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Post by Idea on Oct 16, 2022 23:04:58 GMT
Well, since it's been nearly two weeks by now, I figure this is as good a time as any to close this. hydraheadhunter it's an interesting concept (both the preamble and the card template) though as you said it's a bit "nightmarish" to design. That wouldn't be a massive issue (outside of the fact that you in a sense don't really have an entry card) but the card doesn't really address the matter, just kind of brushes it off as a trope. twintania it took me several tries to properly get what you were going for, but I think I got it, and it really is a fascinating concept, this idea that you're just kind of blended into the world and become a part of things rather than being a planeswalker in the traditional sense. The card though while representative of the flavor is really not a great design, in the end it lets you draw a card or two per turn while alive and maybe interacts with something if you have a way to give planeswalkers abilities, though I am struggling to think of any right now. The second to last ability in particular I think is really unnecessary and makes clutter. vizionarius The godlike batman, the player. I like it XD It's another pretty fascinating concept to think about, and I love the designs as well both by their flavor and the way they look mechanically. I think it'd be really interesting to see how they'd interact mechanically with some other things. Shimmercraft may be slightly too weak and presence of the unknowable a little too strong, but I do like what both of these attempt to do. Victory goes to vizionarius ! While I do think I overall prefer twintania 's flavor concept a bit more, in the card making department vizionarius really excelled over the others I feel, in this case.
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Post by twintania on Oct 17, 2022 14:19:14 GMT
Ah, I thought this was a contest of kind of nightmarishness. With a right thinking, the last ability of mine is indesputably nonsense. But ok, this challenge gave me a chance to think about a thing which had been bothering me for a long time. Thank you for your good theme.
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Post by Idea on Oct 17, 2022 14:35:34 GMT
Ah, I thought this was a contest of kind of nightmarishness. Not sure why you thought that, but forgive me if it was due to some unclear wording I used at some point.
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Post by vizionarius on Oct 17, 2022 16:39:33 GMT
Thanks for the win, Idea! I had fun with this one. Great prompt indeed! ------- I don't have such a big philosophical idea as you did, but something that I've noticed that feels off is that while we have divisions for some of the major animal types into more specific ones (like cat, dog, mouse, rat, rabbit, raccoon, auroch, antelope, ox, etc). There is at least one class that comes to mind that gets all lumped together: insects. There are too many insects that feel like they should have their own class because they don't fit together flavorfully or mechanically, so something like an insect lord would feel weird pumping both of them. So, the challenge here is to design a few new insect cards that have the insect type replaced with a new, more specialized race, and highlighting some aspect of that race flavorfully and mechanically. Please just stick to one new insect class in your submission so others have something to use as well.
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Post by Flo00 on Oct 17, 2022 18:52:45 GMT
Cat is also quite the collection of different things: Leonin, big cats, house cats and the occasional half- breed. Entry loading... Was thinking about catarpillars + butterflies. Then I read the last sentence. EDIT: Don't wait for my entry. Been pretty busy in real life recently. If someone else wants to take on the idea, feel free to.
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Post by vizionarius on Oct 17, 2022 18:59:21 GMT
I think feel free to do your caterpillar/butterfly combo. They seem appropriate together. And you're about the cats!
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Post by Idea on Oct 17, 2022 19:11:22 GMT
Interesting challenge. The topic I decided to tackle for this one was maggots, though it evolved into Larva. While there are similar creature types in terms of shape, like leeches and worms, things like catterpillars and maggots are classed under insect currently, and so I decided to extract those. The main trait of the larvae is the process of feeding and then becoming else, namely by sacrificing themselves and and creating an insect token. Well, generally it would be an insect token, but it might be other types people introduce in this challenge, or it might even be something else in some crazy plane out there where people come from maggots or something. For this entry though, I'm just making them turn into insects. Naturally, this type has a natural flavor affinity with the graveyard, whether because they sacrifice themselves to "transform" into their new form, or because of the corpses or even living creatures they devour to get there. Some of them could have some interesting ways to take advantage of what is in the graveyard. Despite that, since things are in fact being eaten, you could use also play into exile with them, and many times maggots in particular are known for a stronger association with things like mental attacks in magic. Now, I want to make something clear, while a lot of these larvae have been giants, my intention isn't to funnel them in this direction, it was mostly due to the art I found. In fact, I think a good chunk of cards with this type would end up being swarms.
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Post by Idea on Oct 17, 2022 19:12:37 GMT
Oops... I guess great minds think alike and I only saw this after I finished making my entry. Sorry about that!
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Post by vizionarius on Oct 17, 2022 19:43:01 GMT
Oops... I guess great minds think alike and I only saw this after I finished making my entry. Sorry about that! It's ok to have some overlap! Design away!
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Post by melono on Oct 17, 2022 20:26:14 GMT
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Post by vizionarius on Nov 2, 2022 17:31:15 GMT
Will be judging in about 8 hours.
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Post by emberfire17 on Nov 2, 2022 23:21:07 GMT
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Post by vizionarius on Nov 3, 2022 19:57:55 GMT
Feedback: Idea : Liking the Larva type! Still broad enough where you can have different feels for different type of larva, but unifying enough where there are clear mechanical tie-ins that you can do. I like your comparison to Leeches and Worms, as those have been separated out already, and do have their unique feel. Really like Armored Wriggler with tying its devour to its power later on (and that it must devour to live)! I think it might be a little too strong with pump spells, but increasing the cost of the sacrifice would solve it. Expanding Maggot is another nice take on feeding affecting the final creature size. I think it's a little weak, especially compared to Armored Wriggler. Dung-Lair Lord is also quite nice! I wish I had a visual of it's token--seems scary! Viscous Slimepiller (great names!) feels stronger as a Larva, which feels great honestly because it opens a new design space where you can give a limited number of uses out of something strong without it feeling forced! Impostor Swarm is awesome! I think it could have done without the "minus the damage it took this turn," but I can see it's a nice flavor addition. Great entry and really neat designs! I think some of these could have also been dual sided cards that transform. melono : I love Bees! And your arts are so cute! That DALL-E one is great! I like that you went with for the Bees. Honey Gatherer is awesome; I wish it was a real card! I might want to use it almost exactly as is in a custom set, if that's ok. Worker Bee is a really clever way to add in more flavor to Bees. Searcher Drone is strong! But feels properly costed and powered so it doesn't feel too too overwhelming. Still, maybe limiting the search to the top 6 cards might be a nice little cap to its power (also, 6 is flavorful since the honeycomb is a hexagon). As is, with some nice equipment that you play for cheaper with Worker Bees, you can search for a lot of good stuff each turn. emberfire17 : Nice choice! Writhing Chilopod is a really neat way to bring in 's "exile until ..." into Feels appropriate flavor-wise too! Centipede Swarm is a neat card; I almost wish the tokens had menace as well, but at 3-mana 3/4, it's already pretty strong. Nice designs! Winner: Idea takes this one with a cool and complex set of designs that nicely tie together Larva mechanically and flavorfully, while opening a ton of design space as well. All three submissions were great, though!
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Post by melono on Nov 3, 2022 20:19:47 GMT
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Post by Idea on Nov 4, 2022 1:03:44 GMT
Thank you for the win vizionarius ! The next challenge will be based on a couple of things mentioned in this video from Tollarian Community College. These ideas (and I'm not sure if they are cannon, but assume they are for this challenge): 1. Before going to Mirrodin, Karn passed through several planes 2. Karn was carrying phyrexian oil which spilled on Mirrodin, and thus potentially could've spilled on other planes along the way Design some cards that explore the consequences of phyrexian oil having been potentially spilled on other planes. You may use known planes or make up entirely new ones for this. Just make cards that explore what happened to those planes as a result.
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Post by hydraheadhunter on Nov 4, 2022 4:08:53 GMT
Lorwyn/Shadowmoor seems like a good candidate: Like how phyrexia adapted to the mana of mirrodin, the phyrexian nature merges into an ebb and flow of the plane's 'mood.' The wither mechanic is basically analogous to infect.
Lorwyn phyrexians are still viscous, but they're ultimately softer than their Shadowmoor counterparts which ruthlessly proliferate their cruelties.
Comtaminated Faerie A blue or a black
Creature - Phyrexian Faerie (Lorwyn)
Flying, Infect Contaminated Faerie's maximum power is 1. FT: Water is no longer the only thing that flowing through the Lochs.
0/2
| Phyrexian Clique Two generic, a phyrexian blue, and a phyrexian black
Creature - Phyrexian Faerie (Shadowmoor)
Flying, Infect Phyrexian Cliques maximum power is equal to the number of creatures you control that share a creature type with it. When you cast Phyrexian Clique, each opponent discards cards equal to half the mana spent to cast it rounded down. Phyrexian Clique enters the battlefield with X +1/+1 counters on it where X is half the life spent to cast it rounded down.
0/4
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Post by emberfire17 on Nov 4, 2022 15:38:47 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Nov 5, 2022 23:07:44 GMT
If Kruphix's fears about Phyrexia ever become reality, I wonder what kinds of machine-gods will be born from Nyx after enough therosians become compleated.
Devotion to Phyrexia is devotion to phyrexian mana.
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Post by vizionarius on Nov 8, 2022 8:07:42 GMT
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Post by Idea on Nov 10, 2022 3:12:38 GMT
Will likely be judging in a couple days, if anyone else wants to put in some entries! We've seen some great stuff with the effects on known planes, would also be nice to have an entry with an unknown plane.
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Post by twintania on Nov 11, 2022 0:35:49 GMT
Might edit them later. Boroboro means tattered, ragged, dead tired etc. In this Kamigawa, I am supposing some equipment and buff aura with drawback to twist the image of modifying. Parasitize can't be used for unequip. The ability of targeting opponent's creature is intentional.
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Post by Idea on Nov 13, 2022 2:40:13 GMT
hydraheadhunter{Spoiler}Lorwyn is a pretty neat choice for this concept. Love the flavor text you gave these cards. I can't say I'm a big fan of the design of contaminated faerie mechanically though, as while I think I know what you were aiming for with it (that restriction on power being there to prevent infect abuses in aggro strategies, given it also has evasion) the card isn't really doing anything on its own. A one mana card that needs set up for basic functionality is something I can't get behind, particularly in a creature.
Phyrexian clique has a different problem, giving too much upside for doing something that is generally an upside to begin with. For 2 mana and 4 life, you play a 2/6 flying and infect creature and each opponent discards two cards. That's 2 cards of advantage, plus ending the game in five turns if they don't have (flying/reach) blockers or hard removal. For 2 mana. I also think the wording could be simplified though I'm not 100% sure of that one, but I do think if you are tying X to "half the life (...)" and you are using that later reference for something else, then you might as well use X for effects (both essentially happen as the creature enters the battlefield so there should be no issues of tracking the X value here, I don't think). emberfire17{Spoiler}Here as well, love the flavor text. Infect and trample are a neat combination, and the secondary effect is definitely very new-phyrexia-esque, and supports the plan the card seems to be going for by weakening potential defenders or further spreading poison counters. My one complaint is it seems a bit undercosted. I think this is really in a grey area of acceptable at 5 mana or needing to be pushed to 6 to begin with, but that phyrexian mana can pull it down to 4. pernicious{Spoiler}Great job at combining the Theros mechanics into a phyrexian spin! From monstrous translating into phyrexian horrors to a machine god and a dedication to phyrexian mana specifcally. I do worry the kind of play style it encourages, given phyrexian would help you cheat out more devotion for it faster than most. That +0/+1 also seems a bit out of place, but aside from that, no real complaints here. Great job. vizionarius{Spoiler}Overall I like the cards I'm seeing here. Construct the forces is definitely interesting, especially in the angle of coming back not as an enchantment, but as a creature. The gaining life condition I'm a little iffy about though, for a phyrexian card that doesn't seem very phyrexian. Curse of miasma is simple, but effective and it can really put pressure on opponents. I'd bump the cost to like 7 though, it's a massive countdown that often doesn't have a simple solution to get out of.
As expected of a god, the mantis is pretty strong. I think it works generally speaking, though I'd at least limit the first effect to only things put in the graveyard from the battlefield, since it otherwise might get pretty crazy with self-milling yourself into a small army with 3/3s with effects from potentially powerful enchantments.
Blacken the rivers feels like an aura. I feel it overcomplicates things with the counter stuff, adding unecessary tracking / memory elements. I really like the art and flavor text, though not as big a fan of the effect.
One thing I notice with your entry is that there is something of a breach of the lore here. Amonkhet is not a plane that generates new gods from what we've seen, for instance, so even with phyrexian presence there wouldn't be a phyrexian-matters-dedicated god. The world is also a massive desert, so outside of the city you wouldn't really find rivers to infect. twintania{Spoiler}I love Befouled Renegade. I think +2/+0 might be a little too much, but I love the interplay of the various mechanics on the card, particularly with the last ability. That 1 damage ping will put a -1/-1 counter on creatures because of infect, meaning you can either weaken your opponent's creature or even target one of your own to buff the Renegade. Heck you could even target the renegade itself to get a net +1/-1.
Kami of tainted oil is a pretty interesting concept, and I like how it can protect showing it's Kami side despite being phyrexian.
Parasitic Braintumor feels kind of like an oldschool card where a lot things we'd consider pretty mediocre today came with big costs. I assume Parasitize let's you use attach it your opponent's creatures, which opens some breath of possibilities with this card, as opposed to standard equip which can only be used on your own.
Boro-boro is... well, just kind of there. I don't get what the card is going for flavor-wise, like why is it making a dragon? And Sheoldred being involved does go a bit against both cannon and the prompt here. Mechanically, the card isn't bad, but I feel it should have a tapping cost in the second ability, and the first and second feel a tad disconnected despite technicality having synergy. Winner {Spoiler}I will give this victory over to pernicious for a card that very well captured all mechanical themes it was going for while sticking to the flavor themes of the plane and phyrexia, while maintaining a pretty good balance. Runner up is twintania who was one of the people who made more cards but these cards both managed to blend the flavor themes well too, and were mechanically interesting (for the most part) and relatively balanced.
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Post by twintania on Nov 13, 2022 8:39:41 GMT
Boro-boro is... well, just kind of there. I don't get what the card is going for flavor-wise, like why is it making a dragon? And Sheoldred being involved does go a bit against both cannon and the prompt here. Mechanically, the card isn't bad, but I feel it should have a tapping cost in the second ability, and the first and second feel a tad disconnected despite technicality having synergy. They are designed hurriedly because I couldn't have enough time to think them for I came up with them after you declared the deadline. Simply I looked over Goro-goro calls a dragon for his devotion to Ryusei and really yes, it is hard for him to know Sheoldred in your prompt history. The story for him to be disciple for her is possible but it must be represented as his flavor if such a story exists behind him. Braintuner is intended to stop a opponent's creature for a while, but eventually be unable to stop when their hand was emptied. At that time, it would be considerable for you to parasitize to your creature for your hand will be almost emptied. But I freely admit this is crudely designed. To realize my "bad modification" idea, there must be more suitable way. As expected of a god, the mantis is pretty strong. I think it works generally speaking, though I'd at least limit the first effect to only things put in the graveyard from the battlefield, since it otherwise might get pretty crazy with self-milling yourself into a small army with 3/3s with effects from potentially powerful enchantments. To work as you supposing, it needs to be worded as "noncreature, nonaura enchantment card" for enchantment card is an enchantment only during in the battlefield. At any other realm, it is an enchantment card. The wording "put into a graveyard" would be intended to avoid the word "die" for noncreature permanent though it is not wrong on the rule.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Nov 13, 2022 18:11:37 GMT
Thank you for the win, idea.
For the next challenge, I'd like to consider a plane of which I made a card about in a Land Design challenge prompted by twintania: Dark Rabiah. It's one of the many refractions of Rabiah and, according to the wiki, "it has been taken over by sinister forces and is as evil a place as even Phyrexia." The prompt is design one or more cards that could belong to a set about Dark Rabiah. Since it's compared to Phyrexia in terms of evil, consider it a multiverse-level threat that, instead of being themed around machines, is themed around a twisted version of Middle Eastern mythology.
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Post by Idea on Nov 15, 2022 2:13:01 GMT
~Dark Rabia~ Wishful Wastes Wishful Wastes would be a set set in Dark Rabia, mechanically focused on ability activation, particularly in terms of entering the battlefield, as well as introducing a sort of new type of card: Non-legendary planeswalker tokens. Phyrexia already has its corrupted planeswalkers after all, and just having a plain evil planeswalker wouldn't work as well here either I felt, so perhaps this universal threat is something of a mass production of planeswalking entities, traversing the multiverse by the plane's own properties (which they carry with them to spread) and them differing from true living beings. In the desert sands of Rabia, in one of its many foldings, a black stone emerged. It was unknown, yet familiar to the plane, as though it'd always been there, but always out of sight.
While the majority of the stone remained buried, many fragments of it were found all over. It was soon discovered that like the most powerful of Djin, they were capable of granting wishes, albeit superficial ones only and with a great deal of chanting. The stones, however, did not trick their owners, granting them things as they'd worded them, and often as they desired. More stones were found and collected, and gradually it became easier and easier to request a wish, and these wishes grew in power as well.
What story of wishes does not caution against them, however? Indeed, these wishes grew ever easier and more powerful. Soon not even words were required. Soon the rich and powerful would be toppled. Many groups ran from the stone's power. Other tried to destroy them, only to find their efforts and their lives thwarted by the protectors whose minds were already warped to protect the stones. Even the Djin attempted to interfere, some through wishes to compete, others through war. Eventually, most were driven out, or joined among the followers of the stones. And even so, the stones power grew to grant deeper wishes. Wishes one made for but a moment or ones so deep as to be twisted, convoluted and unwanted. They were granted all the same.
The stones were not themselves evil. How could they be. They were but objects, with a purpose, and a purpose one would think would bring all kinds of happiness: To grant everyone their deepest wishes. Wishes so deep as to be a blind abyss. Eventually even the souls of fauna and flora were touched and warped. Only cities found some protection through various means, though many fell to the warping of the stones by the hand of the Hamaa cult, the stone's protectors and emissaries. With the stone's power they had already reached every end of the plane, and they spread the 'seeds' to awaken people's wishes to the stone, thus bringing them to ruin. Those who even remained in one piece were only those of the cult - or who pretended to be to save their own hides.
On the other hand, there were other cities free from the influence of the Hamaa. These cities were happy to take what they were given, celebrating and thanking each day even if they were eating scraps of bread. This happiness was only superficial in a sense, a disguise from suffering, but it also took some warp root in people's thoughts. Anyone who showed even simple wishes within these cities would have their heads appear on a spike the next day as per the decree of the de facto rulers of the city, the group of fanatic assassins who shunned every Earthly desire, the Asalmt.
There was a third group yet, not warped by the stone's influence nor the fear of assassins in the shadows. Those with desires who in old Rabia would have sought treasure, adventure, secrets or discovery. Here and now they simply release their desires into the wild, actively allowing their dreams and themselves to take shapes into ephemeral abominations, mockeries of the spirits and Djin of old.
What's more, they were particularly well connected to the planar storms of Rabia. It was their reach, through those storms, of planes beyond what other versions of Rabia had, that alerted planeswalkers to this threat. But the threat only grows more powerful day by day, and by the movements of the cult the stone is preparing to extend its reach even further, so that it may grant ever more wishes. What can be saved of Dark Rabia? Many still inquire where the Djin went, those who are not siding with the stone to further corrupt and warp their world that is.
Small note, the art in Twisted Wish is supposed to be depicting a monkey Djin
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Nov 24, 2022 11:56:38 GMT
Bump for more entries
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Post by vizionarius on Nov 24, 2022 22:25:30 GMT
Notes: - There is a cycle of common Deserts for each allied color pair that always also give a colorless mana. - The primary source of colorless mana in the set is from Deserts, and most sources of it in the set pain you; I meant this to lend to the in-set flavor that colorless mana requires some sacrifice to get (if it doesn't come from some magical source). - There is a cycle of 6-mana mythic-rare Efreets (but this is the only one of the Dark Realms). They all do something based on the damage they deal (AKA life they consume). - Sorcery creatures will first have their spell effects happen as they resolve, before they enter the battlefield. They basically behave in opposite order from "When this creature enters the battlefield," and unlike the ETB creatures, the spell effect is tied to the same object on the stack as the creature (so if the spell is countered, both the effect and the creature are gone; and if the spell is copied, you get the spell copy, resulting in the effect as well as a creature token). Once the spell resolves and is on the battlefield, it is no longer a sorcery. - There are plenty of mono-colored cards in the set, but I just happened to show off the splashier, 2-color ones.
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Post by twintania on Nov 26, 2022 11:56:51 GMT
Dark Rabiah is the home plane of all evil and twisted djinns. Their very nature is trickery. All they want is to make misfortune to one by granting their wish. If you wishes an eternal life upon them, Black djinn will make you a zombie. Blue djinn will coat your body with lazotep. White djinn will send you to a timeless plane. Green djinn will cancerize all your body and eventually you will be a mindless cancer monster. Red djinn will imprison you in a loop of short moment. In there, human and other humanoids almost perished for djinns' wickedness. They are treaveling other 1000 Rabiahs to search for preys of their wish but the most of there are King Suleiman and his descendants so they can't be dominant out of Dark Rabiah. Dark Rabiah is one of few planes where Suleiman family became extinct. They are planning to go out Rabiah and other planes but no planeswalker came out among them nor no other way to planeswalk was found there for now. A few humanoid remains struggle to survive in some ways. There are fivce great clans. Blue Aqum Noor ( wisdom of light ) clan seek perfect word that cannot be distorted by djinns. White Rahmatu La Neha'ey ( infinite grace ) clan aim to be friendly with djinns though almost their atempts had failed. Whenever they meet a djinn, they wish friendship between djinn and mankind. Green Alsanawbar Nukran Aldhaat ( pinnacle of selflessness ) are trying to abandon all their wishes. Their ideal life is that all descision is done automaticaly and no wish nor desire are needed. Red Muqadas Aldam (holy blood) clan simply training their battle technique to kill all djinns. Black Rayiea Altakayuf (great adaption ) clan try to change themselves to adapt djinn's wickedness to outsmart djinns. For example, learning time magic will help you to escape time prison and it is no problem if you were a necrophilia when your lover is revived in a zombie form. Choose a wish Keyword action. Mainly each choice has an advantage and a disadvantage though the balance is not even. Wishes for opponents have small advantage and big disadvantage and ones for you have them vice versa. A player must choose an action they can execute the part before "to". In this case, if they don't control a creature, they can't choose the first. The last one is always allowed.
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| Mischievous Cycling This is not keyworded. Cycling cards that have a drawback ability which makes you feel to want to cancel the cycling.
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| Reprinted. The fate of a dying soldier who wished to fight more on the battleground.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Nov 28, 2022 18:14:17 GMT
Idea I enjoyed the story you wrote about Dark Rabiah, I liked in particular the evil version of the Kaaba and the way the stones turned wishgranting into a blight. About the cards: The Unspoken Stone has interesting effects and I think it is well balanced; about its wording, the second part could be "If the Unspoken Stone would die or be exiled (or maybe just "leave the battlefield"?) you may...When you do..". The Amulet of the Unspoken is nice as well. You can make dots for Choose One lists on mse by typing two colons. I think that there should be something else instead of "Sacrifice it at end of turn", since you can't sacrifice spells; maybe something akin to "If that spell resolves, sacrifice that creature at end of turn"? Twisted Wish is nicely versatile without overdoing it, I'd change the wording for the 3UU option to "choose target creature spell. If it resolves...".
Hidden Suffering is an alright delayed removal; about its wording, it's the players that activate the abilities, not the creature itself (see Burning-Tree Shaman), so it should be "and whenever a player activates an ability of enchanted creature"; same for Alleyway Silencer, it's alright, and its wording needs to be fixed in the same way. I like the idea of token planeswalkers. Empty Dreamer is alright, but I'd reduce the Nhargba tokens' damage down to 1. Bahath is overall nicely designed, it would be very strong in a "superfriends" deck.
vizionarius These designs are all very interesting and well balanced. I particularly like the Sorcery Creature mechanic and the Desert of Oases Aflame. However, in terms of flavor I don't think that these cards convey very well Dark Rabiah's evil, aside from the Efreet and the saga; they would be perfect for a Rabiah set instead.
twintania The wish mechanic is a nicely flavorful spin of Choose One. The Djinn is alright. The idea behind Renowed Valor is very interesting, but I'd definitely reduce the number of plains you'd get for each opponent that agreed to the deal, maybe I'd put "Look at the top 3 cards..." and "You may search for one more Plains during its cycling for each opponent that looked at their library this way." One more plains for each card revealed would be far too OP; also, its flavor doesn't give me enough of a "Dark Rabiah vibe". Ensouled Scimitar would be an appropriate reprint for the set but, since it's not your design, I won't count it.
The winner is Idea for having conveyed very well the evil of Dark Rabiah through their nicely designed cards. vizionarius is the runner up for their particularly interesting designs.
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Post by Idea on Dec 2, 2022 20:51:59 GMT
About the cards: The Unspoken Stone has interesting effects and I think it is well balanced; about its wording, the second part could be "If the Unspoken Stone would die or be exiled (or maybe just "leave the battlefield"?) you may...When you do..". Leave the battlefield wouldn't work, because A) it wouldn't quite match the flavor and B) it would be a loop since the effect itself returns the card to your hand (because of the "you may" this wouldn't automatically be a loop, but it still creates a potential unintentional loop) The Amulet of the Unspoken is nice as well. You can make dots for Choose One lists on mse by typing two colons. I think that there should be something else instead of "Sacrifice it at end of turn", since you can't sacrifice spells; maybe something akin to "If that spell resolves, sacrifice that creature at end of turn"? Maybe just "sacrifice that creature at the end of the turn" instead of "it"? Twisted Wish is nicely versatile without overdoing it, I'd change the wording for the 3UU option to "choose target creature spell. If it resolves...".
I don't see the need to add the "if it resolves" here. It's probably due to some rule I don't know in wording, but otherwise if the spell doesn't resolve the effect is not going to have the target anymore which means it will not do anything.
Alright, let's take the next challenge! This time it's a more personalized one. There are a lot of contest/games here on the forum which have us creating one or multiple cards to wildly different prompts. However, all of these cards are mostly thrown into the ether, at most having a semblance of a story due to flavor needs, but that is reserved for that card individually. So let's give them a challenge. Pick at least four or five cards you made or someone else did for challenges in the Contests and Games subforum, and create some new cards that tie them together into a setting with it's own lore and story. Here are a few rules for cards that cannot be chosen for this: 1. You cannot choose cards already tied to cannon lore. So for instance a card made for Dominaria in some way or otherwise tied to it by flavor is not a valid choice here. 2. You cannot choose cards from this thread (What the Lore) 3. You cannot choose black-bordered cards if you picked a silver-bordered card, nor vice versa. Also, naturally, make sure to mention (don't need to tag, but credit at least) who made the cards you picked if you picked someone else's. You can pick cards from just one person or multiple people. Have fun!
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