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Post by Daij_Djan on Jun 20, 2022 15:10:59 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our four-hundred and twentieth challenge! The winner of the "Stories from Lorwyn" poll was aquonn with... And the challenge issued by our winner was... Design a card that uses a mechanic related in some way to Mirrodin, New Phyrexia, or phyrexians in general. To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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BinaryBolas
2/2 Zombie

Posts: 140
Color Alignment: White, Blue, Black, Red
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Post by BinaryBolas on Jun 20, 2022 15:40:27 GMT
A new idea comparing to my previous entry.  {Previous Submission} 
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pernicious
7/7 Elemental

Currently busy irl
Posts: 352
Favorite Card: Mistmeadow Skulk
Favorite Set: Lorwyn and Shadowmoor blocks
Color Alignment: Red
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Post by pernicious on Jun 20, 2022 16:21:19 GMT
BinaryBolas The wording of its tap ability could be just "Tap target creature with toughness less than or equal to Bearer of Sins' toughness".
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Post by melono on Jun 20, 2022 20:54:59 GMT
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Post by serraphim on Jun 20, 2022 22:37:17 GMT
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Post by vizionarius on Jun 21, 2022 0:36:29 GMT
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Post by viriss on Jun 21, 2022 1:00:35 GMT
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damagicgeek
1/1 Squirrel
Posts: 77
Favorite Card: Venser, the Sojourner
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: White, Blue
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Post by damagicgeek on Jun 21, 2022 2:22:20 GMT
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Fermat
7/7 Elemental

Posts: 379
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jun 21, 2022 9:01:53 GMT
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Post by hydraheadhunter on Jun 21, 2022 15:59:08 GMT
aquonn : Regarding the challenge name; Threat of Compleation would be neat. Don't know if our friend neighborhood admin/mod would be willing to change the challenge name after it already started, but I thought to mention it. Anyway...
Here's one of the AU Chandras I made for my chandra tribal commander deck. The deck's still in early beta and I'm not happy with a lot of what it's doing, but I like this one (I REALLY Hope wizards doesn't compleat chandra, but damn if that wouldn't that be a cool AU; which is what I think wizards should be doing instead of all this intellectual property bullshit, especially since if those liscences end or hasbro sells the property, or whatever, reprints would become 'legally difficult' to make). 
| Chandra, Compleated Inferno Two phyrexian red and four red
Legendary Planeswalker - Chandra
Compleated (Phyrexian red mana can be paid with red mana or 2 life. For each time life was paid, this planeswalker enters with two fewer loyalty.)
Whenever you activate one of Chandra's loyalty abilities, proliferate.
0: Deal 2 damage to any target.
-15: Until end of turn, you have protection from infect and as sources you control deal damage, they gain infect. If you control a chandra planeswalker, add nine red mana.
SL: 7
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Post by Idea on Jun 21, 2022 16:35:37 GMT
Jin-Gintaxia ran a number of experiments while he sought the secrets of the planeswalker spark and how to compleate it. Among those, he ran a fair number of experiments on the Kami of Kamigawa, and since he managed to discover how to uncover something as fundamental as the planeswalker's innate protection against the glistening oil, it would be odd if he didn't also have some means to cease upon the Kami's power and Kamigawa's advanced technology, both to incorporate onto phyrexia's ranks. Here is a possible result: 
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vstrange
0/0 Germ
Posts: 42
Formerly Known As: Lich Puppy
Favorite Card: Ur-Dragon
Color Alignment: Black, Green
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Post by vstrange on Jun 21, 2022 18:10:48 GMT
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emberfire17
3/3 Beast
 
Posts: 180
Formerly Known As: a goblin
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Red, Green
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Post by emberfire17 on Jun 21, 2022 20:06:03 GMT
 I thought an effect based on spending phyrexian mana would be cool.
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Post by Idea on Jun 21, 2022 21:41:22 GMT
 I thought an effect based on spending phyrexian mana would be cool. I'm not saying to change the card, but it might be worth considering that spending 2 life instead of 1 mana is not viewed as a detriment. In fact that sort of effect has historically been known to break the game, in particular relevance being phyrexian mana itself being known as a very much broken mechanic precisely because it's such a good trade-off. Again, absolutely not telling you to change the card, though I might recommend taking into consideration that this could easily be seen as a 3 mana 4/4 that makes each opponent lose 6 life and then deals 6 damage to any target (including potentially your opponent, making a total loss of over half their initial life by turn 3 with this card alone). That you can play in any color. It might be you're going for a "do what you would want to do anyway" kind of effect, but the design gives me the impression that it was thinking of the life loss as a big sacrifice here, which to my understanding in practice it doesn't tend to be, not to the extent to justify those bonuses. Well, I'm not exactly an expert, so feel free to take my comments with a pinch of salt. But I'll leave this food for thought.
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emberfire17
3/3 Beast
 
Posts: 180
Formerly Known As: a goblin
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Red, Green
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Post by emberfire17 on Jun 22, 2022 2:39:11 GMT
 I thought an effect based on spending phyrexian mana would be cool. I'm not saying to change the card, but it might be worth considering that spending 2 life instead of 1 mana is not viewed as a detriment. In fact that sort of effect has historically been known to break the game, in particular relevance being phyrexian mana itself being known as a very much broken mechanic precisely because it's such a good trade-off. Again, absolutely not telling you to change the card, though I might recommend taking into consideration that this could easily be seen as a 3 mana 4/4 that makes each opponent lose 6 life and then deals 6 damage to any target (including potentially your opponent, making a total loss of over half their initial life by turn 3 with this card alone). That you can play in any color. It might be you're going for a "do what you would want to do anyway" kind of effect, but the design gives me the impression that it was thinking of the life loss as a big sacrifice here, which to my understanding in practice it doesn't tend to be, not to the extent to justify those bonuses. Well, I'm not exactly an expert, so feel free to take my comments with a pinch of salt. But I'll leave this food for thought. You're right about the "views life loss as a detriment" thing, I tend to be really cautious with life so I forget that it's easy to spend for things like this. I do like the Atonement keyword, maybe if I just changed the cost and other ability it would be more reasonable?
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Post by Idea on Jun 22, 2022 7:27:29 GMT
You're right about the "views life loss as a detriment" thing, I tend to be really cautious with life so I forget that it's easy to spend for things like this. I do like the Atonement keyword, maybe if I just changed the cost and other ability it would be more reasonable? Yeah, it's not uncommon for magic cards to have effects that encourage you to do things that are good anyway, think for instance the Landfall mechanic. Atonement isn't a bad mechanic inherently but its power and the power of phyrexian man a need to be taken more properly into account. The three main points I think you need to balance around are that the card as it is: ----> Can effectively be seen as costing 3 mana ----> Does not require any particular color to be played ----> Is hyper-aggressive. Even without the last ability three of these are aggressively costed relatively big bodies, and leave your opponent a shock away from death (unless you're paying commander, but in that case each one is taking a total of 18 life and your loss of 6 life is even less significant). My personal suggestion, don't pair something like Atonement with a lot of phyrexian mana, so an easy thing you can do that patches a lot of the issue is trading one of that phyrexian mana in the cost for a regular mana in the cost. Then the card is already bound to at least 1 color, you bumped the effective cost 4 and you've made the life loss incurred with atonement far more reasonable. It'll likely still need more tweaks from there, but I think it would be a big help. But of course, don't feel forced to take my suggestions! That's all it is, a suggestion, and ultimately as I mentioned before I'm hardly an expert and this is your design.
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aquonn
1/1 Squirrel
Fun is a zero-sum game
Posts: 59
Favorite Card: Electrodominance
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by aquonn on Jun 22, 2022 14:35:07 GMT

I'm really looking forward to going back to New Phyrexia, both blocks set there have some of my favorite cards ever.
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pernicious
7/7 Elemental

Currently busy irl
Posts: 352
Favorite Card: Mistmeadow Skulk
Favorite Set: Lorwyn and Shadowmoor blocks
Color Alignment: Red
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Post by pernicious on Jun 22, 2022 15:19:35 GMT
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bucketman
0/0 Germ
Posts: 21
Favorite Card: Horde of Notions
Favorite Set: Throne of Eldraine
Color Alignment: Black, Green
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Post by bucketman on Jun 22, 2022 16:03:00 GMT
 Phyrexian compleation reminds me of the ship of theseus problem, so I wanted to try something with a vehicle theme.
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emberfire17
3/3 Beast
 
Posts: 180
Formerly Known As: a goblin
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Red, Green
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Post by emberfire17 on Jun 22, 2022 18:44:58 GMT
You're right about the "views life loss as a detriment" thing, I tend to be really cautious with life so I forget that it's easy to spend for things like this. I do like the Atonement keyword, maybe if I just changed the cost and other ability it would be more reasonable? Yeah, it's not uncommon for magic cards to have effects that encourage you to do things that are good anyway, think for instance the Landfall mechanic. Atonement isn't a bad mechanic inherently but its power and the power of phyrexian man a need to be taken more properly into account. The three main points I think you need to balance around are that the card as it is: ----> Can effectively be seen as costing 3 mana ----> Does not require any particular color to be played ----> Is hyper-aggressive. Even without the last ability three of these are aggressively costed relatively big bodies, and leave your opponent a shock away from death (unless you're paying commander, but in that case each one is taking a total of 18 life and your loss of 6 life is even less significant). My personal suggestion, don't pair something like Atonement with a lot of phyrexian mana, so an easy thing you can do that patches a lot of the issue is trading one of that phyrexian mana in the cost for a regular mana in the cost. Then the card is already bound to at least 1 color, you bumped the effective cost 4 and you've made the life loss incurred with atonement far more reasonable. It'll likely still need more tweaks from there, but I think it would be a big help. But of course, don't feel forced to take my suggestions! That's all it is, a suggestion, and ultimately as I mentioned before I'm hardly an expert and this is your design. I appreciate the feedback! I changed Atonement to just mean "Whenever you spend life to cast a card, [effect]" and rebalanced the mana cost, I think it's a bit more reasonable now.
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Post by Idea on Jun 22, 2022 19:35:36 GMT
Yeah, it's not uncommon for magic cards to have effects that encourage you to do things that are good anyway, think for instance the Landfall mechanic. Atonement isn't a bad mechanic inherently but its power and the power of phyrexian man a need to be taken more properly into account. The three main points I think you need to balance around are that the card as it is: ----> Can effectively be seen as costing 3 mana ----> Does not require any particular color to be played ----> Is hyper-aggressive. Even without the last ability three of these are aggressively costed relatively big bodies, and leave your opponent a shock away from death (unless you're paying commander, but in that case each one is taking a total of 18 life and your loss of 6 life is even less significant). My personal suggestion, don't pair something like Atonement with a lot of phyrexian mana, so an easy thing you can do that patches a lot of the issue is trading one of that phyrexian mana in the cost for a regular mana in the cost. Then the card is already bound to at least 1 color, you bumped the effective cost 4 and you've made the life loss incurred with atonement far more reasonable. It'll likely still need more tweaks from there, but I think it would be a big help. But of course, don't feel forced to take my suggestions! That's all it is, a suggestion, and ultimately as I mentioned before I'm hardly an expert and this is your design. I appreciate the feedback! I changed Atonement to just mean "Whenever you spend life to cast a card, [effect]" and rebalanced the mana cost, I think it's a bit more reasonable now. You're welcome. Best of luck in the poll! 
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spazlaz
6/6 Wurm
Posts: 307
Color Alignment: Blue, Black
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Post by spazlaz on Jun 25, 2022 19:01:34 GMT
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Post by sade612 on Jun 26, 2022 0:18:26 GMT
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Post by Daij_Djan on Jun 27, 2022 20:07:17 GMT
Almost forgot uploading my own design.. 
This thread is now closed, the poll can be found here. And here's the next challenge!
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