jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jun 28, 2020 21:08:34 GMT
I don't think it will be a significant problem. You can read Maro's post on the matter here: magic.wizards.com/en/articles/archive/making-magic/waging-war-spark-part-1-2019-04-01Essentially, the limiting factors for planeswalkers have to do with rarity and standard environment balance, neither of which matter in your set! Just make sure some of your removal spells and damage effects can be aimed at planeswalkers. You might even want an artifact or something that shuts them down entirely. M21 has this on a creature.
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jun 30, 2020 8:32:47 GMT
So, I've read the entire post and think I'm all caught up. Hopefully the cards displayed in the link at the beginning are the current versions of cards. Here's what I found (this is specifically for Schwa77's version, I'll look at the others later):
• Anti-Venom – typo in reminder (egregious “it”)
• Blink – under who’s control? There are two different schools here: Avacyn Restored and everything else. Only Avacyn Restored allows you to blink creatures you’ve taken from your opponent and keep them after the blink.
• Captain Britain, etc. – “Resistance” feels oddly worded. It might not be. Compared to Callous Giant and the absorb keyword, I can’t actually find anything wrong with it.
• Dum Dum – need a period after populate.
• Falcon – Why isn’t Redwing red? Just a flavor thing for me. I know you use the same bird tokens elsewhere.
• Howard the Duck – period after investigate.
• Mockingbird – “If” should be “as long as”. See Auriok Glaivemaster. Also, and has first strike.
• Moon Knight – “gets” should be “gains”
• Peggy Carter – no P/T
• SHIELD Helicarrier – agree with needs to be “when it becomes a creature”. You can crew something that’s already a creature. Are you intending for the tokens created to contribute to an additional crewing after it’s already a creature?
• Shield of the Seraphim – I know its part of a cycle, but 5 for a Ghostly Prison seems high, even if it does protect your planeswalkers, while prison did not. Maybe go for more of a Sphere of Safety mechanic instead?
• Spider-Man 2099 – gains lifelink
• Undercover Agents – this cannot target the tokens created, as they did not exist at the time of declaring targets. If you’re okay with that, then great.
• Absorbing Man – “keeps” should be “gains”. He currently loses a lot of his characteristics when he changes. Not sure if that’s intentional. Might also need reminder text that says (Equipment that's a creature can't equip a creature.)
• Banhsee – can remove “the”
• Cerebro – Not super familiar with the lore, but doesn’t it only find Mutants?
• Change the Future – 3 mana to draw one card after a quasi-scry? And at rare?
• Domino – kinda feel like she should be a Deflection rather than counterspell. Might just be me
• Iceman – may need to fit “that creature” in there somewhere. Feels like it’s worded to tap himself. Or was that the intent?
• Images of Ikonn – Whenever a creature attacks you or a planeswalker you control, its controller may pay 2. If they don’t, you create a…
• M.O.D.O.K. – there can’t be artifacts in graveyards, there can be artifact cards in graveyards. Might also need to have the word “for” before the second instance of “each”.
• Multiverse Rift – Love the Cyclonic Rift reprint. Maybe to set it apart from the original, have it say “Return target nonland permanent an opponent controls.” Gives a small extra benefit if you’re playing teams. No necessary adjustments though.
• Mysterio – Seems fine, but personally I might go with something like “Whenever Mysterio becomes the target of a spell or ability an opponent controls, create an Illusion with…” instead of his activated. This guy is definitely taking a shock turn one otherwise.
• Nebula – do you want her broadcasting your draws, or do you want “1U, T: Look at the top card of your library. If it’s a Vehicle card, you may reveal it and put it into your hand.”? You don’t have very many Vehicles.
• Shure – period after invent.
• Mandarin – since he doesn’t have any inherent activated abilities, I feel you could get away with “Mandarin’s activated abilities cost 2 less.” How may other means of granting him abilities besides equipment do you have?
• Tinkerer – period after invent
• Arnim Zola – kills himself if you have no other creatures? If intended, great.
• Baron Strucker – feels like exploit, which I think already exists in the set.
• Crystals of Cyndriarr – see previous in cycle. Whenever a creature attacks (or planeswalker? Missing from this one), its controller may pay 2. If they don’t, they sacrifice that creature at end of combat.
• Cut Off One Head – Warren Weirding was 1B. Sacking one of your own for 2 1/1s feels like 2 mana at most, and making opponent sack a creature and maybe get 2 1/1s feels like 2 mana.
• Death’s Domain – At the beginning of your upkeep, …
• Deathlok – super limited usefulness. Feel like he would be one that benefits from having equipment attached, see Mockingbird. I feel like he’s based off Glaze Fiend, but not quite there.
• He’s a Menace! – why do you sack this? This is 4 mana for 2 life loss, conditionally. Maybe, since Spider seems to be a frequent type for you on all spider-folk, “Whenever an opponent casts a Spider, they lose 2 life.”?
• Hellstorm – the way he’s worded you have to pay for and cast that spell immediately as this ability resolves. I would go with Snapcaster Mage wording, but tack on “When you cast that spell this turn, you lose life equal to its converted mana cost.”
• Hydra Airship – is it intended to hit your creatures if opponent has none?
• Kingpin – At the beginning of your upkeep, … / capitalize “S” on sacrifice in the activated.
• Lady Deathstrike – “gets” should be “gains”
• Prowler – Prowl, I think, was a somewhat ambiguous keyword, in that what it triggered off of wasn’t always the same. I think you can safely remove “human” from his reminder text; unless you mean for it to be there; but flavor wise, I don’t think it should be there.
• Rapid Symbiosis – “gains” lifelink
• Symbiotic Takeover – can remove the word “enchantment” from its text. Being a copy of this card will already make it that.
• Ultron – “Artifact” in second activated should be “artifact”. Since it’s a type and not a subtype, it’s lowercase.
• Venom – same problem in reminder as Anti-Venom
• Worldbreaker – CARDNAME in text that refers to the casting of the card is now presented as “this spell”, as of Dominaria.
• Avalance – 6 mana for a Raze? Seems like should be a kicker of 2R. If kicker not paid, you sacrifice a land as well. Still high cost for a land destruction creature with a 2/2 body.
• Bullseye – capitalize “Sacrifice”, since it’s the first word of that part of the cost.
• Cannonball – I feel it should be “Cannonball gets +4/+0 and has indestructible as long as he’s attacking.” You would use has, instead of gains, because it’s not a trigger, much like if the ability was granted by an equipment or aura.
• Cyttorak, the Destroyer – “gains” trample, etc… / on the ult, is it intentional that each of your creatures has to target the same thing? Alternately, “For each creature you control, that creature deals damage equal to its power to any target.”
• Flames of the Faltine – see previous in cycle.
• Gambit – one of my favorite X-men. Not sure how his ability necessarily allows you to destroy someone else’s artifact. Now I could definitely see him throwing your artifacts…
• Human Torch – card is fine, but if it were me, I’d probably throw exert in there to get a little more damage. Just me though. Again, card is fine as is.
• Shocker – capitalize “discard”.
• Surtur – “split” should be “divided as you choose”
• Trickshot – at sorcery speed, should probably be any target. Or give it rebound. I’d like to see “Trickshot deals 1 damage to any target. If Trickshot was cast from exile, it deals 3 damage to that target instead.” Rebound
• X-23 – this will come up with others like Wolverine and Deadpool. They aren’t indestructible. They just regenerate very fast. “If CARDNAME would be destroyed, regenerate it.” See Knight of the Holy Nimbus. You might even consider making a new keyword just for these characters, since there’s several of them. Ultimately, your call.
• Ant-Man – you don’t have to exile Giant-Man to get his etb again. You can word him similarly to Huntmaster of the Fells. I realize that Assemble doesn’t usually trigger off of this, but being an ability word, you can stretch it a little.
• Ego – honestly not sure if his ult should say “gains”
• Great Power – gains
• Great Responsibility – gains. Also with the use of “gains” on this one, I think you can get rid of both commas. Plus you usually want to have the quoted text last, so in these cases, you’d put “until end of turn” at the beginning of the text.
• Hawkeye – in this particular case, you need to specify if it’s Hawkeye or the other Avenger dealing the damage. “He” isn’t clear enough.
• Joe Fixit – ability reads fine. As an alternative, could also say “you may destroy target artifact or enchantment.” Instead.
• Maestro – “has at least two” -> “has two or more”
• Mantis – gains, not gets
• Multiple Man – I agree with a previously stated comment about “Whenever CARDNAME is dealt damage, create a token that’s a copy of him, except the token isn’t legendary.”
• Rhino – at 6 mana, maybe doesn’t need to have to keep paying for his ability every turn. “Can’t be blocked by more than one creature each combat.” Is not terribly oppressive, imo.
• Rogues Gallery – needs to be a comma in the name, probably Rogues’ / last line of text should say “put”, not “return”, and should specify “revealed” or “revealed this way”.
• Sandman – will die fairly quickly, has no way to replenish his counters. Doesn’t seem great value for an X creature. I always preferred the “Phantom” creatures from Odyssey block for this kind of mechanic over Ugin’s Conjurant (which is currently what you have, without the extra GG tacked on.)
• Space Gem – why are we casting the creature, instead of just putting it on the battlefield?
• Vapors of Valtorr – see other entries in the cycle.
• Wendigo – “dies this turn” -> “this turn dies”
• Academy Training – good card. Do you want it to be a trigger, instead of “Each nontoken creature you control enters the battlefield with an additional +1/+1 counter.”?
• Acrobatic Thievery – again, “until end of turn” should be at the beginning. Will save text space because you won’t have to use “this turn” after “can’t be blocked”.
• Adam Warlock – 1st ability -> gains (as a joke, I would make his PW type “Him”
• Agent Venom – I feel like the typo is in your reminder text under keywords
• Annihilation – card might be too strong, but I don’t know. The step three should say “at the beginning of your next endstep.” I realize this may have been shorthanded for space.
• Annihilus – kills himself if X is 2 or greater. Not sure if intentional.
• Apocalypse – I’d be tempted to use the type “God” on him, since he is worshiped as one. Not sure if I like his abilities. Trying not to be negative about anything, but this one just rubs me wrong.
• Black Cat – you’ve keyworded that as “Cruelty”, no? If “cruelty” doesn’t fit her, maybe change it to a “loot” effect. She is a “looter” after all.
• Bruce Banner – Kinda feel like it takes too long to see the Hulk, which funnily enough was most people’s complaint about the Ang Lee Hulk movie. I could see his front side being an exact copy of baby Jace.
• Hulk – need to specify who is fighting. “He” isn’t clear enough.
• Captain America – kinda agree that he isn’t really blue. Would also like to see “R, Unattach an equipment from Captain America, T: Captain America deals damage equal to that equipment’s converted mana cost to target (attacking) creature.”
• Champion of the Universe – gains, not gets
• Civil War – by -> with / get -> gain
• Clone Sage – step 3 will not copy the tokens made from step 1. You don’t have any nonlegendary creature cards.
• Deadpool – see X-23 / 2 colorless is too cheap, imo. See Emberwilde Djinn. (Not in love with this ability to begin with.) Not sure if I noticed in on previous iterations of the ability, but his first non keyword ability should read “Equip abilities that target Deadpool cost 2 less to activate.”
• Doctor Doom – should give instant and sorceries in your graveyard flashback. Feels cleaner. Current wording is a trigger that can be responded to, so you could potentially cast an instant again before it gets exiled.
• Doctor Strange (front) – use -> spend / needs to exile when transforming or he won’t get loyalty counters.
• Doctor Strange (back) – same as above / since you’ve said “each”, their -> its
• Dormammu (back) – on the ult, creatures -> creature cards
• Dracula – gets -> gains
• Emma Frost – I really like this card, despite technically being 4 colors.
• Enchantress – I know we as seasoned MTG players see “enchantress” as “play an enchantment, draw a card”, but it feels out of place in U/B. Maybe as an alternate, she can cast Auras from the graveyard? Also, I think there was talk about unnecessary use of menace (or maybe that was one of the other iterations of this project), but she could do without it. It’s also fine, if you want it there.
• Gamora – see Deadpool
• Ghost Rider – why does he need menace when blocking?
• Hank McCoy – I assume he exiles himself to intentionally get rid of the +1/+1 counters? Just be sure never to print a Containment Priest effect.
• Hela – intentional exclusion of playing lands? See Muldrotha.
• Hyperion – his last ability seems underwhelming for a card like this. Maybe whenever any creature you control attacks? See Campaign of Vengeance.
• Infinity Saga – I could see this being reworked quite a bit. Like adding blue and having one of the steps Traumatize each player, one step halve each player’s life total, and the final step be each player sacks half their permanents. Seems more fitting, though it would cost more. Just my opinion. And keeping it equal, no gaining life off the life lost.
• Iron-Man – he’s mythic, drop the reminder text and add a period after invent.
• Phoenix – menace feels out of place, she already has flying
• Legion – the card doesn’t need to go to your hand, just cast it from where it is.
• Loki – his last ability needs to cost a few more illusions, especially since he’s not the only making them.
• Magnetic Blast – a lot of artifacts don’t care if they’re tapped (like equipment). Maybe “Each other artifact loses all abilities until end of turn.”?
• Magneto – I could see him costing more and functioning more like Memnarch, but instead of turning stuff into artifacts, have that ability be the one that throws them. I don’t think either one should tap him, but should cost more. Like 2UU to take an artifact, and 2R to throw one. Also not sure why he has hexproof. Doesn’t his helmet do that?
• Magneto’s Command – option 3 nullifies option 1. If option 3 was higher on the list than 1, I could see it working, but still shaky.
• Man-Thing – that first ability… not sure about that. I’m sure it fits flavor wise (don’t know much about the character), but seems bad on a 4 drop with only 3 power.
• Matt Murdock – doesn’t need to be red/white hybrid to make backside red. You can just make him white and his backside red. See Archangel Avacyn. I would make him a may though. That front side is pretty good. There could be situations where I’d want to keep that front side up.
• Mephisto – get -> gain
• Mimic – why not include your custom keywords? The last in the list should have an “and” and be followed by a period.
• Mister Fantastic – “more” -> “more to cast”. I tried shortcutting that myself and got re-educated.
• Mister Sinister – As long as Mister Sinister has a +1/+1 counter on him, he has hexproof.
• Mystique – could see her having Agility. The copy ability is poorly worded, though I’m not sure how to word it neatly. What you’re wanting to do will be wordy. I like what you’re trying to do though.
• Namor – “counter on him and on another”. Seems dumb, but gotta specify that they’re not sharing the same 1 counter. LOL
• Nick Fury – since he has first strike, you could technically get away with “Agent creatures you control have first strike.” and remove first strike from himself. The only benefit of keeping it the way you have it, is if there’s a lot of chance of his creature type changing and you wanting him to still have first strike in that scenario (Turn to Frog will remove it anyway).
• Nightcrawler – at the beginning of your next end step. This card is clunky. I could throw together a mockup of a variant, if you want.
• Nova – either gets -> gains, OR just change it to “Nova has indestructible while attacking.” Makes it not a trigger that can be responded to (unless they hit him before he attacks).
• Odin (Front) – at the beginning of your endstep
• Odin (Back) – gain vigilance / is the bird ability necessary? I’d never heard of that aspect of him.
• Old Man Logan – why resistance instead of indestructible (again, I advise against indestructible in favor of auto-regen)? He is still Wolverine. Seems like he should have the auto-regen, but gets a -1/-1 counter each time he regenerates (my understanding of the character is only what was presented in the Logan movie).
• Panther’s Command – gets -> gains on 1st and 2nd abilities / it -> that card on 4th. I think the last few words of this ability can read “…tapped, then shuffle.”
• Phoenix Sage – and gains flying, etc. I know you’re already cramped for space. Step 3 can just read “Sacrifice each creature with a phoenix counter on it.”, since you can’t sacrifice your opponent’s creatures anyway. In my sets, I think I even shorthanded “on it” out (where appropriate).
• Psylocke – worse than Ninja of the Deep Hours at common. Granted she gets +1 toughness, but is more colors. Has no evasion after the first trick.
• Punisher – see Deadpool. Gets -> gains.
• Quicksilver – at rare, 3 power, and a 5 drop, I don’t see his ability being so oppressive that he needs to “prevent his combat damage” if he uses his attack trigger. See Inferno Titan
• Red Skull – At the beginning of your upkeep,…
• Rocket Raccoon – see Deadpool.
• Rogue - Rogue has all activated abilities of each other creature with a +1/+1 counter on it. I copied this text from Experiment Kraj. / Her last ability needs a rewording. “You may spend mana as though it was mana of any type to activate Rogue’s abilities.” I say type instead of color, so that it can be used for colorless, if desired. Not sure if you use (or plan to use) any colorless specific mana symbols. / Also, I know you don’t really have wither in your set, but it feels more appropriate here than deathtouch.
• Ronan – see Deadpool (this ability has come up a lot, maybe keyword it?)
• Sabretooth – I know it feels appropriate, but does he need first strike when he’s indestructible? If you make the change suggested on X-23, it might make a lot more sense.
• Scarlet Witch – this is just a preference/suggestion really, but I don’t really like her last ability, especially if you’re doing a cube with 40 card decks. That’s throwing away a lot of cards. I would rather see he last ability “hex” your opponent’s spells, in that whenever they cast an instant or sorcery, change the target chosen at random.
• Scorpion – I’m not feeling reach here. I know he can extend his tail, but to the point that Spidey can shoot webs?
• Secret Invasion – not a fan of the card. First, I would drop the reminder text on manifest. The end goal of this card is underwhelming. Maybe if you gained control of all face-down creatures, then turned them face-up?
• Secret Wars – needs to specify that you’re only returning cards exiled with it.
• Void – not sure if this matters to you, but Void is already the name of an MTG card.
• Shattered Frame – just an aesthetic issue; but I’ve looked at the art on this card several times, and can’t figure out what I’m looking at.
• Sinister’s Command – option 3, get -> gain / option 4, drop the reminder
• Skrull’s Disguise – another aesthetic issue. How is this an artifact? This is part of the genetic make-up of a Skrull. Personally, I’d look for some other relic from Marvel lore. Maybe just a generic hologram projector?
• Spider-Gwen – “until end of turn” can be replaced by “this turn”. Probably fine either way, but if you want to shorten it, I think you can.
• Star-Lord – seems maybe a little too good for uncommon. I think this can be easily remedied by adding “for as long as you control Star-Lord.” To the end of his last ability.
• Storm – another cause for thinking Quicksilver doesn’t need to prevent his combat damage.
• Taskmaster – “If” -> “As long as”
• Thanos – White ability seems too strong at 2 mana, no tap. Red ability should maybe not hit creatures, since the black ability already does that, and better? I know it’s shorter to say “any target.” Perhaps, red hits player, black hits creatures, white removes a loyalty counter from a planeswalker?
• The Collector – The collector enters the battlefield with a number of loyalty counters equal to the number of creature types among creatures you control. If that’s too long, change “among creatures you control” to “on the battlefield.” / Last ability is ambiguous, and potentially just poorly worded. Probably should “Tap all creatures of the type of your choice. Those creatures don’t untap during their controller’s untap steps for as long as you control The Collector.” I know that take a lot of space, but I think that’s how it should be worded.
• The Grandmaster – Gains = gains. Good job, you got this one right. 😊 / Ult ability though, is it meant to not target?
• Juggernaut – I’d probably drop the last line of text (it’s unnecessary since he already has trample; it’s not like they can chump block him) in favor him having indestructible or resistance while attacking.
• The Thing – needs flavor text. You know the one.
• Thor – again, need to specify the source of the damage. / “when” -> “whenever”, “the defending” -> “defending”, “cannot” -> “can’t”
• Viper – may need to drop the reminder. Her last ability bleeds into the P/T box.
• War Machine – this is correct regarding how I was saying to specify the source of the damage.
• Wolverine – see X-23
• Wonder-Man – might be a bit much for common, especially the cost to what you’re getting ratio. I know I read something about tri-color cards being a little stronger, so maybe this is where you want it.
• World War Hulk – step 2: “creature card”, also if what I know about this story is correct, he was mad and would’ve hit everything (other than self), not just opponent’s creatures.
• Adamantium Skeleton – I feel like this could grant Wolverine and the like indestructible. To make it still function as intended, you’d change the wording to “Whenever a creature becomes the target of Adamantium Skeleton’s equip ability, destroy that creature.” Not sure if you have other means of attaching equipment. Also, +4/+4 seems a bit much. Maybe +2/+2 and indestructible? Also, shouldn’t the Skeleton itself be indestructible?
• Cloak of Levitation – “gets” -> “has”
• Fantasti-Car – “becomes crewed” -> “becomes a creature”, unless you’re wanting to tap any spare creatures you have (potentially even itself) to make extra tokens when it’s already a creature.
• Goblin Glider – At the beginning of the next end step…
• Hawkeye’s Bow – no first strike? Just an observation. The first strike would force other aspects of this card to be changed, and you probably have it where you want it.
• Hulkbuster Armor – I like the mechanic. I came up with the same and called it body armor, after totem armor. “this Hulkbuster Armor” –> “this Equipment” OR drop “this”
• Infinity Guantlet – this card seems incredibly difficult to pull off. Aren’t you cube drafting? What’s the likelihood of getting this and enough gems to pull it off? I think it needs to be more self-contained. Maybe, instead of a win con requiring you having other cards, have it make everyone lose half their life (or something like that)?
• Iron Man Armor – “…and has flying and haste.”
• Machine Man – period after invent
• Magneto’s Helmet – see Magneto. Currently, not much point in putting Magneto’s helmet on Magneto. Also, underwhelming for rare. I like the card and don’t think it needs to change, other than its rarity. See Mask of Avacyn.
• Mjolnir – really hard to translate its “worthiness” clause to MTG. Not sure power 4 or greater hits that mark. I would lean more towards it not granting vigilance, and have vigilance be the criteria for what it can attach to. Also, I always look back at O-Naginata for the wording on restricted equip options. O-Naginata can be attached only to a creature with power 3 or greater.
• Satan Claw – not seeing the need for legendary here.
• Sentinel Prime – period after adapt 2. / not sure if you need to specify colorless on the tokens (you’re not, and there’s a possibility that you should). I’d have to do more research on that one. Also, “If … has one or more +1/+1 counters on it, those tokens each enter the battlefield with a +1/+1 counter on them.” EDIT: Did a gatherer search for things that make Sliver tokens, and they all specify colorless.
• Soul Gem – No colorless diamond? Also, doesn’t mesh well with the feel of the others in that it doesn’t cost 4CC to activate. I don’t think you have a lot of other sources of C, so I could understand leaving it as is.
• Vibranium Shield – I see this has the ability I recommended for Cap. Standing by that recommendation though. I don’t see most people being able to use the shield like that. Personally, I would draw on a mechanic I used in my sets that was based off of Jetting Glasskite and the like, called Evade (Whenever this creature becomes the target of a spell or ability an opponent for the first time each turn, counter that spell or ability.) In this particular case, maybe “Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter that spell and unattach Vibranium Shield.” Just a suggestion, take it or leave it.
• War Machine Armor – “...and has flying and resistance.” Also, isn’t this better than War Machine himself?
• Web Shooters – same as Hawkeye’s Bow, but different costs?
• No issues with the lands. Really like Apocalypse’s Tomb and Bifrost. Three cycles of ETBT lands may be a bit much though. Can one of the cycles have some way of coming in untapped?
• Kang – I have no issue with this card, other than his first ability synergizes with the Avengers too well. If I’m running avengers, I’m hoping for this guy. Also, not very good against the Avengers, as his ability will retrigger Assemble.
• Power Cosmic – no real issue with the card by itself. Just thinking that this is meant to portray Silver Surfer, who potentially could still be stopped by Galactus. I would maybe go with “protection from all colors”. Again, just a suggestion, take it or leave it.
• Super-Skrull – maybe could swap his rarity with Magneto’s Helm?
• The Daily Bugle – period after investigate. JJ would say the same. 😊
• Uatu – “…beginning of your next upkeep.”
Hope this helps.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 30, 2020 15:25:27 GMT
magnitar For a second, I saw a new name replied to the thread and thought someone else started a fourth Marvel the Gathering project. Thanks for taking a look over the set! Currently I'm in the middle of another rework of the set, but I'm going to use a lot from the current version and your feedback is very helpful. I've always struggled with gets vs gains, so a huge thank you to helping me fix that. I'm not really going to respond to the minor issues, but I have answers to some of your questions. - Reminder text: Many of your comments regarded removing reminder text, which I personally think is the wrong choice. While it may clog up the cards a little more, not everyone is a seasoned player who has all the mechanics memorized. Reminder text is mainly being used on one-off uses of mechanics
- Symbiosis: Thanks for catching the typo!
- Blink: Under your control, forgot to add it.
- Falcon: I thought about Redwing being red, but don't like having two functionally-identical Bird tokens. That said, since the only other cards that make birds are Red/White, I might make the Bird Token multicolored.
- Cerebro: I designed this card early on in the set and wasn't sure how many Mutants I would have, so I decided to leave it as creature and figure it out later. Evidently I forgot about it. Good catch!
- Iceman: Yep, it's meant to be "that creature."
- Mysterio: I want some way for him to generate Illusions that doesn't rely on the opponent, so I might change it to "Whenever Mysterio becomes the target of a spell or ability..." to make sure you can also reliably create Illusions.
- Baron Strucker: Changed to Exploit
- He's a Menace!: This is a weird card that I'm not happy with. I don't know if I want it to be directly anti-Spider since the set doesn't have a ton of tribal synergy, but it's worth a shot.
- Prowl: The alternate Prowl cost is based on creature types. See Stinkdrinker Bandit
- Gambit: I like the idea of "throwing" artifacts! I'll mess around with him and see what I can do.
- Multiple Man: I tried this originally but Planesculptors didn't like having distinct token copies (which is something I want to add to my cube). That said, I could probably upload it somewhere else if people want to download it. It definitely helps to embody the flavor by having a bunch of creatures named Multiple Man, not just one.
- Sandman: I'm not sure if/how I want him to be able to regain counters. I might change it to just removing one instead of "equal to damage" to let him stay around a little longer.
- Annihilus: Fixed to "other"
- Apocalypse: This is a tough one since there's so much that Apocalypse can do and is known for. I think he's just going to take constant tweaking to reach a point I like.
- Black Cat: Totally forgot to keyword Cruelty here.
- Bruce Banner: Perhaps it was a reference to the movie all along! But seriously, I think I'll take the number down considering how long it would take now.
- Captain America: He's been changed to mono-white in the rework. I don't know if I want him to have a "shield throw" ability seeing as his shield is already in the set.
- Enchantress: Given how different MTG's "Enchantress" is from Marvel's, she's been a tricky one to design. That said, I like the idea of casting Auras from the graveyard.
- Hela: Another character that's gone through a ton of iterations. Since I don't have a ton of sacrifice-based lands (i.e. fetches) I'm not sure how necessary it would be. That said, in a self-mill deck (which is the archetype I'm trying to build for black/green), getting lands back could be important if you mill too many.
- Iron Man: My one gripe with cutting Invent is the off-chance that he's the only card in the pack with Invent and someone would have no idea what it means. Since there's room on the card, I think I'll leave it.
- Mimic: Two big hesitations with custom keywords. One, a lot of them wouldn't make sense ability-wise (Invent, Symbiosis, etc.), and two, I'd have to include a ton of reminder text. The one I might add would be Agility and Resistance since they are often tied to mutant powers in my cube.
- Mystique: Like you said, a really complicated card. I don't think there's really a way to make her work how I want without using a ton of space
- Nick Fury: Similar creatures separate the abilities (see Aggressive Mammoth) and the card isn't hurting for space, so I think it's fine how it is.
- Nightcrawler: Don't bother, I've already reworked Nightcrawler.
- Odin: The Bird ability is meant to emulate Odin's ravens.
- Old Man Logan: I decided on Resistance due to his weaker healing factor compared to his younger self. The -1/-1 counters idea works, but I don't love combining +1/+1 and -1/-1 into the same set for complexity reasons. It might be justified for a one-off mechanic. I'm using keyword counters as if they were deciduous for the rework, and could see an argument for -1/-1 counters to get the same treatment.
- Rogue: Again, don't love -1/-1 counters here, especially since they'd be placed on other creatures and thus, harder to track. But thanks for fixing the ability wording!
- Secret Invasion: This is the saga I had the most trouble designing, so I'm not surprised to see your comment. It originally was designed to work with Skrull tokens, but once again turned out underwhelming. It's kinda fun to play around but like you said, doesn't have a lot of impact.
- Thing: Can't believe I forgot to add the all-important flavor text.
- Soul Gem: I didn't like having this one out of the cycle, but since I only have a few lands that produce colorless mana I thought it had to be generic.
- Web Shooters/Hawkeye's Bow: Whoops. Gonna change Hawkeye's Bow to have First Strike.
- Infinity Gauntlet + Gems: This is definitely going to take some playtesting to figure out. I have no idea how achievable the win-con will end up being. The gems aren't designed to be crazy powerful on their own, but obviously work in tandem with the Gauntlet.
- Lands: Not sure if I want one of the cycles to come in untapped via some criteria. Typically, any way to untap dual lands when they enter has been somewhat breakable, and I don't think my cube is suited for that power level.
- Regeneration: So, I personally dislike Regeneration to the point that I didn't want it in my cube. That said, Marvel has a lot of healing factor characters so I had to figure something out. Regeneration has been replaced by "indestructible until end of turn." Since the characters heal so quickly, I thought permanent Indestructible seemed like a good answer, but like you said, the characters aren't technically indestructible. I experimented with "healing counters" that basically functioned as regeneration, but didn't like the restricted design space. It's still something I want to mess around with since I don't love it just being Indestructible. If you (or anyone else, for that matter) have any ideas, I'm all ears.
- Cheaper Equip: This is definitely something I want to keyword, but I honestly don't know what to call it. jverse used Arsenal, but I feel like that isn't super flavorful for some characters and don't want to rip off someone else's idea.
Again, a huge thanks for taking a look over the set! It always helps to have someone else's perspective, and you helped clean up a lot of my tiny errors.
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jul 1, 2020 0:49:06 GMT
Regarding reminder text, I wasn't meaning to drop it a whole lot, just in rares and mythics where it causes the text to become too clunky. I absolutely agree with keeping it on anything with a lower rarity. He's a Menace! - something's gotta change, cause 4 mana for 2 life loss, once, conditionally, is just unplayable. Maybe if it returned to hand once they played the named creature, or if you named a creature type instead of name? I also just thought of this: "As ... etb, opponent reveals hand, you choose card name. The chosen name can't be played. Pay 3 life: Return CARDNAME to owner's hand. Only an opponent may activate this ability." Prowl - I suppose the reason I was thinking this was more flexible was because of the spells that have prowl and only list Rogue. I might have just never noticed that it was always tied to the creature types of the card that contained it. Multiple Man - A couple other suggestions for him would be to maybe make him the one nonlegendary creature to begin with, or have a line of text on him that says the legend rule doesn't apply to him. Still feel that he should make actual copies of himself though. In these cases, there usually isn't a token. But if you really wanted the token, you could still call it "duplicate". Sandman - maybe instead of replenishing counters, you could have him shuffle into library when he dies. I still agree with removing 1 counter instead of that many when taking damage. Hela - yeah, I was thinking for milled lands, not sack lands. Mimic - I did specifically have Agility, Resistance, and Arsenal (until a better name is thought of) in mind. "Arsenal" - maybe "tech savvy", "weapon savvy", "armed", "militant" just to throw out a few suggestions. Mystique - Changeling 2U, T: Mystique becomes a copy of target creature on the battlefield, except she's 3/3, has changeling, this ability, and "2B, T: Destroy target creature with the same name as this creature." - Combined Evil Twin, Quicksilver Gargantuan, Sakeshima the Impostor, and Lazav, Dimir Mastermind. Counters (-1/-1 specifically) - I've seen in discussion boards that people generally don't like -1 counters and +1 counters in the same set, but I really don't understand that thought process. I've played with both at the same time a lot, and it's rarely an issue. Maybe it's just because my playgroup is more friendly with each other and doesn't mind lending out dice to each other, as we use our own dice for +1 on our creatures, and an opponent's dice for -1 counters on our card. Also, I believe WotC has released several times dual faced counters that are +1 on one side and -1 on the other. Regenerate - I get avoiding mechanics that you personally don't like (I did the same with transform). Regenerate really feels more appropriate here though. Maybe some compromise of coming up with a new mechanic that works similarly. IE, Regensis (If this creature would die, remove all damage from it and put a -1/-1 counter on it instead. Remove all -1/-1 counters from it at end of turn.) Just a suggestion, I know it brings in the dreaded -1 counters. Infinity Gauntlet - part of the reason I feel this should work without the gems, is that it's pictured with all the gems, so it should be assumed you already have the gems on the gauntlet at that point and should do it's own thing. May have more suggestions as I think of them. Side note: I added rarities to my first set as a test and uploaded them on planesculptors. www.planesculptors.net/set/star-wars-set-1-by-magnitar#cards
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jul 1, 2020 0:49:43 GMT
Wow that came out poorly formatted.
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jul 1, 2020 0:58:42 GMT
• Regarding reminder text, I wasn't meaning to drop it a whole lot, just in rares and mythics where it causes the text to become too clunky. I absolutely agree with keeping it on anything with a lower rarity.
• He's a Menace! - something's gotta change, cause 4 mana for 2 life loss, once, conditionally, is just unplayable. Maybe if it returned to hand once they played the named creature, or if you named a creature type instead of name? I also just thought of this: "As ... etb, opponent reveals hand, you choose card name. The chosen name can't be played. Pay 3 life: Return CARDNAME to owner's hand. Only an opponent may activate this ability."
• Prowl - I suppose the reason I was thinking this was more flexible was because of the spells that have prowl and only list Rogue. I might have just never noticed that it was always tied to the creature types of the card that contained it.
• Multiple Man - A couple other suggestions for him would be to maybe make him the one nonlegendary creature to begin with, or have a line of text on him that says the legend rule doesn't apply to him. Still feel that he should make actual copies of himself though. In these cases, there usually isn't a token. But if you really wanted the token, you could still call it "duplicate".
• Sandman - maybe instead of replenishing counters, you could have him shuffle into library when he dies. I still agree with removing 1 counter instead of that many when taking damage.
• Hela - yeah, I was thinking for milled lands, not sack lands.
• Mimic - I did specifically have Agility, Resistance, and Arsenal (until a better name is thought of) in mind.
• "Arsenal" - maybe "tech savvy", "weapon savvy", "armed", "militant" just to throw out a few suggestions.
• Mystique - Changeling
2U, T: Mystique becomes a copy of target creature on the battlefield, except she's 3/3, has changeling, this ability, and "2B, T: Destroy target creature with the same name as this creature." - Combined Evil Twin, Quicksilver Gargantuan, Sakeshima the Impostor, and Lazav, Dimir Mastermind.
• Counters (-1/-1 specifically) - I've seen in discussion boards that people generally don't like -1 counters and +1 counters in the same set, but I really don't understand that thought process. I've played with both at the same time a lot, and it's rarely an issue. Maybe it's just because my playgroup is more friendly with each other and doesn't mind lending out dice to each other, as we use our own dice for +1 on our creatures, and an opponent's dice for -1 counters on our card. Also, I believe WotC has released several times dual faced counters that are +1 on one side and -1 on the other.
• Regenerate - I get avoiding mechanics that you personally don't like (I did the same with transform). Regenerate really feels more appropriate here though. Maybe some compromise of coming up with a new mechanic that works similarly. IE, Regensis (If this creature would die, remove all damage from it and put a -1/-1 counter on it instead. Remove all -1/-1 counters from it at end of turn.) Just a suggestion, I know it brings in the dreaded -1 counters.
• Infinity Gauntlet - part of the reason I feel this should work without the gems, is that it's pictured with all the gems, so it should be assumed you already have the gems on the gauntlet at that point and should do its own thing.
That's better.
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jul 1, 2020 1:09:43 GMT
If you'd ever like to direct chat about individual cards, I'm Magnitar#2558 on discord.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jul 1, 2020 14:24:24 GMT
Here's my second draft. I'm mostly happy with the card designs, except Captain Britain... Crystal looks super strong, but actually in several playtests she ends up being fairly reasonable since no one ever has tons of instants/sorceries to throw around. I'll take any feedback anyone is willing to give, as usual!
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magnitar
0/0 Germ
https://www.reddit.com/r/MagicStarWars/
Posts: 16
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Post by magnitar on Jul 2, 2020 10:45:58 GMT
I'll try to look over jserv's tomorrow and tywin's in a few days. Been super focused on my Star Wars set. I'm gonna make a new post for it.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jul 3, 2020 21:31:12 GMT
jverse The expansion updates look great! Not too many comments, but Super-Skrull seems far more balanced and Captain Britain looks solid. Also, a few additional things: - Are you planning on changing all the reprints from the main set to FNM Promo frames?
- I think there is a way to get around the "Clue1" and "Invention1" problem. In the MSE notes, if you add "!exportname Clue 1" then it will allow you to add more Clues without having the number in the name.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jul 4, 2020 2:56:33 GMT
Thanks for the comments. I'm not sure if I'll change the other reprints to fnm. I'd like to, but I already generated the PDF docs for printing and might not bother. Good fix for the names if it works.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jul 9, 2020 11:50:03 GMT
So, there's a specific design (or rather, set of designs) that I just can't seem to figure out, and this seemed like a decent place to ask for help. The design(s) in question concern Cloak and Dagger. My current Cloak and Dagger designs are as two separate creatures (left). However, since Cloak and Dagger almost always fight as a pair, I'm considering representing them with one creature (right). I feel like with no way to manipulate the packs that the Partner ability will rarely ever be useful, but I'm also not sure on them being one creature since they'll be the only duo in the set. I honestly can't figure out which one I want to go with. Does anyone have opinions on which one they like more?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jul 9, 2020 15:58:28 GMT
I like the design of the second card better, although I think it's too expense for what you get. I'd make it 2WB. The art of the first two cards is great though. In addition, I think partner is fine as it is, and might be more useful than you think. The problem with the partner cards is that there is almost no synergy between them. Yeah, you can flicker them both and slowly drain your opponent, but I think there could be a better way to combo with them. Also, cloak's ability should be any creature, not just one you control. Then he becomes much more useful on his own.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jul 9, 2020 16:18:12 GMT
I think the problem with Partner With comes when you can never guarantee having the other Partner. Battlebond had both partners in the same pack, which isn't technology I have access to.
Additionally, I'm not set on either way of designing them. I'm leaning toward the single-card since I had a ton of trouble with the Partner synergy, and I feel like it's a little more flavorful. That said, I still want to try and get the Partner design to a point I like. If you have any ideas (for either the single-card or partner design), I'm down to hear any suggestions.
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PEacefulOtter
1/1 Squirrel
Posts: 87
Formerly Known As: MTG_Sappy
Favorite Card: Shape Anew
Favorite Set: Throne of Eldrain
Color Alignment: White, Blue, Red, Green
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Post by PEacefulOtter on Jul 20, 2020 19:32:29 GMT
Wow Schwa77I must say I am impressed, though I haven't read any of the posts, it seems lots of people are helping you here, whats your advice on people giving you advice and helping your set? Or is it just that people here don't like Steampunk?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jul 21, 2020 10:40:49 GMT
It certainly helped that three of us just happened to be working on the same kind of set at the same time, so we had many of the same issues to work through. I'd say asking for specific kinds of feedback is helpful. It can take hours to review someone's set, and they are volunteering their time to do it. If you direct them towards something in particular you need help with, it can make that process much more efficient.
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PEacefulOtter
1/1 Squirrel
Posts: 87
Formerly Known As: MTG_Sappy
Favorite Card: Shape Anew
Favorite Set: Throne of Eldrain
Color Alignment: White, Blue, Red, Green
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Post by PEacefulOtter on Jul 21, 2020 12:19:00 GMT
jverseThanks for that, I'll try to ask for specifics instead of just dropping a huge set on someone
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jul 22, 2020 12:12:30 GMT
Hey gang. As far as I can tell, my Marvel Expansion is now complete. You can check it out here. If you notice any spelling errors, gross imbalances and so on, please let me know. Otherwise, enjoy!
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PEacefulOtter
1/1 Squirrel
Posts: 87
Formerly Known As: MTG_Sappy
Favorite Card: Shape Anew
Favorite Set: Throne of Eldrain
Color Alignment: White, Blue, Red, Green
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Post by PEacefulOtter on Jul 22, 2020 12:52:13 GMT
Hmm well jverse, I do not believe it is in fact complete. You need to go back in and template cards to "mill" since I don't believe your cards were updated to say that.
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PEacefulOtter
1/1 Squirrel
Posts: 87
Formerly Known As: MTG_Sappy
Favorite Card: Shape Anew
Favorite Set: Throne of Eldrain
Color Alignment: White, Blue, Red, Green
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Post by PEacefulOtter on Jul 22, 2020 12:53:08 GMT
Wait jverseThat might be someone elses Marvel the Gathering project
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jul 22, 2020 13:13:10 GMT
I don't think that's my set since mill isn't really an archetype I included, but I probably have a few mill cards in there without even meaning to (nearly every set does). I don't plan on going back to update every little rules change that occurs in the foreseeable future. I haven't printed the expansion to play yet, however, so until I do, I'm open to changes.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jul 22, 2020 17:05:07 GMT
jverse Looking over the expansion, there's one card that concerns me: Shuri. I see you've used the mana ability from Urza, Lord High Artificer. While this wouldn't usually be a problem, you also (functional) reprinted Winter Orb in the main set via Casket of Ancient Winters. Urza and Winter Orb combine into a pretty oppressive combo, and I'm not sure if that's something you want in your cube. That's honestly the only big issue I see with the expansion. As always, excellent work! I'm a particularly big fan of the tribal enchantments here, as they seem super flavorful and very well designed. Out of curiosity, any chance of you creating a second cube expansion or are you officially calling the project complete?
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PEacefulOtter
1/1 Squirrel
Posts: 87
Formerly Known As: MTG_Sappy
Favorite Card: Shape Anew
Favorite Set: Throne of Eldrain
Color Alignment: White, Blue, Red, Green
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Post by PEacefulOtter on Jul 22, 2020 20:03:19 GMT
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jul 22, 2020 21:48:24 GMT
jverse Looking over the expansion, there's one card that concerns me: Shuri. I see you've used the mana ability from Urza, Lord High Artificer. While this wouldn't usually be a problem, you also (functional) reprinted Winter Orb in the main set via Casket of Ancient Winters. Urza and Winter Orb combine into a pretty oppressive combo, and I'm not sure if that's something you want in your cube. That's honestly the only big issue I see with the expansion. As always, excellent work! I'm a particularly big fan of the tribal enchantments here, as they seem super flavorful and very well designed. Out of curiosity, any chance of you creating a second cube expansion or are you officially calling the project complete? Yeah, I think I'm done with this one. I have two other MtG sets in the works and some other projects I'd like to complete before I would even consider coming back to this. It was fun though, and nice to collaborate a bit. I'll check out the Shuri combo today and consider making a fix for it. I definitely have to fix that living death as well. Thanks for spotting that.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jul 27, 2020 16:21:18 GMT
So, I rebooted the project again. Wasn't happy with where the previous iteration ended up and this seemed faster than swapping out a ton of cards. A lot is the same, but a lot more has changed. Still have a ton of issues to work out, but here's the latest version. www.planesculptors.net/set/marvel-the-gathering#details
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Post by natesroom on Oct 13, 2020 4:55:11 GMT
So do either of you guys have these available on google drive? I'd like to DL and format to print from MPC.
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