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Post by Flo00 on Dec 6, 2018 6:09:53 GMT
Divine Flicker Sorcery Exile target permanent, then return it to the battlefield under its owner’s control. If Divine Flicker was cast for its miracle cost, draw a card. Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)Divine Stroke Sorcery Destroy target tapped creature. If Divine Stroke was cast for its miracle cost, draw a card. Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)Divine Assault Sorcery Target creature gains double strike until end of turn. If Divine Assault was cast for its miracle cost, draw a card. Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)Divine Nourishing Sorcery You gain 7 life. If Divine Nourishing was cast for its miracle cost, draw a card. Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
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solring
0/0 Germ
stop using anime lands
Posts: 18
Favorite Card: Cyclonic Rift
Favorite Set: Khans of Tarkir
Color Alignment: White, Blue, Black, Red, Green
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Post by solring on Dec 8, 2018 17:11:46 GMT
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solring
0/0 Germ
stop using anime lands
Posts: 18
Favorite Card: Cyclonic Rift
Favorite Set: Khans of Tarkir
Color Alignment: White, Blue, Black, Red, Green
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Post by solring on Dec 8, 2018 17:12:31 GMT
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Post by gluestick248 on Jan 2, 2019 6:59:11 GMT
If Fleur doesn’t judge this one soon, I can.
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Post by Fleur on Jan 6, 2019 2:16:43 GMT
Alright, judging time - I've been... somewhat away from forums for a while for holidays, my apologies. viriss: I like cancel with upside. Problem is, some of these upsides are too much; the UR, UB and GU ones are pretty effortlessly 2-for-1s. I think the white one is fine because the 2-for-1 is more situational. Overall, neat concepts with balancing issues sort of. gluestick248: My favorite one here is by far the hydra - that's such a unique way of doing heads! The others are pretty good too, but I think the dragon might be a bit good; 5/5 with flying + haste is already quite good, and the permanent sacrifice I think pushes this into being too good. Either dropping haste or the attack effect would help balance it, methinks. Flo00: This is a conceptually neat cycle, honestly. The main issue I have is with the fact they cost off-color but for some reason also have double-density costs, meaning it'll be very unwieldy to play these in multicolored decks. Other than that, white miracle costs feel like the sort of thing they'd do in Avacyn Restored (That's a good thing.) solring: Cool cycle! Again, there's a bit of power disparity here (the black one is sort of weak and the red one is very powerful - being able to convert discards into creatures 1-to-1 is very good.) Still, nice idea. Gonna give this one to Flo00, with solring as a runner-up.
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Post by Flo00 on Jan 7, 2019 11:41:11 GMT
Alright. Thanks for the win Yoshi! The double mana (plus being a sorcery) is kind of the "extra cost" for having miracle + an upside. Next Challenge: Make a 3-5 card combo!So I want some cards that form a nice combo when played with each other that does not work when one piece is missing but is quite awsome when they are all there. Bonus points if every card on its own is an "okay card" and not that strong.You don't have to get infinite with your combo, being really nice is ok too. For example the Modules from Kaladesh would work. (Although, Modules plus Krark-Clan Ironworks would go infinite, but I think we all should know that KCI is just a busted card.)
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Post by gateways7 on Jan 7, 2019 23:09:57 GMT
This took a while, but it was a lot of fun making!
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Post by gluestick248 on Jan 8, 2019 7:34:54 GMT
Glitch Engine Artifact , : Take an extra upkeep step after this step or phase. Activate this ability only on your turn. (Your turn continues where it left off)Tolarian Vault Artifact : Add , , Sacrifice Tolarian Vault: Draw four cards. Overclock Field Enchantment At the beginning of your upkeep, untap each artifact you control. Sacrifice Overclock Field: Untap each artifact you control. Power Battery Artifact : Put a charge counter on Power Battery. Spend only mana produced by artifacts to activate this ability. , Sacrifice Power Battery: Add for each charge counter on ~. EDIT: The Power Battery is just there to store the extra mana, since you only get one each upkeep. It can be replaced with Upwelling or similar. Just thought I should point that out.
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Post by Daij_Djan on Jan 9, 2019 22:08:04 GMT
Well, this is a tough challenge but here's my take: | | | This Magus based on Greater Good is a really old design I came up with long ago. | This is basically Elemental Bond shifted into red. | And we finish the combo with a simple Limited uncommon. |
So, how does this work? You need to get all three pieces onto the battlefield somehow. Then sacrifice the Skeleton to your Magus - the death trigger goes on the stack and resolves first putting the Skeleton back into your library. Then you draw four cards, one of them being the Skeleton again - which is the card you keep (so you discard the other three ones). Now you definitely have three cards in your graveyard ready to recast the Skeleton for merely - allowing your enchantment to Shock all opponents. Dealing 20 to each opponent this was costs you thirty cards from your library and merely ten . I intentionally did not include another card to remove the last mana required to keep the combo as clean as possible - but if you want to do so, feel free to add Pitiless Plunderer to the mix
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Post by Flo00 on Jan 12, 2019 20:43:41 GMT
I really like what I see so far! Keep them entries coming!
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Post by Fleur on Jan 12, 2019 21:31:35 GMT
Field Researcher Creature - Human Scholar Whenever CARDNAME becomes tapped, you may pay . If you do, draw a card. 2/3 Practical Application Enchantment Whenever you draw a card, put a charge counter on CARDNAME. Remove three charge counters from CARDNAME: Untap target creature or artifact. Mantle of the Dreamer Enchantment - Aura Enchant creature Enchanted creature has " : You draw two cards and gain 2 life." Allows you to do : You draw three cards and gain 2 life, which I think qualifies.
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Post by Flo00 on Jan 13, 2019 16:53:57 GMT
Sure counts.
Judging tomorrow. Get your entires in!
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Post by Jartis on Jan 13, 2019 22:30:04 GMT
Bell of the Order Artifact , : Tap target creature. Tap all creatures target player controls instead if you control artifacts named Book of the Order and Candle of the Order. Book of the Order Artifact : Draw a card. Draw 3 cards instead if you control artifacts named Bell of the Order and Candle of the Order. Candle of the Order Artifact , : Target opponent reveals a card from their hand at random. Target player reveals their hand and the top card of their library instead if you control artifacts named Bell of the Order and Book of the Order. I tried to go for an Empires thing...maybe relied on the costs too much, but it is what it is.
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Post by Flo00 on Jan 14, 2019 9:26:21 GMT
Judging right now. EDIT: I'm about half way through. Can't continue now. Maybe I'll find some time later. Maybe tomorrow. Maybe I'll just announce a winner tomorrow and post the judging later, because I might not find the time to do it until after the prerelease this wekend. EDIT2: Sorry, no time. Full judging will (hopefully) be up after the weekend. EDIT3: Here it is: {gateways7}Banisher of Thought: Pretty strong card. This prevents almost all search effects, aside from black's straightforward "Search your ibrary for a card." But it doesn't stop there. It also makes card that let you play from the top of your library useless and also the "mini-tutors" that look at the top 5 or so cards. Abilities like kinship also won't work. It's kind of a super-duper-charged Aven Mindcensor. I think you took the list from Volrath's Shapeshifter and added something? I think making cards lose CMC is weird. It has no mana cost, why shouldn't it CMC be just 0? Also I think (but I'm not sure) making it lose subtypes is redundant when it loses it's types. You could make them lose supertypes and startin loyalty Or you just use the Volrath's Shapeshifter's way and say they lose their full text (+ put a reminder), then you can't miss anything. Premonition Horror: Nice card. Art and flavour fit also very well. I like it. Wintry Thicket: Usually cards specify from where something is exiled, so I think this should say "is put into exile from anywhere". It's kind of weird (the funny kind of weird) that the ability (at least if I interpret it right) triggers when Wintry Thicket is exiled, let's say from your hand but while it is on the battlefield if also triggers off other cards being exiled. It's a cute card on its own, but you couls also use it to build a theme into your deck. I think Wintry THicket can go a bit dangerous with cards like Possibility Storm or Arc Slogger, but that's exactly what makes the combo work. the combo: I had to think a bit to see what this was doing. It's genious. Especially because Banisher plus Premonition is a bombo on it's own since it doesn't do anything but shuffle an opponent's library. Also Thicket + Premonition usually lets your opponent optimize thair hand. (Unless they don't play anything with CMC 5+. In this case, the combo works with only two cards.) It can a bit annoying to play it out though. SInce all the looting is a bunch of single triggers your opponent might insist on playing it out to search for an answer. Also if he has Nexus of Fate or Kozilek, Butcher of Truth they won't lose and it will be extremly annoying to play out. I still really like the combo. {gluestick248}Glitch Engine: This reminds me of Paradox Haze, but offers much more freedom for the cost of three mana. I imagined there was an easier way of abusing this than what you did, but I couldn't really find it. My best approach is Thran Turbine/22141703072Braid of Fire Braid of Fire plus Filigree Sages. I imagine it can be very fun and interesting to take an upkeep after your end step or maybe after declare blockers to mess things up a bit. Tolarian Vault: They exist up to three, so why not four as well. Sure. Overclock Field: Just this enchantment in a vacuum is pretty weird. Why would I want to untap my artifacts when I just come out of untap? Sure there is a lot of good reasons. Mostly tap abilities, maybe something strange like Goblin Dirigible. It's still pretty strange to get an untap effect during upkeep. Power Battery: It's a nice way to store mana. It would be quite powerful if it weren't for the artifact restriction. I don't really know why, but I somehow feel it should tap when it sacrifices. (Kind of like Chromatic Sphere.) the combo: You can do quite a lot with this. Instead of using the battery you can just dunk the mana in some other 1 mana activation (let's say Carrion Ants for a start.) And if you have more artifacts that tap for mana (Hello Signets & Coalition Relic!) you can do even batter activations. Or you could just do infinite upkeep triggers. ( Azor's Elocutors for the win!) Your combo offers a wide range of possibilities of uses. Ireally like that. I also like the built-in "draw four cards" after you're done charging up the Battery. {Daij_Djan}Magus of the Good: Clasic Magus. Making a powerful enchatnment into a creature. Works. Bestial Rage: Nice colorshift. Very simple and straightforward. Everlasting Samurai: Interesting version of Undying Beast/ Dark Revenant. It's an interesting card, especially because with delve you want to do a lot of milling/excessive card drawing anyway. the combo: It's fun way of combining different abilities. I like how you combined three cards of dofferent colors that feel right exactly where they are. When it comes to combining this with existing cards, I think the Magus can only be replaced by Greater Good and for Bestial Rage there are a few cards it can be replaced with, but I can't imagine any card the Everlasting Samurai can be replaced with. {Yoshi}Field Researcher: Hello little brother of Fallowsage! Nice card, not too powerful, sure works. I'd like to play this in any blue limited deck. Practical Application: Also a simple and not too strong card. You could just add it to any deck for a little untapping, or you could do a little more "build-around". (In quotation marks because blue usually does a lot of card drawing anyways.) Mantle of the Dreamer: That's a really powerful aura. The closest real card I could find is Oracle's Insight. I still think this could see print. I like it. the combo: A good valule engline. Mantle of the Dreamer + Practical Application on their own lets you draw a lot of cards already. (9 cards per turn if you only have Mantle and your draw step.) If you want to draw your whole library you could use the above mentioned Fallowsage. {Jartis}Bell of the Order: Without the other two, this is like the Crown of Empires. So I guess it should also be an uncommon. I think this is ok on its own and (much like the Crown) a horror for your opponent if you have the other two. Book of the Order: This is just too cheap. Arcane Encyclopedia is one of the newer cards that does this and every other cards is either more expensive or has some condition. Drawing three cards onf you get the combo life is also pretty nice. So I guess it sould be somewhere between the Encyclopedia and Jayemdae Tome. Candle of the Order: And this is way to expensive for the effect. There are things like Telepathy and Lantern of Insight. (Ok, there are actually very few such things, but they are pretty cheap.) I'd do this for just and no mana when you tap it. Maybe make the reveal your hand when it is on its own and make a discard when you have the other two? (And since they are already revealing their hand, maybe it lets you choose which one they discard.) I left out "the combo" section I did in the others since I already mentioned these things at the feedback to each individual card. Thank you all! I had a blast judging this.
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Post by gluestick248 on Jan 15, 2019 16:11:44 GMT
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Post by Flo00 on Jan 19, 2019 17:05:49 GMT
I edited in a judging for the last contest. And here is my entry for this one: The Astella Raid Legendary Enchantment Whenever an opponent is dealt combat damage, they sacrifice a noncreature permanent and you put a demolition counter on The Astella Raid. Then, if there four or more demolition counters on The Astella Raid, transform it. ------------ Ruins of Astella Legendary Land : Add . If Ruins of Astella has no demolition counter on it, you may flip it. , , Remove a demolition coutner form Ruins of Astella: Target player discards a card, then exiles their graveyard. Seluro’s Raiding Spit Sorcery Crerate a 2/2 red Berserker token with haste for each instant or sorcery card in your graveyard. Exile those tokens at the beginning of the next end step. Whenever an artifact is put into an oppnent’s graveyard, you may pay . If you do, return Seluro’s Raiding Spit from your graveyard to you hand. Seluro is an evil sorcerer that threatens to invade the country of Teluro. A Spit is one of his raiding parties consisting of two to six people. Astella is a Telurian outpost that was (as we see here) devastated by Seluro's men.
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Post by viriss on Jan 19, 2019 17:53:40 GMT
Picking events is harder than I thought it would be. Here's the breaking of the Helvault.
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Post by gluestick248 on Jan 23, 2019 6:59:49 GMT
I’ll give this a couple more days.
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Post by Jartis on Jan 25, 2019 4:50:34 GMT
Because everything needs more aliens Light from Above Artifact When Light from Above enters the battlefield, exile target nonland permanent until Light from Above leaves the battlefield. At the beginning of your upkeep, if a creature is exiled with Light from Above, draw a card. Town Crazy Creature - Human Civilian Whenever Town Crazy enters the battlefield from exile, draw two cards. "I'm telling you, they're out there! They took me!"1/1
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Post by gluestick248 on Jan 26, 2019 18:03:29 GMT
Judging time! Flo00: The Astella Raid//Ruins of Astella; Seluro’s Raiding Spit: Brutal war scene. The Raid captures that feeling of utter destruction, and still delivers when it’s “demolished”. I don’t get the flavor of flipping back when it’s done. Also, you should note that as worded, every instance of combat damage, say from a horde of Berserkers, would trigger it. The Spit reminds me of Rise from he Tides. The return condition is also reminiscent of a battle. viriss: Liliana’s Threat; Thalia’s Choice: It’s hard to rely on your opponent having an artifact, but I like the “time bomb” feel that they can’t keep going forever. Thalia’s Choice is very flavorful, but you should be aware it doesn’t open your Helvault. Jartis: Light from Above; Town Crazy: The alien abduction flavor is on point. The issue with Light from Above is that it’s a very cheap draw every turn, with an Oblivion Ring stapled on. It being an artifact is strange, but as a UFO its a neat reference. The Town Crazy is super flavorful, and works well with blink effects, which can also be alien-themed. Maybe a bit complex for . {Winner}Flo00 wins! Congratulations
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Post by viriss on Jan 26, 2019 20:05:45 GMT
gluestick248 Thanks for the feedback, can you explain why it doesn't open?
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Post by Flo00 on Jan 26, 2019 20:09:15 GMT
Thanks for the win gluestick248! You're right, the flipping back is kind of rediculous. I don't really get what you mean by "every instance of combat damage". All combat damage is dealt at once so there will be only one trigger, no matter how many creatures get though. Only double strike will trigger it twice in one combat. (See rules information for Glarecaster or Vengeful Pharaoh.) I'll be on vacation for the first week of february, so I'll pass the honor of making a new challenge to viriss or Jartis.
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Post by Jartis on Jan 27, 2019 3:24:21 GMT
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Post by gluestick248 on Jan 27, 2019 5:19:02 GMT
gluestick248 Thanks for the feedback, can you explain why it doesn't open? This is what I get for not reading the card. My mistake.
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Post by gluestick248 on Jan 27, 2019 5:26:46 GMT
I don't really get what you mean by "every instance of combat damage". All combat damage is dealt at once so there will be only one trigger, no matter how many creatures get though. Only double strike will trigger it twice in one combat. (See rules information for Glarecaster or Vengeful Pharaoh.) Ah. I read this as something along the lines of “whenever a creature deals combat damage to an opponent”. Note to self: reading the card explains the card.
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Post by Flo00 on Mar 22, 2019 6:34:49 GMT
Nothing special, but it's based on some drawings I did years ago of a dinosuar with an udder. If I find it I'll add it. Uddsaur Egg Creature - Egg Defender When Uddsaur Egg dies, create a 3/3 white Dinosaur creature token with lifelink. 0/3 Young Uddsaur Creature - Dinosaur Lifelink, trample 3/3 Ancient Uddsaur Creature - Dinosaur Vigilance Whenever Ancient Uddsaur is dealt damage, you gain that much life. 5/5
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Post by gluestick248 on Apr 3, 2019 11:58:32 GMT
It appears this is still open Wickerbough Sapling Creature — Treefolk 0/3 Wicker Wand Artifact — Equipment Equipped creature gets +1/+1 and can’t be blocked by Treefolk. Equip Staff of Melrok Legendary Artifact At the beginning of your upkeep, reveal cards from the top of your library until you reveal a nonland card. You may cast that card. If you do, return Staff of Melrok to your hand.
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Post by Jartis on Apr 3, 2019 15:32:26 GMT
Yeah, I was holding to see if we got a second entry, because it's not a competition with only one XD I'll close in 24 hours to give anyone else time to submit and myself some time to go over what's here
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 3, 2019 16:53:34 GMT
Yeah, I was holding to see if we got a second entry, because it's not a competition with only one XD I'll close in 24 hours to give anyone else time to submit and myself some time to go over what's here If you're looking for entries... Militia Idealist 1W Creature - Human Soldier (Common) T: Target creature gets +0/+2 until end of turn. "When I signed on, I believed that I could be a part of something greater than myself..."2/2 Heroic Holdoff W Instant (Uncommon) Target creature you control can block any number of creatures. Until end of turn, no other creature can block. Whenever that creature blocks another creature this turn, the attacking creature loses trample and you gain 1 life. Shield of the Valorous 3 Legendary Artifact - Equipment (Rare) Equipped creature can block any number of creatures. Equip - 4 Etchings on the shield mark the story of its first bearer's sacrifice for his brothers. Those picking it up later proved it was not in vain.
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Post by Lady Mapi on Apr 3, 2019 20:30:59 GMT
Bloodstained Servant - Creature - Human Warrior Renown 1 As long as Bloodstained Servant is renowned, it has flying and is a Vampire in addition to its other types. "The masters are grooming me for something - I'm not entirely sure what."2/1 Lady of Bloodstains - Creature - Vampire Warrior Flying, Renown 1 Whenever Lady of Bloodstains becomes renowned, each player sacrifices a non-Vampire creature. Vampires measure glory in exsanguinations.3/2 Kaia, Blood-drenched Queen - Creature - Vampire Warrior Flying, Renown 1 Other Vampires you control have renown 1. Whenever a creature you control becomes renowned, each player sacrifices a non-Vampire creature. Her coronation was celebrated with the death of a thousand nations.4/3
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