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Post by Idea on Oct 27, 2023 16:14:06 GMT
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Post by emberfire17 on Oct 27, 2023 17:59:37 GMT
welp, Idea wins by default. I do genuinely like your entry though, they give good lore.
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Post by Idea on Nov 4, 2023 21:49:22 GMT
In March of the Machine, New phyrexia phased out of the multiverse the same way Zalfir had. With its praetors dead, and detached from the universe, and much of the oil inert probably even within new phyrexia since Norn had linked it to herself... how would this plane look like now? What new beings, forces or events would arise?
For the next challenge, make one or more cards exploring this.
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Post by Idea on Nov 18, 2023 11:38:45 GMT
(a bump for this one as well)
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Post by Idea on Dec 27, 2023 16:59:59 GMT
I will wait for the new year for this one (no entries so no urgency), and if still no entries by then I'll change the prompt.
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Post by Idea on Jan 6, 2024 16:46:57 GMT
Alright, it took me longer than I thought to get to this, but I'll change the prompt now.
New prompt: The idea with planeswalker cards is unlike most cards that are summoned or used with your mana, planeswalkers are simply allies willing to offer some limited aid. However, thanks to a change in rules you can have two planeswalkers of the same type provided they don't share a name. In other words, flavor-wise there can be two Jace Belerens from different points in time simultaneously helping you out.
Explore this.
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Post by vizionarius on Jan 10, 2024 23:18:03 GMT
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Post by melono on Jan 11, 2024 8:49:20 GMT
Universal Travel Sorcery Search your library for a planeswalker card that shares a type with a planeswalker you control, but has a different name. Reveal it, put it into your hand, then shuffle. As long as the universes aren't too close to each other, having multiples of the same person doesn't rip a hole in time and space.It's always different universes.
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Post by ZephyrPhantom on Jan 13, 2024 8:30:54 GMT
This was a really bizarre idea where I ended up trying to make something really timey-wimey and eldritchy in flavor. The Time of the Nine Enchantment- Saga At the beginning of each postcombat main phase, you may cast a planeswalker spell from among cards exiled with The Time of the Nine without paying its mana cost. Then, if you control exactly nine planeswalkers with different names and the same planeswalker type, put ninety-nine loyalty counters on each planeswalker you control. I-IX: Choose one: - Past - Exile the top card of your graveyard. - Present - Exile a card from your hand. - Future - Exile the top card of your library. "Broken are the grand loops, as the Nine Vessels become the predator of time..."
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Post by Jartis on Jan 15, 2024 0:37:20 GMT
I've been wanting to see Wizards explore this ever since War of the Spark and I'm guessing we're less likely to see it now that they've desparked a lot of the cast and dropped it to one PW per set. Self Reliance Enchantment When Self Reliance enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have all loyalty abilities of planeswalkers you control of that type.
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Post by elchetibo on Jan 15, 2024 11:00:26 GMT
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Post by Idea on Jan 18, 2024 1:10:33 GMT
Last minute entries are welcome, plan to review tomorrow!
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Post by Idea on Jan 18, 2024 23:10:54 GMT
vizionarius {Spoiler}If I'm understanding this correctly, this card only ever makes a copy of the spell as it is, unless you're simultaneously casting multiple spells that share a subtype (simultaneously as in, in the same stack). It's an interesting effect, and possibly a great build-around, but I do think it might be a little too clunky and unintuitive. Not a big fan of this type of 'who cares' answer to lore/flavor matters either, personally.
melono{Spoiler}Simple design, simple answer, but nothing wrong with simple. It seems like a fair tutor card, not much more to say there. ZephyrPhantom{Spoiler}I must confess I'm a little torn on the pure generic cost here. There's usually a specific reason to make a card colorless unless it's something like an artifact, and this one doesn't seem to have it. I guess it feels pretty red? Maybe blue? Though given the limited collection of planeswalkers with that many different versions, I guess it makes some sense why one would want to make this card colorless. It might be able to be simplified text-wise by putting the casting into the exile effect, but I'm not sure. I think the flavor you were trying to capture didn't quite come across, as I don't think it was merely "gather heroes from throughout time" or something like that (though I do think it probably incorporated that as part of it). Given mana cost and relatively slow buildup I think this card seems fair, but it's hard to judge. Jartis{Spoiler}It's a pretty cool enchantment though I think the flavor answer doesn't quite come through. Cost could probably be reduced as this is such a specific effect and doesn't by itself give any immediate advantage given planeswalkers are limited to one ability per turn regardless. elchetibo{Spoiler}An interesting take, though it does seem to imply all past versions of the planeswalkers are dead, which is a terrifying yet hilarious thought. Like there's just a pile of corpses between each story arc. Anyways, card-wise I think it seems a bit off-color as blue isn't really a big graveyard color, but I definitely could see this as a Dimir or possibly even Azorius card. Winner {Spoiler}I'll give this win to melono for a solid though streamlined entry and answer, and follow up goes to Jartis because the card was just that good.
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Post by ZephyrPhantom on Jan 19, 2024 1:01:27 GMT
Here's the real reason - There's no good set of 9 distinct mana symbols I could use, and even if I did use that, it would've looked really ugly. I feel like I should've slapped it with Tribal and Eldrazi typings if that was the problem with the card, to convey that it was all about assembling nine copies of the same person to make a really messed up eldritch ball of stuff from the resulting fusion that can spit out ultimates and make a mess of the battlefield.
The secondary reason is that this originally started as a Tamamo No Mae set of UB cards (hence the emphasis on the number nine, instead of a more typical number for Magic like 5, 7, or 13), but I couldn't figure out how to gracefully manipulate type checking to create the "assemble the tails into Amaterasu" effect and I've become a bit cynical about how UB cards are received in judging in general. In hindsight, just making a single Tamamo PW, adding a clause for being able to run nine copies of it, and owning the idea probably would've had better results.
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Post by vizionarius on Jan 19, 2024 1:26:33 GMT
If I'm understanding this correctly, this card only ever makes a copy of the spell as it is, unless you're simultaneously casting multiple spells that share a subtype (simultaneously as in, in the same stack). It's an interesting effect, and possibly a great build-around, but I do think it might be a little too clunky and unintuitive. Not a big fan of this type of 'who cares' answer to lore/flavor matters either, personally. Fair critique on the 'who cares' bit, though my intent was to be cheeky here; which seems to have been in bad taste and I can understand. Also, I totally failed in wording my card. The way you understand it is how I wrote it, but not what I meant to write. My intent was to be able to cast a Jace, and have it come along with any other Jace that's been printed (same with and Elf or Dwarf or whatever). I was thinking that the mana value would have to be the same, but I totally forgot to actually write that on the card. Basically, a massive fail from me here. >.< Corrected: "Whenever you cast a spell, choose a card that shares a subtype with it and that has the same mana value as it. Create a copy of that card and cast it without paying its mana cost." A little like Garth and Momir.
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Post by Idea on Jan 19, 2024 1:43:15 GMT
If I'm understanding this correctly, this card only ever makes a copy of the spell as it is, unless you're simultaneously casting multiple spells that share a subtype (simultaneously as in, in the same stack). It's an interesting effect, and possibly a great build-around, but I do think it might be a little too clunky and unintuitive. Not a big fan of this type of 'who cares' answer to lore/flavor matters either, personally. Fair critique on the 'who cares' bit, though my intent was to be cheeky here; which seems to have been in bad taste and I can understand. Also, I totally failed in wording my card. The way you understand it is how I wrote it, but not what I meant to write. My intent was to be able to cast a Jace, and have it come along with any other Jace that's been printed (same with and Elf or Dwarf or whatever). I was thinking that the mana value would have to be the same, but I totally forgot to actually write that on the card. Basically, a massive fail from me here. >.< Corrected: "Whenever you cast a spell, choose a card that shares a subtype with it and that has the same mana value as it. Create a copy of that card and cast it without paying its mana cost." A little like Garth and Momir. If I'm being honest, that's actually the first thing I thought it was (the "any Jace ever printed", and wrote a couple paragraphs going over all the issues before I noticed it said "spell" specifically as opposed to "card"). To summarize: * It probably wouldn't be viable even in a silver border format, there's just too much to keep track of * For a similar reason it'd probably have to be digital only * It's skipping costs (not corrected version, but original didn't mention mana value), colors, card copy limits and has massive versatility on top of that. It would be a game-breaking effects in more ways than one.
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Post by melono on Jan 19, 2024 7:53:45 GMT
Tyftw! Next weird flavor that makes little to no sense: Vehicles! What's that? Vehicles are in discussion flavorwise as vehicles can crew vehicles? Well, it's a good thing this prompt isn't about that! It's a numbers game this time. Fix the flavorfail with a vehicle card that doesn't have it be weird that there could be millions of people on it, of very differing size. Currently, if your board has a thousand soldier tokens, an elephant and a Flywheel Racer, they can become the greatest acrobatic team in the world and all crew and thus fit on that little bike. Make a vehicle that doesn't have the problem of having to fit millions on it.PS: This can be done fairly easily by making a giant ship, but you get more melono-points if it's not just that.
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Post by vizionarius on Jan 19, 2024 9:10:22 GMT
Hoverbike Artifact - Vehicle Haste ~ can't be blocked except by creatures with flying or haste. Operate 1 (Tap a creature you control with power 1 or greater: This Vehicle becomes an artifact creature until end of turn. Activate only once each turn.)"Catch me if you can!"3/1
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Post by elchetibo on Jan 19, 2024 9:15:35 GMT
Hoverbike Artifact - Vehicle Haste ~ can't be blocked except by creatures with flying or haste. Operate 1 (Tap a creature you control with power 1 or greater: This Vehicle becomes an artifact creature until end of turn. Activate only once each turn.)"Catch me if you can!"3/1 Is Operate the same thing as Crew but with only one creature operating it?
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Post by vizionarius on Jan 19, 2024 9:25:13 GMT
Hoverbike Artifact - Vehicle Haste ~ can't be blocked except by creatures with flying or haste. Operate 1 (Tap a creature you control with power 1 or greater: This Vehicle becomes an artifact creature until end of turn. Activate only once each turn.)"Catch me if you can!"3/1 Is Operate the same thing as Crew but with only one creature operating it? Yep! I just came up with it. I always thought crew was weird on small vehicles too.
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Post by Idea on Jan 19, 2024 11:55:14 GMT
Universes Beyond tech, like Tardis or combining mechas.
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Post by elchetibo on Jan 19, 2024 12:19:15 GMT
Gaea's Ark Legendary Artifact - Vehicle Gaea's Ark can't be blocked. Gaea's Ark's power and toughness are both equal to the number of different creature types among all the creatures crewing it. Crew 5. */*
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Post by Jartis on Jan 29, 2024 22:14:50 GMT
Oh, we can make them fit...
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Post by melono on Feb 2, 2024 12:47:07 GMT
Judgey~! {Spoiler} vizionarius - Hoverbike: I like the flying or haste blocking, combinations like that are not done much. But the big challenge completer is of course Operate. Which is a good way to fulfill the challenge. However, I think I would have preferred to see an exploration of Operate X, where X is NOT 1. This is designwise essentially Crew 1. If it was Operate 3 for example, you could possibly make the vehicle stronger, as the activation restriction is heftier than the multiple creatures in Crew. Still, proper way of fulfilling the task. Idea - DTCU: A combination flavor fixer of both vehicles crewing it, and multiple creatures crewing it. The strength seems on point, and the flavor seems to be so as well. One big problem: “Keyword” is not something used on (legal) magic cards, because it is not clear always when something is a keyword. Those get errata’d a lot, or are baked into other abilities. It might be better to give it all abilities? Or maybe certain keywords, which is the usual go-to for WotC. elchetibo - Gaea’s Ark: Pretty funny biblical reference. Gotta get as many creatures on the ark as you can. It might be a giant ship, but it has great flavor that cares about what you’re crewing it with. Doesn’t seem extremely powerful with its crew 5. It might be allowed to have more edge, so lower that number. Biggest no-no to me is its colors: Unconditional blocking is blue. Might be more a , or otherwise card. Would need some flavor change if you drop the , though. Jartis - Furnace Belcher: Absolute flavor win. However, it’s stats are lacking. Sacrificing creatures feels like it should give more of a boost: something like Bloodthrone Vampire might be the upper boundary for this, as your card has trampe. If not the boost, then the initial payoff could be better (with a better power stat for example) Good job y’all! Nice fravorr! But. Winner. I’ll go with Jartis because the card made me chuckle.
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Post by Jartis on Feb 3, 2024 4:27:39 GMT
Thanks for the win! I really stressed over the P/T. The combination of stats I wanted (big butt, mainly), cost (relatively low), color (just R or RB), and rarity (common or uncommon) didn't give me a lot of examples to balance off of, and I figured it was better to err on the side of caution. Not that Wizards have been doing that lately, but what'll ya do...
Which actually brings me to my challenge. I was complaining on Reddit the other day (as one does) about MKM, and how my biggest issue with it is that it doesn't feel like we're investigators solving a mystery. We have a relatively new creature type in Detectives, but almost all of them just seem to beat Clues out of people's faces. We didn't even get a Clue based win con unless you count sacrificing Clues for Poison counters, which, like...how does that even work?
So, the actual challenge, create a Clue based win con that makes flavor and mechanical sense. (It doesn't need to say "you win the game," or "target player loses the game," or anything like that, but it totally can)
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Post by emberfire17 on Feb 3, 2024 14:22:02 GMT
Undeniable Evidence Enchantment Whenever you sacrifice a Clue, put an evidence counter on ~. At the beginning of your endstep, if there are twelve or more counters on ~, you win the game. "Based on the data I've collected, I can prove without a doubt that this man is the culprit."A fairly simple design that's basically just the clue version of Revel in Riches, but it seems fitting.
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Post by Idea on Feb 3, 2024 23:16:58 GMT
Unfortunately couldn't quite find art depicting what I wanted, but this will do:
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Post by melono on Feb 4, 2024 13:54:22 GMT
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Post by gluestick248 on Feb 4, 2024 17:13:37 GMT
Evidence Locker Artifact Land : Add Whenever a Clue enters the battlefield under your control, put a +1/+1 counter on ~. Whenever you sacrifice a Clue, you may have ~ become a 0/0 Construct artifact creature until end of turn. It’s still a land.
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Post by elchetibo on Feb 6, 2024 15:36:35 GMT
Black Market Liquidator Creature - Goblin Rogue Whenever a Clue token would be created under a player's control, that player creates a Treasure token instead. , , sacrifice Black Market Liquidator: Destroy target artifact. 2/2 "A knife? What knife?"
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