|
Post by ZephyrPhantom on May 1, 2023 5:48:48 GMT
I'm curious what the ruling for Green Goblins will be but I am admittedly tempted to build a monoG goblins deck now that features Ignoble Hierarch ramping into Hungry Spriggan and Owlbear Shepherd. It's got just enough synergy to work funnily enough
|
|
|
Post by fluffydeathbringer on May 1, 2023 7:25:30 GMT
prompt doesn't seem to be catching on, so let's try something more specific:
wizards expands non-human humanoid races into new colors every once in a while. sometimes, it only splashes a new color onto an established color base, but sometimes experimenting with the race's identity by letting them be monocolor in their new color; Amonkhet's white Zombies, Ixalan's white Vampires, Innistrad's blue Zombies, and Shadowmoor's white and black Elves come to mind.
so, for the prompt, expand an existing humanoid race into a color it hasn't been monocolor in before. (for example, Elves have appeared in every monocolor, so they're not eligible, but Goblins have only been monored and monoblack, so green, white, and blue Goblins are on the table.)
- make as many cards as you like to illustrate this color expansion for the tribe, but one of them has to be monocolor in the color you're expanding to. - I'm not expecting an essay, but try to justify the flavour expansion in some way. - try not to mix in possibly color-defining types like Spirit and Zombie to justify the change.
There are green goblins: scryfall.com/search?as=grid&order=name&q=type%3Agoblin+color%3DG+%28game%3Apaper%29oh, then those are out too
|
|
|
Post by fluffydeathbringer on May 1, 2023 16:10:58 GMT
I'm also expanding the deadline by another week due to all the recent interest
|
|
moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
|
Post by moweda on May 5, 2023 16:53:34 GMT
How about skeletons in W? White deals with death and graveyard recursion regularly. Undead falls squarely within the purview of W, as Spirits are very common. I feel like White deserves a corporeal undead. Within MtG I feel like skeletons have a little less necromantic connotations than zombies, making them a better option for white. Thematically, white skeletons could be those whose sense of community binds them to the living. Finally, bones are white. Determined Hero Creature - Skeleton Warrior : Regenerate ~. Even death cannot keep him from his righteous cause.1/2 Venerated King Creature - Skeleton Advisor As long as ~ is untapped, other Skeletons and creatures with mana cost 2 or less you control get +1/+1 and have ward 1. The peasantry all knelt before the throne of bone.2/2 Eternal Beloved Creature - Skeleton Knight When ~ enters the battlefield, choose another creature you control. Whenever the chosen creature would be dealt damage by any source, prevent it. The source deals that amount of damage to ~ instead. : Regenerate ~. 3/4
|
|
|
Post by Idea on May 5, 2023 17:16:07 GMT
As an added bonus moweda , there are white zombies, particularly in Amonkhet mummies.
|
|
|
Post by fluffydeathbringer on May 9, 2023 22:36:46 GMT
Judging in 24
|
|
|
Post by fluffydeathbringer on May 10, 2023 15:36:22 GMT
- The bend: flavourfully the most natural out of all of these, and almost makes me think faerie should've been base red from the very start. mechanically, having faeries be monored is a bit sus due to red's lower proliferation of fliers at common when compared to blue or even black, so I think it'd have to be a two-color tribe with only occasional monored faerie rather than a whole new monored faerie bloc like the entry implies - The cards: * Mothlight Finder's a solid common with justifiable stats for the repeatable CA with evasion * Reckless Plagiarist has too much complexity going on at common but is a neat effect otherwise * Moonlight Rave combines cascade with twobrid costs in an innovative way but its flier support falls into the same issue I outlined in the first section * Mothlight Trickcaster is a great and interesting rare effect that lets you convert your useless spells into possible cascade value
- The bend: honestly I think this diverges so much that it's right on the edge of being a new species, which docks it some points, but the worldbuilding's neat. no mechanical issues with it
- The cards: my bad for not specifying but these are really hard to judge without knowing the intended rarities, and not providing them docks some points for that. judging on a purely conceptual level: * Tcoria Lurker would be a cool blocker that makes opponents think about their attacks if not for the last ability that makes it functionally unplayable * Caldera Selkie is dragged down by the design to use landwalk which was phased out for a reason (the reason being it's either complete evasion or does nothing depending solely on what your opponent is playing) but is otherwise servicable * Tcoria Seer is a neat way to synergize with red impulse draw with no particular flaws
- The bend: I do agree that Spirits justify other forms of undeath in W but not that Skeletons are somehow less necromantic in MTG than Zombies are. white skeletons being reanimated by community and, implied by the entries, duty is a fitting way to do it (and could also be used for other forms of white undeath) - The cards: using regenerate is an interesting design choice; while I do think it's an awkward mechanic with its clunkiness grandfathered in from the old days, it still has enough design space separate from temporary indestructible that it can do things that can't (easier to justify creatures regenerating themselves than making themselves indestructible, for example)
* Determined Hero is a decently balanced common with regenerate, if we take Drudge Skeletons and adjust for hypothetical power creep, should use reminder text for regenerate though since it's a "new" mechanic in this context * Venerated King is a clean design, balancing the powerful and wide buff with the mv-to-stats ratio and the untap clause * Eternal Beloved's regenerate cost is iffy at 1 considering its primary purpose and already-high toughness
moweda wins, with Idea as runner-up
|
|
moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
|
Post by moweda on May 10, 2023 16:53:15 GMT
Thanks for the win, fluffydeathbringer ! For the next challenge, I would like to see a humanoid creature without a class type. That is, some race types appear both with or without class types ( Rhinos, Cats, etc). Humanoid races (humans, elves, etc) almost always have a class also. Please design for me a humanoid creature that makes sense flavorfully to not have a class type. Good luck!
|
|
|
Post by Idea on May 12, 2023 2:09:48 GMT
moweda so just to be clear, are we talking about making a creature card of an existing humanoid raced but without a class, or are we talking about making a new humanoid race that doesn’t typically have classes?
|
|
moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
|
Post by moweda on May 12, 2023 2:31:47 GMT
moweda so just to be clear, are we talking about making a creature card of an existing humanoid raced but without a class, or are we talking about making a new humanoid race that doesn’t typically have classes? I'm mostly looking for something like Ambush Commander. If you want to create a race and show examples both with and without classes, that works for me too. Edit - not that Ambush Commander is a particularly good example of a winning submission as it could be a Warrior or something. A few words explaining why your creature doesn't need a class would be appreciated.
|
|
|
Post by Idea on May 13, 2023 17:50:51 GMT
One more question moweda . For purposes of this challenge, what counts as a class? -Any second type (human beast, beast would be a class under this notion) -Those types officially classified as classes (elder, egg, tentacle would fall under this definition) -Only those that give the image of a class (warrior, wizard, citizen..)
|
|
moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
|
Post by moweda on May 13, 2023 20:13:51 GMT
Idea Excellent question and helpful because I haven't actually fleshed out this idea in my own head. I supposed one of the likelier interpretations would be basically a feral humanoid creature. Especially with my reference to Cats and Rhinos. The ones with classes are sentient, the ones without are unintelligent animals. So I was thinking maybe, not unintelligent, but just kind of feral and living a core existence of that race. Thinking about this more, that is a terrible idea if humans are in the mix. So let's say no Humans for this challenge. Otherwise, I would like to see basically a raw version of that race. What makes that race special, regardless of their developed culture? My submission to this challenge would look like this: Lonesome Hurler Creature - Giant , , sacrifice an artifact: ~ deals damage to target creature equal to the sacrificed artifact's mana value. Everything looks like a rock to him.
4/4 He's a big dude who hangs out throwing whatever junk he can find at passersby. He's a Giant. Could he have a class like Warrior or Barbarian? Yeah. Does he need one? That is the question I would like to be asking while judging.
As to the specifics you asked about: 1- Human Beast, call it Elf Beast given my change of rule above, is a really interesting corner case as it hits the "feral" element. Generally speaking I don't want to see anything like Human Spirit or Human Vampire where the flavor is coming primarily from the secondary race type. Elf Beast could maybe qualify but the card needs to show the flavor of Elf moreso than Beast. 2- I hadn't even considered this group of types. If you think it helps convey the flavor of the race to make a card like Merfolk Egg or something (idk how they reproduce tbh), then go for it. This is primarily a flavor competition so be careful. 3- Correct, these ones are clearly all excluded. I hope this helped more. The more I think about my own prompt the less I like it so if no one feels inspired I will try to think of something else altogether.
|
|
|
Post by fluffydeathbringer on May 13, 2023 21:35:02 GMT
Creature - Demon Flying, lifelink At the beginning of your end step, sacrifice a creature. "Remember what you saw that day, students. That's what every demon is at heart, behind the words and the bargains. That's why we kill them all." --Ophos, high cardinal
5/5
|
|
|
Post by SilentKobold on May 15, 2023 7:15:01 GMT
Rustpass Ambusher Creature - Ogre When Rustpass Ambusher attacks, you may have target creature defending player controls with power 2 or less untap and block it this combat if able. Both too large and too cowardly to pick on his own size.3/3 {Render}
|
|
|
Post by Idea on May 15, 2023 14:24:42 GMT
The multiverse is doomed. After the destruction at the hands of the eldrazi, a certain planeswalker realized there was no stopping it, there was only a matter of time. But perhaps not all was lost. Perhaps there was some place where things could be... overlooked. A place so lacking in mana as to never attract even a starving one of such monstrosities, a place where life could hide...
But there was no way to bring it. Even if there was... who should one choose?
No, there was no place to choose. What was important to preserve weren't the individuals, but the true essence of the various lives throughout the multiverse. Thus was born the Orphanage at the End.Many kinds were recorded by the planeswalker, with the tool they developed capable of capturing his experiences with certain peoples and create a record of their being, as he perceived them.Elves are a proud kind, often secretive and reclusive. Yet, rare is the instance where an elf does not have some deep connection with the land, sometimes even with the wild beasts that inhabit it. It's a bond of closeness and respect, sometimes to the point of reverence. And of course, nature responds back in kind.Vedalken are curious, extremely intellectual (and of course, intelligent and creative), but rarely do they feel the kinds of emotions or attachments common to much of sapient life. This detachment and uncaring, often of others and sometimes of themselves in the pursuit of knowledge and self-improvement, is perhaps what helps dive needs into abstractions and mysteries, as well as have the discipline and self-control to become natural mages and artificers.The list of records at the Oprhanage is far more extensive than those presented here, and sometimes includes races more exotic than elves or even vedalken. Aetherborn are one such case, native to Kaladesh as a byproduct of the use of aether, simply appearing as they are. Their lives unfortunately tragically short, and they often have to rely on extending them via draining the life force of others. If there is one thing that seems to be common to dwarves throughout the multiverse, it's their industry. Their love for and skill at crafting, whether it's masonry or forging, is recognized as top notch on countless planes. Their bravery and vigor for battle are not to be discounted either, of course, and besides what use is a weapon left to rust on the forge's wall?
So I considered a few ways of trying to draw out the essence of a creature by making them classless (depending on exact definiton) -Prehistoric regression -Childhood -Not truly one of the creature, more of an image or representation of them -Being an indistinct unit where there could be many classes, like a mob or a member of something that doesn't require particular skills and welcomes variety I couldn't make up my mind, so I decided to bundle a bunch of them together on what you see. Finding images for what I was aiming for was surprisingly hard given I wasn't setting that high of a bar, but hopefully it works. As you're probably able to tell, this is intended as a cycle - and the missing white piece has been banned from the prompt. Edit: If only one of these cards is to be judged by the rules of the prompt, then feel free to use Record of Vedalkin as my entry. It's the one I think came out the best, what with the uncaring for taking damage and using it to learn thing. But if it's not restricted to one card, feel free to count all of them as my entry.
|
|
|
Post by Idea on Jul 2, 2023 0:25:47 GMT
(So, not sure if something should be done here. I would like to see this contest back on track but with moweda gone for now, not sure how we should proceed)
|
|
|
Post by Idea on Sept 7, 2023 11:09:19 GMT
ZephyrPhantom might I request some assistance with getting a winner for this one so it can continue? moweda hasn't been around in ages I think.
|
|
|
Post by ZephyrPhantom on Sept 7, 2023 21:51:09 GMT
I'll be keeping the following question in mind as I judge: fluffydeathbringer - Nice straightforward answer to the prompt, definitely reads like something WoTC would actually print. Captures the flavor of the demons true brutality well. SilentKobold - I had to look through a bunch of existing Ogre cards to see how I felt about this one and there are enough non-Warrior Ogres that manipulate combat enough that I think this would pass. It's kind of risky though since he's smart enough to ambush people flavorwise. Idea - Ambitious idea and it's interesting to see the use of an Incarnation-type type to avoid going for a class, let's see how it holds up. Biggest immediate nitpick is that Bestow + Keyword wording does not get templated that way - Chromanticore and similar show that keywords should be on a separate line from Bestow. I was a bit iffy on the use of Bestow at first but I think the type changing is sufficiently novel even if there's a bit of a flavor disconnect on why creatures are turned into the records of what they're reading. I guess they're 'infused' with the spell of the the tribe, kind of like an animal-aspect-shaman type thing but with more magitek? On further review I think the use of "Child" type while understandable in flavor is a bit odd in-vacuum - like I think more "Simulacrum" or "Essence" or some other abstract word (or perhaps Incarnation, but that one's taken. =P), but I get what you were going for even if it strays towards a very story-specific flavor as opposed to a general Magic one. Record Maker seems super janky and the connection to the cycle is a bit shaky, I think the effect could be more straightforward and still nail the same flavor - say, choose a creature type that three cards in your graveyard share, and just create an enchantment creature token of that. Needs some refinement, but I think this is a great idea for a precon deck or commander deck. Would recommend you flesh it out. I'm curious what the white member of the cycle looks like. Question here was pretty much a matter of whether being extremely risky beat out making a practical straightforward design and if I was sitting at a printer right now I'd say the straightforward design is ready for printing and the experimental one isn't. fluffydeathbringer wins with Idea as runner up, though I would encourage Idea to refine this idea further.
|
|
|
Post by fluffydeathbringer on Sept 7, 2023 22:06:05 GMT
thanks for the win, I was worried that'd be too simple but I guess it worked out
so, since the Baldur's Gate set had a few Human Elves to represent half-elves and the new Eldraine set has a Human Faerie, I'd like to see human/nonhuman hybrids explored more. so: make a creature that's a Human and another non-Elf race type, and express the mix and its implications in mechanics, flavour, or both.
|
|
|
Post by Idea on Sept 7, 2023 22:50:22 GMT
ZephyrPhantom thank you for the help and the review! To clarify a small detail, the records are more like simulacrums of the essential aspects of the species. When they bestow, it would be basically being infused with that essence in a sense, becoming part of that species on a deeper level that embodies what they are generally all about.
|
|
|
Post by emberfire17 on Sept 9, 2023 1:02:38 GMT
|
|
|
Post by Idea on Sept 12, 2023 21:28:35 GMT
The dragon tempest, the birthplace of dragons in the plane of Tarkir. Once, the death of the spirit dragon Ugin had ended this magical phenomenon and given the Khans victory over dragons, leading to the extinction of the later. But history was changed and even now with the khans conquered and subsumed by the dragon broods, the dragon tempest rages on, spawning the mighty beasts. In recent times, a new phenomena appears. Dragons, born of the dragon tempest, but these ones are not born mighty lizards, breathing fire as they soar through the sky on wings the size of houses. They were of other races, humans, orcs, even goblins. Their soul and spirit were of dragons, indeed they were dragons in all but form, and yet they were a strange new thing. What were they... and what did they represent for Tarkir? A symbol of unity of clan and dragons? An omen of a possible rebellion against oppressive dragon lords and war raging upon Tarkir once more? The few who are aware of Tarkir's old history might even question whether this phenomena is kind of lapse of time, history trying to restore itself or connect the two pasts and futures. The new beings are coveted by dragons and clans alike, and feared by both as well. For their part, most see themselves as children of the dragon tempest, dragon in a mistaken form they cannot escape. They fight to prove their might and worth, and to tune themselves to their fundamental nature and their soul's heritage. Whether by ferocity or precise tuning of self-control, by testing their resilience or striving to awaken through dark magics, they ascend among the ranks of the dragon broods, and their fate as well as Tarkir's remains to be seen.
|
|
|
Post by fluffydeathbringer on Sept 18, 2023 17:39:51 GMT
judging in 24
|
|
|
Post by fluffydeathbringer on Sept 19, 2023 15:47:25 GMT
emberfire17: mechanically a simple common, but a fairly underpowered one. flavourfully simple and effective Idea: mechanically: this "exact lethal damage" theme seems like a lot of effort for not a lot of payoff, especially since barring some kind of fight tribal, proccing this is mostly up to your opponents' board state having specific toughnesses to match your specific burn spells and your opponents making specific combat decisions. it'd almost be better off as a legendary, because EDH would make it more feasible to pull this off. also, the design being crammed this full of mechanical effects means that including the FT (which doesn't really explain the hybrid, by the way) makes the text so small that I can't help but dock points. flavourfully: the concept itself is interesting, but does not come off in the render at all. if not for the lore paragraphs, I wouldn't be able to tell what makes the card a Human Dragon.
emberfire17 wins
|
|
|
Post by emberfire17 on Sept 21, 2023 21:20:51 GMT
For the next challenge, there are a number of planeswalkers of whom we don't yet have fully fleshed out origins or home planes (some examples are Ashiok, Garruk, Angrath, and Wrenn). Make a card that gives more information on the backstory of a planeswalker like this.
|
|
|
Post by Idea on Sept 22, 2023 0:10:27 GMT
For those unfamiliar, Estrid is a mask-making enchantress who seeks out different beings to make masks out of, as she can adopt their power and skills by wearing these masks. Pretty much no information seems to exist on her past or home plane, so I took the liberty of adding a little tidbit:
|
|
|
Post by Idea on Oct 18, 2023 13:56:29 GMT
|
|
|
Post by fluffydeathbringer on Oct 19, 2023 7:27:25 GMT
|
|
|
Post by Idea on Oct 19, 2023 8:40:55 GMT
|
|
|
Post by emberfire17 on Oct 19, 2023 21:12:02 GMT
I'll leave it open for a couple days in case there are any other entries.
|
|