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Post by hydraheadhunter on May 23, 2021 1:13:24 GMT
Notable MTG Lore analysizer and communist with nice nails Spice8Rack recently made a video discussing Rats as they appear in MTG, and how both their flavor and ludonarrative carry a lot of misconceptions about the creature types. I just wanna take it as inspiration to make some nice rats for a change, and offer others the chance to also do that. We can change this into a more general game after the first round of cards if anybody has any ideas about how this prompt could be gamified.
We could call it What the Flavor, where the prompt is to take something bothersome about MTG's canon lore and be like, okay WTF: let's reflavor this aspect of the game.
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Post by hydraheadhunter on May 23, 2021 2:25:06 GMT
| Guard Mouse A generic and two white Pack Creature - Rat Soldier
Other rats you control get +0/+1. (A deck can have any number of pack creatures with the same name.)
FT: Sezco communities are gaurded by militia so well regemented other races regularly seek to hire their leadership from among even the least experienced militia volunteers.
2/3
Art by Stu Harrington
| | Pocket, Wistful Wayfarer Three generic a green and a white Legendary Creature -- Rat Scout Whenever a rat you control becomes untapped create a 1/1 white and green rat creature token.
Tap two untapped lands you control: Target rat can’t be blocked this turn.
FT: “Come. Let’s enjoy our homecoming and journey out again.” — Sezco Proverb
3/3
Art by Kiri | | Sezco Travellers A green or a white Creature - Rat
Whenever Sezco Travellers or another rat enters the battlefield under your control, gain a life.
FT: “The homecoming is the best part of the journey.” — Sezco proverb.
1/1
Art by Kiri | | Sezco Waystones Three generic and two white Artifact Attacking creatures you control have lifelink.
Blocking creatures you control have first strike. A generic, two white, and tap: Create a 1/1 white and green rat creature token.
Art by Kiri | | Yonder Horizon Two generic and two green Tribal Sorcery - Rat Lands you control gain “T: Target creature gets +2/+2 until end of turn.”
For each rat you control, untap up to one target land.
FT: “If there’s a balance to strike between homesickness and wanderlust, I haven’t found it yet.” — Pocket, Sezco Wayfarer
Art by Kiri
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The Sezco (Derived from the Polish word for rat, Szczur) are a semi-nomatic race of ratfolk FROM AN UNKNOWN PLANE whose society encapulates the contradiction between wanderlust and homesickness. Sezco regularly go on aimless journeys away from home, returning only for urgent matters unless homesickness overtakes them. Their settlements are well-ordered town-cities designed to handle twice their typical population load, as aside from homecoming festivals, any given time up to half of the community is out travelling. Mechanically they appear primarily in white and green. The ludonarative of their mechanics is split between the sezco who are travelling, and the sezco who are living in the community, with a number of there cards representing the very important part of their culture that is coming home from a journey. Make more sezco or enjoy making your own wholesome ratfolks.
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Post by Jartis on May 23, 2021 7:44:32 GMT
Okay, so, upon seeing this challenge, I knew I wanted to do something with lab rats. I also knew there was a statue commemorating the sacrifice of lab rats in furthering our understanding of DNA. So I borrowed a bit of Lorehold's "spirit statue teacher things" idea and came up with this. It basically turns rats into food tokens, which is...kinda sadly accurate, particularly before the modern era. But yeah, rats have been irreplaceable in medical advancements, and they make great pets, and honestly don't deserve the bad reputation they get. I didn't watch the video, so if any of this was already mentioned, I apologize XD
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Post by Flo00 on May 23, 2021 7:46:51 GMT
Fun thing, I fell in love with rats because the first two Magic decks I bought were the black deck from Eigth Edition, which had Ravenous Rats and the Netsumi deck from Kamigawa. I still haven't got a rat myself. Once I have enough time and capacities for a pet, I'll definitely get me some rats.
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Post by dangerousdice on May 24, 2021 4:43:28 GMT
just some mono red rat pyromancers. akarpi runner creature - rat wizard haste when akarpi runner dies, it deals 3 damage to any target. evoke , discard a card. 1/1 lagal, the emberstorm legendary creature - elemental rat wizard when lagal, the emberstorm enters the battlefield, create X 1/1 red rat tokens with haste, were X is the number of spells cast before it this turn. , tap another untapped creature you control: flip a coin. creatures you control get +1/+1 for each coin flip you won this turn. 3/3
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Post by hydraheadhunter on May 5, 2022 14:18:15 GMT
Notable MTG Lore analysizer and communist with nice nails Spice8Rack recently made a video discussing Rats as they appear in MTG, and how both their flavor and ludonarrative carry a lot of misconceptions about the creature types. I just wanna take it as inspiration to make some nice rats for a change, and offer others the chance to also do that. We can change this into a more general game after the first round of cards if anybody has any ideas about how this prompt could be gamified.
We could call it What the Flavor, where the prompt is to take something bothersome about MTG's canon lore and be like, okay WTF: let's reflavor this aspect of the game. Well, I'mma now, a year later try and get this to go to a second round by naming a winner of the first round; Congrats to Flo00 . just pick some problem you have with mtg's canon lore however big or small and put it in a prompt; if you fancy.
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Post by Flo00 on May 5, 2022 18:05:05 GMT
That's a hard one. I'll have to think about it for a while.
EDIT: I just can't come up with a decent challenge. Just give me some blue treefolk or red merfolk.
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Post by melono on May 9, 2022 19:30:14 GMT
Runecarved Treefolk Creature - Treeefolk Defender , Sacrifice ~: draw a card. 0/4
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Post by Idea on May 9, 2022 22:22:34 GMT
So, did I make a red merfolk or a blue treefolk? Yes. A merfolk doused in red, defined by a pull of vengeance and an uncontrollable obsession, plotting in the name of a mysterious master to create some monster... And that monster happens to be a treefolk. I took some common mechanics I found for treefolk and merfolk, and tried to give them a differently-colored twist.
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Post by vizionarius on May 11, 2022 2:18:04 GMT
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Post by Flo00 on May 12, 2022 9:26:13 GMT
Last call for entries! Judgement is upon you! {melono}Kind of a colorshifted Wall of Mulch. It's even a bit worse, which is ok given it's a . Very simple and in color. Nothing wrong with it. {Idea}Very creative way of taking on both parts of the challenge. I like that it really makes sense to call animated corals treefolk. I think the front side is a bit too strong for the cost. The ability to just tap for a token (without mana payment) is usually . And your Dweller even creates them on attack. It also feels stronger than the back side. Especially, because you are definitely not playing mono-blue. The fact that it can't die is neat, but you have to give up not only four merfolk, but also the ability to tap for more. One more little detail: You don't need to check for the number of merfolk. If you don't have them, you can't sacrifice them anyway. Unless that was intended to reduce unnecessary trigger on Arena and MTGO. {vizionarius}Simple, interesting, good flavor. You win.
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Post by hydraheadhunter on May 12, 2022 16:51:35 GMT
Magmafin Diver Two generic and a red Creature - Mermaid Whenever a creature you don't control is dealt damage, it can't block this turn. Two generic, two red, and tap: Magmafin Diver does 3 damage distributed among up to three target creatures. 2/2
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Post by Flo00 on May 12, 2022 17:15:08 GMT
hydraheadhunter seems I nina-edited you Strong card that opens up interesting lines of play. I'd put her in a Dino deck together with a bunch of Rain of Embers.
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Post by vizionarius on May 12, 2022 21:20:55 GMT
Thanks for the win! A problematic flavor for me is that my non-anthropomorphic, armless creatures can be equipped with all sorts of cool hand-held weapons. I can accept Auras being used in unusual ways, since "it's magic," but Equipments seem to be mostly just regular physical objects that one picks up. So the challenge is: Design some equipment that makes sense to equip to my non-anthropomorphic cats, dogs, horses, oozes, turtles, badgers, birds, lizards, etc.
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Post by Idea on May 12, 2022 22:35:29 GMT
So I figured I would make equipment that both in effect and appearance would make sense to equip to something non-anthropomorphic.
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Post by hydraheadhunter on May 13, 2022 5:42:53 GMT
Prosthetic Thumb 2 generic
Artifact — Equipment
Equip abilities that target the equipped creature cost two less to activiate. Equip 1 FT:"Why would you give the cat a sword sharp enough to cut through platemail." "I didn't think the little fella'd be able to hold it, let alone swing it about."
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Post by gluestick248 on May 13, 2022 18:10:42 GMT
Pointy Bug Artifact Creature — Insect Equipment Equipped creature gets +2/+0 At the beginning of your end step, if ~ is attached to a creature, sacrifice ~ and put a +1/+1 counter on equipped creature. Reconfigure 2/1
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Post by collex on May 15, 2022 3:49:58 GMT
I still wish Magic would find a way to do mounts like they did vehicles, but in the meantime, I made this:
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Post by vizionarius on May 26, 2022 21:56:07 GMT
Some great submissions so far! Judging tomorrow.
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Post by Jartis on May 27, 2022 14:06:09 GMT
Seasonal Coat Artifact - Equipment Whenever a creature you control mutates, you may equip Seasonal Coat to it. Whenever equipped creature mutates, put a charge counter on Seasonal Coat. Equipped creature gets +1/+1 for each charge counter on Seasonal Coat. {Designers Notes} I like this for several reasons. The first, since it cares about Mutate, it immediately discounts Humans. However, it can still affect other humanoids, which makes sense if you take "Seasonal Coat" to refer to an actual coat. Second, "seasonal coats" are a thing that many furred species get, so it makes sense there, too. Third, many species that don't have fur will still make use of local foliage (which changes with the season) to nest, camouflage themselves, etc.
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Post by vizionarius on May 27, 2022 23:30:36 GMT
{Judging} { Idea}Nice one! I like that you went straight to the root of the problem and are making the non-humans into a human. I wish it gave a bonus to the little human, like moving an equipment to it for free (ability would cost more in this case) or at a reduced price, or some protection ability like hexproof. Nevermind! I re-read it and it already has it! Ok, this is great! { hydraheadhunter}I like that this brings to attention the absurdity of equipping swords to cats! It feels a little weak (I wish it gave some minor stat boost), but I get a funny image out of it! { gluestick248}This awesome! Nice use of reconfigure and using the imagery of a bug clinging/embedding into a host. Interesting mechanic with the temporary boost for +2/+0, followed by a permanent boost of +1/+1. It keeps the creature modified as well. { collex}Nice way to show what a mount could be like! I like that it gives the equipped creature the boost, and wish that at the cost and rarity, it would give the other attacking creature the stat boost as well. { Jartis}Totally agree with your designer notes! Very flavorful card and I'm a fan of equipment that collect counters to remain a bigger and bigger threat on the board as the game goes on. Interesting choice to not have it have an equip cost, but let it be tied to a trigger (guessing that was intentional). I wish that it would get the counter for the trigger that leads to it becoming equipped, but as it is, it doesn't, since it's not equipped at the time of the trigger happening. {Winner}This one goes to gluestick248 for a neat card that uses the reconfigure design space for something new (temporary boost followed by a permanent boost). I can easily envision a cycle of these guys, maybe even as colored artifacts. And I like the flavor of a metallic insect attaching to a host.
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Post by gluestick248 on May 29, 2022 20:59:51 GMT
Hey, thanks vizionarius! For the record, I was thinking the creature holds the Pointy Bug in its mouth, and if it stays there too long the creature eats it, so no hands or training required. And now let’s take this challenge to its Spice8Rack roots. Specifically, The video where he rants about the power/toughness problem in Magic. We all know that Emrakul’s biggest weakness is 15 Squirrels, and a Soldier is no stronger than an untrained Human. Let’s see what kind of solutions all y’all can come up with. Best of luck!
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Post by Idea on May 30, 2022 16:27:10 GMT
Alright, a little bit of backstory on my attempt. First things first, the problem here has a major roadblock: It's simultaneously very lore / concept dependent (Aka there isn't an obvious mechanical way to automatically categorize creatures types into how strong they can be, at least not in any way that could fit into a card). This means any effect you use would be unable to change the inconsistency to a consistency in a mechanical route, and thus you still have to contend with the inconsistency given any other card you use alongside it. If mechanics fundamentally can't fix this, then the next best solution I think is to give a lore fundament. Fortunately, the answer is right there in front of us: Mana. I'm not saying we should chalk it up to "a wizard did it" (at least not for purposes of this challenge) but I do think we can go back to a concept as old as time, the idea that more magic = more power. This power isn't necessarily directed towards raw physical strength, after all you can produce magic from mana, knowledge can be engraved in it, and so on. Sure your soldier has a lot of skill in battle, but the magic inherent in his form may be lesser, or part of it may go into things that are not meant for combat. Lastly, where best to exposit this but with the Elder Dragon who studied the blind eternities until they gave him the power to transform their energy into matter (mechanically known as manifest)? So, this is my entry: In the spoiler you will find previous versions I made of the card. Sunken costs dictates I really don't wanna just scrap them after all the work they gave me, but given how the text is partially covered I don't think these versions could work. But still, I wanted to at least show them, though to be clear my entry is only what is above, not the versions in the spoilers. {Other Versions}
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Post by hydraheadhunter on Jun 1, 2022 17:06:17 GMT
Militia Training A generic and two white
Enchantment
Martial creatures get +1/+1. (Barbarians, Berserkers, Knights, Mercenaries, Monks, Soldiers, and Warriors are martial creatures.)
3 generic and two white: exile a nonmartial creature you control. Return it to the battlefield under your control at the beginning of the next end step. It is a soldier in addition to its other types.
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Pretty simple: If soldiers are too weak compared to citizens, give soldiers a buff. This card extends to capture the super-group of class creature types that are martial creatures who would logically be hit by the flavor hiccough.
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Post by vizionarius on Jun 1, 2022 17:18:55 GMT
This challenge definitely made me think!
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Post by Idea on Jun 1, 2022 21:14:15 GMT
This challenge definitely made me think! Shouldn’t it be “all creatures” rather than “all other creatures”, since this is an enchantment?
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Post by vizionarius on Jun 1, 2022 22:13:27 GMT
Shouldn’t it be “all creatures” rather than “all other creatures”, since this is an enchantment? Yes, technically. I had it that way first, but then there is this mess of an interaction with Humility where it's a headache to figure out what happens if its animated in some way. Check out the mess of a ruling note here: scryfall.com/card/tpr/16/humilityWhile the concept of animating enchantments is not really a common event, I did want to prevent that interaction up front. EDIT: gluestick248, would you like to judge?
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Post by gluestick248 on Jun 15, 2022 19:32:51 GMT
Thanks for reminding me vizionarius Idea: This does a lot. That ability on the back has the potential to supremely mess with combat, but I like how those Squirrels can’t even touch Emrakul. Hydraheadhunter: Li Shang would be proud. This solves the related issue of Humans and Soldiers being evenly matched. The batch is a little big, but the idea is good. Vizionarius: Tying power to mana is a good fit, but I feel like just a bunch of vanillas will lead to board stalls. I’d use this like a combo piece to play some big guys for and then ditch the enchantment. Interesting submissions all, but I’ll give this to Idea for the more flavorful solution
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Post by Idea on Jun 15, 2022 22:10:49 GMT
Thank you very much for the win gluestick248 ! Now everyone, I want you to picture this: You are a milenia old being of once immense power, however you lost that power and now would do anything to get it back. With your unfathomable cunning, you scheme to create a plan that will once and for all return you to omnipotence. You destroy a civilization in a certain plane, twisting the very leylines of the plain to you and thus corrupting the gods that inhabit to your will. The population is massacred, leaving only children too young to remember, who will come to be raised into a civilization whose entire purpose is to perfect their bodies their whole lives, competing in every field, learning to work in unity, to demonstrate their strength, their minds, their skill, devotion, cunning, ambition, commitment... and only one, only the most successful out of these people perfecting themselves their whole lives get to die a worthy death. Oh but this isn't the end, for these worthy devotees are then coated with a magical metal, preserving and augmenting their skills in life, whilst also adding the ruthlessness, obedience, fearlessness, tirelessness and capacity to fight through any damage characteristic of undead. A plane turned into a factory of death, producing a swarm of elite undead soldiers, and to top it all off, even the gods of the plane were converted into your loyal undead. But this isn't the end of your plans, only the tip. For while this army was being prepared, you also arranged for one of your minions to use the inhabitants of a plane of invention to craft a device capable of something not seen since the mending: The transportation of large quantities of non-living mass. Sure you couldn't bring organic things through it, but that's hardly an issue for an army of the undead coated in metal. There is also the gathering of an artifact that could prevent planeswalkers from planeswalking out of a plane, the infiltration of several loyal minions into the top positions of several guilds on Ravnica, and another agent who construct a device that could call planeswalkers to your plane of choice. You carefully monitored threats like phyrexians and eldrazi, and after a magnificent defeat of the gatewatch, you recruit one of its members using a hidden clause in the contract she used to gain power, binding her to your service on pain of death. Sure you could control your undead army yourself, but you want to focus on the legendary spell you uncovered in Dominaria, that will allow you to steal the sparks of planeswalkers and attain godhood. So the day arrives, you send your army through the portal, begin the great genocide and... Frankly the psychological damage seemed more dramatic and effective than the army of elite zombies: Of course, it would be a mistake not to mention there were definitely cards showing the eternals winning... But when they were losing against nameless random Ravnica citizens and the grand total of what three named planeswalkers? Makes one question whether it wasn't just that they happened to run into some pretty weak and inexperienced planeswalkers. And cherry on top of the cake, you suddenly find the necromancer you attempted to bind with a contract, one known for basically turning on everyone else she ever made a deal with, has turned on you and you seemingly have no contingency plan for that. Guess that kinda slipped your mind in the milenia of planning. Whoops.
By now I'm guessing you may have a good idea of where I'm going with this, but still that was a long introduction so I hope you had fun reading it at least. The challenge today is to design cards that live up to what the eternals are supposed to be. Cards that show their victory, or at least more properly convey the supposedly nearly unstoppable, extremely skilled and intimidating force they are supposed to be. You can use the amass mechanic but you don't have to (feel free to come up with your own eternal mechanic if you'd like in fact) because frankly, a very vulnerable slow building army is part of the problem.
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Post by Flo00 on Jun 16, 2022 11:00:09 GMT
Some Random Eternal Creature - Zombie Deathtouch Deathtouch to planeswalkers Whenever Some Random Eternal deals combat damage to a player, they lose half their life, rounded up. 1/13
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