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Post by hydraheadhunter on Jun 17, 2022 5:49:19 GMT
Eternal Battalionmaster a generic, two blue, and a red
Creature -- Zombie Advisor Warrior
When Eternal Battalionmaster enters the battlefield, amass 2 Whenever Eternal Battalionmaster attacks, you may create a copy of an attacking army you control. It enters the battlefield tapped and attacking with the same number of +1/+1 counters as the army it's copying.
2/2
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The problem I saw with bolas's army is that it wasn't properly regimented; our boy bolas really said "who needs discrete units capible of independant decision making on an evolving battlefield? Just put a drop a lot of mindless dudes in the frey, pointy stick towards the opposition and everything'll work itself out."
This card would represent the army's ability to act independantly of
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Post by vizionarius on Jun 17, 2022 18:10:47 GMT
Note that Eternalized creatures would get afflict from this guy due to being 4/4s, and the token made from existing amasses would get pumped as well. And new amasses after this guy has been in play for some time would give more targets than the generally 1 Army you'd normally have.
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Post by Idea on Jun 23, 2022 23:30:23 GMT
Alright folks, last chance to get your entries in! I’ll be judging tomorrow or the day after!
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Post by Idea on Jun 25, 2022 16:35:10 GMT
Flo00{Spoiler}The effects are indeed terrifying, but the name feels a bit too much like a joke... Which it might actually be for all I know. This contrast is a bit iffy for me given the point is to convey the flavor in this contest and I feel "funny" wasn't really the tone I was hoping for. hydraheadhunter{Spoiler}I really like your approach to the lore improvement of the army, and how it shows in the card. The way I picture it it would make more sense for each army to have half the counters flavor-wise, but the tone of being this great threat is definitely conveyed better this way, especially as this kind of thing can escalate quite nicely.
I do wonder where the rest of your final sentence went though "This card would represent the army's ability to act independantly of" vizionarius{Spoiler}afflict isn't exactly my favorite mechanic, but it was designed to show the terrifying nature of the eternals in the first place, and whether or not it was successful at that the fact remains it's a clever callback to stick on your zombies. Like hydra's card yours also went for an increasing amount of armies which I like, and it's got built in escalation for every army, which can quickly get afflict once they are at the size of being properly eternalized. Overall a very cleverly put together design.
Edit: I will say though, afflict 1 is a bit low. Winner {Spoiler}Really tough decision, but I'm going to have to give this one to @vizionarious . I feel the card not only conveys the tone I wanted to see well, but it also really ties the mechanical side well into that flavor, in a way that isn't as immediately apparent but I think on a board certainly would be. A very close runner up is hydraheadhunter , whom I felt as while it had a simply yet very well put together design, it didn't have quite as much going for it as far as integrating flavor, tone and mechanics went as Vizionariou's.
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Post by hydraheadhunter on Jun 25, 2022 16:38:09 GMT
I do wonder where the rest of your final sentence went though "This card would represent the army's ability to act independantly of" probably, "central command," or something similar.
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Post by Flo00 on Jun 26, 2022 14:05:27 GMT
Flo00 [...] the name feels a bit too much like a joke... Yea, the name was a joke. Mainly because I just couldn't come up with a propper name. Congrats to vizionarius for the win!
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Post by vizionarius on Jun 27, 2022 4:26:24 GMT
Thanks Idea ! Glad you liked the design! I actually had afflict 2 in my initial design, but lowered it to 1 thinking that it might be a little strong to have a bunch of creatures still causing life loss when they are being blocked. But in hindsight, 2 would probably have been just fine. Next challenge: It sort of bothers me that there are missing color combinations for the 3-color Elder Dragons. Choose one three-mana color combination that's missing ( , , , ) and design a card for it. I don't really know any of the Elder Dragon story line, but here is some info you want to use it. Feel free to make up a story piece if you'd like as well. My evaluation will primarily take into consideration the card design, but will also consider how well it fits into the story you have designed for it, if you chose to write one for it, or how well it goes with the existing lore (please keep stories to a couple of paragraphs at most; just a quick synopsis; if you use actual lore, please provide a quick note on what the lore is). There are 4 named dragons that do not have cards, and I feel it's too convenient that there are also 4 color combinations missing, so use one of the following names, and place them in the colors you think it would fit: Merrevia Sal, Rubra, Ravus, and Lividus.
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Post by Idea on Jun 27, 2022 13:27:55 GMT
Initially I was going to make a Sultai elder dragon, but after reading Merrevia Sal's little story blip I was just hit with the inspiration, so here we are. For the most part, all that's needed to know about her lore is what's written in the link, she was an elder dragon, and she died before the war because she was killed by presumably human hunters very soon after hatching, which was kind of the idea I envisioned very soon, of this naive and curious little elder dragon (something of a contradiction in terms I admit, but in Dominaria at least an elder dragon seems to be more of a species thing than age), friendlier than most of her siblings/cousins, curiously walking up to other races and exchanging knowledge and items and such, ultimately doomed to be the first to die. Perhaps the early, helpless death of a being such as an elder dragon spurred others to their own goals, but such is left to speculation. Mardu colors seemed just perfect for this elder dragon's personality, and they don't seem to have much in common card-wise aside from flying, being mythic rare elder dragons, and their general body shape for those in Dominaria. But hopefully, this one fits in well:
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Post by hydraheadhunter on Jun 27, 2022 19:19:21 GMT
| Lobelia, the Fertile A generic, a black, a green, and a blue
Legendary Creature - Elder Dragon
Flying
Whenever a nontoken creature you controls dies, you may fetch a basic land card to the battlefield tapped. This ability triggers at most twice each turn.
As long as you control ten or more lands, creatures you control have persist. The same is true for fifteen and deathtouch, twenty and hexproof, and twenty- five and trample.
4/4
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My strategy was to search art station for "dragon" until I found something interesting to build a card around. I'm also showcasing how I think the 'triggers only once per turn' template could be easily expanded to "triggers at most twice/thrice/N times each turn." She feels like she'd be an interesting build-around for sultai landfall-reanimator. I waffled on whether her first non-trivial ability should be nontoken or not, and I'm deciding in the edit that it should be nontoken.
Edit: Whelp I missed the last section of the prompt specifying that entries "should use the names X, Y, Z, and W" because I can't fuckin read. Thanks Idea for pointing it out, but I'm not changing it. Lots of reasons for that decision, but ultimately the most important is that I like the name Lobelia better than I like the other four options provided by the prompt. If it DQs me then it DQs me.
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Post by Idea on Jun 27, 2022 19:25:01 GMT
| Lobelia, the Fertile A generic, a black, a green, and a blue
Legendary Creature - Elder Dragon
Flying
Whenever a creature you controls dies, you may fetch a basic land card to the battlefield tapped. This ability triggers at most twice each turn.
As long as you control ten or more lands, creatures you control have persist. The same is true for fifteen and deathtouch, twenty and hexproof, and twenty- five and trample.
4/4
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My strategy was to search art station for "dragon" until I found something I interesting to build a card around. I'm also showcasing how I think the 'triggers only once per turn' template could be easily expanded to "triggers at most twice/thrice/N times each turn." She feels like she'd be an interesting build-around for sultai landfall-reanimator.
Just gonna quickly point out you might wanna change the name, as the instructions said: "There are 4 named dragons that do not have cards, and I feel it's too convenient that there are also 4 color combinations missing, so use one of the following names, and place them in the colors you think it would fit: Merrevia Sal, Rubra, Ravus, and Lividus."
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Post by vizionarius on Jul 7, 2022 4:38:39 GMT
I'll judge this on Friday. Any final entries?{Judging} { Idea}I love this! Great flavor, good pick on dragon, and I think the colors fit well! I especially like that she feels like she is learning based on what the opponent is doing. I imagine that she'd have been one of the strongest Elder Dragons if she made it to maturity. For the noncreature trigger, I might have gone with +1/+1 counters, since that feels more Gruul (the copy is definitely Izzet, and the card draw feels Simic; life gain feels more Selesnya to me). I think your art is a cool choice too. { hydraheadhunter}I like your phrasing on "at most twice." I might borrow that on occasion! Creatures dying and fetching lands seems right on flavor with the colors. I think 25 lands is a lot as a threshold for anything, but otherwise I like the concept of your creatures growing as you get more land. I wish they did something with the graveyard more directly than just persist. Definitely a cool build-around-me commander! As Idea pointed out, the name doesn't match the ones from the list, but that's a minor infraction in my mind. {Winning}I wished there were more submissions, at least to finish up the missing colors cycle, but alas, here we are. This one goes to Idea for designing a flavorful card that represents a powerful being learning, and without making her too weak or strong.
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Post by Idea on Jul 9, 2022 0:57:32 GMT
{ Idea}I love this! Great flavor, good pick on dragon, and I think the colors fit well! I especially like that she feels like she is learning based on what the opponent is doing. I imagine that she'd have been one of the strongest Elder Dragons if she made it to maturity. For the noncreature trigger, I might have gone with +1/+1 counters, since that feels more Gruul (the copy is definitely Izzet, and the card draw feels Simic; life gain feels more Selesnya to me). I think your art is a cool choice too. I'm glad the learning part got across well! As for colors, I guess I had more of a mono-color approach, green first, blue second and red third. I also wanted a repeatable but escalating effect and figured life gain was both thematically green and disposable enough that I could put it in there as the free trigger without making the card excessive. Whatever the case though, thank you for the win! Now I need to think of the next challenge...
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Post by hydraheadhunter on Jul 9, 2022 4:16:04 GMT
I like your phrasing on "at most twice." I might borrow that on occasion! Creatures dying and fetching lands seems right on flavor with the colors. I think 25 lands is a lot as a threshold for anything, but otherwise I like the concept of your creatures growing as you get more land. I wish they did something with the graveyard more directly than just persist. Definitely a cool build-around-me commander! As Idea pointed out, the name doesn't match the ones from the list, but that's a minor infraction in my mind. Yeah, 25 is pretty high if you're dropping one land a turn, but my thinking is that in this sort of lands matter deck where you'd be running 40 lands, and with a reasonable amount of ramp, you could be looking at hitting it that mark around turn 8 or 9. If you wanted to be disgusting, once you have ten lands and Lobelia, Phyrexian Altar + Fertilid is infinite mana and infinite fetches and Sidisi, Undead Visier can exploit herself twice to get both combo pieces in one sequence. It honestly might be too easy to hit, or maybe persist is too good a reward for 10 lands considering Fertilid exists (damn older cards limiting the scope of new cards because of broken interactions).
Plus, trample might not seem like a big payoff, but it comes paired with the deathtouch you get from 15+, and deathtouch-trample is the second strongest keyword pair after deathtouch-firststrike, so I definitely think it's worth the effort to have a persistant hexproof board of deathtouch-tramplers; I'd be fucking terrified to face that down. Thinking it out, she should definitely cost more than 4 tho. Gonna give her a nerf in my notes.
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Post by Idea on Jul 10, 2022 12:07:37 GMT
Alright folks, apologies for the delay, but here is the next challenge:
So it's no secret that MTG's planes directly borrow from a pop culture understanding of things from Earth. Theros, Amonkhet and Khaldheim with Greek, Egyptian and Norse mythologies, New Capenna with I think 1920s, Kagigawa with traditional japanese mythology and more recently a cyberpunk flavor, Eldraine with fairy tales...
Of course, we could chalk it up to mere coincidence, but that's no fun. So let's come up with an explanation, and make some cards showcasing that reasoning!
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Post by serraphim on Jul 11, 2022 3:51:03 GMT
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Post by vizionarius on Jul 12, 2022 0:57:05 GMT
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Post by gluestick248 on Jul 12, 2022 20:55:51 GMT
Here are my ideas on the matter: First, who says they have anything to do with each other? Moths, birds, bats, and flying squirrels all have wings, so why is it so crazy that Eldraine and England both have similar stories? Convergent Evolution Instant The next time a nontoken creature enters the battlefield under an opponent’s control this turn, search your library for a creature card that shares a type with it and put it onto the battlefield. Then shuffle. Next, we can’t assume that Theros was based on Greek mythology. Maybe it was the other way around. Chicken Sorcery Create a 1/1 white Bird creature token. // Sequence (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast the other half of this card from exile without paying its mana cost. // Egg Sorcery Create a 0/2 Egg creature token with defender. Or maybe there was some communication between worlds that enabled these similarities. Interplanar Broadcast Draw two cards, then each opponent also draws a card unless you control a planeswalker.
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Post by Idea on Jul 21, 2022 13:32:10 GMT
serraphim{Spoiler}I like the way you captured these meta concepts into your cards. R&D is definitely my favorite among them, not only for the colors, but because of how well it captures the flavor and also how exciting the mechanics of it sound to play. Balancing isn't as great in either of those departments, but if it was real I think it might be a great meta balancer if, say, a single card got so out of control unexpectedly that every deck was using it... which ironically would likely imply it would be a must have for any side deck. World Building is also interesting, but it shouldn't be common, it's a strictly upgraded Evolving Wilds, both fetching non-basic lands and generating mana on its own. Not much to say about mass production other maybe increase the cost by 1, but that's a very tentative maybe. vizionarius{Spoiler}I like the idea of dealing with this meta stuff with silver border, it's appropriate. That being said the cards themselves... I mean there's plenty of cultures that didn't get a magic set, and conjure either way only works in arena, so this card is restricted to being played in a silver border format in a video games conjuring non-existing sets... You can see why it'd be hard to make it functional let alone in any remote sense balanced, and I'm not sure how desirable it'd be. In fact the phrase "conjure a magic" set makes this feel like it wasn't intended to be a playable card so much as like a promotional thing, a problem Riddle the Reprints also suffers from. All in all, not a fan. gluestick248{Spoiler}Convergent evolution is... difficult. I think power-wise it's balanced in concept, but I have a hard time seeing it really being a functional in practice, because unless you're running a changeling deck it might be very difficult to align the creature(s) you want with the right type to also be played by an opponent with an unknown deck.
Chicken or egg I think is a not that exciting but interesting card. It captures its flavor well too, and I'm assuming you can play the sequence in either direction, to really fit with the theme.
Interplanar broadcast is again simple, but very fitting as far as a magic card I could actually see being designed goes. Winner {Spoiler}I'm not gonna lie, I much prefer gluestick248 's answer to the question and I felt they were the only one who answered in the spirit of the challenge, finding a lore/flavor approach to solve the question. That being said in the end of the day I think serraphim 's cards were all in all just much better designed. Both managed to get the flavor down and glue's designs weren't bad, but they weren't as well balanced nor as interesting as cards. So ultimately, victory goes to serraphim .
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Post by serraphim on Jul 24, 2022 16:49:45 GMT
Thank you Idea! I actually had a lot of fun with the challenge, I know I went full meta but it just felt right. For the next challenge, I like mysteries but I like answers too, Wizards gave us the Eldrazi over a decade ago and kept a lot left to the imagination. Create a handful of cards that help flesh out the Eldrazi and their origin/motivations.
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Post by Idea on Aug 3, 2022 22:15:38 GMT
What happens when it is the dream that wakens and the sleeper that fades into memory? -Time Spiral's Dreamstalker Not too many things are known about the Eldrazi, but a few are. They are beings from the blind eternities and far mightier and more powerful even than they appear as Eldrazi Titans (which was a little undercut in certain events, but I'll leave that disappointment aside for now), with Ugin comparing the titans to a fisherman putting their land in a lake and getting bit by fish. They are drawn by and consume a seemingly endless amount of mana and terraform the drained land in the process. They are capable of generating a brood. We know at least one of them seems to have some kind of true intellect and schemes, arranging for being sealed in Innistrad's moon for an unknown purpose. We know that it's often mentioned that the philosophy behind Eldrazi art direction and card design is on the idea of "something that is/feels wrong". I think the part about being from the blind eternities warrants special focus here. Aside from a few, unexplained creatures from Ikoria, every non-artifact colorless lifeform seems to be in some way connected to the blind eternities, whether directly like the Eldrazi, or through a form of magic like the case of Ugin and those tied to him (Ugin's magic is a result of his studies about the blind eternities, granting knowledge on the transformation of energy into matter). Furthermore, the blind eternities have one additional property, the daamage they do to beings that try to traverse it without a planeswalker spark. Even with something like the planar bridge, Phyrexian flesh is still destroyed in the process of their transport, leaving only their metal components on the other side. Notice though, that it was easier to find a way to transport metal over flesh. The connection is a little weak, but maybe it's meaningful. After all, mana seems to be the one common component across the planes, and a key source to not only the nature of the things within them but also to their very existence. So here's the theory (the lore theory): What if the Eldrazi don't simply inhabit the blind eternities? What if they are the blind eternities, or at least some component of them? In a sense, the way beings are harmed when travelling the blind eternities appears to be an unmaking of their very being, not unlike the way things are unmade before the Eldrazi as they consume the mana. What if the eldrazi, as the blind eternities, consume mana even there? (Additional note: Although I omitted the reminder text, the rule still applies, you can only cast legendary sorceries if you control a legendary creature or planeswalker) How would this even work though? What do they want? Well, my idea here is that the eldrazi, the true eldrazi, aren't real beings. A walking paradox that is without existing, a will detached of a being. Colorless mana would be nothing short of akin to the energy of the blind eternities, but like any color of mana there is a nature associated with it, a way of being. This way of being, this nature would work as a compulsion and a will. It is not a desire, nor a goal, nor a plan... It would simply be something that is in the nature of the mana. If this sounds confusing, it's because I'm talking of something pretty abstract and a bit paradoxical, but then again I don't think anything that isn't would really fit the eldrazi's true being. But, to make a long story short, I think they in a sense are the walking embodiment of the nature of colorless mana/energy, with one simple objective they don't so much desire but seek only because that is their nature: To exist. To come into being, and manifest as planes do. They are the manifested will of the blind eternities seeking to come into existence in material form, beings that shouldn't exist yet strive to become, and to do this, they need the very thing that fuels existence, mana, and they need it in droves. The various names and aspects of the Eldrazi would merely be a particular manifestation of this will. There might be many Eldrazi, or one, but as beings that don't truly exist, the difference, there is no group or individuals, but rather the nature of the Eldrazi and how it manifests. Therefore nothing can truly stop, an Eldrazi. Not anything that does not fundamentally change how the multiverse works. But there was something like that, wasn't there? The mending. And now, millenia after being sealed, one of the Eldrazi titans has begun to change tactics, to try schemes and different tactics, detaching itself from the seemingly mindless drive to consume. Perhaps the Eldrazi were affected by the mending, perhaps it expanded the influence of their will on the blind eternities. And hence, they wanted, or needed, a new approach. Still, even an Eldrazi Titan can consume worlds, and they are but a small fraction of what one might call a true Eldrazi. Perhaps one has attempted to come into being before... with terrible consequences... and been forced to revise it's tactics back then as well. In any case, that's my attempt for this. Had to rush a little at the end since I have to wake up early tomorrow, but I wanted to get this out at least. Hope ya like it!
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Post by vizionarius on Aug 8, 2022 23:57:44 GMT
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Post by vizionarius on Aug 22, 2022 19:39:37 GMT
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Post by vizionarius on Oct 4, 2022 17:31:43 GMT
I think an admin might have to clean this one up. Unless serraphim returns.
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Post by hydraheadhunter on Oct 4, 2022 19:20:48 GMT
I think an admin might have to clean this one up. Unless serraphim returns. :) well, let's ping one then. Daij_Djan
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Post by ZephyrPhantom on Oct 4, 2022 23:26:12 GMT
Surprise. Idea wins. I think some of the designs risk feeling a bit janky and forced to fit the theme (particularly side-eyeing Its Hunger and the need to use emblems - feels like it could've just been a large library exile instead and been a little more graceful, and I'm not sure how Its Will's tap ability would work rules-wise), but there's no denying the united flavor of the cards and what they're setting out to do. Very risky and rough designs but I think there is a coherent story here that answers the prompt well. vizionarius 's cards are also good, but to be honest, I don't really think they "help flesh out the Eldrazi and their origin/motivations." aside from the Blind Eternities. Eldrazi Observer and Formless Entity are extremely cool designs, but I feel more like I'm looking at designs that revolve around the the mechanics in a very Modern Horizons-esque manner that just happen to also be neat callbacks on top of it. Eldrazi Ascendancy likewise is a really neat card but doesn't really tell me anything that Emrakrul hasn't already told us from a lore perspective. I think your designs are much more solid mechanically than Idea's though and could all be printed as-is.
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Post by Idea on Oct 5, 2022 2:39:42 GMT
Surprise. Idea wins. I think some of the designs risk feeling a bit janky and forced to fit the theme (particularly side-eyeing Its Hunger and the need to use emblems - feels like it could've just been a large library exile instead and been a little more graceful, and I'm not sure how Its Will's tap ability would work rules-wise), but there's no denying the united flavor of the cards and what they're setting out to do. Very risky and rough designs but I think there is a coherent story here that answers the prompt well. Thanks for the win! My aim with these design-wise was to make of effects you'd normally not see or distortions of more common effect, in an effort to capture that "wrongness" that is so characteristic of the Eldrazi. So I can see why the designs would end on thin ice regarding being 'janky'.
Let's talk about one of the greatest MTG mysteries: The player. You are a planeswalker. You use your mana some theorize to create a copy of creatures and spells, hence being able to conjure living things that are very plane-specific. All good so far. However, you are also simultaneously also one of the most powerful and well-connected yet detached and limited beings in the blind eternities. You can conjure forth armies and gods, as well as other powerful beings some of which have long since died, you can repeatedly cast some of the most powerful spells in existence, you can simultaneously ally yourself with mortal enemy planeswalkers, even some which only existed for very brief periods of MTG lore, and yet they all have this extremely selective amnesia pertaining to your presence. There's also no mention of you, your actions or intentions in any major event in MTG. For all your power, you never seem to have any lasting impression, let alone impact. So, this is a pretty open-ended prompt to make some cards which attempt to address this matter, this mysterious entity known as "you".
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Post by hydraheadhunter on Oct 5, 2022 14:17:21 GMT
So, this is a pretty open-ended prompt to make some cards which attempt to address this matter, this mysterious entity known as "you".
So, this is funny. If you've ever done poetry workshops, you'll probably know there's this one specific aspect of poetry that frustratingly doesn't have clear verbage for discussing it. Like, poets have developed very specific language for writing and talking about poetry. You'll know that in prose the voice telling the story is THE NARRATOR, but in poetry, it's THE SPEAKER, and the third person is similarly well-documented as THE SUBJECT, each with their own classification of types and subtypes, but for how often poems use the second person, no such word exists in broad use for the second person, the "you" in the poem.
So, I, an autistic motherfucker that hates when language fails to attiquitely express the nuances of my brain, decided after exactly one session waffling around without a term for it, people flondering the phrase "the you in the poem," about awkwardly which wasn't to be conflated with "you (the poet in the room because we're here workshoping your piece)," got fed up with this issue and decided to address it. I wrote a shit essay that I turned into my prof and then lost in the great whoopsie daisy of 2020 in which my entire portfolio was destroyed because google docs is designed for shit (focus H3, focus). Anyway, I argued that for any given poem there were infinitely many possible second persons that the poem could be about, and that only by addressing a specific second person, by naming a specific you, do the details stablize, so I named this presence in the poem THE ADDRESSED, because it's only by addressing the second person that you realize its there.
Really very proud of that phrase, hope it goes somewhere. That was a tangent about not magic cards.
And now, for my entry, I'm gonna proprose a concept more than an actual finished magic card. Behold, the most nightmarish magic card ever conceived. The Unaddressed Pressence Five generic
Legendary Planeswalker — Presence
+2: Specialize. If The Unaddressed Presence has one or fewer specializations, specialize twice instead. Activate only if The Unaddressed Presence has specialized fewer than five times. -3: Simplify (Choose a color, exile a card of that color or associated basic land type from your hand or graveyard: If The Unaddressed Pressence is specialized into that color at least once, it perpetually loses a specialization in that color).
Starting loyalty 4.
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Pretty simple right? Well... No, here's what one specialized card look like.
The Clever Presence Four generic and a blue
Legendary Planeswalker — Presence
The Clever Presence has all the abilities of its less specialized forms. +1: Scry 2.
Starting Loyalty 4
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Each specialization has that first clause, and you can specialize the card five times (once each pip has been accounted for, you're done specializing unless you simplify). Each time you specialize you get the new form's ability and the ability of any form below it which you picked up, being WW and picking up U gives you access to WWU, WU, and U. The idea here is that you're not a single finite planeswalker but a shapeless entity that takes on a more specific identity during 'the deckbuilding process.' Of course, designing such a series of cards let alone playing wit them would be a nightmare because by my count you'd need 252 versions of the card to cover all combinations with replacement of specialization, and even at 1 ability a specialization, that's still too rich for my blood yeah?
It'd be a nightmare to actually design such a beast of a card which has variations that number unto a set itself, which is why I'm only giving a theory write up. Y'all I love spreadsheets, and semi-regularly make them for fun, but I'm not feeling that today or ever for this purpose.
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Post by vizionarius on Oct 5, 2022 15:34:28 GMT
I named this presence in the poem THE ADDRESSED, because it's only by addressing the second person that you realize its there. Oh, I like that!! You are always there, but you are not self-aware of it until you are directly called out about your existence.
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Post by twintania on Oct 10, 2022 11:40:06 GMT
You is an elder tribe of planeswalkers. On an ancient days, You saved the multiverse with a great sacrifice. As the result, You lost their entities as most of mortals imagine and now became a kind of animistic ones. You still exist these days and are waging huge amount of battle but even most powerful planeswalkers don't notice them. On a duel, You are halfly fused with their creatures. Your -- this is the possessive case of You -- energy is refilled as Your vampire drinks blood. You also reaches new power and discovery through Your wizard's thoughts and meditations. You sometimes assists Your creatures covering their cost for example life or knowledge which is originally they owe. Fairly infrequently, not only planeswalkers but even a human child notices Your presence. But the elder rule etched in the multiverse which was unchanged even through The Mending doesn't allow them to remember You. Some kanji characters in Kamigawa have a similar pronunciation to You. 優 means superior. 幽 does a ghost, or ghastly and 融 does melt or meld. It is interpretable that ancient Kamigawans passed down Your nature to posterity though how they kept Your memory is obscure. So it is regarded as a coincidental match with a high likelihood.
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Post by vizionarius on Oct 15, 2022 19:40:07 GMT
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