kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on May 5, 2018 17:59:10 GMT
So the old Create-a-Land thread, despite sticking around for some time, was definitely one of the slower threads. While there are probably a few reasons why this was, here are the two that I felt held the contest back: 1) There are much fewer possible land designs than nonland designs (and that thread certainly got through a lot of them) 2) Simple 3 line land designs in text form are pretty boring to look at / judge. With that in mind, I'm recreating the Create-a-Land challenge with one key twist: all entries in this thread now require a render.. There is an absolutely ton of superb landscape art out there, which (for me at least) makes finding art for lands far easier than art for characters, and far, far easier than art for spells. Art is a huge part of land cards, more so than any other card type I'd say, so I think that by requiring renders it will largely increase the quality of entries and make judging more enjoyable.
So upon checking the old thread, it turns out I was up to judge. Whoops. I'll go ahead and repost the last challenge: Design a new type of dual land! (You can do a whole cycle or just one, whatever you prefer.) If you participated in the last thread, feel free to copy your entry straight across.
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Post by Flo00 on May 5, 2018 21:22:05 GMT
{render} Sunny Valley Land : Add to your mana pool. Activate this ability only if you control no other permanents. : Add to your mana pool. Activate this ability only if you control five or more lands. I think requiring a render will not help increase the entries (rather reduce it), since it's a step more to work for this thread. Maybe I'm wrong, we will see...
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oddnanref
3/3 Beast
Am I squirrel yet?
Posts: 198
Formerly Known As: Destiny, or full of yourself
Favorite Card: The one that is red and white all over
Favorite Set: The one with the new cool things
Color Alignment: White, Blue, Red
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Post by oddnanref on May 5, 2018 22:10:06 GMT
UP: I mean sometimes I am a little lazy to render the cards and look for images. Attachment DeletedEdit: I am dumb. Completely forgot the dual land part of the challenge. Okay, took me a while but I figured a dual land with the mechanic I wanted to implement. However, I am not satisfied with the art I find. Any suggestions on where to look? Artificial Blood Canyon Land - Swamp Mountain When ~ enters the battlefield sever a Swamp. (A severed land has no types and can only tap for ::C: "Have you tried redirecting the mana through the leylines?" Found an image close to what I want. Attachment Deleted
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 6, 2018 7:16:06 GMT
{Render} Lifeful OasisLand - Desert If Lifeful Oasis would enters the battlefield, sacrifice a Desert instead. If you do, put Lifeful Oasis onto the battlefield. Otherwise, put it into its owner’s graveyard. : Add or .
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on May 6, 2018 16:51:33 GMT
Is there a way to make uploaded images larger?
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on May 6, 2018 17:15:32 GMT
Flo00 : It's possible, but like you say, time will tell. If this thread is deader than ever then we can just drop that restriction HvT : I upload to imgur and use img: {example} gives:
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dietcolafangirla
0/0 Germ
Karlov Family Reunion Ravnica Allegiance 2019 Hype Train
Posts: 13
Favorite Card: Gift of Orzhova
Color Alignment: White, Blue, Black
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Post by dietcolafangirla on May 6, 2018 19:08:56 GMT
A cycle of White + Another colour Cities. The idea is to make lands provide extra late game options for all decks to make them a bit more exciting and tactical, as well as giving the flavour of expanding and and using your dominion as part of the battle. If you only had one of these in a draft, for example, you may like to think of it as your Capitol, or smaller nations fighting. Constructed uses large empires of many cities and territories at war for a more complicated game. {Canyon City} {Factory City} {Harbour City} {Overgrown City}
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on May 7, 2018 3:03:23 GMT
EDIT: I posted tri lands instead of duals, so I managed to get my laptop working long enough to create renders for a cycle of duals I already had made but didn't have images for. I think the flavor text was my favorite part for these lands. ~Zuty EDIT 2: I can't post the images individually for some reason, so here's the link to the album. ibb.co/album/mjWWJv
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Casstastrophe
2/2 Zombie
fight the gender binary with fire? you should fight *everything* with fire
Posts: 116
Formerly Known As: Carn13
Favorite Card: Niv-Mizzet, the Firemind
Favorite Set: Khans Block
Color Alignment: Blue, Black, Red
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Post by Casstastrophe on May 7, 2018 15:04:11 GMT
Settled Valley
Land - Forest Plains When ~ would enter the battlefield, it enters the battlefield tapped unless you pay . I always disliked Rupture Spire for being too finnicky, but the core idea is solid - this has more of a kick to it and is also an interesting mana-fixing solution.
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Akai Ryu
1/1 Squirrel
Posts: 63
Favorite Card: Arcbound Ravager
Color Alignment: Colorless
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Post by Akai Ryu on May 8, 2018 13:44:24 GMT
There i go:
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Post by Daij_Djan on May 8, 2018 20:15:48 GMT
While I always liked the idea of the Locus lands, Cloudpost is clearly broken (and banned in Modern anyway) - so I decided to design a new cycle of Locus lands. They still care about numbers, yet as simple treshhold, they seem save at common. Originally I wanted to do five cards only, but then I somehow ended up with all ten versions. As I didn't really have an inspiration, I decided to use a ten-line poem. (which mostly was just a test for cajun 's new flavor bar template )EDIT: I just realized the all have the CotW tag - please ignore this. I'm not reuploading all ten renders just because of this
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shrimper
0/0 Germ
Posts: 11
Favorite Card: Thorn Elemental
Favorite Set: Time Spiral
Color Alignment: Green
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Post by shrimper on May 8, 2018 22:02:01 GMT
Sacred RiverLand : Add . : Add or . Activate this ability only during your postcombat main phase.
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ruien
0/0 Germ
Posts: 26
Favorite Card: Shifting Sky
Favorite Set: Eldritch Moon
Color Alignment: White, Blue, Colorless
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Post by ruien on May 9, 2018 3:49:39 GMT
Ice FlatsLand : Add . : Add or . Ice flats does not untap during your next untap step. {Ice Flats} Full cycle: 10 cards. And a stronger version: Frozen TundraLand : Add . : Add . Frozen Tundra does not untap during your next untap step. {Frozen Tundra} Full Cycle: 20 cards. Mechanically, I like when dual lands can reliably mana-fix immediately on T1 (or the turn they are drawn). These do so with sequencing implications. In terms of flavor, Ice Flats is a frozen lake -- so only colorless is available without extra effort (this sort of like Exert for lands). Frozen Tundra is a mountainous area flat enough to be a plains with more effort.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on May 12, 2018 17:58:10 GMT
Flo00 — Sunny Valley {Spoiler}Starting with the weirdest card in the thread! I don't see the double being useful by itself, since all you'll really be doing is casting more permanents. The fact that it turns off the moment you play another land or a creature or whatever pretty much undoes the potential tempo bonus. The only way I see this being good is in like Show and Tell or something, where you can play it turn 1, tap for and then play Mox Sapphire, but I'm not a fan of a card whose only use is degeneracy. oddnanref — Artificial Blood Canyon {Spoiler}The same general criticism for sever applies here as in the card clinic (severing an opponent's swamp with your Badlands is disgusting, and it probably shouldn't sever already severed lands) but I think I actually like ABC more than the general sever card. Properly formatted the drawback is real, as it's just a Wastes on turn 1 or if you're not playing Swamps, though there is the issue (maybe) that it can be tapped for mana before it gets severed. I'm not sure why it only severs Swamps and yet it has a red textbox. Gorgonzola — Lifeful Oasis {Spoiler}Nicest name/render combo so far but boy I wouldn't want to play it. Being unplayable unless you're playing other deserts (imaging drawing multiples...) and costing a land when you do play it is a massive tempo hit, I would almost always just rather have a Woodland Stream. I doubt there are any kind of desert graveyard shenanigans good enough to make this desirable. HvT — Bewildering Backwood {Spoiler}Delveland! This is the kind of land I'm surprised doesn't already exist, it requires a little work (and again sucks if they're the only land in your opening hand) but will be strong in the right decks without being too strong. Bit odd not to see but these colours are still a good fit, and the art and flavour give me an Innistrad feeling, feels like it could've belong there given the skaabs like Headless Skaab. Exile should be capitalised. dietcolafangirla — City Cycle {Spoiler}I love a good asymmetrical land cycle like the Tainted lands, even though they're unprintable since Wizards will never do another unbalanced-colour set. Even so, the individual cards don't show that asymmetry and all do different things so I'll look at each of them. Some general notes: the tap symbol and mana costs on the sac abilities are the wrong way around and the more interactive cards might want to be sorcery speed. {Canyon City}The use of 'may' doesn't stop it being unusable with a target so I'd go for "destroy up to one target artifact". and on the mana ability should be swapped, otherwise I think this one is my favourite. I like that it's an ability that feels both red and white. {Factory City}Oh you used up to one here. This is one of the ones that is massively more threatening at instant speed, and combined with the tokens you could kill a 3 toughness creature with it. Is the flavour that they're choking on smog? That's what I'm going to believe {Harbour City} The two effects feel especially unrelated here, and I don't know about returning a spell to your hand instantly like that. The restrictive mana cost prevents degeneracy but I worry about like EDH where it could be pretty easy to recur (though it is in the wrong colours for it, admittedly.) Maybe if it were cheaper but it to the top of your library or something? {Overgrown City}The versatility on this one is quite nice, I like that the green part of the ability works well with the soldiers. I feel like it might be better than Factory City actually, given Hashep Oasis vs Ifnir Deadlands, but I dunno. Mana symbols are the wrong way around again, which I know is just an oversight but I gotta say it. Wow well that was 4 times the nitpicking for 4 times the cards. In general I really like the choice of art and flavour but would like them more if the tacked on secondary colour effects synergised more with the white token creation. I think the mana costs prevent from being competitive but I'm not sure on their power level outside of that. Zuty — School Cycle {Spoiler}I could've sworn a cycle of lands with names like this existed but I must've been thinking of the Temple cycle. These have some real nice names, art and flavour, all of which is a big plus. Caring about noncreature spells as a ubiquitous mechanic is a little odd though; every colour has spells of course, but some obviously care more than others, making for example the one look pretty strange. They probably won't enter untapped very often, but them being not that great isn't too bad. The colour names shouldn't be capitalised, though. Casstastrophe — Settled Valley {Spoiler}I am a big fan of this concept because I individually came up the exact same design. Almost. I really like it as an idea since you still take the tempo hit but like you said, you can still benefit from getting either colour of mana - except it's formatted wrongly, and would (I think?) enter before it checks if it should enter tapped. The currently wording seems like a mix of replacement effect and triggered ability; I just went for the shock land wording of "As ~ enters the battlefield, you may pay . If you don’t, ~ enters the battlefield tapped." Though I've heard some people say that this doesn't actually work within the rules with no explanation why so I might be completely wrong here.: ¯\_(ツ)_/¯ akairyu — Storm Island {Spoiler}Strong flavour, but I think you're committing to flavour too hard here. This can be a complete blowout in certain matchups and meaningless in others, which isn't really a good quality for a land to have. I get that it's because lightning because storm, but flying hate is ordinarily and sometimes , so it shoudln't really be . This could work as a sacrifice ability, but I'm not sure if it could be fixed whilst preserving both the flavour it being a dual land. Daij_Djan — Post Cycle {Spoiler}Once again I wrote a whole thing before realising I misread the card. Two OTHER Loci, ok, ok. Having recently pondered about common dual lands in a limited environment, this seems like a cool way of doing it; you're unlikely to get multiples of any one land but it doesn't matter as long as you have enough. However, that does mean they're useless unless you have a bunch which requires a certain commitment, and would suck if you're fighting people for them. Ultimately I don't think they're reliable enough; you need to have enough of them to reliably turn them on but you need to have other lands so you can actually do stuff while you wait to draw your third Loci. Would be nice to make a 5c budget deck with just 24 Loci as a mana base, though. That flavour bar does look very nice on the render. shrimper — Sacred River {Spoiler}Huh. Interesting choice of colours given how prone are to playing during the opponent's turn, which makes this look like a very intentional drawback (good job it's not like, ...) I don't know how I feel about mana abilities with timing restrictions, but I guess it's more of a deckbuilding constraint than anything else. I'm also not sure what's sacred about the river in this art but whatever. ruien — Slow Lands {Spoiler}Well... Cloudcrest Lake. Since these already exist, I'll ignore them and judge the stronger variant. I do like asymmetrical land designs like this but it unfortunately breaks a fundamental rule of land design in that it's better than a basic land — why would you ever not play 4 Frozen Tundra in any deck already playing Mountains? It's unfortunate because I do like what it's trying to do. Also the name Frozen Tundra feels very though the art does a decent job of correcting this.
PHEW well after 11 entries and around an hour and a half of judging I had to pick a winner, pretty tricky as there were a lot of entries I liked about the same. But anyway: {CONGRATULATIONS! you are the 100,000th visitor this site! this is not a joke click here for a free iphone 5}HvT - Bewildering Backwood wins. Very close runner-up to Casstastrophe — Settled Valley which would've been my pick if it worked as intended.
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oddnanref
3/3 Beast
Am I squirrel yet?
Posts: 198
Formerly Known As: Destiny, or full of yourself
Favorite Card: The one that is red and white all over
Favorite Set: The one with the new cool things
Color Alignment: White, Blue, Red
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Post by oddnanref on May 13, 2018 0:25:21 GMT
kinotherapy It was an error I just realized. I did not add the Black color. The problem is because it does not have the reminder text of ( : Add or .) ABC? I do not understand what you mean. Anyway, thanks for the comments. Edit: Got it, since it is called Artificial Blood Canyon.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on May 14, 2018 3:25:34 GMT
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oddnanref
3/3 Beast
Am I squirrel yet?
Posts: 198
Formerly Known As: Destiny, or full of yourself
Favorite Card: The one that is red and white all over
Favorite Set: The one with the new cool things
Color Alignment: White, Blue, Red
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Post by oddnanref on May 14, 2018 4:42:52 GMT
Why not, attempt a cycle of 10? Forgive the names, they need help. Fontus RedLand ~ enters the battlefield tapped.: Add . If that mana is spent on a red instant or sorcery, spells that target it cost more to cast. Fontus GreenLand ~ enters the battlefield tapped.: Add . If that mana is spent on a green creature spell, it gains flying until your next turn. {The cycle} Altoid BlueLand ~ enters the battlefield tapped.
: Add . If that mana is spent on a blue creature spell, it gains haste until your next turn. Altoid WhiteLand ~ enters the battlefield tapped.
: Add . If that mana is spent on a white instant or sorcery spell, copy it. You may chose new targets for the copy. Sharma BlackLand ~ enters the battlefield tapped.
: Add . If that mana is spent on a black creature spell, it gets +1/+1 until your next turn. Sharma BlueLand
~ enters the battlefield tapped. : Add . If that mana is spent on a blue instant or sorcery spell, it gets "Draw a card." Mohegan RedLand ~ enters the battlefield tapped.
: Add . If that mana is spent on a red creature, it gets lifelink until your next turn. Mohegan BlackLand ~ enters the battlefield tapped. : Add . If that mana is spent on a black instant or sorcery, it gets "Each opponent loses 1 life, and you gain 1 life". Candaba GreenLand ~ enters the battlefield tapped. : Add . If that mana is spent on a green instant or sorcery spell, it gains Candaba WhiteLand ~ enters the battlefield tapped. : Add . If that mana is spent on a white creature, it gains deathtouch until your next turn. Some have weird wording, but that is because it was made in a bit of a hurry and because I was trying to keep the power in check. Maybe something similar but different might be better. Edit: Something similar but different it is. I mean, Badlands is strictly better than a basic. Ignore that comment, I am tired. Will change this when I am no longer sleeping over the keyboard. For now, they all have enters the battlefield tapped.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 14, 2018 5:03:55 GMT
oddnanref : Strictly better than basic lands ehem Kenko-Tera, Sacred OrchardLegendary Land Kenko-Tera, Sacred Orchard enters the battlefield tapped. : Add one mana of any color. If that mana is spent on an instant or sorcery spell, that spell gains lifelink. Render coming soon.
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Post by Flo00 on May 14, 2018 12:36:57 GMT
EDIT: Didn't really like my old entry, so I made a new one: {render} Enbu, Home of Heros Legendary Land : Add . If this mana is spent on an activated ability of a creature, put a +1/+1 counter on that creature. {old entry} oddnanref: I guess Fontus Green is meant to say green greature spell? Ribs of Annakar Legendary Land , Discard a card: Add . If this mana is spent on a spell with converted mana cost 5 or greater, draw a card.
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ruien
0/0 Germ
Posts: 26
Favorite Card: Shifting Sky
Favorite Set: Eldritch Moon
Color Alignment: White, Blue, Colorless
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Post by ruien on May 14, 2018 14:58:20 GMT
I'm not following this criticism against "strictly-better-than-basic" lands. Consider them from the perspective of a custom set limited or cube environment: just because something is better than a basic doesn't mean it's even remotely first-pickable. It feels to me that lands can fall cleanly between "basic" and "badlands" in power, and doing so opens up a lot of perfectly viable design space. I'd like to see more design in this space, not less. Saturating OilseepLand : Add . If that mana is spent to play a creature spell, that creature is black. {Spoiler}{Saturating Oilseep} ...in a cube that runs Terror-like hard removal and Fear-like evasion, or to support Ascendant Evincar in a cube that isn't deep enough to go monocolor (presuming black is not completely open). Even then, it's a minor enough upside that the card should table at least once (if not more) and be picked up by someone who can use it.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 14, 2018 15:59:47 GMT
ruien: From Limited standpoint, they're perfectly fine. If it's about Constructed though, there is rarely a reason not to play them instead of basic lands.
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Casstastrophe
2/2 Zombie
fight the gender binary with fire? you should fight *everything* with fire
Posts: 116
Formerly Known As: Carn13
Favorite Card: Niv-Mizzet, the Firemind
Favorite Set: Khans Block
Color Alignment: Blue, Black, Red
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Post by Casstastrophe on May 14, 2018 16:35:51 GMT
Field of Blades
Land : Add to your mana pool. If that mana is spent on an Equipment spell, you may have it enter the battlefield attached to target creature you control.
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Akai Ryu
1/1 Squirrel
Posts: 63
Favorite Card: Arcbound Ravager
Color Alignment: Colorless
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Post by Akai Ryu on May 15, 2018 14:15:50 GMT
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oddnanref
3/3 Beast
Am I squirrel yet?
Posts: 198
Formerly Known As: Destiny, or full of yourself
Favorite Card: The one that is red and white all over
Favorite Set: The one with the new cool things
Color Alignment: White, Blue, Red
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Post by oddnanref on May 15, 2018 14:27:08 GMT
@gorgonzola There is only so many blood moons printed. So most of the time there is little non-basic hate to prevent people from running non-basics
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on May 19, 2018 13:51:24 GMT
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Post by jokerk118 on May 19, 2018 21:04:19 GMT
First time I've ever participated in a contest on this site, so if I need to fix anything i'd appreciate being told so. Thanks!
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on May 24, 2018 3:18:27 GMT
I'm going to stick to quick judging if that's alright with everyone. If you would like more in depth critique of your entry please PM me and I will get back to you the earliest I can.
Winner: Casstastrophe, A very sleek design that has a place in any voltron strategy that isn't too restrictive beyond only tapping for colorless.
Runner-Up: Gorgonzola, I enjoy granting lifelink and other abilities to instants and sorceries, but I feel like there should be some color restriction to it. Without a doubt would go into my izzet decks.
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Casstastrophe
2/2 Zombie
fight the gender binary with fire? you should fight *everything* with fire
Posts: 116
Formerly Known As: Carn13
Favorite Card: Niv-Mizzet, the Firemind
Favorite Set: Khans Block
Color Alignment: Blue, Black, Red
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Post by Casstastrophe on May 25, 2018 3:34:29 GMT
Oh thanks!
Next Challenge: Downshift the rarity of an existing rare or mythic land to common or uncommon!
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on May 25, 2018 5:05:34 GMT
There are only a few lands that were printed at Mythic only and I want to see if I can downgrade one of them to common. So here's my attempt...
~Zuty
Land ~ enters the battlefield tapped. : Add . : Add one mana of any color. Activate this ability only if you control two or more Gates.
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Post by jokerk118 on May 25, 2018 21:03:57 GMT
May or may not do the rest of the cycle. But they're basically just signets now.
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