|
Post by twintania on Feb 22, 2023 16:51:29 GMT
Sorry, I forgot it. Now only one entry was submitted.
Please post another one, anyone. On sunday, I'll close this challenge regardless of whether another post comes or not.
|
|
|
Post by twintania on Feb 26, 2023 15:16:17 GMT
Maybe this challenge was too difficult to think. Flo00, you are the winner. Is Charging Zombie puts a creature card onto battlefield attacked? If so, with this wording, it doesn't trigger charging creature's "when attacks" ability. Having five kinds of creatures on the battlefield is extremely hard so I want them to be more easy to use. In this point, Fourteen-Legged Lizard is nice. It is a good wall until you summon other chargers. Not only for this charging combo, it has a various potential to use. And five colored five creatures is enough difficult condition so the mana curve was preferable for me if it was 1, 2, 3, 4, 5 and not 1, 3, 4, 5, 6. It is much severe to realize, but once it works, they provides a bunch of damage. I seems to be overkill, but maybe in EDH, they can be finishers for multiplayers.
|
|
|
Post by Flo00 on Feb 28, 2023 8:59:55 GMT
Thanks for the feedback twintania. The Zombie just puts it onto the battleifeld. Non-attacking. I know that's very fringe use. Next challenge: Make 3 or more cards that tell a story. Kind of like the story spotlights. Bonus points if it doesn't need any text besides whats on the cards to get what's happening.
|
|
|
Post by emberfire17 on Feb 28, 2023 18:45:42 GMT
|
|
|
Post by melono on Mar 1, 2023 20:38:20 GMT
|
|
|
Post by Flo00 on Mar 9, 2023 0:22:33 GMT
Judging soon. Get your entries in!
|
|
|
Post by ZephyrPhantom on Mar 10, 2023 9:29:10 GMT
Act of Greed Instant ~ costs less to cast for each artifact your opponents control. ~ deals 4 damage to target creature. Bloodthirsty Scheming Instant Draw a card. You lose 1 life unless a creature you control died this turn. You Killed My Father Instant Cast ~ only if a creature you control died this turn. Destroy target tapped creature you don't control that has dealt damage this turn. "Prepare to die!"
|
|
|
Post by Flo00 on Mar 11, 2023 19:50:39 GMT
melono wins. I'll try to do a full judging next week.
|
|
|
Post by melono on Mar 11, 2023 21:54:42 GMT
Thanks for the win!
Next up, make 2 to 3 creature cards which are rivals of each other. Whether they are opposing factions, tribes, two people as rivals, or something else entirely, you may choose. Try and make it clear in the mechanics as well as flavour that that rivalry/opposition exists.
|
|
|
Post by Idea on Mar 12, 2023 14:39:43 GMT
|
|
|
Post by emberfire17 on Mar 12, 2023 20:52:50 GMT
|
|
|
Post by melono on Mar 25, 2023 12:10:38 GMT
Gonna make this a fast one: Idea - great idea to have Rock Paper Scissors as the rivalry. The effects of the creatures also very much highlight the one overpowering the other. emberfire17 - though the cards standing on their own are nice cards, the only rivalry part I can see between them is in their names, being rulers of different biomes. Also, Tsuna kind of wins from both of them by just flooding the other. If the ward was on another of the three, then the flooding could be stopped, making them more rivals. Idea wins with a great execution of Rock Paper Scissors (in blackbordered magic)
|
|
|
Post by Idea on Mar 26, 2023 0:49:59 GMT
Thank you for the win melono ! For the next challenge, make some cards which when out together make a story. It can be linear, or make several different endings, or maybe other gimmicks even, provided that putting some or all of them together makes for a narrative.
|
|
|
Post by Flo00 on Apr 2, 2023 1:55:45 GMT
Rummaging Prophet Creature - Goblin Shaman Whenever you draw a card, Rummaging Prophet gets +1/+1 until end of turn. Whenever you discard a card, Rummaging Prophet gians your choice of haste, trample, first strike or menace until end of turn. “The end will have been coming yesterday! Heed my words!”2/2 Time Gem Artifact You may look at the top card of your library. : Draw a card, then put a card from your hand on top of your library. Search for Ideas Enchantment Whenever you discard one or more cards, surveil 1. , Exile five cards from your graveyard: Draw two cards, then discard a card. Hazardous Machine Artifact Whenever you draw a card, the next spell you cast this turn costs less to cast. As instant and sorcery spells resolve, they are put on the bottom of their owner’s library instead of into their graveyard. Time Paradox Sorcery For each player, choose forwards or backwards. • Forwards — That player puts a nontoken creature they control chosen at random on the bottom of their library, then manifests the top card of their library. • Backwards — That player puts their hand on top of their library in a random order, then draws that many card from the bottom of their library.
|
|
|
Post by Idea on Apr 7, 2023 2:06:13 GMT
Bump, hoping for some more entries.
|
|
|
Post by Idea on Apr 7, 2023 23:16:21 GMT
Well, only one entry unfortunately, but I'll try to give some feedback: Rummaging Prophet- I like how the flavor matches the mechanics here, being emboldened by learning but growing more desperate as they discard. There's a sort of madness to it, and yet the card is pretty well balanced I feel. Time Gem- A stronger scry each turn. Maybe a little pushed, but nothing excessive. I do feel a story building, which is nice. Search for Ideas- Again, I like how the flavor blends into the mechanics. I think the card seems pretty balanced as well, and has some interesting synergies with encouraging you to dump cards in the graveyard that you can then use to exile to fuel your draws. Hazardous Machine- This entry confuses me a bit. I assume it's a time machine of sorts, but I can't be certain if it is, or if the time travel is with the time gem and this is something else. Mechanically, I think it's fine and could be crippling against some decks. Time Paradox- Really hard to tell if this is balanced in any way, but I will say points for creativity on the forward and backward options. The Johny in me would love to see what could be made with this. Winner is, of course, Flo00
|
|
|
Post by Flo00 on Apr 7, 2023 23:55:26 GMT
Thanks for the detailed feedback Idea! The machine is supposed to be a machine that uses the gem to do something with time but doesn't work properly. Thus the resulting paradox. I think the gem is actually weaker than a scry, since you can't dig below one card. Also it's useless if you have no hand cards. Next challenge: Pick any keyword someone else posted in the Keyword challenge and make a few new cards for it!
|
|
moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
|
Post by moweda on Apr 15, 2023 5:53:05 GMT
{Spoiler}: Everything I come up for this challenge is either a version of imprint or a version of haunt/ cypher. Well, let's go this this one: Rune of Protection Instant - Rune Target permanent has ward until end of turn. Inscribe (Then you may exile this spell card inscripted on an artifact you control.)The artifact inscribed with Rune of Protection has ward . Rune of Awakening Instant - Rune Untap target permanent. Inscribe (Then you may exile this spell card inscripted on an artifact you control.)Whenever you cast an instant or sorcery spell, untap the artifact inscribed with Rune of Awakening. Rune of Greed Sorcery - Rune You draw a card and lose 1 life. Inscribe (Then you may exile this spell card inscripted on an artifact you control.)Whenever the artifact inscribed with Rune of Greed becomes tapped, you draw a card and lose 1 life. Rune of Power Instant - Rune Target creature gets +2/+2 until end of turn. Inscribe (Then you may exile this spell card inscripted on an artifact you control.) As long as the artifact inscribed with Rune of Power is a creature, it gets +2/+2. As long as the artifact inscribed with Rune of Power is attached to a creature, that creature gets +2/+2. Rune of Energy Instant - Rune Add three mana in any combination of colors. Inscribe (Then you may exile this spell card inscripted on an artifact you control.)Whenever the artifact inscribed with Rune of Energy is tapped for mana, add one mana of a color it produced. Ancient Guardian Artifact Creature - Golem Guardian Ancient Guardian gets +2/+2 for each Rune inscibed into it. : Add one mana of any color. 2/2 I know Rune is already an Enchantment subtype. The flavor was so perfect, I just had to use it as a spell type.
I was skipping through the thread and came across this post. I like this mechanic a lot! Great way to get some extra benefit out of spells and the connection to artifacts is great. It would seem mechanically arbitrary except that it's soooo flavorful. The rune has to be physically etched into the surface of something and artifacts are things. I swear I already chose this mechanic before coming back to this thread and realized Flo00 would be both the muse and the judge! Heh Rune of Revelation Sorcery - Rune Discard your hand. Inscribe (Then you may exile this spell card inscripted on an artifact you control.)The artifact inscribed with ~ has cumulative upkeep - draw a card. I will add more. I want to try to expand the original mechanic and see how much legs it's got.
|
|
|
Post by Idea on Apr 16, 2023 13:13:57 GMT
The keyword I'm going for is Boundless, by Sanfonier of the Night on this post, in a challenge by vizionarius to make a keyword pertaining to the number of cards in your hand or which is played from your hand. I think a lot of Boundless's characteristics make it both a unique keyword (being played from the hand and creating a persistent state relevant to the card itself) and one with a lot of design space potential, especially seeing as a card remains boundless as it moves zones anywhere except where it would no longer be possible to track it (AKA when it goes to the hand or deck, where it would no longer be visible. Admitedly, it's actually possible to hide a boundless card with manifest shenanigans or if a card is exiled face-down that is boundless, so that's something that would need fixing. I would personally also not make it remain boundless on the graveyard or exile, but as it is the card remains boundless even then). I tried to make some cards that show off some of the many possibilities for ways one could take advantage of boundless in design: | As boundless works at instant speed and a card remains tracked as boundless, it could be used to give additional utility to things you make as something of an instant, being triggered only once when the card becomes boundless, thus making the tracking useful for knowing you've already used it. | | Being boundless is the kind of mechanic that let's a card create a persistent and not overly broad discount for its own casting, as it is used while the card is still in your hand and tracked afterwards. Thus you could invest early for the cost to then be able to get a discount or some other nice effect when you do cast the card.
In addition, such positive effects can be additionally balanced with something only a reveal mechanic will usually factor into its balancing: Giving your opponent information as to what is in your hand. In some cases, it may even be worth a lot, like say, for a counter spell. | | Boundless doesn't necessarily only give bonuses while a card is on the field, and could be used for continuous buffs from your hand, where a card is more protected. In some cases, to prevent a card from being invulnerable without enough discard around, one could add a clause that forces a card to be played somehow, such as losing it to a discard or exile if you don't play it within a time limit.
| | Lastly, I also wanted to make a legendary that would let you use boundless from the field. |
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on Apr 16, 2023 13:24:45 GMT
The keyword I'm going for is Boundless, by Sanfonier of the Night on this post, in a challenge by vizionarius to make a keyword pertaining to the number of cards in your hand or which is played from your hand. I think a lot of Boundless's characteristics make it both a unique keyword (being played from the hand and creating a persistent state relevant to the card itself) and one with a lot of design space potential, especially seeing as a card remains boundless as it moves zones anywhere except where it would no longer be possible to track it (AKA when it goes to the hand or deck, where it would no longer be visible. Admitedly, it's actually possible to hide a boundless card with manifest shenanigans or if a card is exiled face-down that is boundless, so that's something that would need fixing. I would personally also not make it remain boundless on the graveyard or exile, but as it is the card remains boundless even then). I tried to make some cards that show off some of the many possibilities for ways one could take advantage of boundless in design: | As boundless works at instant speed and a card remains tracked as boundless, it could be used to give additional utility to things you make as something of an instant, being triggered only once when the card becomes boundless, thus making the tracking useful for knowing you've already used it. | | Being boundless is the kind of mechanic that let's a card create a persistent and not overly broad discount for its own casting, as it is used while the card is still in your hand and tracked afterwards. Thus you could invest early for the cost to then be able to get a discount or some other nice effect when you do cast the card.
In addition, such positive effects can be additionally balanced with something only a reveal mechanic will usually factor into its balancing: Giving your opponent information as to what is in your hand. In some cases, it may even be worth a lot, like say, for a counter spell. | | Boundless doesn't necessarily only give bonuses while a card is on the field, and could be used for continuous buffs from your hand, where a card is more protected. In some cases, to prevent a card from being invulnerable without enough discard around, one could add a clause that forces a card to be played somehow, such as losing it to a discard or exile if you don't play it within a time limit.
| | Lastly, I also wanted to make a legendary that would let you use boundless from the field. |
Thanks for choosing my keyword!
|
|
|
Post by emberfire17 on Apr 16, 2023 17:03:12 GMT
|
|
Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
|
Post by Bouncearama on Apr 20, 2023 6:35:16 GMT
The keyword I'm going for is Boundless, by Sanfonier of the Night on this post, in a challenge by vizionarius to make a keyword pertaining to the number of cards in your hand or which is played from your hand. I think a lot of Boundless's characteristics make it both a unique keyword (being played from the hand and creating a persistent state relevant to the card itself) and one with a lot of design space potential, especially seeing as a card remains boundless as it moves zones anywhere except where it would no longer be possible to track it (AKA when it goes to the hand or deck, where it would no longer be visible. Admitedly, it's actually possible to hide a boundless card with manifest shenanigans or if a card is exiled face-down that is boundless, so that's something that would need fixing. I would personally also not make it remain boundless on the graveyard or exile, but as it is the card remains boundless even then). I tried to make some cards that show off some of the many possibilities for ways one could take advantage of boundless in design: | As boundless works at instant speed and a card remains tracked as boundless, it could be used to give additional utility to things you make as something of an instant, being triggered only once when the card becomes boundless, thus making the tracking useful for knowing you've already used it. | | Being boundless is the kind of mechanic that let's a card create a persistent and not overly broad discount for its own casting, as it is used while the card is still in your hand and tracked afterwards. Thus you could invest early for the cost to then be able to get a discount or some other nice effect when you do cast the card.
In addition, such positive effects can be additionally balanced with something only a reveal mechanic will usually factor into its balancing: Giving your opponent information as to what is in your hand. In some cases, it may even be worth a lot, like say, for a counter spell. | | Boundless doesn't necessarily only give bonuses while a card is on the field, and could be used for continuous buffs from your hand, where a card is more protected. In some cases, to prevent a card from being invulnerable without enough discard around, one could add a clause that forces a card to be played somehow, such as losing it to a discard or exile if you don't play it within a time limit.
| | Lastly, I also wanted to make a legendary that would let you use boundless from the field. |
Thanks for choosing my keyword! You may want to take another look at Stern Warning. Where exactly am I going to get a CREATURE spell called Stern Warning from?
|
|
|
Post by Idea on Apr 20, 2023 8:01:33 GMT
You may want to take another look at Stern Warning. Where exactly am I going to get a CREATURE spell called Stern Warning from? 1. Quoted the wrong post 2. Already been fixed by the time you commented that
|
|
|
Post by Flo00 on Apr 26, 2023 18:31:06 GMT
Haven't been around for a while. Maybe I'll manage to judge this Sunday evening. More entries still welcome. EDIT: Sorry for the delay. Idea wins for a very interesting and borad exploration of design space. I really want to give a full judging for this; don't know if I'll find the time soon.
|
|
|
Post by Idea on May 3, 2023 2:04:32 GMT
Thank you for the win, Flo00 ! Hopefully we’ll get to hear your judging yet For the next challenge, make at least two pairs of melding cards!
|
|
|
Post by emberfire17 on May 3, 2023 19:50:34 GMT
|
|
|
Post by Idea on May 10, 2023 0:58:12 GMT
A bump hoping for (complete) entries.
|
|
|
Post by emberfire17 on May 10, 2023 17:18:16 GMT
will add my second entry in just a bit
|
|
|
Post by Idea on May 15, 2023 15:02:56 GMT
Once again, an unfortunate lack of entries, but the time has come to let this end and give some feedback. Kindra Flame's Heart - Seems like a very well balanced card, maybe even on the slightly low end for its cost given its a rare legendary and it has a weaker version of prowess. My one complaint here is that the meld cost seems a bit high considering the mana costs of the components are 3 and 4, the final result isn't that much stronger in stats or abilities than the originals (in some circumstances it would be weaker than Kindra even) and meld is a mechanic that requires two specific creatures. Cryos, Frozen Mind - Simple, standard big blue creature. Not much to say here, and though it's definitely not necessary, you could probably help make pulling off the melding more viable by making this an uncommon legendary rather than rare. Galcipyr, Elemental Anomaly - Never seen before huh... The Izzet would like a word about that. On that note, this card strikes me as something that should probably be a weird. But that aside, it's a really fun-looking card that combines well both effects of the component cards in a way that's suitably epic for a meld. Viktor Frankenstein, Mad Scientist - This card is... not great, I think. A 4 mana 3/4 isn't unheard of, but paying mana AND tapping it for the first ability, when all this ability is change a type with no immediate benefit and it doesn't even work on creatures that are on the battlefield, meaning the amount of synergies is going to drastically lower...? I think it would be hard to justify playing this in anything other than the limited format where you may be missing creatures and may frequently have some mana to spare because it's harder to keep things on curve or to have other things you need to do with your mana. So my point is, outside the melding this card is worse than your typical common at this mana cost. The melding does count for something, but the card could stand to get a bit more immediate benefit that doesn't need the set up until you're ready for the meld. Also, in the current wording the card doesn't seem to track that it's the same creature when exiled, so it should have something about the type not changing when it moves zones. Necroscientist's Tools - A strong card indeed that could be pumping a lot of mana quickly with the right set up, yet this set up both requires zombies in your graveyard specifically, but also to pay their cost in mana to exile them. Seeing as you can't both add mana and pay the cost to exile, I think maybe a small benefit would still be in order when you use the exile ability, but then I guess exiling cards by itself has sometimes been used, even if not specifically for zombies... The Amalgamate Monster - A good bombastic conclusion to the set up. Even if I feel the two components could probably stand to be a bit more useful prior to the melding, the reward is certainly sweet (still pretty vulnerable to hard removal though). The winner is emberfire17
|
|
|
Post by emberfire17 on May 17, 2023 19:02:34 GMT
Thanks for the feedback, you're right I definitely could've made the mana costs a bit better for everything. For the next challenge, make multiple cards of a popular group/team in media. This could be anything from a band to a pokemon team.
|
|