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Post by viriss on May 20, 2023 22:24:29 GMT
Next Challenge: Design a land that doesn't provide colored mana until some condition is satisfied.
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Post by serraphim on May 22, 2023 1:40:37 GMT
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Post by kefke on May 28, 2023 1:10:08 GMT
Reusing this from the keyword contest. As stated there, maybe this should say "turned face up" instead of "discovered", but I was acting on the assumption that it needs to be a persistent state for the Only If effect to work. So, with the intent in mind, please pretend I used whichever wording would actually be correct.
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Post by Flo00 on Jun 1, 2023 14:38:37 GMT
Time to post the upgrade to some old entry of mine : Dementia Fortress Land Delirium — : Add . Activate this ability only if there are four or more card types among cards in your graveyard. Hellbent — : Add . Activate this ability only if you have no cards in hand.
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Post by viriss on Jun 3, 2023 15:30:01 GMT
serraphim a free sol ring is very powerful. i really like the graveyard color idea. kefke interesting approach to the memory issue. i'm not as sure about the flavor of getting any mana from land you "haven't discovered". but overall it would make for some fun early combos. Flo00 the delirium side is way better than the hellbent, and i like the idea of those two abilities combined. Winner serraphim
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Post by serraphim on Jun 6, 2023 19:41:14 GMT
Thank you, viriss.
For the next challenge: Create a land that has some sort of upkeep cost.
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Post by Daij_Djan on Jun 6, 2023 20:37:01 GMT
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Post by vizionarius on Jun 16, 2023 18:32:02 GMT
Cabal AltarLand ~ enters the battlefield tapped. At the beginning of your upkeep, sacrifice a creature or ~. : Add for each creature that died this turn.
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Post by serraphim on Jun 18, 2023 19:24:57 GMT
I will judge on Tuesday for any last minute entries.
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Post by viriss on Jun 18, 2023 23:53:01 GMT
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Post by serraphim on Jun 22, 2023 2:15:27 GMT
Daij_Djan: I don't think it meets the challenge as there's nothing to upkeep or interaction at your upkeep. I think it'd be cool if it removed a counter at your upkeep and only gave you colored mana for the first 2-3 turns you have it in play. Also, since it begins with charge counters, it reads as a 5 color land, in common!
vizionarius: I like the upkeep and the tap effect. It has a nice drawback but a lot of potential.
viriss: It reminds me of my favorite dual lands, the filters from llorwyn, and that's a upkeep cost. My buddy is actually building a deck he'd want to play this in.
Winner: vizionarius
Sorry for being a day late on judging.
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Post by vizionarius on Jun 22, 2023 3:22:02 GMT
Thanks for the win!!
Next: Design a land that generates mana of only a single color or colorless, that has an ETB trigger that allows you to pay a cost for some effect.
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Post by Daij_Djan on Jun 22, 2023 16:54:05 GMT
Daij_Djan: I don't think it meets the challenge as there's nothing to upkeep or interaction at your upkeep. I think it'd be cool if it removed a counter at your upkeep and only gave you colored mana for the first 2-3 turns you have it in play. Also, since it begins with charge counters, it reads as a 5 color land, in common!
Well, that is embarrassing. Not only does my render use the artifact template - it is indeed missing the "At the beginnig of your upkeep, remove a charge counter from ~." line - which was pretty much the point of the entire design.. I was even quite happy about potentially using other ways to add new charge counters later on..
Yeah, you're completely right: The way it is now, my card is not only completely bonkers it also doesn't fit the given challenge at all.
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Post by vizionarius on Jul 5, 2023 20:25:37 GMT
bump
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Post by melono on Jul 5, 2023 21:21:42 GMT
ScrapyardLand ~ enters the battlefield tapped. When ~ enters the battlefield, you may pay . If you do, return an artifact card from your graveyard to your hand. : Add . One man's garbage...
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Post by Flo00 on Jul 6, 2023 17:11:29 GMT
Muddy Wasteground Land Muddy Wasteground enters the battlefield tapped. When Muddy Wasteground enters the battlefield, you pay up to 3 life, then surveil X, where X is the number of life you paid. : Add .
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Post by kefke on Jul 7, 2023 3:24:51 GMT
I hope I'm reading the challenge correctly. I think this qualifies?
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Post by viriss on Jul 8, 2023 4:17:06 GMT
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Post by Jartis on Jul 9, 2023 5:33:38 GMT
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Post by vizionarius on Jul 11, 2023 21:12:16 GMT
Feedbackmelono: ...is another man's treasure. I like this. It's an inverted Buried Ruin. Entering tapped and costing an extra means it's quite a bit weaker, so common fits. Nice one! Flo00: A color-shifted(-ish) Halimar Depths. I like it. I think it's much stronger than Halimar, since it builds your grave. I think it could have been a set life payment for a set surveil (2?) to make it a little cleaner. I like it. kefke: Yeah, this qualifies! I like this a lot; I can imagine a bunch of uses for landkicker. Nice way to adjust kicker to work with lands not using the stack ( 116.2a). I wish your example did something a little more exciting with the landkicker than adding another mana ability. But the idea of landkicker is excellent! viriss: This feels great! Very flavorful too for Selesnya. I'd play it in a commander deck. Interesting to see a Selesnya land without in it, though. Jartis: This ETB untapped means you can use itself to pay for the bolt cost. That feels too strong. I think it would definitely need to ETB tapped, and could use an increase in its effect cost. ResultWinner is melono. I was split between melono and viriss (oscillated between the two as winners; was very close there). A close third is kefke. Excellent submissions all around!
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Post by melono on Jul 12, 2023 6:40:45 GMT
Thanks for the win! I love myself some common utility lands. But you know what I also love?: Make me a common fetchland. Think from Evolving Wilds to the Panoramas, as long as the land sacrifices and brings another land into play.
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Post by kefke on Jul 12, 2023 11:30:08 GMT
Decided to take a page from New Capenna's fetchlands, and go with something where you have to make your choice right away.
A note on the Snow Counter - This isn't something I can really show in just one card, but I envision Snow Counters as something like Keyword Counters, appearing alongside Legend counters for Legendary and/or other supertypes.
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Post by Jartis on Jul 12, 2023 15:49:21 GMT
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Post by Flo00 on Jul 12, 2023 16:51:33 GMT
Spellcraft Stadium Land : Add . , Sacrifice Spellcraft Stadium: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. Activate only if you have cast two or more spells this turn.
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Post by viriss on Jul 12, 2023 18:29:45 GMT
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Post by vizionarius on Jul 12, 2023 18:35:08 GMT
Overburdened RiftLand : Add . When ~ enters the battlefield and at the beginning of your upkeep, if you control five or more other lands, sacrifice ~. When you do, search your library for a land card and put it onto the battlefield tapped.
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Post by Daij_Djan on Jul 12, 2023 20:03:03 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jul 12, 2023 21:17:04 GMT
Roil-Torn Expanse
Land : Add . , , Sacrifice ~: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Unearth
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boxlaunch
0/0 Germ
Posts: 28
Favorite Card: Uninvited Geist
Favorite Set: Shadows Over Innistrad
Color Alignment: Black, Green
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Post by boxlaunch on Jul 23, 2023 3:11:18 GMT
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Post by melono on Jul 29, 2023 14:26:58 GMT
Come-on fetchlands! {Spoiler} kefke - Thawing Frostlands: Making your basic lands snow lands in a different way. It’s something really small, as you can actually just put basic snow lands in to begin with, but this gives more options for snow vs not-snow permanents in design, as well as different kinds of counters in design, and this gives more options in card design in other cards. How broadly that design-space can be used well is to be seen, but it’s a good start. Jartis - Forest’s Edge: Very powerful, having the forest enter untapped. You are obviously trying to limit this card’s power by having it only fetch basic forests, but it’s obscenely good, as it has no downside to it in a lot of low-cost monogreen decks like (pauper) elves though it is also banger in plenty other decks that like basics. It has nearly only upsides, as it thins your deck from lands (which often is preferred), it gives double landfall, and there now is a land card in your graveyard. For free, because otherwise you would have a forest card in your hand instead that you would play. Needs more downside. Flo00 - Spellcraft Stadium: I want to liken your card to existing cards, so here: It’s a Shire Terrace, with no cost on the sac’n’search, but a condition to fulfill instead. That’s what it is, but it isn’t what it feels like. It loves being in multicolor storm or weenies, mostly ones that care about landfall or lands/cards in grave. It’s not an easy spot to live in as a card, but even if it might not be quickly sac’n’searched, it still is able to provide colorless if necessary. Really like the mechanics. viriss - Hidden Cache: Hmmm, too many options for too little cost. It gives colorless, and it can do an Evolving Wilds as well, which is already a bit much. Then there is the other option of sacking it for a treasure instead of a tapped land. It needs more cost for what it does. Maybe it can be an upgrade to Evolving Wilds in that it can also become a treasure, but not give colorless mana. Or it can be moreso a Shire Terrace, where the treasure or fetching cost a mana. This one does too much for too little. The idea is pretty cool though. vizionarius - Overburdened Rift: That’s a cool alternative way of fetching. It’s unfortunate that you cannot decide when this happens, though, because the basic enters tapped. But it is flavorful with the name. It being useful with tapping for colorless mana is necessary with a condition like this. Good stuff, but maybe it could either have the basic enter untapped, or have the card tap’n’sac’n’search on demand. Daij_Djan - Decayed City: Nice use of the metalcraft condition, making it so you probably can’t use it turn 1, nerfing it a good deal. I could definitely see this making its way into a new modern horizons or something, where artifact lands are getting a small boost but keeping things below the original and banned artifact lands. thaneofglamis - Roil-Torn Expanse: Something I gotta say, that is actually pretty cool. Unearth is a nice mechanic using it like this on a land. Only thing, it currently feels too cheap for getting two lands. Also, it feels kind of green, so either having the Unearth cost need green, or have the sac’n’fetch cost instead of , are ways of making it feel more appropriately costed. At least to me. And I’m currently judging. boxlaunch - Reclaimed X: This actually addresses the complaints I had about Jartis’s Forest Edge, as it now costs something to play this card instead of a basic Forest: it denies you one colored mana when it is first used. And it might not be a very big cost, but it is still a cost which might need some more deck-building considerations. It still feels very powerful, but it also feels more appropriate. WHEW! Winner! Gotta fetch myself a winner. Good stuff all of you, but the winner is: {Spoiler} Flo00 ! With a shitton of others as follow ups, because those are some nice cards.
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