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Post by vizionarius on Jun 20, 2022 22:35:54 GMT
Note: I'm using my ability from this post. Hope that seeing these other examples helps with assessing how it works.
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Post by Flo00 on Jun 21, 2022 5:13:48 GMT
I have just the thing. Fortress of Luck Land : Add to your mana pool. If you would lose a coin flip, sacrifice Fortress of Luck and you win that flip instead. I thought this might have been the result of a picture into card contest, but I couldn't find it in the forums - old or new, - so I guess I was wrong about that.
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Post by melono on Jun 21, 2022 22:13:23 GMT
Black HoleLand ~ enters the battlefield tapped. At the beginning of your upkeep, sacrifice another land. If you can't, sacrifice ~. : Add . Not very powerful I think, but with possibly untap shenanigans it could be good.
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Post by serraphim on Jun 28, 2022 20:26:32 GMT
This is a tough call. Honestly, I think you all did an amazing job and all found a unique way of dealing with the challenge.
Vizionarius: I like "cloudburst". It's a fun improvement over "vanishing" with being able to add counters with additional cards. It'd be cool even without the sacrifice clause and a change in how much or what type of mana it would produce after it dried up.
Flo00: I had to look up the cards that care about coin flip and being able to force a win can just be ridiculous. If you found a way to return it each turn, I would 100% build a deck around it's shenanigans. I do feel though, it's too easy to keep around if you just don't flip any coins.
Melono: I don't know who is more likely to play it, the greedy or the desperate, but I like it. Why sacrifice the one land when we can make them all temporary. I could see a lot of people trying to play it as early as possible to try and force a win and risk it all.
Winner: Melono. Great Job!
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Post by melono on Jun 29, 2022 7:15:05 GMT
Thanks for the win! Next up: Create a land that interacts directly with your opponent's boardstate/stuff.
Think things like Desert's damage, Bojuka Bog's graveyard exile, Strip Mine's land destruction, or that spirit orchard that gives an opponent a spirit when tapped. Just some examples.
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Post by vizionarius on Jun 30, 2022 17:44:51 GMT
Desert OasisLand - Desert As ~ enters the battlefield, each opponent creates a Desert Wastes, a Desert land token with " : Add ." : Add one mana of any color.
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Post by serraphim on Jul 1, 2022 1:32:11 GMT
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Post by melono on Jul 8, 2022 16:16:37 GMT
I'll judge this weekend, though I'd like at least one more card to judge, so please do go ahead and submit.
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Post by melono on Jul 11, 2022 18:00:27 GMT
Well, that's gonna be a quicky then: vizionarius wins. It's interesting enough that you create a land for an opponent. Its' drawback can be offset with cards like Balance, or could be used to your advantage with something like Price of Progress. And the other entry of serraphim I find a lot less successful, firstly because it doesn't affect the opponent's boardstate like the challenge requested, it just checks it. Furthermore, I find the land providing 2 green a bit meh, as green is the color that should have more lands in play. I'd have rather seen it give white instead. as the check for opponent's lands is something that happens in white.
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Post by vizionarius on Jul 11, 2022 23:59:32 GMT
Thanks for the win melono, wish there were more entries too. The last couple of weeks have felt slow on these forums... maybe people are taking vacations? ------- Next challenge: Design a common or uncommon land with one basic land type that has an effect that can target something an opponent has.
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Post by melono on Jul 13, 2022 16:29:56 GMT
Grasping MireLand - Swamp ( : Add .) ~ enters the battlefield tapped. , , Sacrifice ~: Target creature gets -3/-3 until end of turn. Activate only as a sorcery. Those caught in the mire's grasp got a one-way trip to the Underworld.
PS: Based on Mire's Grasp
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Post by vizionarius on Jul 20, 2022 17:46:16 GMT
Judging this in 2 days.
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Post by serraphim on Jul 20, 2022 21:04:15 GMT
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Post by vizionarius on Jul 22, 2022 18:43:21 GMT
Any more entries? Will judge in a few hours.
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Post by vizionarius on Jul 23, 2022 0:23:34 GMT
{Judging} { melono}This is a very solid design, that I can see WotC printing at some point. Nice homage to the original card in the flavor text as well.Since it is a removal on a land, I might expect it to be an uncommon. { serraphim}Nice design! I like that it mirrors the 4 from Tectonic Edge. Entering the battlefield untapped is too strong, but thats an easy fix. Might also want to add a to the destroy ability as well to cool the power level a bit. Overall, the concept and the execution are well done. {Winning} serraphim gets the win on this one for a more unique design, even though I think melono has a cleaner card.
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Post by serraphim on Jul 24, 2022 16:42:19 GMT
Thank you Vizionarius! For the next challenge, Create a land that might exist in a future DND set that cares about or interacts with a member or members in your party. Party members can be Cleric, Rogue, Warrior, or Wizard.
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Post by melono on Jul 25, 2022 20:17:29 GMT
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Post by spruder on Jul 25, 2022 20:58:10 GMT
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Post by Daij_Djan on Jul 25, 2022 22:08:30 GMT
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Post by vizionarius on Jul 26, 2022 18:53:27 GMT
A Quest is like a linear Dungeon, but instead of just embarking (like venturing for dungeons), you can fulfill some game-state requirement to move on to the next stage of it. You get a little bit of a reward after completing each stage, and a larger reward when finishing the whole thing. And you only get the reward if you meet that stage's trigger requirement. If you embark to go to the next stage, you just get to skip a stage of the quest. Example Quest: (When you embark or after a stage triggers, proceed to the next stage.)1 -- You deal combat damage to a player: Scry 1. 2 -- A creature dealt combat damage this turn by a creature you control dies: Create a Treasure token. 3 -- You cast a sorcery: Deal 2 damage to any target. 4 -- At the beginning of your upkeep you have no cards in hand: You get an emblem with "As long as you have no cards in hand, creatures you control get +1/+0." (This Quest probably sucks, but it hopefully gets the idea across).
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Post by Jartis on Jul 28, 2022 2:18:26 GMT
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Post by vizionarius on Aug 22, 2022 19:38:27 GMT
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Post by Jartis on Sept 7, 2022 4:38:45 GMT
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Post by Flo00 on Sept 8, 2022 15:53:55 GMT
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Post by ZephyrPhantom on Sept 9, 2022 6:17:56 GMT
Can do, but you'll have to make do with a short judging due to lack of time on my part. There are a lot of good entries here but I think vizionarius 's is the most fresh design that gives Party a distinct mechanical strategy that makes it a cut above the "average high quality Tribal staple land" that gets printed each set (emphasis "high quality" - all of the designs are good, but there can only be one winner). I like Daij_Djan and spruder's ideas for similar reasons but I think the modal nature of vizionarius's really nailed down that feel of a party's differnt talents contributing to an adventure. Introducing a new card type was a very ballsy move especially when you could've just gone with Dungeons, but your explanation for them makes sense and it raises a good point that even linear Dungeons would be an extremely interesting concept. vizionarius wins this round.
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Post by vizionarius on Sept 9, 2022 21:45:57 GMT
Thanks for the win ZephyrPhantom! I didn't think I was going to win this one. Many great entries! ------- Next: Design an uncommon land that can produce two different colors of mana. Try to make the power level similar to other existing 2-color uncommon lands but come up with a new kind of drawback that hasn't been printed yet.
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Post by ZephyrPhantom on Sept 10, 2022 6:21:05 GMT
Court of ParadoxesLand : Add . ~ phases out. : Add . Activate this ability only if a permanent phased in this turn. "Uncertainty can mastered if you like calculating thousands of different possibilities at once." - Teferi Phasing-matters land that can be manipulated with the help of Armageddon type effects or just be played to benefit a deck that runs lots of phasing effects. {Old} Shimmering OasisLand , Phase out an untapped permanent you control: Add . , Phase out an untapped permanent you control: Add . "Beware of sating your thirst with empty promises." - Ilohai Lack of ability to produce via a normal intentional. Use aggressively to colorfix at the risk of weakening your own boardstate.
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Post by twintania on Sept 10, 2022 7:13:44 GMT
I think this is the perfect Endless Sands rather than a dual mana land with a drawback.
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Post by Jartis on Sept 10, 2022 7:42:00 GMT
Bioconversion Lab Land : Add . , Remove a +1/+1 counter from a creature you control: Add or .
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Post by Flo00 on Sept 10, 2022 20:34:32 GMT
Canyon of Thousand Needles Land Persist (When this is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.): Add . : Add . Activate only if Canyon of Thousand Needles has a counter on it. For the ability to work, it doesn't matter how you manage to get a counter on it or what kind of counter it is.
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