|
Post by Daij_Djan on Apr 19, 2021 21:09:59 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and sixty-third challenge! The winners of the "Gist of the Story" poll were Aarhg (left) and viriss (right) with...And the challenge issued by one of our winners was... Design a card that doesn't use any even numbers, and includes three or more of these numbers only once: 1, 3, 5, 7, 9 To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
|
|
|
Post by Aarhg on Apr 20, 2021 0:17:48 GMT
What's the ruling on number words ?
|
|
|
Post by Flo00 on Apr 20, 2021 3:04:48 GMT
Of course I did all five of them. I hope this is somewhat balanced. Brightflame Invoker Creature - Elemental Warrior Lifelink : Brightflame Invoker deals 1 damage to each creature. 3/7
|
|
|
Post by Flo00 on Apr 20, 2021 3:06:23 GMT
I think the challenge says "only once" and you got two 3s. Also I think the top name is generic enough that this doesn't need a second name.
|
|
aquonn
1/1 Squirrel
Fun is a zero-sum game
Posts: 59
Favorite Card: Electrodominance
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
|
Post by aquonn on Apr 20, 2021 4:53:25 GMT
I hope number words don't count or this card probably couldn't be balanced properly, but if it's alright we're golden.
|
|
tempestgannon
0/0 Germ
Posts: 27
Favorite Card: Uncle Istvan
Favorite Set: Future Sight, Shadowmoor, or Dominaria
Color Alignment: Blue, Black, Green
|
Post by tempestgannon on Apr 20, 2021 5:33:31 GMT
I'm toying with the idea of making a series of Axolotl tribal cards based on some awesome art I found. Tweaked this one to fit the contest - let me know what you think! Axotl Explorer CG/UG/U Creature — Axolotl Wizard :uncommon: Defender G: Regenerate Axotl Explorer CU, Q, Sacrifice Axotl Explorer: Scry 3 Little can deter them from finding the knowledge they seek.1/5
|
|
|
Post by viriss on Apr 20, 2021 12:12:04 GMT
What's the ruling on number words ?I'd say "1" and "one" are separate. Only numerals are required. Opens up a little more space.
|
|
|
Post by Aarhg on Apr 20, 2021 12:22:36 GMT
|
|
|
Post by Daij_Djan on Apr 20, 2021 20:24:34 GMT
Leaving the concept here for now:
XXX 3R Instant (uncommon) Affinity for Goblins If only R was spent to cast this spell, it can’t be countered and the damage can’t be prevented. ~ deals 5 damage to target creature or planeswalker.
|
|
|
Post by Aarhg on Apr 20, 2021 22:01:49 GMT
Tell me if I'm being too anal about the challenge rules, haha. I'm trying to help!
Daij_Djan I see a 3 and a 5 in there, so I believe you need one more number.
Nonagon Infinity You've got two 1's and two 3's. You'd need to only have one of each of those numbers, and then have a 5, 7, and/or a 9 on there.
|
|
|
Post by sdfkjgh on Apr 20, 2021 22:41:41 GMT
Just as a note: When I'm writing down my card designs, I usually go clockwise around the frame, from the name, to the mana cost, to the rarity, to the p/t, to the typeline, and then, finally, to the rules and flavor text.
Rattletrap Trebuchet Artifact Creature--Construct Rattletrap Trebuchet enters the battlefield tapped and exerted. Rattletrap Trebuchet can’t attack or block unless it’s dealt noncombat damage this turn. : Rattletrap Trebuchet deals 9 damage however you choose among itself, you, another target creature or planeswalker you control, and any number of other targets. 3/5
I'm tempted to add ": Prevent all damage that would be dealt to you and permanents you control this turn."
|
|
Nonagon Infinity
2/2 Zombie
Posts: 124
Favorite Card: Barren Glory
Favorite Set: Future Sight
Color Alignment: Blue, Black, Red
|
Post by Nonagon Infinity on Apr 20, 2021 23:33:22 GMT
|
|
|
Post by Daij_Djan on Apr 20, 2021 23:38:49 GMT
Daij_Djan I see a 3 and a 5 in there, so I believe you need one more number. Nope, I'm just sneaky The Affinity reminder text will add the missing number
|
|
|
Post by Aarhg on Apr 21, 2021 0:30:42 GMT
Daij_Djan I see a 3 and a 5 in there, so I believe you need one more number. Nope, I'm just sneaky The Affinity reminder text will add the missing number Dangit, you got me! Didn't even think twice about the affinity. I'm having a tough time coming up with something good for this challenge, but I'm also battling a case of the flu at the moment, so my brain's feeling a bit soupy.
|
|
|
Post by sdfkjgh on Apr 21, 2021 0:31:16 GMT
Put bluntly, this contest sucks.
Dammit, why do so many people shitpost not on the sevens?
Also, your Stuff 2 disqualifies this entry, unfortunately.
|
|
|
Post by Daij_Djan on Apr 21, 2021 0:47:35 GMT
Also, your Stuff 2 disqualifies this entry, unfortunately. Let's be real here - stuff like set code, collecters number and release year do not count
Also here's the render for my entry. Decided to change it to a sorcery for balancing reasons:
|
|
|
Post by viriss on Apr 21, 2021 1:19:12 GMT
Put bluntly, this contest sucks.
Sorry
|
|
|
Post by Flo00 on Apr 21, 2021 5:03:01 GMT
Put bluntly, this contest sucks.
Totally broken Also, I had rally fun tweaking my card to fit all the numbers in a manner that makes (halfway) sense.
|
|
|
Post by gluestick248 on Apr 21, 2021 5:41:32 GMT
Generous Treefolk Creature — Treefolk When Generous Treefolk dies, you gain life equal to its toughness. 1/7 Nice and simple
|
|
|
Post by ZephyrPhantom on Apr 21, 2021 7:36:19 GMT
Ayumenthal, Descending Sonata Creature - Illusion Horror Defender Activated abilities of creatures and enchantments you control cost less to activate for each verse counter on them. This effect can’t reduce the mana in that cost to less than one mana. Discard two cards: Put a verse counter on target creature or enchantment. :~ loses defender. (This effect is permanent.)5/9 "The elegant shrieks of the Luminel carry the marvels of future decades for all sun-blessed to hear." - Erol Kasad, Revisionissant ComposerVerse counters typically appear on cards with activated abilities (E.g. Vile Requiem and Yisan, the Wanderer Bard), so I figured it was a good fit for a mad song-formed horror of sorts. The wording is intentionally set up to allow you to exploit ways this card or copies of it could get activated abilities, such as Sakashima the Impostor.
|
|
TheThirdMan
0/0 Germ
Posts: 3
Formerly Known As: ThePianoPlayer
Color Alignment: White, Blue, Black
|
Post by TheThirdMan on Apr 21, 2021 11:44:59 GMT
A Taste of Power Sorcery [X = 1+] Search your library for a card, put that card into your graveyard, then shuffle. [X = 3+]: Search your library for a card and exile it face down, then shuffle. Put that card into your hand at the beginning of your next end step. [X = 5+]: Search your library for a card, put that card into your hand, then shuffle. Decided to get a bit creative with the templating. (Also, hi guys. It's been a couple of years - formerly ThePianoPlayer on the old forums) Power Level Discussion - at two mana, it is entomb at sorcery speed. Obviously subpar, but any deck happy to play entomb would probably play a worse second copy that has other upside - at four mana, it is entomb + delayed DT. Assuming that the entomb is relevant, is basically a delayed double tutor. Otherwise, is a Diabolic Tutor, which is also below par - at six mana, it is entomb + delayed DT + DT. Assuming again that the entomb is relevant, it is a triple tutor. It might be too strong for only six mana? Overall, I think the card may be a little pushed as is, but is hard to tweak values given the restriction of the challenge. [Edit 1] Reworded second ability for clarity. Added Power Level Discussion
|
|
|
Post by Flo00 on Apr 21, 2021 14:56:32 GMT
ZephyrPhantom "cost less to activate" ? While I think it's a fun idea to word it that way, probably the darn rules for linked abilities prevent such fun things. That's one rules thing in Magic that really annoys me. TheThirdMan I see that the first mode is an Entomb for more and the second a delayed Diabolic Tutor. I think the third you could be a bit more powerful. Maybe also allow to take the card from the graveyard and/or exile? You know, something that gives it a bit of an extra oomph. And the shuffle sentence of the second mode should be before the end step sentence. The way it is, I'm not sure if the card wants me to shuffle right away or in my end step.
|
|
|
Post by Aarhg on Apr 21, 2021 21:51:18 GMT
Here we go - A big fiery boy to wipe your opponent's board of creatures. Or if you just want to punch face, that's alright too.
Got a spoonful of Lorwyn flavor mixed in there as well for good measure.
Creature - Elemental Trample, haste Whenever Calamity Charger attacks, you may have any number of target creatures defending player controls untap and block it if able. “It’s not so different from the gardener pulling meddlesome weeds from his flower bed. Trouble is, we would be the weeds in this case.”
—Calydd, kithkin farmer 9/1
|
|
Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
|
Post by Bouncearama on Apr 21, 2021 22:18:54 GMT
Can I use ward seeing as it is technically repeated in the reminder text? Also do saga symbols count? (I hope not.)
|
|
|
Post by viriss on Apr 21, 2021 23:03:31 GMT
Can I use ward seeing as it is technically repeated in the reminder text? Also do saga symbols count? (I hope not.) Reminder text is optional so that's fine. I'm ambivalent on roman numerals since they can be in names.
|
|
|
Post by ZephyrPhantom on Apr 22, 2021 1:49:01 GMT
Flo00 - Fixed. As for whether it'd work or not, I was hoping to make it general enough so that it worked similar to Training Grounds...which, on further thought, actually sounds like a great idea to make it an interesting commander card. I've decided to update it so that it affects creatures and enchantments you control and can freely distribute verse counters on targets - while I'm aware this pushes it quite a bit, I think the overly specific nature of what it does and the low number of verse cards (plus its own colorless identity) help to rein it in a bit.
|
|
inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
|
Post by inverness on Apr 22, 2021 2:07:25 GMT
|
|
|
Post by sdfkjgh on Apr 22, 2021 17:39:48 GMT
This reminds me of one of the first custom cards I ever saw:
Mexican Border Wall Creature--Wall Defender ~ can't block. 1/3
|
|
Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
|
Post by Vunik on Apr 22, 2021 18:27:02 GMT
Taking a page out of Multiple Choice's book: Adaptive Force Sorcery If X is 3, ~ deals 1 damage to up to five target creatures. If X is 5, ~ deals damage to each creature your opponent controls equal to that creature's mana value. If X is 7, do all the above. If a creature dealt damage in this way would die this turn, exile it instead.
|
|
spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
|
Post by spazlaz on Apr 22, 2021 18:50:59 GMT
New Entry: {Old Entry}
|
|