jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
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Post by jverse on Jun 3, 2020 11:59:29 GMT
Good point regarding deathtouch. I hadn't thought of that.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
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Post by Schwa77 on Jun 3, 2020 12:27:09 GMT
jverse- Symbiosis: Symbiosis is actually different from Mutate in that it requires the creature to be on the battlefield to activate. It is essentially supposed to function as creature equip. So you pay to cast Anti-Venom, then an additional to attach him to a creature you control. Currently it's a very messy mechanic that I need to reword. Also, I'm debating cutting the Mutate box since a lot of people who have seen it have immediately assigned it as Mutate instead of it's own mechanic. I don't really want to change it to a reskinned Mutate since the Symbiotes usually swap around between hosts in the comics, but if it makes the mechanic any simpler I'm willing to make the sacrifice.
- Resistance: There are a lot of Marvel characters with enhanced strength and durability but not completely indestructible, so that's where Resistance came in. In most scenarios it's just a worse Indestructible (considering I don't have Wither/Infect in the set), but flavor-wise that's kinda what I was aiming for.
- Partner: I'm debating whether or not to expand Partner throughout the set. Cloak and Dagger felt necessary since they always work as a pair, but I feel like there are probably some other iconic pairs that could use Partner.
- Berserker Rage: Honestly, it never occurred to me to have it during anyone's combat.
- Symbiotic Takeover: This one was tricky since it benefits both you and your opponents. Whenever they attack you with the enchanted creature, you can block and make a copy as well. I think it's just going to need playtesting to figure out where it stands.
- Trickshot: Looking through the set, I'm not really sure what I was trying to do with it.
- Sandman/Kraven: This was a bit of a tricky one to figure out. Sandman's whole "draw strength from the land" power set feels very green to me, though usually stone/sand elementals end up in red. I actually designed both a red and green Kraven, but ended up liking the red one ever so slightly more. However, these 2 are highly subject to change.
Thanks for taking a look over the set! It's really helpful to get some outside feedback on designs.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jun 4, 2020 6:34:37 GMT
You're right. I didn't realize you had to have the symbiotic creature in play in order to use this ability. Some rewording would definitely be needed to reduce confusion there. Forget everything I said about balancing then!
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 4, 2020 13:33:05 GMT
jverse Since you're not the first person to confuse Mutate and Symbiosis, it definitely needs a rewording to make it more clear. The most recent version is below, but I still think it could use improvement. Do you think this makes it clearer how Symbiosis is meant to work?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jun 5, 2020 1:32:45 GMT
Yeah that definitely makes it clearer. I think the confusion stems from the mutate frame itself, but with your wording that shouldn't be much of an issue. I would probably change the proper names to simply "this creature" so that you can use it easily across all of your cards.
Here are some more rules considerations I thought of regarding this mechanic. Does the creature that you attach this to gain any colours, creature types, etc? Can you interact with the symbiote card (is it still a creature?) or does it fuse with the attached creature similar to how mutate works?
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 5, 2020 12:15:32 GMT
jverse- I tried using "this creature" and "that creature" instead of the card name but it became a little bit too confusing. Considering they all use their respective card name I don't think it will be an issue, but it could be subject to change later on.
- Due to how much text Symbiosis already takes up, I don't think I want it to also add colors/creature types to the "host" creature. Seems like it will just add unnecessary text in the box when there really aren't any color/tribal mechanics in the set.
- The Symbiotes are still creatures, and can be interacted with as such (i.e. you can burn/kill the Symbiote specifically). Considering the Symbiotes are still their own entity in the comics, I think leaving them as creatures is the most flavorful option. I'm not sure whether or not this causes a ton of rules problems, and is definitely subject to change.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 8, 2020 12:39:40 GMT
While not related to the cube, I've been working on some Godzilla-frame Marvel art alters that could belong here. Not sure how many of these I want to make, but it might be a fun pseudo-promo for the set.
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on Jun 8, 2020 21:02:20 GMT
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 8, 2020 21:32:47 GMT
tywinlannister While I like the way you designed Symbiosis, I don't think it's the right choice for my set. Don't get me wrong, it's super creative and really clean, but having the "rebond" ability takes up a lot of space, and most of my Symbiotes don't really have the room to spare. Also, you must pretty industrious to be on your third set already!
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tywinlannister
0/0 Germ
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Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on Jun 9, 2020 7:13:28 GMT
We are still focusing on set one, but the skeletons are in place for sets 2 through 5 to make sure standard works.
Also, outsourced a little bit of the thinking by getting a friend on board
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on Jun 9, 2020 7:20:08 GMT
tywinlannister While I like the way you designed Symbiosis, I don't think it's the right choice for my set. Don't get me wrong, it's super creative and really clean, but having the "rebond" ability takes up a lot of space, and most of my Symbiotes don't really have the room to spare. Oh to be clear, I wasn't saying "hey use mine!" I was pointing out that the comprehensive rules handle merged permanents with the terms "over" and "under". So rather than attach the permanents, you can merge them ie: Symbiosis {4} ({4}: Put this creature under target creature you control. Add this creature's power, toughness, and abilities to that creature. Symbiose only as a sorcery.) You don't need "on the battlefield", all activated abilities are assumed to work on the battlefield only unless otherwise stated. It also answers all the rules questions in the comp rules. The creature on top is clearly the original creature, so it still has its name, cmc, etc. Just throwing it out there, as we were in knots until Ikoria with symbiosis (which is an evolution from what's in my cube) Also attaching anything that isn't an Aura or an Equipment is messy re the comp rules.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 9, 2020 13:39:32 GMT
tywinlannister Ah ok, that makes a lot more sense. I was wondering whether merged permanents would be better rules-wise than attached, and according to you it is. There are way too many rules questions with attaching, and since Ikoria made merged creatures relatively common it seems like the best choice.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jun 10, 2020 4:30:34 GMT
Those Godzilla frames look really cool. It would definitely make a cool promo set.
In the process of printing out my completed cube I came up with a good workaround for double-faced cards, in case anyone is interested. Players draft the double-faced cards so they can evaluate both sides, but I created a second set of single-faced "token" versions that those players can put in their decks and use as they transform instead. That way the card backs aren't an issue and I don't need anyone to bring sleeves. I kind of wish WotC did something similar so I don't have to pull out and flip my actual cards. I might just make homemade proxies for my commander decks using the same method!
I'm working on a 90 card expansion for my set as well. I'm just in the early stages filling in the design skeleton and doing an initial design pass, but I felt that there were locations, characters, and objects that I hadn't fully explored in the original cube. I'm playing around with tribal enchantments that represent teams (like X-Men as Tribal Enchantment - Mutant) right now, but we'll see if they stay in the set. I thought of calling them Team Enchantments but making them functionally identical to Tribal Enchantments. Otherwise it's more of the same. By the way, I hate sagas and wish I hadn't included them (not because they aren't cool, but because they freaking impossible to design into coherent cards!).
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 10, 2020 12:38:04 GMT
jverse Smart call on the double-faced cards! I don't have a ton of transform cards in my set, but it would definitely help the sleeve issue. Also, I'm with you that Sagas are super challenging to design. With what I have in my cube now, I'm debating expanding out into multiple cubes with multiple themes. There are so many ideas I didn't get to bring into my current cube and I feel like I'm planning so many expansions that they would work better as multiple themed cubes instead of one cube and tons of small expansions. As a fan of the more obscure side of Marvel, having one cube means I have almost all "popular" characters, and I think I want to expand upon that. However, I'm not sure whether I want to stick with it since it would be a ton of work and tywinlannister is already working on a similar concept that I don't want to steal from. I'm probably going to work on planning this over the next few days to see if it's even feasible. Currently what I'm leaning towards is 1 shard, 1 wedge, and 2 two-color but those are very subject to change. If anyone has ideas/advice, feel free to let me know. Building 4 cubes instead of 1 is going to be a lot of work, and I'll take any help I can get.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 17, 2020 17:00:39 GMT
tywinlannister Apologies for this being so late, but I finally got a chance to look over your set. I don't really know how to judge the power level and definitely don't know the proper wording, so I guess I'll be a flavor reviewer for now with the occasional side note thrown in. - Cultist: As a type, Cultist just seems a little weird to me. I'm not sure whether or not there's a current class that works, but I feel like Cultist fills a niche that can be filled by something pre-existing. Cleric is the closest one I can think of, but that is pretty far off Cultist. I personally think Cultist is a bit too narrow to be introduced as a new type, but at the end of the day it's your set, and I wouldn't be opposed to seeing it introduced.
- Mystic: Mystic seems to have been largely phased out as a type, so it's strange to see you using it so often in your set. However, this is another one that's up to you. Personally, I would change it out for the modern "spellcaster" types, but I don't see any reason Mystic can't work.
- Coordinate: Does the creature or player coordinate? It looks like there's some discrepancy between the creature and non-creature spells.
- Forge: Lack of Artificer feels off here, considering both the character and card care about artifacts.
- Rockslide: Typically rock-beings are Elementals, so maybe Elemental Mutant Soldier?
- Iceman: Same thing as Rockslide.
- Psionic Resonator: Maybe "Tribal Artifact - Psion" will work for what you want? It seems like a good way to use the "counts as a Psion" text.
- Deathbird: The only creature in the set with "Shi'Ar" as a type. Not sure if this is intentional, but specifying Shi'Ar instead of just "Cosmic" seems like it cuts down on synergy capabilities.
- Mister Sinister: Lack of a Scientist type feels strange since that's a large part of his character.
- Deadpool: Personally, I think Mercenary works better than Assassin but either one works.
- Jamie Madrox: Is there a reason he makes separate tokens instead of non-legendary token copies of himself?
- Marrow: Skeleton type might be warranted here.
- Juggernaut: Just having "Avatar" seems off since it looks like he's one of the only legendary creatures in the set with just one type.
- Wolfsbane: Probably needs either Wolf or Werewolf added to the types.
- Beast: Maybe needs a Beast type, considering his name.
- Diamond Frost: Typeline says "Creatire." Also, considering Emma can't use psychic abilities in her diamond form, Psion feels off.
- Shocklands: No criticism here, just wanted to let you know the art you found is awesome!
That's it for my look over the set. If you have any questions about my suggestions, feel free to let me know. The set looks incredible so far and I can't wait to see where you go with this project in the future!
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on Jun 20, 2020 15:11:37 GMT
Thanks for looking over it! I'm going to use "we" alot here, I'm referring to both myself and a fellow designer. General Note: Remember we are going for "day 1", this is the first set of a magic the gathering reboot, so we have fill control over all the types, so every type is a new type in this set. Cultist -> I'm not opposed to a different type, but we wanted something to differentiate all the mutant-hating groups, and Cultist seemed to fit. Mystic -> Mystic has never been a type in mtg iir. Anyway Mystic is going to be the type for all spellcasters in marvel (So no warlocks, wizards or sorcerers, too fantasy) Coordinate -> Good catch. The creature coordinates, I'll comb through the file and make sure that's clear, thank you. Forge -> Artificer is a type we wont be using, We are using Scientist as a type, which Forge could definitely fit into rather than Mystic. The typeline is only so long, so we have to pick whats best to represent Forge. He could definately be a Scientist though. Rockslide -> Elemental is something that is intrinsically made up of an element, ie literal living rock. Rockslide is a human with an active X-Gene. Iceman -> See above. Psionic Resonator -> Believe it or not this WAS Tribal at one point. We cut Tribal completely as we don't want to support dead supertypes. Deathbird -> We decided late on that Cosmic should only be for characters imbued by Cosmic energy. Also, She's a plant for a future set.... Mister Sinister -> I agree that Scientist not being present is a little strange, but again, three types on a legendary creature is a major no no. So when you think of Sinister, do you think "Mutant Psion Scientist Villain", We just went with Villain as what he's doing didn't fit with this set's Psion mechanics, nor a later set's Scientist mechanic.... but DOES work with a later set's Villain mechanic. Deadpool -> I think you are 100% right here, good catch. Jamie Madrox -> Honest answer? Because the current card is the cleanest design. Marrow -> She is a Human with an active X-Gene. Juggernaut -> Avatar fits as he is the avatar of cytorrak. Avatar generally appears on its own in type lines. Wolfsbane -> Potentially, she has no wolf dna though, she is a human with an active X-Gene. Could drop Hero and add Wolf Beast -> At the risk of repeating myself. "human, active x-gene blah blah Diamond Frost -> Oooh typo, will fix. We couldn't think of a Job type for the back side, I'm thinking "Advisor"? Shocklands -> Thanks! Thanks for looking through that file, its very much appreciated!
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on Jun 20, 2020 15:12:33 GMT
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 20, 2020 15:38:49 GMT
tywinlannister Fun fact, Mystic is actually a really old type. That said, I get the point about your set being "Day 1." I'm kinda morphing Marvel to fit MTG, and you're changing MTG to work with Marvel. If that's the case, I'll definitely take a different angle while looking over your sets. Also, I personally just went with "Rogue" for Diamond Frost. Not sure I like it, but it works decently well. Avengers Assemble looks awesome so far! I love how many obscure characters you managed to include. The new mechanics for each shard are awesome. Signature is a super creative mechanic, but I can't find the actual Signature spell on many cards. Is this just a Planesculptors issue or are those still in development? Final note, the little teasers in your signature have me super excited for the rest of this project! Can't wait to see what you come up with, especially for Halls of Asgard.
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on Jun 20, 2020 19:24:47 GMT
That's a planesculptors issue. If you set the display to images, i've attached the image to each card.
Thats frustrating. I'll add them to the back end of the spoiler as well.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
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Post by Schwa77 on Jun 22, 2020 18:10:04 GMT
tywinlannister I have once again returned to look over your set. Like last time, I'm mainly going to judge flavor here. - Robot: Is there a need for Robot as a new creature type when Construct already exists? It seems like most of the robots (Ultron, etc.) are all Construct, so I don't see a need for the Robot type.
- A-Bomb: I don't think the flavor text needs "Rick Jones," since typically quotes from the creatures themselves don't have a source.
- Black Panther: Personally I think he should be a Noble instead of an Avenger, but either one works well.
- Medusa and Black Bolt: More possible Noble contenders.
- Quasar: The "protection from commander creatures" seems strange since as far as I know, this is meant to be played as Standard? I guess for Brawl it has a Standard-based use, but I can't find another reason why it would be useful.
- Namor: Toss-up between Mutant and Merfolk here.
- Sorcerer Supreme: I assume this is supposed to be Doctor Strange, so is there a reason he isn't named as such?
- Corvus Glaive: I absolutely love the flavor here. Well done!
- Grey Gargoyle: Human feels very wrong here. A potential argument could be made for Golem, but as a non-artifact creature it would definitely seem strange.
- Gwenpool: Another personal favorite of mine among your designs.
- Ex Nihilo: No creature type seems a little strange, though I have no idea what would work.
- Fin Fang Foom: I feel like he could just be a Dragon.
- Ursa Major: A little disappointed to not see the Bear type, but with your design philosophy I can understand why you left it off.
- Ms Marvel: Since all the other Inhumans (Black Bolt, Medusa, etc.) are Cosmic, I feel like she should be Cosmic as well.
- The Incredible Hulk: Any reason Hulk isn't an Avenger?
- Dual Lands: Are the dual lands meant to be the same as the Mutant Mayhem lands?
That's all I have with these. As I've said, the project is coming along great so far and I can't wait to see more!
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on Jun 22, 2020 20:10:29 GMT
Just a quick one to note that those Robots WERE constructs but plenscultptors threw a hissy fit when I had two different Construct tokens, was the quickest fit haha.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
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Post by Schwa77 on Jun 23, 2020 0:09:26 GMT
tywinlannister Fairly sure the double Construct token issue is Planesculptors can't have two cards with the same name, and since both tokens are named Construct it doesn't work. Side note, I wouldn't be opposed to all Constructs becoming Robots in your set since most of your creature types are more "modernize." It's probably an unnecessary change, but could be something to think about.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
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Post by jverse on Jun 25, 2020 3:12:38 GMT
Hey guys. I just wanted to share the first draft of my Marvel expansion. It's only 90 cards, but I felt that I left some things out of the original cube and wanted to get it up to a full 540 cards, which allows me to turn it into a 36 booster "box" for drafting with friends. Have a look if you have the time and let me know if there's anything obviously off. I'm just beginning play testing, so there are bound to be issues. Also note that this isn't really a true expansion in that it can't be played by itself. Here are some cards that aren't finished yet that could use some feedback/ideas: - Fantomex
- Nega-bands
- Crystal
- Simon Williams/Wonder Man
- Amadeus Cho/Brawn (I know the transformed art isn't actually Brawn, but I couldn't find a good one I was happy with)
- Brian Braddock/Captain Britain
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jun 25, 2020 7:03:58 GMT
I'm looking at this solely as a Magic player, as I know nothing about Marvel. Just some things that caught my eye: -Hope Summers' ability is pretty hefty for 2 mana, especially the library-searching part compared to similar cards. Probably should cost 3 or 4 cmc. -Pixie is also strong for 2 mana. I'd make her 1UU. -I love the second ability on Hydra flavor wise, but it goes infinite with any free sac outlet. Should probably be changed. -No issues with Nightmare, but I love the flavor that it dies when there's no sleeping creatures! -Quake kills herself with any X value higher than 1. Should probably be changed to other creatures. -I would make Rockslide not a Golem, since he's not an artifact creature. -I think Beetle's ability should be worded: "If damage would be dealt to Beetle, sacrifice an artifact or sacrifice Beetle." -Darkhawk will never transform back since it is a legendary artifact. Recommended to "another". -Danger is strong for 5 mana. Glyph Keeper is only a 5/3 flier with the same ability instead of a 6/6 with vigilance for the same cost. -Hellion isn't a Hellion? -Kl'rt is hilariously powerful. It's a 6/6 hasty trampler for 4 mana (of different colors, sure) that can't even be dealt combat damage? That's almost always the best choice unless an opponent has a really troublesome artifact or you need exactly 2 more damage to kill someone. And it doesn't die to removal. Needs a nerf. -On Simon Williams, Merchant isn't an existing creature type, but I don't have a better idea so. -The only card I noticed it on was X-23, but only planeswalkers use he/she/they/etc. pronouns when referring to themselves. Other cards just use "it". And that's it! I had fun with this. I didn't see any issues with the cards you mentioned specifically, and I doubt I can help with them, sorry!
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
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Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 25, 2020 15:20:42 GMT
jverse Expansion looks great so far! Below are a few things that caught my eye. - Personally, I'm not a fan of the FNM Promo frame for the reprints. It's a cool idea, but I think it looks messy compared to the rest of the set.
- Hyperion: Feels a lot more red than white to me in his current state.
- Mockingbird: Personally I think she should be a Soldier, but either one works.
- Guardian: Love this mechanic! Kinda disappointed to not see it in the base set though.
- Restore Balance: No longer needs "Restore Balance is white" due to color indicators.
- Ares: Is this meant to trigger on both yours and your opponent's attacking creatures?
- Quake: I don't really understand the flavor of Trample here.
- Hypergenesis: See Restore Balance
- Beetle: Given the precedent from the main set, Beetle should probably be an artifact creature.
- Tribal Enchantment Cycle: These are all awesome! However, the Mutant one feels incredibly complex compared to the rest.
- Super-Skrull: As others have said, absurdly powerful.
- Mole-Man: Noble seems strange here.
And some feedback on the requested cards
- Fantomex: No problems here, apart from a wording issue with EVA. See Dark Depths for the correct way to write it.
- Nega-Bands: Energy is hard to judge outside of gameplay, but seems relatively balanced and flavorful.
- Crystal: I really like the design here. However, maybe four abilities would work better to represent her four elements?
- Wonder Man: Seems kinda janky, but pretty fun. However, I don't love that half of his energy relies on your opponent's energy.
- Captain Britain: Flavor-wise he seems fine, but it seems like there are a lot of hoops to jump through for a somewhat mediocre creature.
- Brawn: Amadeus Cho definitely feels like someone that could use Invent, especially since he relies on Energy counters to transform.
Overall, the expansion looks great so far and I'm excited to see it finished!
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jun 25, 2020 22:08:35 GMT
I'm looking at this solely as a Magic player, as I know nothing about Marvel. Just some things that caught my eye: -Hope Summers' ability is pretty hefty for 2 mana, especially the library-searching part compared to similar cards. Probably should cost 3 or 4 cmc. -Pixie is also strong for 2 mana. I'd make her 1UU. -I love the second ability on Hydra flavor wise, but it goes infinite with any free sac outlet. Should probably be changed. -No issues with Nightmare, but I love the flavor that it dies when there's no sleeping creatures! -Quake kills herself with any X value higher than 1. Should probably be changed to other creatures. -I would make Rockslide not a Golem, since he's not an artifact creature. -I think Beetle's ability should be worded: "If damage would be dealt to Beetle, sacrifice an artifact or sacrifice Beetle." -Darkhawk will never transform back since it is a legendary artifact. Recommended to "another". -Danger is strong for 5 mana. Glyph Keeper is only a 5/3 flier with the same ability instead of a 6/6 with vigilance for the same cost. -Hellion isn't a Hellion? -Kl'rt is hilariously powerful. It's a 6/6 hasty trampler for 4 mana (of different colors, sure) that can't even be dealt combat damage? That's almost always the best choice unless an opponent has a really troublesome artifact or you need exactly 2 more damage to kill someone. And it doesn't die to removal. Needs a nerf. -On Simon Williams, Merchant isn't an existing creature type, but I don't have a better idea so. -The only card I noticed it on was X-23, but only planeswalkers use he/she/they/etc. pronouns when referring to themselves. Other cards just use "it". And that's it! I had fun with this. I didn't see any issues with the cards you mentioned specifically, and I doubt I can help with them, sorry! Thanks thaneofglamis this is exactly the kind of feedback I was looking for. You're right that I've costed a lot of these cards aggressively. Since the set is for singleton drafting only, it's highly unlikely that any specific combo can be pulled off. Similarly, it's fairly difficult to cast anything with 3+ colors, so I've made those multicolored cards quite powerful as well. I aimed for modern-level power, perhaps even a bit higher at times. I'll go through your suggestions one at a time. -Hope is strong, no doubt about that. I wanted her to be able to shut down any kind of tutoring and other busted shenanigans that might make games unfun. Her Mutant buff ability has the potential to be quite strong in multiplayer games, and that's reason enough to boost her cost a bit. I'll try 2WW. -Pixie's cost was centered around her counter ability. If I were to cast her purely as a counterspell, it would cost me 1UU for a negate. I'm comfortable with that. If this were a constructed card, I might make her UU instead. -I had to go back through the entire cube to find all sac outlets and see if Hydra had the potential to go infinite as you said. Two cards can go infinite, and two more would be very powerful but still have a mana restriction that prevents them from going infinite. I'll just make it non-token creatures and that should get the effect under control. -Fixed Quake -Gonna stick with Rockslide as a golem. It fits the character description and he's not really an artifact. -I'm not sure I agree with your wording on Beetle's ability. In any case, I'm not happy with the card as it stands right now, so that's likely to change. -Darkhawk fixed -Danger feels about right at her current cost. Glyph keeper, being from Amonkhet, was designed at a time when WotC admits that their standard sets were intentionally underpowered and have since been ramped up. If it were designed for a current standard set, I think it would be 2UU instead of 3UU. -Hellion fixed. My only problem with this is that all hellions are red (and sometimes RG or BR). Oh well, I'll get over it. -Kl'rt was a bit tough to design. He's supposed to have all the powers of the fantastic four, and I've already designed those cards in the previous set. I had to take their current abilities and give him one evergreen and one additional ability for each of the fantastic four. I added 2C to bring him up to 6CMC. I figure being a 4 colored creature and with his haste ability granting value the turn you play him, that seems more reasonable. -For Simon Williams/Wonder Man, I haven't decided what I'm doing with him yet. Merchant is a creature type I created for the cube, but it has pretty much no interactions so I'm not married to it for this creature. I want Wonder Man to be a super strong energy producer and then have an energy dump that buff him. That's about all I've considered so far. -I designed all of the cards to read he/she instead of it as it felt very strange for all these legendary creatures. I know it goes against normal Magic wording, but it doesn't add any confusion to the cards and it just sounds better. Thanks again. I'll keep testing and see what else is messed up for now.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jun 25, 2020 22:23:03 GMT
jverse Expansion looks great so far! Below are a few things that caught my eye. - Personally, I'm not a fan of the FNM Promo frame for the reprints. It's a cool idea, but I think it looks messy compared to the rest of the set.
- Hyperion: Feels a lot more red than white to me in his current state.
- Mockingbird: Personally I think she should be a Soldier, but either one works.
- Guardian: Love this mechanic! Kinda disappointed to not see it in the base set though.
- Restore Balance: No longer needs "Restore Balance is white" due to color indicators.
- Ares: Is this meant to trigger on both yours and your opponent's attacking creatures?
- Quake: I don't really understand the flavor of Trample here.
- Hypergenesis: See Restore Balance
- Beetle: Given the precedent from the main set, Beetle should probably be an artifact creature.
- Tribal Enchantment Cycle: These are all awesome! However, the Mutant one feels incredibly complex compared to the rest.
- Super-Skrull: As others have said, absurdly powerful.
- Mole-Man: Noble seems strange here.
And some feedback on the requested cards
- Fantomex: No problems here, apart from a wording issue with EVA. See Dark Depths for the correct way to write it.
- Nega-Bands: Energy is hard to judge outside of gameplay, but seems relatively balanced and flavorful.
- Crystal: I really like the design here. However, maybe four abilities would work better to represent her four elements?
- Wonder Man: Seems kinda janky, but pretty fun. However, I don't love that half of his energy relies on your opponent's energy.
- Captain Britain: Flavor-wise he seems fine, but it seems like there are a lot of hoops to jump through for a somewhat mediocre creature.
- Brawn: Amadeus Cho definitely feels like someone that could use Invent, especially since he relies on Energy counters to transform.
Overall, the expansion looks great so far and I'm excited to see it finished!
-I've been waiting like a year for the FNM frame so I can use it for reprints. I personally love it, but I appreciate that others might not. -Hyperion I'll think about shifting to red. He's somewhat similar to Guardian so I wanted to differentiate him, plus he's powered by the sun which kind of felt right by white's mana. I do have too many white creatures though, so maybe it's worth moving him over. -Changed Mockingbird to Soldier. She could have gone many different ways, but you're right, it's probably the most accurate. -I came up with the guardian mechanic for another set I'm working on and decided to use it here too. I would have used it more if I had thought of it earlier! -Restores Balance and Hypergenesis fixed -Yes, Ares is meant to gain power from both your own attacking creatures, or an enemy's if they are attacking you. He wants creatures to attack all the time and gains power when they do. It's an interesting card that's fun to play with, but it's a bit confusing as well, especially with the battle cry. If anything, I might drop that. -For Quake, I just copied the Earthquake effect on a creature, but felt she could use an ability of her own. Trample kind of made sense given her powers. No? -Beetle is a mess. I liked the art which is why I picked him over some other creatures, but I can't get the design right. He's too similar to like... Vulture I guess? I might drop him and replace with another creature if I fail a few more times to come up with anything. -The X-men card is based on Descendant's Path and worded the same way. -Super Skrull has had his cost increased, but yeah, he's still strong. I haven't actually managed to play him in a game yet, so I don't know how OP he is. -Mole man is the leader of Subeterranea so I thought Noble worked. I needed a few more nobles anyway so that some of the base set's interactions work better. I'll screw around with the others you've mentioned as well and share the second draft soon. Thanks for your help as always!
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 27, 2020 23:01:30 GMT
jverse Glad to see my feedback was helpful. Also, thanks for figuring out how the Guardian mechanic was keyworded. I was trying to figure it out for a couple characters (Captain America, etc.) and you made life a lot easier. Unrelated, but, I have a bit of a question for you: Is there any reason for you having no normal Planeswalkers in your set? It's not a problem by any means, I'm just curious what your thought process was. A lot of Marvel's characters seem to lend themselves to Planeswalkers, so I'm wondering why you decided to make them all creatures.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jun 27, 2020 23:24:51 GMT
There are a few reasons. One is that I find planeswalker design to be a little intimidating, much like saga designs, actually. Another is that I wanted to limit them to characters who are capable of a great deal of inter dimensional travel. I made a short list of the characters in my set that might make good planeswalkers, but in the end I felt only doctor strange and magik really lent themselves strongly to the planeswalker type. I definitely could have included others, but they just aren't my favorite card type. Truth be told, I think Magic would probably be better without them. Just look at all the degenerate Teferi decks running around these days, if you're into standard that is.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Jun 28, 2020 12:30:11 GMT
I like the flavor of only having characters who can travel between realities as Planeswalkers, since that's kinda Marvel's version of planeswalking. Personally, I find Planeswalker design pretty fun (hence why I have more), though I can understand why you'd find it challenging.
Speaking of having more Planeswalkers, I'm a little concerned that I might have too many in my cube. Currently, I'm at 11 Planeswalkers for the 360 card cube, but I feel like that could be overwhelming. War of the Spark aside, most modern sets only have 3-4, so tripling that seems excessive. Do you think this will end up as a problem or should I just wait until I get more information from playtesting to make a call?
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