, Zhulodoktm! His presence will cause a cascade of time anomalies that miraculously pull a younger Nicol Bolastm, freshly sparked, who picks up where old Bolas left of. His machinations shall stir Emrakultm, who breaks free and has an eldritch slappy fight with Zhulodoktm and cause the both of them to teleport away. Zhulodok will fall backwards in time and be shattered into the original three titans, and Teferi shall rise only to get possessed by Future!Teferi who is evil and stuff.
Or he just wakes up, looks around, and decides that a coma is way safer than fighting whatever the latest multiversal Villain Of The Week is.
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Post by Daij_Djan on May 10, 2023 22:41:39 GMT
(..quickly passing by..)Small sidenote I forgot to add above: Love that song so much  And finally, our Fifth Question, from me: How would you handle bringing Teferi out of his coma? (Wrong answers only.)Honestly speaking, I don't think I know Teferi enough to know his trigger word(s) – but One Piece taught me the general concept nethertheless:
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Post by sdfkjgh on May 11, 2023 0:29:57 GMT
Teferi: Oof! I just had the strangest dream! I dreamed that WotC did another "Big Event storyline", and they botched that one up as well! And you were there, Daij_Djan, and you were there, ZephyrPhantom, and so were dangerousdice, sdfkjgh, Ral Zarek, and the rest of the "Harry Figments"! Ral: Nope! No! We're not doing The Wizard of Oz ending! Especially not after you just got done criticizing trite, hackneyed writing in your answer to Question Four! Well then, what do you suggest? Ral: Look, I live in your head, ok, so I can see you plotting to crib the multiple endings shtick from Wayne's World from a mile away, so pick something else! Awww, but I wanted us to do the "Dilililoop-dilililoop" bit. Ral: While I admit it might've been fun, youtube once again fails us, not having that specific reference on hand. So, I say again, try something else. ... Going back in time to 1985 and-- Ral: Back to the Future Part II, try again. Have we got bows? Ral: Monty Python and the Holy Grail.Do something to his basal ganglia with a Lik-M-Aid stick? Ral: Johnny the Homicidal Maniac. C'mon, man, I thought you were better than this! Apparently not. Should we just end the episode here? Ral: Eh, why not? It's not like we've got anything better. Meanwhile, at Tolaria General Hospital
Teferi: Guys? Anybody there? Nurse? I've been awake for the past three months, shouldn't someone come and check on me?!
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