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Post by Fleur on Nov 1, 2018 14:54:53 GMT
Infernal Gambit Enchantment Whenever a creature you control attacks and isn't blocked, you may have it gain double strike until end of turn. If you do, sacrifice it at the beginning of your next end step. Strategic suicide, or suicidal strategy?
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Post by ZephyrPhantom on Nov 3, 2018 4:50:11 GMT
Interesting entries this round: {Spoiler} Jartis - An incredibly chaotic way of inciting group slug in UB is fairly interesting though it does feel Grixis with the end result it creates. Could result in a feel-bad situation where one player can't play anything but also can't really do anything but wait until they're actually taken out of the game though. augur - Good way to get control magic effect down to uncommon since the other player can just bait it out if it's used wrong. I like that you didn't give it Flash and instead opted to find another way to force the player using it to keep it locked on the creature they want but I think it should also have a activation cost or something similar because as is right now it dodges enchantment removal too easily imho (which is usually one of the built in safety valves to answer Control Magic type effects). melono - While the twist is cool I have a big struggle on seeing why I would play this over something like Arcane Adaptation where I can get any tribe I want or Living Death which at least lets me cycle out my own board and/or disrupt the opponent's board. As a 'sac outlet' better, cheaper options exist in Modern like Viscera Seer. Overall it seems like a very flavorful card but struggles to beat any of its competition. Tesagk - I feel like for the intents and purposes of what this card wants to do relative to say Gwafa Hazid, Profiteer (who has roughly the same idea in mind) allowing creatures with power 1 to attack doesn't do much for the card, especially if I understand correctly that the more peace counters the card accumulates the more creatures open up to be able to attack again. I'm not sure if that was intended but I do like the idea of a temporary Propaganda type effect that gradually switches around into a wincon. gateways7 - Simple yet effective, it might struggle with the classic aura problem of being an easy 2-for-1 removal target but at the same time if you can get it up and running it has useful lasting effect and is definitely a common I would be happy to see in a pack. Very good design, could go into a set right now if you wanted it to. spruder - Quite a bit to keep track of if you're using this to swap tons of creatures with this card. That said I like the concept and the potential for an opponent to play around it even with a creature heavy deck even if they're going to be on the backfoot when you have it out. Flo00 - A more limited Amulet of Vigor that is intended to turn every ramp spell you cast into something more efficient. I agree I would be more comfortable with it at 3 cmc though I think it's worth noting the first effect mostly only works with a very narrow group of cards and Panglacial Wurm since a good chunk of their Red counterparts will exile first then allow you to play it. viriss - I feel like can't help but notice that you and gateways7 would likely be competing for the same card slot in a set. Judging this in a vacuum though I'm a big fan of the fact you can flash out a creature to prevent this card from being a useless play due to removal. lordojutai - This is a very unusual concept but I like the idea of using it to build Storm count repeatedly. It feels more controlled than Storm (though I think having it do 2 damage to any target would be more interesting) but I do feel going the Flame Slash route is the safer route here. Fleur - "Everything becomes ball lightning" is an effect I'm fond of playing around with - that said I think this is too efficient because with a multicolor shockland you're basically asking for Ball Lightning for 12 instead of 6 and I feel like that's a bit too easy to pull off in its current state. I'd suggest either a flat boost + evasion (maybe menace) instead (because I think boosting it to CMC 3 ruins why you're supposed to use it to begin with.) Winners: A lot of good designs, most people really only were slightly off the mark. I think most of you should tweak these designs and see if you could either proxy them in an EDH/tabletop deck or put them in a set. 1st: gateways7 - In the end, I think I like the idea of trying to rush out creatures to get more use out of the aura more. 2nd: viriss - That said i think the idea of having a slow gradual growing aura that you can salvage at the drop of a hat is also an excellent take on the aura at this slot. Honorable Mentions: lordojutai, Fl00, Tesagk, Yoshi
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Post by melono on Nov 3, 2018 10:40:52 GMT
I think it's not entirely clear what World of Nightmares' boons are, so I'll explain that now, (which I should have probably explained in the original post). It's not effective for Horror tribalism (quite the opposite). What it is effective for is having your graveyard immediately filled with played creatures, Enter the battlefield effects and Exit the battlefield effects (it also doubles the amount of creatures dying). It goes like this (with as example Thragtusk's effects, because it has simple exit and enter effects): You play a creature, Thragtusk. It resolves and its Enter the battlefield effect triggers: You gain 5 life. World of Nightmares destroys it. Its Exit the battlefield effect triggers: a 3/3 green Beast token is created. The creature card Thragtusk is in the graveyard. A copy token Thragtusk is made. It "resolves" and the token's Enter the battlefield effect triggers: You gain another 5 life. The token is alive and on the battlefield, and has the possibility of triggering its Exit the battlefield effect when it dies (another 3/3 green Beast token is created). World of Nightmares isn't in direct competition with any card that I know of. Maybe something like Naban, Dean of Iteration
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Post by gateways7 on Nov 5, 2018 4:12:18 GMT
Thanks so much for the win! Some of Magic's greatest villains have either never been or have barely ever been multicolored - Phyrexians have only had Glissa and Tsabo, and Eldrazi have never had any (without devoid.) Your next challenge is to make a multicolored card that relates to the Phyrexians or Eldrazi in some way. (Don't use devoid, as those don't count as multicolored!)
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Post by Jartis on Nov 5, 2018 6:44:46 GMT
gateways7 For the record, do you want a creature, or just any card as long as it relates to Phyrexians or Eldrazi? Because your challenge stated the latter, but the lead-in implied the former.
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Nov 5, 2018 7:43:35 GMT
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Post by Tesagk on Nov 5, 2018 12:45:39 GMT
I probably need help with the wording for this: Yawgmoth's Sacrifice Sorcery As an additional cost to cast Yawgmoth’s Sacrifice, sacrifice a creature. Target opponent sacrifices creatures until the total power of creatures sacrificed is greater than or equal to the power of the creature sacrificed to cast Yawgmoth’s Sacrifice. You get .
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Post by viriss on Nov 5, 2018 13:48:19 GMT
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Post by gateways7 on Nov 6, 2018 0:40:17 GMT
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Post by Jartis on Nov 6, 2018 0:49:34 GMT
Eldrazi Hunger Enchantment - Aura Enchant creature. Enchanted creature has “For each of a spell’s colors, spells your opponents cast cost one more mana of that color.” Whenever a player casts a spell, for each of that spell’s colors, put a +1/+1 counter on enchanted creature. Couldn't decide if that second ability was fine just on the enchantment or if it should grant the ability to the enchanted creature, so I played it safe.
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Post by spruder on Nov 6, 2018 15:54:52 GMT
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Nov 8, 2018 20:55:36 GMT
Punish the Impure ::X::::B::::R:: Sorcery ::rare:: Choose one or more - • ~ deals X damage to target creature. • ~ deals X damage to target planeswalker. • ~ deals X damage to target player. "It is not that they are immune to phyresis, none are immune. They are simply unworthy of its blessing and therefore deserving their fate." - Phyrexian Priest
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Post by augur on Nov 9, 2018 18:37:51 GMT
Attachment DeletedCompleated Glory Enchantment Artifact creatures you control get +1/+1 and have lifelink. : If target creature isn’t an artifact, put two +1/+1 counter on it and it becomes an artifact in addition to its other types. The beauty of a Phyrexian form lies not just in appearance but in efficiency.tried to balance around constructed w additional upside ability for limited
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Post by gateways7 on Nov 16, 2018 0:24:31 GMT
Sorry for being late, but I'm closing the contest in ~24 hours.
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Post by gateways7 on Nov 17, 2018 5:48:12 GMT
I don't have the time or the energy for a full judging right now, so I'm gonna give the win to viriss for an interesting and flavorful card.
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Post by viriss on Nov 17, 2018 18:12:40 GMT
Okay, nexr up. How about a Golden Artifact that is either Tribal, Equipment, or Fortification (or a combination).
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Post by Jartis on Nov 17, 2018 23:01:31 GMT
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Post by gateways7 on Nov 18, 2018 1:46:18 GMT
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Post by gamma3 on Nov 19, 2018 4:40:58 GMT
Mirror Blade Tribal Artifact - Shapeshifter Equipment Equipped creature gets +1/+1. If the equipped creature shares a creature type with ~, it gets +3/+2 instead. : ~ becomes the creature type of your choice until the end of turn. Equip
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Post by Flo00 on Nov 19, 2018 8:08:46 GMT
Antigrav Engine Artifact - Fortification Fortified land is a 2/2 white and blue Construct artifact creature with flying in addition to its other types. Fortify
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Post by Tesagk on Nov 19, 2018 16:56:45 GMT
Korg's Fork Legendary Artifact - Equipment Equip only to a Soldier creature. Whenever equipped creature deals damage to a Vampire creature, it gains deathtouch. Then it deals 1 damage to up to two target Vampire creatures. Equip "Yeah, not really useful unless you’re fighting off three vampires that were huddled together."
Couldn't help myself.
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Post by augur on Nov 22, 2018 3:15:45 GMT
Attachment DeletedThoughtbane Blade Artifact- Equipment Equipped creature has deathtouch. At the beginning of your upkeep, you may exile target nonland card from your graveyard. Whenever equipped creature deals combat damage to a player, you may cast a card exiled with ~. (You still pay that card’s costs.)Equip
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Post by viriss on Nov 27, 2018 22:19:35 GMT
Jartis , Landwalk and anti-cities blessing. That's oddly specific, but I do like that it cares about the tribal as well. gateways7 , Oh... one-shot double all of my lands (and try not to kill myself) for a big draw/bang. Though it does seem like the fortify is just extra steps and doesn't feel like a fortification. But this is a card where I would say "uh oh" every time it appeared. =) gamma3 , Interesting approach to shapeshifters. I think the "becomes" ability could even last indefinitely. Flo00 , Straight forward and useful. Tesagk , I didn't know the reference but i looked it up. Lol. It's infinitely repeating is the only issue I have, but it only kills vampires so... I'm a fan. augur , I like the balance of deathtouch and recasting.
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Post by Jartis on Nov 27, 2018 22:29:14 GMT
viriss Yeah, I was going for the idea that the River Heralds were the ones protecting Orazca from intruders, and figured that'd be the best way to do it, even if it was mechanically unusual
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Post by augur on Nov 29, 2018 19:09:11 GMT
Thanks, glad you liked it!
Your next challenge: Design a tricolor noncreature card!
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Post by Tesagk on Nov 30, 2018 3:36:23 GMT
I'm pulling this as a concept from/for my-set-that-will-never-be-finished: Purity of the Art Enchantment Whenever a blue creature token enters the battlefield, draw a card. Whenever a green creature token enters the battlefield, target creature gets +1/+1 until end of turn. Whenever a white creature token enters the battlefield, tap or untap target creature. --- I dunno, maybe it should be rare. The set focuses on creature tokens across colors, but these are the three that make me think of tokens. It's a blah generic concept, but I also don't want to make it too wordy, I'm going to play around with it a bit.
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Post by gamma3 on Nov 30, 2018 17:40:31 GMT
I'm pulling this as a concept from/for my-set-that-will-never-be-finished: Purity of the Art Enchantment Whenever a blue creature token enters the battlefield, draw a card. Whenever a green creature token enters the battlefield, target creature gets +1/+1 until end of turn. Whenever a white creature token enters the battlefield, untap or tap target creature. --- I dunno, maybe it should be rare. The set focuses on creature tokens across colors, but these are the three that make me think of tokens. It's a blah generic concept, but I also don't want to make it too wordy, I'm going to play around with it a bit. A couple nitpicky things: the order of the colors in the cost should be GWU, not WUG. Also, "tap or untap," not "untap or tap."
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Post by Tesagk on Nov 30, 2018 18:04:05 GMT
I'm pulling this as a concept from/for my-set-that-will-never-be-finished: Purity of the Art Enchantment Whenever a blue creature token enters the battlefield, draw a card. Whenever a green creature token enters the battlefield, target creature gets +1/+1 until end of turn. Whenever a white creature token enters the battlefield, untap or tap target creature. --- I dunno, maybe it should be rare. The set focuses on creature tokens across colors, but these are the three that make me think of tokens. It's a blah generic concept, but I also don't want to make it too wordy, I'm going to play around with it a bit. A couple nitpicky things: the order of the colors in the cost should be GWU, not WUG. Also, "tap or untap," not "untap or tap." Thanks. Mana cost order has always been wonky to me. In sets, the colors go W > U > B > R > G, the same order as the back of an MTG card. But mixed colored mana follows a different rule.
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Post by Jartis on Dec 1, 2018 9:12:25 GMT
Tesagk You probably are, but in case you aren't aware, there's a Style setting in the Editor called "Unsorted casting cost" which, if set to "no", will automatically order mana symbols properly. Normally the only time I mess with it is if I want to make cards where color order matters...and those tend to be Un-cards. Edit: My entry Dictate of Bolas Enchantment Flash At the beginning of each opponent’s upkeep, that player loses 1 life, discards a card, and sacrifices a nonland permanent.
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Post by Fleur on Dec 1, 2018 22:49:57 GMT
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