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Post by hydraheadhunter on Jan 31, 2023 7:45:25 GMT
Critique's Critique Dwarf 1: Makes the visitors stop. Love the flavor. Dwarf 2: I'd be running back home from battle too if I knew a good authentic curry was waiting for me back home. And I'd also bruise up someone if they took it away! The basis for these two cards is a running head-canon that because spice is basically just poison humans have a taste for, dwarves with their +2 to poison will have ungodly spicy food with lead and arsenic as additives, and because that'll literally kill less stout folk, dwarves have to cook a different curry for visitors, and because they can't be bothered to memorize what kills who, they just leave it unspiced. Leading to the undeserved reputation of drawvish food as overly-bland. Merfolk: Feels a bit overcosted on the casting cost. A single might be enough. Yeah, I originally had it doing other stuff, but then simplified it; I think it was a fair cost for what it originally did, but then I didn't adjust it. God: I'd make it a "you may" in case you have lesser devotion. Great static. Might be OK at . Probably. Definitely. I actually thought I did put it at four. Elf: 1st ability would need to be "other Elf." Don't think you need the separation on 2nd and 3rd abilities. Yeah, I played a bit fast with the rules. The second and third ability do need to be seporated if I don't want the third ability to be a mana ability. Giant: Nice idea on making it a wall! Agree on keeping it Tribal as well. Thank you Snake: I think this would make all snakes you control have both deathtouch and lifelink. Also, without fight, this just means "kill a dude if you have a snake." Feels too strong, but good flavor. The intent is it gives lifelink to snakes with deathtouch and then it gives deathtouch to snakes without deathtouch, and the lifelink doesn't get a second check. I think there's a precident somewhere in the canon for this, but I'm not sure where. Orc: This is strong, but does cost 5-mana... Probably OK in terms of power. Berserker food! Six mana, but I agree its strong. Vampire: Lol, definitely better! This could have been black border! I like it. It's only silver because I couldn't think of a less sliver name for it than "Strictly Better Blood" Goblin: I like the conspire on this! And the tribal conspire variant is a great idea! Thank you I'm glad you liked the idea. It always felt weird to me that conspire cared about color in a block built around creature types. Thank you for the win. I've been waiting for a win in this game since I made it to make a prompt based on another one of spice8racks videos.
Here and Queer
There is some queer representation in magic the gathering, but there isn't not nearly enough. So. Let's add some more. Your cards use existing queer MTG characters, queer existing non-queer MTG characters, introduce or showcase your own original queer characters, or be broadly inspired by the idea of queerness while not being about a specific character. The queerness may be flavor only or may inform the mechanics of the card.
I'm not about to make you write a whole-ass essay for each character, but a short one-two sentence blurb about their queer identity would be appreciated.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jan 31, 2023 15:40:44 GMT
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Post by vizionarius on Jan 31, 2023 21:35:03 GMT
Egyesítő, Ally of Many Legendary Planeswalker - Egyesítő Whenever one or more creatures attack a planeswalker you control, Egyesítő deals 3 damage to one of those creatures. : Until your next turn, the next time damage is dealt to Egyesítő, scry X where X is the damage dealt to them. : Put a ward counter on target nonland permanent you or a teammate controls. : You get an emblem with "You may distribute the loyalty cost of the first loyalty ability you activate each turn among any number of planeswalkers you control." Note: If the loyalty ability is a +, you put loyalty divided as you chose, and if it's a -, then remove loyalty divided as you choose. Note 2: Egyesítő (pronounced kind of like "edjeshitoe") means "unifier" in Hungarian (my native tongue). Hungarian has a neat feature that it's an ungendered language, even to the point of not having any gendered pronouns. We just use ő for the third-person singular pronoun. My parents were in their 40s when we moved to the USA, and they didn't learn English till just a few months before we moved, so even to this day they use "he" and "she" interchangeably (unintentionally) because the genderless nature of pronouns is so ingrained in how they speak.
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Post by emberfire17 on Feb 1, 2023 21:39:30 GMT
If Theros is based on Greek mythology, surely there's a Theros version of Sappho, right? Also yes this means that the term for women loving women is "Athalic" on this plane.
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Post by ZephyrPhantom on Feb 9, 2023 13:45:08 GMT
Rebellious Delver Creature - Human Warrior Whenever Rebellious Delver and at least two other creatures attack, create a Treasure. At the beginning of your upkeep, if you control three or more Treasures, transform ~. 1/1 He tired of living in a golden cage, and sought glory in dungeons and bars.////// Guild's Patroness Creature - Human Noble Whenever you sacrifice an artifact for mana, add . 3/3 "I find that the path of adventure is where many discover their true selves. Now, a toast to your first journey!"
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Post by hydraheadhunter on Feb 28, 2023 23:12:51 GMT
Thank you again to vizionarius for pinging me a reminder; I have the object permanence of a rabid goldfish and immediately forget something exists the moment it leaves my line of sight (slight exaggeration). {judging} pernicious | | Vampire Exterminator Two generic and a red
Creature — Human Assassin
Whenever Vampire Exterminator deals combat damage to a Vampire, exile that creature.
Pay a generic and a white: Vampire Exterminator gains first strike until end of turn.
FT: One night, he returned home only to find his husband pale and dead, with two crimson dots on the neck. In that moment, he swore to put an end to every single vampire in Innistrad.
3/2
| A classic for a reason, the "I swore to vengefully genocide the sapient monsters who killed my spouse," trope is as good a starting point as any other for a story, and making the protagonist of that story gay, gives us the problematic characters that the cishet hegemonites get all the time and which we deserve too.
Killing all the vamps in Innistrad is gonna be a tall order for this one guy to do alone though.
Mechanically, the first strike seems a bit too cheaply costed in context of the other ability which removes vampires from the game, but I don't see a way to make it more expensive while still being viable to use.
| vizionarius | No render provided.
| Egyesítő, Ally of Many Two Generic, a blue, a red, and a white Legendary Planeswalker - Egyesítő
Whenever one or more creatures attack a planeswalker you control, Egyesítő deals 3 damage to one of those creatures.
+2: Until your next turn, the next time damage is dealt to Egyesítő, scry X where X is the damage dealt to them. -1: Put a ward two generic counter on target nonland permanent you or a teammate controls. -11: You get an emblem with "You may distribute the loyalty cost of the first loyalty ability you activate each turn among any number of planeswalkers you control."
Starting Loyalty 5
| I love your exploration of queerness from the linguistic prospective of Hungarian. The lack of gendered pronouns in a language does lend toward that language's speakers having a different prospective on and relationship to gender.
I'm confused by the card's mechanical identity however. I'm not sure what this fella is wont to do and what archetype and play pattern it fits into beside a generic superfriends build maybe?
| emberfire17 | | Athalio, Loving Poet Two generic, a green, and a white
Legendary Enchantment Creature — Human Bard
Other Humans you control get +1/+1. Constellation — Whenever Athalia or another enchantment enters the battlefield under your control, create a 1/1 white Human creature token.
FT: No woman could resist her charm.
| I respectfully love me a lesbian polycule centered around a semi-tragic and/or romantic poet.
I also enjoy small linguistic bunny the Theros word for lesbian love would be based on their famous lesbian poet instead of our famous lesbian poet. I would gon for "Athalian" instead of "Athalic" as the exact adjective form but it's a fun little bunny of a thought.
| ZephyrPhantom | no render provided.
| Rebellious Delver A red
Creature - Human Warrior
Whenever Rebellious Delver and at least two other creatures attack, create a Treasure. At the beginning of your upkeep, if you control three or more Treasures, transform Rebellious Delver.
FT: He tired of living in a golden cage, and sought glory in dungeons and bars.
1/1
Guild's Patroness (No cost)
Creature - Human Noble
Whenever you sacrifice an artifact for mana, add a red.
FT: "I find that the path of adventure is where many discover their true selves. Now, a toast to your first journey!"
3/3
| What a lovely ludonarative presenting the exploration and discovery of gender through both the mechanics of the card and the card's flavored conceit of dungeon delving.
I don't know if there would have been space to figure out how to incorporate the venture into the dungeon mechanic into the card to strengthen the connection the card is making between the dungeon adventure and the discovery of queerness, but it'da been nice.
I especially love the flavor text of the second half which in my opinion reads like the Patroness is saying, "Now go in the dungeon to hatch you egg (affectionate)."
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{judgement}This is a hard decision,but I think I'm ultimately *flips a coin* gonna give it to emberfire17 's Athalia with ZephyrPhantom as runner up.
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Post by emberfire17 on Mar 2, 2023 21:19:31 GMT
Thanks for the win, I really enjoyed coming up with that card!
For the next challenge: With March of the Machines coming out next month, chances are high that some popular characters are going to be phyrexianized. Make a card of a phyrexianized version of a legendary creature. It could be anyone across any plane, as long as they have an original, non-phyrexianized card printed.
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Post by vizionarius on Mar 2, 2023 23:01:15 GMT
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Post by Idea on Mar 3, 2023 1:05:44 GMT
Ok, so phyrexianized gods are one of the coolest concepts in this new set in my opinion and I really couldn't help fear and imagine what would happen if my boy Kruphix were to be taken. So here it is: The way I picture it, Kruphix's power to know all that has ever been known in Theros is something phyrexians simply can't ignore, and Kruphix seemingly had little power to intervene to begin with. Despite steeling their defenses, Kruphix's worshippers are helpless unless the power of phyrexian oil, and ultimately fall. Their twisted worship turns Kruphix into a minion of phyrexia, his vast knowledge and wisdom projected onto the phyrexian "hivemind" and connecting their thoughts even further. Ancient secrets, powerful spells, more beings to bind to phyrexia and countless horrors that could be projected with this kind of knowledge, not to mention the gift of prophecy. Torturing or even compleating enemies for information is no longer needed, since if they can be carried to Theros their knowledge can be stolen simply by existing... and if they can't be, perhaps Kruphix has some means to bless them with such ability. There is no longer anything holding him back from sharing all the darkest and deepest secrets of the plane now that he serves the Great Work.
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Post by vizionarius on Mar 24, 2023 19:47:19 GMT
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Post by emberfire17 on Mar 24, 2023 21:32:14 GMT
I'd love to see more entries, I'll give it a few more days before I judge.
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Post by melono on Mar 24, 2023 21:42:47 GMT
Isamaru, Hound of Norn Legendary Creature - Phyrexian Dog Toxic 1 ( Players dealt combat damage by this creature also get a poison counter.) Ever faithful, only its master served a new master as well.2/2
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 24, 2023 22:36:36 GMT
I hit Random Card until the first legend showed up: AtogatogPhyrexatog Legendary Creature - Phyrexian Atog Sacrifice a creature, you get a poison counter: ~ gets +X/+X until end of turn, where X is the sacrificed creature’s power. It'll eat anything but its table manners are atrocious.
5/5 I feel like Phyrexia would happily trade that parasitic Atog tribal for a mere poison counter.
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Post by emberfire17 on Apr 6, 2023 23:16:29 GMT
Whoops, forgot about this again. Judging time! vizionarius - As one of my first commanders when I started getting into EDH, it makes me very sad to see Rhys compleated. But I must admit, it's a good card that stays true to his previous abilities. Idea - Incredible lore with terrifying implications if it happened. The phyrexian side is very good, though the front face side is also very intimidating with its unlimited land play ability, yet another thing that would drive simic landfall to be even wilder than it already is. melono - An amusing flavored card, though it does seem actually good too, as a 0 mana 2/2 with toxic. Compleating the good boi certainly made him better. moweda - A potentially 0 mana 5/5 that can make itself bigger is a scary thing indeed, but it does seem fitting. These were all very good cards, but the win goes to Idea for some amazing lore on an impressively powerful card.
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Post by Idea on Apr 7, 2023 14:03:37 GMT
Thank you for the win emberfire17 ! Over the past several sets, a trend becomes very evident: Each of Magic the Gathering's primary threats has been dealt with to some extent. Nicol Bolas was defeated in the War of the Spark, the eldrazi titans were largely defeated (with Emrakul having some plan for which it essentially sealed itself on Innistrad's moon) and now New Phyrexia. Of course, there's always the chance they come back, Eldrazi can essentially respawn, Emrakul has some plans, Nicol Bolas could be set free somehow and phyrexians come back all the time, but it won't probably won't be right away. So, after whatever rest period we get to focus on intraplanar problems, what could be the next interplanar threats that will emerge from the multiverse? Make a/some card(s) that show off who this potential threat is, and why they are a threat. Make sure to try to avoid stepping on the previous archetypes (1) single very powerful scheming planeswalker (2) infection (3) eldritch gods. Bonus points for also providing justification on why they are showing up now and didn't before.
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Post by fluffydeathbringer on Apr 7, 2023 16:29:47 GMT
tbh the prompt is pretty intense
anyway, you've heard of the gatewatch, now get ready for the next superhero comics trope to enter mtg: villain team
the World Heritors are a group of planeswalkers unknown in size, but united by one shared ideal: that those with the planeswalker spark are a superior kind, their elevated nature earning them right to control and rule planes as they see fit just like the godlike planeswalkers of old. some decide to only rule one world apiece, others yearn for more; some seek to rule from the shadows, some dominate openly; some rule with ideals of fairness, others merely desire power and its benefits. however, their compact with one another decrees that each Heritor will assist each other's plans for conquest, so regardless of their goals, they act as a unified front across the planes. whether through deceit, diplomacy, disaster, or good old fashioned violence, Heritors seek to subvert the ruling structures of their target planes and install themselves on the throne; although each Heritor is vulnerable alone, their diverse capabilities and intricate plane-spanning shemes make them a force to reckon with when they've set their sights on a target. as for why they haven't turned on each other, though? for now, they've decided that co-operation is the path to success for each of them, but maybe in the future...
Samyara, Iron Will Legendary Planeswalker - Heritor Samyara You may activate the loyalty abilities of other Heritor planeswalkers you control twice each turn rather than only once. : Create a 2/1 colorless Construct artifact creature token. : Creatures you control get +2/+1 until your next turn. Artifact creatures you control gain vigilance until end of turn. Destroy all nonartifact creatures and non-Heritor planeswalkers. For each permanent destroyed this way, create a 2/1 colorless Construct artifact creature token. {3} Born in a desert plane torn apart by civil war and forced to ply her artificer's trade to every dominant faction just to survive, Samyara would spend her days dreaming of a safe, stable world like in the ancient texts - but to no avail. After a ruler she thought could bring that world was executed and her plane was plunged into bloodshed once again, Samyara's despair threw her into the Eternities; there, she would eventually meet the Heritors, who inspired her to make the stability she desired with her own two hands. After all, of course her world had fallen to chaos; they lacked the enlightened perspective and vision only a planeswalker ruler could provide. Her own world was a lost cause, so she has now set her sights on another to quell... Legendary Planeswalker - Heritor Fachsong You may activate loyalty abilities of other Heritor planeswalkers you control on any player's turn any time you could cast an instant.
: Draw a card. Target opponent exiles the top two cards of their library. : Exile target nonland permanent you don't control. Its controller creates a 3/3 blue Homunculus creature token with "This creature can't attack Heritor planeswalkers." : Target opponent exiles the top eight cards of their library. You may cast any number of spells from among cards exiled with Fachsong without paying their mana costs. {5} Creator of the Heritors. Fachsong is a brilliant alchemist who rose through the ranks of her plane's meritocracy, made her nation the dominant military might, and fundamentally altered the way her people lived for the better, all with almost trivial ease; but it was never enough to satisfy her need of doing something greater, something perfect. It all came too easily, it was boring; what was she meant to accomplish? Her frustration ignited her spark, she learned of the dominions planeswalkers of old had maintained, and at last, she found a goal she was satisfied with. Her own world would barely be a challenge; only by conquering a world from scratch could she truly say she'd succeeded. Over the years, she gathered knowledge, skill, and like-minded planeswalkers in preparation; now, she has enough to set her final project into motion...
Legendary Planeswalker - Heritor Baphasdo Whenever you activate a loyalty ability of another Heritor planeswalker, target player discards a card.
: Target player draws a card and loses 1 life. If that player isn't you, you draw two cards. : Each player discards all the cards in their hand. Each opponent draws that many cards minus one. You draw that many cards plus one and lose 1 life. : You control each opponent until your next turn. {4} Gifted with a voice that magically compels affection and obedience in anyone without a planeswalker spark, Baphasdo spent his life never knowing suffering and need and never questioned why; after all, it was normal from his point of view. However, the effect wears off over time, which allowed people to eventually notice what kind of monster they housed among them; one day, a riot rose up against Baphasdo, its members shielded against his voice. Truly shocked for the first time in his life, Baphasdo hurtled into the Eternities and landed on a single feeling; spite. As far as he knows, he had everything, he deserves everything... so he's going to take it all back. However, he'll have to be smart about it this time; seduce the right people the right way, feign charity and innocence until the opportune moment, gather the right allies.. and one day, he'll be the center of an entire world's attention again. I was originally gonna do five of these like a mirror universe Gatewatch but turns out that was mondo hard to do, hopefully this is enough to get the gist across. lore-wise there are more of them though
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Post by Idea on Apr 7, 2023 17:38:02 GMT
tbh the prompt is pretty intense
Intense in what sense?
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Post by fluffydeathbringer on Apr 7, 2023 17:44:06 GMT
tbh the prompt is pretty intense
Intense in what sense? having to come up with not only an entirely new interplanar threat, but also one that's sufficiently distinct from the ones we've already had (which already run a pretty wide gamut) is hard. even my thing is barely more than an extension of Bolas' whole schtick
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Post by Idea on Apr 7, 2023 17:55:31 GMT
having to come up with not only an entirely new interplanar threat, but also one that's sufficiently distinct from the ones we've already had (which already run a pretty wide gamut) is hard. even my thing is barely more than an extension of Bolas' whole schtick Ah I see, fair enough. For what it's worth, I think yours is more than distinct enough, and closely in line with my first thoughts as well (more about that when the feedback comes).
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Post by melono on Apr 7, 2023 21:24:38 GMT
Naturally, the next step is the enemy that is essentially a natural disaster. Meet the eater of planes. Essentially a living black hole. The Devourer of Planes Legendary Creature - Incarnation Consume ( Each permanent you sacrifice while casting this spell pays for or one mana of that permanent's color.) ~ enters the battlefield with a +1/+1 counters on it for each permanent sacrificed this turn. ~ can't be blocked, unless defending player sacrifices an amount of permanents equal to the amount of +1/+1 counters on ~. 10/10 And its external digestive system in the form of flying sets of teeth: Teeth of the Devourer Creature - Drone Flying When ~ enters the battlefield, each player sacrifices a permanent. 3/1
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Post by dangerousdice on Apr 7, 2023 21:51:01 GMT
The Dauthi Fleet “And as our ancestors fought an endless swarm of nightmares, Azdol granted that a miracle should occur. Our world was torn asunder, its reality fracturing at all levels. Our foe, massive, writhing, hungry, was drawn into our midst and mortally wounded by Azdol’s intervention. What remained of us rejoiced, for though many were trapped within shadows, we had survived.” – Az-Kahn, Fjei-dal Lore-keeper The convergence of Rath sent many shockwaves through the multiverse, messing with a lot of planes. Davulii was in the middle of being consumed by an eldrazi at the time and shattered. This sucked the titan in, killing it in the process and stranding several hundred Dauthi in shadow. But that was several thousand years ago. The Dauthi have spent those thousand years harvesting the dead titan’s corpse, using its aetherized flesh for their machines. Recently, however, there has been a unified drive among them to figure out interplanar following the phyrexian invasion. Armed with Spell-Carriers crafted from eldrazi bone and warriors imbued with eldritch might, they will pillage, plunder, and burn their way through the multiverse. Void-Bound Rapscallion Creature - Dauthi Rogue Malform — 4/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and is an eldrazi in addition to its other types.) Whenever Void-Bound Rapscallion deals damage to a player, Rumage 1. 1/3 Artifact Planeswalker - Spell-Carrier Spark-Crew 2 (In addition to the loyalty cost of this card’s abilities, tap any number of untapped creatures you control with total power 2 or greater) : Create two treasure tokens. : Starfire Class Carrier Deals X damage to any target.
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Post by fluffydeathbringer on Apr 18, 2023 17:05:28 GMT
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Post by Idea on Apr 18, 2023 22:54:17 GMT
Thank you for the reminder fluffydeathbringer ! For some reason I had it in my head that there was only one entry so far... or maybe I'm thinking of another one. I'll have to check when I have the time. Speaking of which, both because it is how I usually do it and because I have a test tomorrow, I'll give this one last day before I review. Any last minute entries welcome!
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Post by Idea on Apr 20, 2023 12:07:20 GMT
fluffydeathbringer{Spoiler} Concept- As mentioned before, this pretty much the first thing that came to my mind when it came to this challenge, though in my mind it was more specifically Kasmina's Cabal. Your idea makes a lot of sense though as a potential villain, even a villain with more nuance than the classic big bads of MTG who are more indisputably evil and would absolutely bring unspeakable horrors in their victory. It also works really well with the planeswalker-centric storytelling of MTG, putting it into perspective the sheer impact planeswalkers have on planes they visit and how often they are the drive for changes. Samyara, Iron Will- Her flavor makes a lot of sense with her abilities and I think it's also a fitting way for white to be a part of this group. I do very much like how all the abilities synergize, but I would definitely increase her cost, as that passive can throw planeswalker balance completely out of whack. Fachsong, World Shaper- Not as good as the first one, but nonetheless still excellent integration of the color philosophy for this group and good balance. I don't think the first and third abilities really convey the type of planeswalker this is, and while second helps as a result it's not quite in synergy with the others. Not a bad design by any means mind you, I think the abilities are still pretty elegant, just as well tied to each other or to flavor. Baphasdo, Heart-Singer- Again, great color philosophy integration, and I think the abilities have a good match with flavor. That ultimate, however, definitely needs to cost more. Relatively speaking for an ultimate it's not exactly the fastest thing ever, and in a multiplayer game there's more players trying to stop it, but I think it's worth pointing out that we're talking about an upgraded Worst Fears (because you also control them during your turn and it doesn't cost you something that pretty much means giving up casting that turn) once in a one on one match and several times in a multiplayer match. melono{Spoiler} Concept - Pretty close to Eldrazi, but I guess this is just one and I'd already defined the Eldrazi concept as essentially eldritch, so no points deducted there. It might be difficult to this a main villain only because not defeating it immediately doesn't leave much room for revisiting, but overall not a bad idea.
The Devourer of Planes- I am uncertain if this is intentional, but I think it's worth pointing out that if you are willing to set yourself 5 lands behind this is a 5 mana 15/15 (you can float the mana first before going to cast, then sac the lands) that can't be blocked unless the opponent sacs 5 permanents first. It does help that it doesn't have protections and the mana is five colors so that may be harder to get, but it also goes without that any opponent that can't get hard removal on short notice is dead. Or bounce I guess.
Teeth of the Devourer- Solid, balanced, and a clever approach to giving minions to a single entity that doesn't seem the type to recruit soldiers per say.
dangerousdice{Spoiler} Concept- The concept here is really really cool, and probably would be even cooler if I was more familiar with Rath / Dauthi lore. I love the idea of using an eldrazi corpse for interplanar travel and am picturing them almost as interplanar pirates. It's also neat that you tied in the story events to spur them into action, showing why they didn't act before. Them mechanically becoming Eldrazi is a bit more iffy for me, but eh. Void-Bound Rapscallion- Simple, balanced, as I mentioned becoming an Eldrazi is a little weird here since they're just using the parts, but nonetheless. Starfire Class Carrier - A neat introduction of a new type of card, though there really is a lot to manage with it. It's an artifact but it can be attacked, and also it needs creatures to 'crew' it. I was a little worried about the second ability being pretty much the equivalent of making all of your creatures unblockable, but it's a reasonable Amber Gale assuming this has high enough rarity. Winner
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Post by fluffydeathbringer on Apr 20, 2023 15:28:06 GMT
thanks for the win, now for the next prompt: the color pie has to pull double duty as both mechanical gameplay design directions and expressions of flavour metaphysics and philosophy. most times, these come together well, but it can also lead to disconnect between a card's mechanical color and its flavour color. so, take a card, character, or other concept from mtg history that you think doesn't have the appropriate color and make a new, appropriate version
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Post by fluffydeathbringer on Apr 25, 2023 15:36:04 GMT
prompt doesn't seem to be catching on, so let's try something more specific:
wizards expands non-human humanoid races into new colors every once in a while. sometimes, it only splashes a new color onto an established color base, but sometimes experimenting with the race's identity by letting them be monocolor in their new color; Amonkhet's white Zombies, Ixalan's white Vampires, Innistrad's blue Zombies, and Shadowmoor's white and black Elves come to mind.
so, for the prompt, expand an existing humanoid race into a color it hasn't been monocolor in before. (for example, Elves have appeared in every monocolor, so they're not eligible, but Goblins have only been monored and monoblack, so green, white, and blue Goblins are on the table.)
- make as many cards as you like to illustrate this color expansion for the tribe, but one of them has to be monocolor in the color you're expanding to. - I'm not expecting an essay, but try to justify the flavour expansion in some way. - try not to mix in possibly color-defining types like Spirit and Zombie to justify the change.
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Post by Idea on Apr 29, 2023 3:08:09 GMT
So, I kinda went and tried to tackle both challenges at once (I just didn't have the time to look up what I needed for the previous challenge before, hence not having made an entry), and decided to make a red faerie. Common colors for faeries are blue and green - with some black often mixed in. However, while green sometimes makes sense, being curious is just about the bluest thing about faeries a lot of the time. They are chaotic beings acting on their whims and impulses to pull pranks and invoke chaotic magics. Sure, they'll organize and scheme, but they do it out of fun and because they enjoy the plan in process rather than optimizing results. Sure they may be tiny and fly, but so do goblins (sometimes and often not for very long). Rarely are they all about the past or leaving the world as is either, though their secrecy will occasionally have them hide from the world and try to separate from it, which is kind of green. As far as color philosophy is concerned, I think red fits faeries a lot better than blue or green does, but especially better than blue. I think then that the reason faeries are blue - aside from folklore associations - is one that is fundamentally mechanical. They're often thieves, they bounce, they are tiny fliers, and their one blue aspect (curiosity) happens to be a neat blue effect. So, seeing as faeries are normally depicted as blue, what should be done to make them red? Well, make it even more clear. You need fairies to really embrace that chaos they naturally have, and trim the sneaky parts. They can even stay curious - but it should be a curious whim with no practical purpose and immediately discarded. You can keep a lot of the elements that are now used for blue faeries with a red spin, especially if you up the ante. Introducing: The Mothlight clan / Mothlight Swarm. These faeries are known as both a force of nature and an annoying pest, travelling the plane in perpetual celebration. Wherever they pass they are a very petty hurricane, eating away food that looks tasty, destroying property they are envious off (or at least stealing it for the brief amount of time it interests them) and setting fire to things, a lot of fire indeed. They have a wild form of pyromancy that often offshoots into all manner of random effects, but whether flowers rain down from the sky or one of their own swells up and explodes, they laugh it up and go on with the celebration....
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Post by hydraheadhunter on Apr 30, 2023 6:39:04 GMT
New job, always tired. The Tcoria are an elusive race of merfolk who make homes in the inhospitable hot magma oceans underneath the crust. The humanoid half of their bodies bare the most resemblance to vulshok, made up of rock felsh, while their fish-like halves are pleated in organically formed metalisque scales with melting points even higher than the molten rock they swim through but still glowing white hot. Being of the earth and mountian, they align heavily with the red mana. Tcoria Lurker A red
Creature — Merfolk Rogue
First strike Whenever Tcoria Lurker blocks, put a +1/+1 counter on it. Tcoria Lurker cannot attack unless it has five or more power.
0/2
| Caldera Selkie A generic and two red
Creature — Merfolk Rogue
Mountainwalk When Caldera Selkie deals combat damage to a player, exile that many cards from the top of your library. You may play one of them this turn. At the end of turn, put any cards exiled but not played this way on the bottom of your library in a random order.
2/2
| Tcoria Seer A generic and a red
Creature — Merfolk Shaman
If you would exile one or more cards from the top of your library, scry 1 then exile that many cards from the top of your library instead.
1/2
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on May 1, 2023 0:22:15 GMT
prompt doesn't seem to be catching on, so let's try something more specific:
wizards expands non-human humanoid races into new colors every once in a while. sometimes, it only splashes a new color onto an established color base, but sometimes experimenting with the race's identity by letting them be monocolor in their new color; Amonkhet's white Zombies, Ixalan's white Vampires, Innistrad's blue Zombies, and Shadowmoor's white and black Elves come to mind.
so, for the prompt, expand an existing humanoid race into a color it hasn't been monocolor in before. (for example, Elves have appeared in every monocolor, so they're not eligible, but Goblins have only been monored and monoblack, so green, white, and blue Goblins are on the table.)
- make as many cards as you like to illustrate this color expansion for the tribe, but one of them has to be monocolor in the color you're expanding to. - I'm not expecting an essay, but try to justify the flavour expansion in some way. - try not to mix in possibly color-defining types like Spirit and Zombie to justify the change.
There are green goblins: scryfall.com/search?as=grid&order=name&q=type%3Agoblin+color%3DG+%28game%3Apaper%29
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Post by hydraheadhunter on May 1, 2023 4:49:22 GMT
prompt doesn't seem to be catching on, so let's try something more specific:
wizards expands non-human humanoid races into new colors every once in a while. sometimes, it only splashes a new color onto an established color base, but sometimes experimenting with the race's identity by letting them be monocolor in their new color; Amonkhet's white Zombies, Ixalan's white Vampires, Innistrad's blue Zombies, and Shadowmoor's white and black Elves come to mind.
so, for the prompt, expand an existing humanoid race into a color it hasn't been monocolor in before. (for example, Elves have appeared in every monocolor, so they're not eligible, but Goblins have only been monored and monoblack, so green, white, and blue Goblins are on the table.)
- make as many cards as you like to illustrate this color expansion for the tribe, but one of them has to be monocolor in the color you're expanding to. - I'm not expecting an essay, but try to justify the flavour expansion in some way. - try not to mix in possibly color-defining types like Spirit and Zombie to justify the change.
There are green goblins: scryfall.com/search?as=grid&order=name&q=type%3Agoblin+color%3DG+%28game%3Apaper%29I personally think only one of these count. So green goblin, singular.
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