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Post by vizionarius on Mar 31, 2023 0:47:36 GMT
Birgi's Runemark Legendary Enchantment -- Aura Rune Enchant artifact or creature As an additional cost to cast ~, discard a card. Whenever enchanted creature or a creature equipped by enchanted artifact attacks, exile the top two cards of your library. You may play those cards this turn. They cost less to cast. "Birgi didn't know what she was going to find, but she knew it was going to make for a great story!"
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Post by Idea on Apr 7, 2023 2:05:44 GMT
I intend to judge this tomorrow. Any last minute entries welcome!
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Post by Idea on Apr 7, 2023 23:07:32 GMT
moweda{Spoiler}This discard feels a bit off-color with the addition of white and green, which is fine and probably to be expected of a challenge like this, other than that the card doesn't really do anything with the discard. That aside, it is a good point that a card like this can easily turn into a lot of card disadvantage, and the effects feel suitably strong to compensate. It might be a little too strong though, for a simple reason: Artifact creatures. Now suddenly your aura is giving +4/+2, indestructible, vigilance and trample, plus mana generation, all to a single card.I think it works well when applied to either type individually and even on something like a creature with Reconfigure, but on artifact creatures its a little too pushed. A simple fix would be "As long as enchanted permanent is an artifact and not a creature". vizionarius{Spoiler}Interesting compensating for costs with new impulse-draw-based card advantage. The mechanically it also seems to mirror Birgi somewhat. My one nitpick with this card is that it has very little in common with the established template for runes, while belonging to the same plane and general theme. This deviation feels odd. Winner {Spoiler}Victory goes to vizionarius on this one. Both cards had a nice approach to compensate for the downsides inherent in the template you were working with, but ultimately I think balance, flavor and mechanical thematic cohesion (to an extent) do favor vizionarius 's entry.
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Post by vizionarius on Apr 7, 2023 23:44:41 GMT
Thanks for the win, Idea ! I actually really dislike the templating on the Runes as they are, which is why I changed it to what I wrote. It's too clunky and repetitive for no reason, limiting the complexity of the abilities that can be granted by them. Also, I thought it might be cool to have the "draw on enter" on the uncommons be mirrored as "discard to cast" on the higher rarities/runes with more powerful abilities. Next: _____ [generic cost][colored mana][differently-colored mana] World Enchantment [rare or mythic] ___ players ___.
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Post by Idea on Apr 8, 2023 0:35:18 GMT
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Post by vizionarius on Apr 18, 2023 16:30:45 GMT
Judging tomorrow.
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Post by vizionarius on Apr 19, 2023 17:57:05 GMT
FeedbackWould have been nice to see more submissions, but I guess the prompt wasn't very popular. Idea : Cool addition of snow! Casting this for free at instant speed feels a little much, especially after a board wipe (saying, "Your things are dead, and now anything new you cast will have an upkeep cost"). I think a deck running this would find a way to cheat this out for free every time, so the high casting cost is almost irrelevant. It's super flavorful (especially if cast after a Meteor Shower). I like that you can't stun lands, which makes this a lot less oppressive! But I don't know if that's enough. I don't super get vibes from it. The combination of adding a stun counter each turn to everything non-snow (I suspect it will make it very one-sided), with the added mana payment required to remove them, really makes this still a little too oppressive. If I spend even 1 turn not paying the cost to remove a counter from something, I can pretty much expect to not untap it again since I'd need to pay mana into removing the counter in addition to waiting the turns. I sort of wish they were ice counters and paying mana removed all of them from a permanent, so you had a way to remove all in one go by putting a bunch of mana into it. I do like that you made this feel very "world" in that it affects all players, but in a slightly different way than if it was a non-world enchantment. It does feel very appropriately grand. ResultThe winner is Idea ! It has great flavor, and the effects are BIG. Overall a nice design that feels a little pushed.
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Post by Idea on Apr 22, 2023 0:05:16 GMT
So, the effect was based on the Sylex cards, all of which have some form of board-wipe attached. I basically wanted this to be chained after the activation of a sylex for true flaor. The color choice was also largely thematic, both based on the focus of ice age events I read about recently (namely the whole necromancer army thing), as well as the mechanics of a lot of destruction followed by new rules, and the thematic desolation of this new order. In any case, shame there weren't more entries, but nonetheless thank you for the win!
So, the next challenge: [________] [Any Mana of value 5 or less] Tribal [_____] - [Creature Race] [Possibly Other Types] [Common or Uncommon] Bonus points if the race isn't one that got a tribal card before.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Apr 23, 2023 5:35:08 GMT
vizionarius: I tried to think of cards a couple times but I don't really know what a World card should look like. Ultimately I don't think World should be a thing in the rules anymore and just go the way of Summon and Interrupt as a curiosity that appears on old cards.
Canopy Web Tribal Instant - Spider Choose one: - Spider creatures you control can't be blocked this turn except by creatures with flying.
- Prevent all combat damage that would be dealt this turn by non-Spider creatures.
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Post by Idea on May 2, 2023 10:17:25 GMT
Bump for some potential new entries.
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Post by Flo00 on May 2, 2023 14:58:14 GMT
Trunkload of Nuts Tribal Land - Squirrel When Trunkload of Nuts enters the battlefield, you get (an acorn counter) for each permanent you control with a Squirrel in its art. : Add . , pay : Add one mana of any color. Spend this mana only to cast a spell that has the word Squirrel somewhere on it.
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Post by Idea on May 10, 2023 0:55:32 GMT
Will be giving this a review tomorrow, last minute entries welcome!
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Post by Idea on May 11, 2023 0:41:39 GMT
moweda{Spoiler}At first I wasn't really getting the flavor, but it really jumped out at me when I googled what a canopy web was Just like spiders. I think it works really well given the flavor, I think its costed well, and while the first mechanic isn't super aligned with green unlike the second one, it still gets points for the creative reversal of the spider's whole deal (reach). Flo00{Spoiler}Funny silver border entry, keeping up that squirrel theme. The card seems overall well balanced if a little parasitic, because you are specifically playing a squirrel themed deck (as in mechanically as well), the odds your cards will consistently have them seem pretty low to me. Winner {Spoiler}While both entries are excellent, and it's actually pretty hard to pick between them, I'll give this win to moweda given a design that can be used more widely as well as the creativity of it.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 11, 2023 5:05:42 GMT
Thanks for the win Idea ! For the next challenge: ______ [single mana] _______ _______ The next time ______ this turn, instead _________. [P/T if applicable]
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Post by Idea on May 12, 2023 1:56:28 GMT
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 23, 2023 16:27:09 GMT
It's unfortunate to only have one entry but this contest has been going long enough already while I was at a convention last week. Idea Touch of Unmaking This is a nice dual-purpose combat trick. It's a bit of bend on the color pie for both blue and especially black. Blue gets +N/+0 at the Tertiary level; Black doesn't really get access to bouncing. I feel like the card would work best as mono-blue, maybe edited to be "-1/-0". The winner is of course Idea ! I feel like it's a worthy entry even with no competitions, so congratulations!
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Post by vurflam on May 27, 2023 12:40:53 GMT
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Post by Idea on May 28, 2023 1:12:49 GMT
Thank you for the win moweda ! Next challenge: _________ [Any 3+ mana, including at least one wedge] Legendary Creature - ______ [Any rarity] ________________________ _________without paying it's/their mana cost. ________________________ [P/T]
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Post by Idea on Jun 15, 2023 23:02:41 GMT
Bump
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Post by vizionarius on Jun 16, 2023 18:57:34 GMT
Urhak'ur the Loyal Legendary Creature - Orc Knight First strike, menace As long as a legendary creature you controlled died this turn, you may cast ~ without paying its mana cost. : Until end of turn, another target legendary creature you control gains first strike, menace, and bands with ~. (It can attack in a band with ~. Bands are blocked as a group. If they are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among them.)3/2
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Post by Idea on Jun 23, 2023 8:16:02 GMT
I will give this one final bump to hope for at least one more entry. Judging (or just plain feedback if there are no more entries) coming tomorrow.
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Post by Idea on Jun 24, 2023 14:22:19 GMT
Urhak'ur the Loyal - Having coincidentally looked into legendary-matters in MTG in the past, RWB is absolutely the right combination for it. I must confess an instinctive dislike towards banding, though that's more second-hand than my direct experiences with it. Probably would've liked it more with soulbond (more permanent too, going with the loyalty theme) or something, but that's just my bias. It could be an interesting card to see what it might interact with despite the counter-synergy of first strike and menace, and seems reasonable from a balance perspective. The winner is vizionarius
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Post by vizionarius on Jun 24, 2023 16:23:31 GMT
Thanks for the feedback and the win! Honestly, every time I use banding, I mostly do it in an attempt to improve on the intuitive read of its reminder text and to remind myself and others what it does exactly. I want to like it more... Next: [Name] Enchantment Whenever [ ], [ ]. Creatures you control [ ]. [Flavor text]
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Post by Idea on Jun 25, 2023 11:26:52 GMT
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Post by vizionarius on Jul 5, 2023 20:41:35 GMT
any more entries?
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Post by Flo00 on Jul 6, 2023 16:57:01 GMT
Hardlock Enchantment Whenever a creature enters the battlefield under your control, exile target nonland permanent an opponent controls until that creature or Hardlock leaves the battlefield. Creatures you control can’t attack.
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Post by vizionarius on Jul 11, 2023 17:23:41 GMT
FeedbackIdea : I'm not the biggest fan of having effects that don't yield a net difference other than to trigger something. Having creatures enter tapped just to have them untap feels too forced. The net effect is that you gain 1 life and give the creature vigilance (which, if it doesn't have haste, is pretty meaningless). You could have kept the inspire part as is, and just had a "whenever a creature enters, gain 1 life" to achieve basically the same thing. Flo00 : While I think this would be a nightmare to play against akin to Stasis, I think it's a neat design that definitely fits its name. I'd definitely put it in a deck with Winter Orb, Stasis, Static Orb, so I'll no longer have any friends... but hey, winning by conceit is a win, amirite? ResultFlo00 wins with an interesting take on the "prison" mechanic.
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Post by Idea on Jul 11, 2023 17:30:16 GMT
FeedbackIdea : I'm not the biggest fan of having effects that don't yield a net difference other than to trigger something. Having creatures enter tapped just to have them untap feels too forced. The net effect is that you gain 1 life and give the creature vigilance (which, if it doesn't have haste, is pretty meaningless). You could have kept the inspire part as is, and just had a "whenever a creature enters, gain 1 life" to achieve basically the same thing. To explain my reasoning, the core part of the card was the tap and untap, as it was meant to enable untap effects as pseudo ETB effects. The second ability was just to give some effect like that on the card itself.
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Post by Flo00 on Jul 11, 2023 22:41:17 GMT
Thanks for the win vizionarius!
___[or/and]___ [cost] [instant/sorcery] [- maybe subtype] ::any rarity:: ____ opponent [chooses or separates] _____ [maybe more text]
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Post by viriss on Jul 12, 2023 0:56:11 GMT
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