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Post by ZephyrPhantom on Sept 11, 2022 4:32:39 GMT
I think this is the perfect Endless Sands rather than a dual mana land with a drawback. I thought about it and I think you're right, I think the land is too good for no matter how many limits I put on it. I reworked the land to instead play more with Phasing and possibly reward users that had the guts to run Armageddon type effects.
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Post by melono on Sept 11, 2022 8:03:56 GMT
Weather's Edge
Land : Add . Activate this only if you control a Snow land or there's a Snow land card in your graveyard. : Add . Activate this only if you control a Desert land or there's a Desert land card in your graveyard.
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Post by ZephyrPhantom on Sept 11, 2022 8:15:01 GMT
I like how everyone's done a different color pair so far. Can we manage to get enough people to do a full 10 duals cycle?
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Post by twintania on Sept 11, 2022 18:03:43 GMT
Lively Market Land : Add to your mana pool. : Each player adds or to his or her mana pool.
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Post by vizionarius on Sept 13, 2022 23:39:02 GMT
Some great entries so far! I'll judge in the next couple of days.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Sept 14, 2022 19:56:56 GMT
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Post by ZephyrPhantom on Sept 15, 2022 3:22:15 GMT
Pretty sure this should be , right?
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Sept 15, 2022 10:12:35 GMT
Pretty sure this should be , right? I think you are right.
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Post by vizionarius on Sept 21, 2022 20:44:39 GMT
{Judging} { ZephyrPhantom }The initial design definitely was very strong! This current one is very neat. I like the flavor, and does feel quite , with the potential for making the flavor fit with other colors, but less so than with these. I like that it can activate itself, and that it's an asymmetric effect (in that you always have access to but not . Feels a bit like the Tainted lands from Torment, but based in instead. I can best image a cycle of these in with different colors as the second ability (though I think MaRo mentioned that they weren't a fan of the lack of symmetry in these... like 15 years ago in some article he wrote on the official Wizards site, when I still read that thing). { Jartis }Neat design, albeit a pretty limited one, since it feels too tied to the colors it produces, so hard to image a cycle for it, which wasn't part of the prompt but is a plus for land designs. Would definitely run this in an Undying deck. { Flo00 }I like this! Interesting design on persist; feels like the Tainted lands from Torment (even the art style reminds me of them a bit). I think this is well-powered for an uncommon and asks to be built around in some way. I can envision a cycle of these either with all being initially, for something like a Phyrexian set again; or with the first of the allied colors being the base (So would for by default). { melono }Cool name, and a pretty unique way to combine two other non-basic land types. It feels very and , but I also have a hard time seeing this work for a full cycle (not part of the prompt, but I think of two-color lands as "can I expand the cycle?" Neat design, but I think it might be too narrow. { twintania }I like the name, and it's very and to give each player mana, but I think it's a little strong even so. If the mana given to players didn't leave as phases ended (so they can use it when they want to), then I think it would be a little better in terms of power. Or if it didn't have the for . As it is, I can most of the time just use it for a color, because opponents likely won't need the mana exactly when I need it (or the colors I need), but in the cases where it would matter to them, I can just tap for . { Sanfonier of the Night }I like the interaction with the energy counters. Great art choice too, and I like that you added flavor text to put it into context. I think it's a little strong, so your initial assessment of rare is probably warranted. But I really like this design. It's a little hard for me to judge power level of because I only played casual commander when Kaladesh was out. {Winning}Many awesome entries! The winner is Flo00 , with Sanfonier of the Night and ZephyrPhantom as close seconds. I liked the designs that could be readily made into cycles, or ones that didn't feel too much like they were tied to a specific combo in its flavor.
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Post by Flo00 on Sept 23, 2022 6:37:19 GMT
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Post by vizionarius on Sept 26, 2022 22:01:19 GMT
Ceta FountainLand : Add . Whenever ~ becomes tapped, you may pay . If you do, add if you control a red permanent and add if you control a green permanent. (Add both if you control both colors).
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Post by Flo00 on Oct 2, 2022 6:25:59 GMT
Any more entries?
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Post by twintania on Oct 2, 2022 6:53:32 GMT
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Post by melono on Oct 2, 2022 21:00:47 GMT
Hubway Translation StationLand : Add . , : Add
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Post by Flo00 on Oct 3, 2022 12:20:06 GMT
If I don't judge now, I won't for a week, so here we go: {vizionarius}This catches the Ceta feeling pretty good. I think the restriction for the other colors is pretty good, since it can only produce colors if you already got them from somewhere else (or you play hybrids). The second ability might just have been another tap ability but I think its funny how it adds some room to play around with the card like animating it or giving it a tap ability. {twintania}This is strictly better than Dryad Arbor, which I think is already good enough. It might be reasonable to make this a 0/1 Kobold or give it another drawback (maybe can't block?). I like how you combined the only once in a turn boast with a that doesn't have any other cost. Very clever! Makes for interesting game decisions if you want to attack and risk (or straight sacrifice) a land to get some extra value out of it. At first I was like, "So if you attack, you get or instead of ", but then I realized that you can still tap it after untapping. Another clever aspect if the combination of boast and untap. {melono}Good filter land, not much to say about it. It works. I find the choice of colors interesting, since its off-centered. (I'd usually expect to go for its friendly colors .)
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Post by twintania on Oct 4, 2022 21:44:38 GMT
Thx for the win. I noticed the strictly betterness after post and considered whether I should remove mountain type or not. Then I assumed that removing the type from it doesn't affect its value much and left it as it was. But making it 0/1 is what I haven't come up and it seems to be aesthetically better. Other drawbacks that let you hesitate to attack with it might also fit in with it.
Next challenge : Design a land card that was never seen in canon but exists in the background story. You can interpret it broadly to some extent unless it is completely ignored.
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Post by Flo00 on Oct 10, 2022 23:33:59 GMT
Since we recently got a card for Greensleeves, how about her home? Whispering Woods Land Whispering Woods enters the battlefield tapped. : Add . You may choose not to untap Whispering Woods during your untap step. When you do, scry 1.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Oct 11, 2022 22:09:54 GMT
Dark Rabiah. The wiki says it's "as evil a place as even Phyrexia."
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Post by twintania on Oct 15, 2022 3:26:11 GMT
For the first post was done when almost a week past from it had started, it might be a bit difficult theme you need to take a long time to think unless it is not simply unpopular. I want to wait more posts til Oct 18 21:44.
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Post by vizionarius on Oct 15, 2022 19:18:02 GMT
Lore-based challenges are hard for me because I don't SUPER know the lore. So I have to go searching online most of the time. Skysail seems like a cool place, and I don't think it has a land associated with it.
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Post by ZephyrPhantom on Oct 15, 2022 19:46:57 GMT
Yeah I feel like this one is kind of tough because generally if you've heard of a place in Magic it's on a card already. Also searching for "locations" gets search engines confused with real life LGS locations. I'd recommend The Unknown Worlds section of Magic Multiverse for anyone else looking for locations to quickly draw from. The Acendian IslesLand As ~ enters the battlefield, choose a player. Add . Add instead if the chosen player was dealt damage by a legendary creature this turn. The Acendians maintain a time honored tradition of honoring the families in their villages. In the era of the Steel Legion, this means many stray warriors seek to avenge entire villages lost.See "Celtic Battle World" for the Steel Legion ( Prava of the Steel Legion, Licia, Sanguine Tribune), and Saskia's backstory: This is specifically in reference to Boudica of the Iceni, the character Saskia the Unyielding is based on. I deliberated this making but decided against it because making two mana on a land is very strong and I also wanted to give it the opportunity to be run in any commander deck similar to Temple of the False God. (Who knows if the other Acendian warlords are even the same colors as Saskia?)
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Post by twintania on Oct 19, 2022 17:40:01 GMT
Thank you for your posts nevertheless tough challenge. {Whispering Woods/ Flo00 }All I know about the woods is what written in wiki and I don't feel this ability fit in with it so much though I might find a strong relation between the ability and the woods if I read the book. In the view of mechanism, it has a high originality but I feel it is a bit too strong for it is nearly equal to " :scry." I don't know whether past scrying lands were too weak or this is too strong, at least I can say this is better than all past lands with continuous scry. {Desert of Souls/ pernicious } I didn't know it all. This is a well twisted Desert with Phyrexian-like taste. But this is almost strictly better than Swamp. Black players will put four copies of it in their deck though there is possibility that Corrupt, Cabal Coffers or Wasteland exist at the same time and they hesitate to do so. {Skysail, Sanctuary of Indatha/ vizionarius } It represents the flavor well. This is also a strictly better however modern mtg allows legendary lands to be strictly better than basic lands. Giving an ability that can easily take card advantage to a strictly better land seems to be a bit going too far but probably not broken. One thing I feel short on fun is that this ability is not bound in Ikoria. It's good in a point that it can be used flexibly in wide formats but I wanted it to have some Ikorian taste without disturbing playability. {The Acendian Isles/ ZephyrPhantom } It is flavorfully good. Especially, I like that it grants power only famous warriors. Spells and noncreature permanents also don't satisfy this requirement. This Isle would want righteous avenge of honorable warriors and don't hope disaster or plague ruin their enemies. By the way, is acendian a word you coined? {result} This was also tough for me to make up my mind which one to choose. Finally, I decided to give the victory to ZephyrPhantom for it is the most balanced and well flavored.
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Post by ZephyrPhantom on Oct 19, 2022 18:32:38 GMT
It is flavorfully good. Especially, I like that it grants power only famous warriors. Spells and noncreature permanents also don't satisfy this requirement. This Isle would want righteous avenge of honorable warriors and don't hope disaster or plague ruin their enemies. By the way, is acendian a word you coined? Yes. WoTC in modern times generally seems to go for making "similar" versions of historical figures instead of the identical figure, like Kenrith, the Returned King is similar to Arthur or Heliod, God of the Sun is half Apollo and half Zeus but neither card is identical to their inspirations. (Compare Sima Yi, Wei Field Marshal from the old days). Since Saskia is not exactly Boudica it felt appropriate to make a similar adjustment. So, since I'm feeling inspired by the setting: Your next challenge is to make a Land that is based on the flavor of "the fall of the Roman Empire". You don't have to use the "Celtic Battle World" the Steel Legion ( Prava of the Steel Legion, Licia, Sanguine Tribune) and Saskia live in, but you should make some kind of reference to the real life Roman Empire's decay somehow.
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Post by vizionarius on Oct 25, 2022 7:24:05 GMT
{Fun, random, quasi-related fact}I did a video project in HS history class on the "Fall of the Roman Empire"... like 16 years ago... where for one part of it, I screen captured this part of the install screen of Age of Empires. And used some color transparency effects to add flames to the background... and played it in reverse so they are deconstructing it... it's on some external HD... somewhere...
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Post by melono on Oct 27, 2022 19:38:55 GMT
Plagued BarracksLand : Add . , , Pay 1 life: Create a 1/1 white Soldier creature token with decayed. ( It can’t block. When it attacks, sacrifice it at end of combat.) Deaths ran in the thousands, but no battle was yet fought.
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Post by twintania on Oct 29, 2022 12:03:27 GMT
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Post by ZephyrPhantom on Nov 17, 2022 20:04:07 GMT
Judging. vizionarius - Man, that brings back some memories. Creatively using game footage aside, I find this a nice simple evolution of Gates - you get the gate typing and more color fixing, but only for so long! Could easily see this being a full cycle. melono - Some really powerful flavor here! Big fan of how I can imagine what's going on even without art. Your use of decayed is excellent here, keeping in line with the ability's flavor but using it in a really new and interesting way. twintania - I guess the idea is that Nero locked listeners in the theater to force them to listen to his songs? Admittedly would've liked that to restrict Commanders to though I imagine a lot of people would be quite angry if it did, lol. At first I wasn't sure about the sacrifice part but I think it was a neat way to essentially put a very weak effect on a land without making it last the entire turn. I would like to see more powerful lands like Karakas get similar weakened counterparts, this is a very interesting concept. Not 100% sure if it should be White forcing cards to go into the graveyard given how it's a grave hate color and a color that loves exile, but White is enough of a control color that I think I can sort of see it. Good ideas overall. I'd say melono wins this ones though with an incredibly creative reinterpretation of decayed that is used to keep a card advantage generating land's power under control.
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Post by melono on Nov 17, 2022 21:20:38 GMT
Thanks for the win! I didn't find proper art for it by the way. Just, maps. Of barracks.
Next land challenge!: Create a land that can also be something else than a land. Morph, meld, transform..., anything you can think of, as long as it's not always a land.
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Post by vizionarius on Nov 17, 2022 22:32:14 GMT
Ruling: A sorcery land that is put onto the battlefield by means other than casting it will just enter the battlefield without its sorcery effects occurring. A card that is a sorcery land is only a sorcery as long as it's not on the battlefield. Ruling 2: A land with a casting cost can't be played as you would normally; they must be cast. Ruling 3: A sorcery land is both a sorcery and a land while on the stack. It can be copied and countered. Copies enter as tokens. If countered, you can't cast or play another land since the casting is what counts for playing a land for the turn; not the resolution. {A couple of more sorcery lands}
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on Nov 18, 2022 16:34:40 GMT
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