Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 24, 2020 0:04:23 GMT
I'm happy to announce that Marvel the Gathering is finally up on Planesculptors! This should hopefully let everyone keep up with the project without me having to continuously spam Imgur links. There's nearly 150 more cards now than when I first uploaded. Hope you like all the additions! www.planesculptors.net/set/marvel-the-gathering
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Feb 26, 2020 7:56:20 GMT
It's coming along nicely, I see. You have some really creative designs, and I'm also surprised to see how many cards we've designed in exactly the same way! I disagree with some of your color choices, however. Not sure if it's important to you or not, but the color pie doesn't support many of the abilities and creature types you've chosen. For example, Hawkeye is an archer with reach, which is primary in green, not red. Similarly, Beast is a scientist, which is blue, buy he's also a beast, which are typically green. He should be either blue/green, or just blue or green. If you need some guidance on abilities in each color check out the Mark Rosewater article called Mechanical Color Pie 2017. It spells out the primary, secondary, and tertiary abilities in each color.
I think I'll finally have my set up on Planesculptors tomorrow. It's a VERY rough draft with a ton of errors and too many abilities for each creature right now, but at least the art is almost done.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 26, 2020 12:22:54 GMT
I know my color pie is all out of wack, so I'll definitely take a look over the article. Some of it is trying to keep factions/teams aligned (ex. Hawkeye being red since Avengers are mainly white/blue/red) and some are for flavor reasons (i.e. Quicksilver having haste as a white creature). That said, I'd prefer to have a more balanced color pie to make it easier for newer players to understand. Kinda funny that we both made a lot of similar designs. Can't wait to see what you created!
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Feb 27, 2020 7:08:42 GMT
Ok here is my first draft. www.planesculptors.net/set/marvel-the-gathering-by-jverseOnly two cards are missing art (mirror universe, and vanquisher's banner - I can't find a decent image with a character holding a flag of some kind, other than the American flag). Everything with the planeswalker watermark is a reprint. There are lots of cards with no text that I haven't designed yet, mostly artifacts and lands. Other than that, some rarities are wrong, there's too much text on the creatures, and lots of errors in rules and naming. Originally I was going to keep the full names of all characters, but I think I'll probably change them to the simplified versions soon to cut down on text and such. Anyways, have a look! I think I'll step away from this for a little while before I come back and do the playtesting phase. I'm falling behind on other projects (and my work!).
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 27, 2020 12:54:02 GMT
jverse these look amazing! I find it funny how we used a lot of the same art but for different cards. Also the use of existing cards with Marvel-art is awesome. Great work all around! Also, how did you do the full-art tokens? Is it a format in MSE or a custom one you've designed?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Feb 27, 2020 18:19:22 GMT
It's the new M20 token. You can grab the template over on Cajun's thread in the downloads forum.
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Post by Lady Mapi on Feb 27, 2020 18:22:01 GMT
I've done a full skim of both sets (more or less), and my general feelings are that they're messy. For example, jverse, you've got two different types of player counters (Energy and Poison), as well as two different types of creature counters (+1/+1 and -1/-1), which is generally not desirable from an ease-of-play standpoint. Also, I've noticed a lot of incredibly wordy cards. Take jverse's Emma Frost - I know you want to represent all of her capabilities on the card, but having three activated abilities, a keyword, and a triggered ability all at once just makes it kinda hard to figure out what you can really use her for. I'd personally drop the discard and counter abilities and just use Emma Frost-themed art on a discard spell/counter spell (maybe Frightful Delusions?) --- Honestly, both of your sets make me think it could be interesting to make a set themed off a single hero "team" and their enemies. Seriously, just going with Spiderman would give you plenty of legendary creatures to work with.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 27, 2020 21:31:12 GMT
Honestly, both of your sets make me think it could be interesting to make a set themed off a single hero "team" and their enemies. Seriously, just going with Spiderman would give you plenty of legendary creatures to work with. To be honest, I debated a set solely themed around Spidey (since he's my favorite Marvel character), but I couldn't bring myself to ignore the rest of the Marvel universe that I've come to love. I'd definitely agree my set is a lot messier than I'd like. There's so many ways to adapt the source material to MTG, and translating it in a clean way is something I'm still working towards. I like the idea of implementing abilities as a separate spell rather than on the creature. It helps make sure everything stays balanced, and helps increase the amount of non-creature spells in such a character-heavy universe.
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Post by Lady Mapi on Feb 27, 2020 22:33:11 GMT
Part of the issue I'm seeing is that a lot of superheroes and supervillains aren't really all that distinct in a way that a card game like Magic cares about.
Take a look at a real Magic set - notice how all of the legendary creatures are usually really distinctive? The response you want out of people when you drop your legendary creatures is "oh snap, not [LEGENDNAME]!", not "what does this one do again? Is this the basic version or the 2099 version?"
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Feb 27, 2020 22:50:44 GMT
You obviously haven't been following our conversation. These are entirely unfinished sets and not even close to the final versions. I just wanted to give Schwa an idea of where I was at with my designs.
As far as wordiness, yes they are. The way I design is to put every ability I think I might want on a card and then reduce them down as I design and playtest. These will all become refined as I progress through the design process.
As for legendary creatures, it's an issue as well, but this isn't a standard magic set. It's a cube draft where only one copy of each card is available between all players. Yes, some of them are similar, but if you're familiar with the source material, it shouldn't be all that confusing. That's also why I included most of the spells as reprints, so that veteran players wouldn't have to read every card that's played to figure out what it does. These creatures are also legendary not because they are all badass cards, but because they are all unique, named individuals.
As for mechanics, I am more about flavor than simplicity. Obviously it has to be functional, but I've been playing Magic since 1999 so I'm not worried about getting confused, and my playgroup is even more serious and competitive than I am so no one will be shocked by the level of complexity. Plus and minus counters work fine together since they cancel each other out, and we just use dice or tokens for energy and poison, so no issue there either. I'm not a huge fan of infect as a general play strategy, however, so if I find that it results in too many wins, I will definitely replace it with wither or something. It just makes too much sense on certain cards not to include for now.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 27, 2020 22:52:40 GMT
Part of the issue I'm seeing is that a lot of superheroes and supervillains aren't really all that distinct in a way that a card game like Magic cares about. Take a look at a real Magic set - notice how all of the legendary creatures are usually really distinctive? The response you want out of people when you drop your legendary creatures is "oh snap, not [LEGENDNAME]!", not "what does this one do again? Is this the basic version or the 2099 version?" I feel like there's arguments both for and against most of the characters being Legendary. One the one hand, yes, many of the cards do similar things since their source characters have similar powersets/are the same character altogether (Spider-Man vs Spider-Man 2099, Wolverine vs Old Man Logan, etc) However, since all of these characters are unique story-wise, I think the legendary addition is justified. Iron Man has a lot more characterization than Random Shield Agent #301.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Feb 27, 2020 22:58:14 GMT
I'm also going to turn some of my wordiest characters into planeswalkers, like Magick and Doc Strange. Probably Mephisto and Dormammu as well.
I also started with some legendary and some generic creatures, but the unnamed ones felt really out of place, and besides, no one really cares about the civilians in the Marvel universe!
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 27, 2020 23:07:20 GMT
jverse There's definitely room for non-legendary creatures in the Marvel universe. Not necessarily with the civilians, but Shield/Hydra/AIM Agents, Skrulls, Kree, other misc aliens, generic X-Men (Xavier's Student) or evil mutants (Magneto's Acolyte), Wakandan soldiers, and superpowered criminals/thugs, to name some ideas off the top of my head. It helps round out the set in terms of mana costs as well, since most of the "generic" ones I have are between 1 and 3 CMC, which can help to offset the super powerful (and super expensive) creatures like Sentry and Dormammu.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Feb 27, 2020 23:24:07 GMT
Yeah I agree, it just didn't work with my set. I had about 170 legendary creatures and only 10 non-legendary. That felt strange, so I just decided to represent all non-legendary creatures with tokens instead.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 28, 2020 19:21:21 GMT
Yeah I agree, it just didn't work with my set. I had about 170 legendary creatures and only 10 non-legendary. That felt strange, so I just decided to represent all non-legendary creatures with tokens instead. I've had a chance to look over a fair amount of your set, and one thing that's really striking me is the lack of mono-color creatures. Most of your characters are represented by 2 or 3 colors, which can lead to some problems when actually playing. I think having some more non-legendary creatures might be a way to add more mono-color creatures since most would only need one color (Shield Agents are white, Atlanteans are blue, etc). Overall though, great work on the set! I agree with Lady Mapi that a lot of it is super wordy, but I get that you wanted to represent all of the abilities of certain characters, and as you said, you prefer flavor over simplicity so I respect that decision. There are a lot of cards here that I love and I'll probably end up taking some inspiration from your set when designing mine. You managed to perfectly nail some of the characters I struggled a LOT with. Nice work and I can't wait to see where you go with this set!
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Feb 28, 2020 20:22:27 GMT
Thanks. I'm going through the creatures now and trying to isolate one or two abilities that I feel strongly represent each character's powers or personality, then ditching the rest.
I'm slightly worried about the mana base as well, particularly because this is a drafted set. I don't think they show up in the planesculptor's file, but my emblems can also be tapped for two colors each, so that should help a bit. My plan is to work on the creatures a bit, and then give the set a go in some initial playtesting to see what's working and what isn't. I'll design the lands and remaining artifacts to meet the needs of the set.
I had a hard time getting a lot of mono-colored creatures due to flavor and ability issues, as I'm trying to stay true to both simultaneously. For instance, Norman Osborn is definitely evil, so black makes sense, and possibly red because he's always fueled by hatred and anger, but he also transforms into the green goblin, who pretty much has to be green even though there's nothing green about him that coincides with Magic's concept of the color. There were various other creatures that needed to have an extra color to match their name or representative colors. If I find issues while testing, I will consider cutting some of the multicolored costs down, especially 3 CMC creatures with three different colored mana symbols. Those will be hard to get out on turn 3.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 28, 2020 21:11:08 GMT
jverse One of the things I found helped (especially with the name-in-color) was hybrid mana. For example, most of my Gamma creatures are mono-green but you can't really have a green card named "Red Hulk," so I decided to use R/G as his colored mana to account for that. Still lets you play him in a Gamma-heavy deck with almost all green, but keeps the flavor aspects you want to retain.
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Post by Lady Mapi on Feb 28, 2020 22:22:04 GMT
Honestly, I'm very surprised that both of you made The Hulk mono-Green. Magic-wise, he's a pretty clear example of a Red character.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 28, 2020 23:44:55 GMT
Honestly, I'm very surprised that both of you made The Hulk mono-Green. Magic-wise, he's a pretty clear example of a Red character. I think there's a strong argument for mono-green Hulk. Strong power/toughness, a lot of trample damage, artifact/enchantment destruction (Hulk Smash!), fight, etc. Red would work but I think Green is a little closer to the Hulk's character.
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Post by Lady Mapi on Feb 28, 2020 23:50:34 GMT
I agree with you mechanically, but the fact that he's literally fueled by anger indicates to me that he should have at least a little Red in there. At least give him firebreathing or something .
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Post by collex on Feb 29, 2020 1:04:00 GMT
Honestly, I'm very surprised that both of you made The Hulk mono-Green. Magic-wise, he's a pretty clear example of a Red character. I think there's a strong argument for mono-green Hulk. Strong power/toughness, a lot of trample damage, artifact/enchantment destruction (Hulk Smash!), fight, etc. Red would work but I think Green is a little closer to the Hulk's character. For what it's worth, Mark Rosewater himself says The Hulk is red-green: magic.wizards.com/en/articles/archive/making-magic/aaaargh-2006-01-30-0I may argue with Rosewater color pie placement some times (he put Little Shop of Horrors' Seymour as Black-Red, while I think he's mono Red), but on the Hulk, not only do I agree with him, but if this was my set, the red-green draft archetype would be Gamma creatures. Hulk is not the only character I find off flavor-wise in its color. There is absolutely zero versions of Tony Stark which are mono-white. Tony's core is blue, with heavy black, and, depending on the era, either red (when he's in a "don't touch my armors" mood, like in Armor Wars) or white (when he is in a "build a suit of armor around the world phase," as in Civil War). Mechanically, though, you probably want him Esper rathen than Grixis, as they are the artefact combination. Why is Captain America not Jeskai? You made his frame red,white and blue, but the card is only white/blue. I'd at least give him a red activation (maybe somethign that represent him throwing his mighty shield, like direct damage or artefact destruction?)And while white/red/blue works flavorfully for Cap, in general I advise against defaulting to the character's or artwork's visual colors to decide the card's colors. While real-life Magic does make sure a card's art predominant color(s) matched the cards' color(s), us amateurs working with found artwork do not have that luxury. What's you rationale for Spidey being white-green? He feels more white-blue to me.If you absolutely want green, then green-blue would suit him better. Magneto is neither red nor blue. He's White/Black. In fact, he's THE White/Black character. See, once again, Mark Rosewater: magic.wizards.com/en/articles/archive/making-magic/playing-their-own-rules-2006-03-27-0 Sultai for Doom is perfect though. Kudos on this one.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Feb 29, 2020 6:03:30 GMT
My Hulk IS red-green. I just didn't make Banner red until he transforms. The rage = power concept is totally red.
I don't see how Cap is blue at all, other than the costume.
My Spidey is bant. He's about as white as they come, a protector with a strict moral code, but he's also a scientist, which leans towards blue. I realized as I was making him that he's a spider with reach, which is totally green's area, hence where he ended up. Neither blue nor white gets reach except for rare exceptions so I didn't want to just leave him white or blue-white.
The ones I can't decide on right now are Elektra (currently mardu), Deathlok, Prowler, and Magneto. Most of these guys are a mix of good and bad, but lean more towards one or the other. Magneto's abilities are totally blue, but his personality is black with maybe some red or white. I think I made Polaris green-blue because she has more of a connection to the earth and its magnetic field than machines and inventions.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 29, 2020 13:49:20 GMT
collex - There's definitely an argument for Red-Green Hulk, but considering my set is already low on mono-green cards, I think I'll leave Hulk where he is for now. However, if I can get enough green cards to balance it out, I'll probably shift the Gamma characters over to Red-Green.
- Captain America (alongside Captain Carter and Civil Warrior) have red/white/blue frames cause I designed those cards before I realized that wasn't something you could actually do. I figured the mana cost determined the color and that was it, so the card color could be whatever. Obviously, I've learned this isn't the case, but I do like the idea of a red "Shield Throw" ability. Maybe I'll try to work it in somewhere.
- Spidey got shifted over to White-Green for a few reasons. One, most of the spells with Spidey flavor (specifically Great Power // Great Responsibility) were in green and I wanted players to be able to pair those alongside Spidey. Additionally, the Agility mechanic (attacking with flying) basically acts as Reach while attacking, and since White doesn't really get Reach whereas Green does, it seemed appropriate to make the shift.
- Magneto (at least for my set) started off as Red for the anti-artifact abilities, and the blue represents his ability to manipulate metal/artifact (specifically the "Gain control of target artifact until Magneto leaves the battlefield") since gaining control of opponent's cards is a very Blue ability. I think character-wise, Magneto works best as White-Black, but ability-wise he works as Red-Green.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Mar 7, 2020 7:43:23 GMT
Here is the second draft of my Marvel cube. All cards are now complete, although there are plenty I'm not done adjusting. I took your advice Schwa and changed a lot of the creatures that worked in two colors to use hybrid mana. That should open up more drafting possibilities. Other changes: - Simplified creature names
- Reduced the number of double-faced creatures
- Gave each creature a profession (makes for some clunky creature types. I might revert back)
- Simplified creature abilities (some creatures still have too many, but I'm at least happy with it for playtesting purposes now. More streamlining to be done as I see what works)
- Fixed/replaced some art
To-do: - Playtest!!!
- Adjust creature abilities and ensure abilities aren't overlapping (each creature feels unique)
- Adjust mana costs
- Fix the former double-faced cards. Apparently MSE still acts like some of my creatures are double-faced unless I remove all the properties of the back side, even though I'm not even using that template for them anymore. Easy fix, just annoying and time consuming.
- Improve equipment (right now a lot of the equipment designs are kind of uninspired)
I'm slightly concerned that only ~40% of my cube is composed of creatures, as opposed to a lot of magic sets where it's more like 50%. I've designed many standard magic sets, but never a cube so I'm in uncharted territory for me. Hopefully this creature percentage doesn't end up causing issues.
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Post by Lady Mapi on Mar 7, 2020 17:40:12 GMT
I'm slightly concerned that only ~40% of my cube is composed of creatures, as opposed to a lot of magic sets where it's more like 50%. I've designed many standard magic sets, but never a cube so I'm in uncharted territory for me. Hopefully this creature percentage doesn't end up causing issues. As someone who knows next to nothing about cube design... here are some opinions? It looks like there's a general consensus that you should have tons of creatures.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Mar 7, 2020 23:21:29 GMT
Thanks for the link. Regular sets always have about 50% creatures, but I've seen cube numbers from 40-50. I'm on the low end of that. One thing I've noticed while doing a mock draft of the set is that I'm highly likely to select creatures for each pick over other types of permanents or spells, since they're novel and fun (and potentially very powerful). If I end up having too few creatures, I will definitely replace some artifacts. I can think of a few Marvel characters that I've overlooked and could benefit the set.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Apr 14, 2020 1:33:51 GMT
Just a quick update for those interested. My set is nearly complete and I'm playtesting extensively in between working from home to get it to a state I'm satisfied with. I'm still tweaking mana costs, rarities, and some complexity/balance issues with the sagas, but otherwise, it's very close to done. If you notice any spelling mistakes or other issues that I might have missed, please give me a shout! Marvel the Gathering by JVerse
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Apr 24, 2020 14:05:17 GMT
jverse I'm super impressed with how you tackled Marvel the Gathering. Your many years of playing MTG have payed off in a huge way because everything here feels perfect. Everything feels so coherent and works together really well, and it's tempting me to go back and completely rework mine into an actual set instead of a mish-mash of card ideas. In terms of things to fix: - Absorb is already a keyword. Granted, it was only used in one Future Sight card, but it's still a little weird to have two different versions of Absorb.
- Magik's name is spelled incorrectly. It doesn't have a "C" and is just "Magik"
- Typically, Planeswalkers only get one name on the typeline, so the "Legendary Planeswalker - Doctor Strange" looks pretty weird. Maybe "Legendary Planeswalker - Strange" would be a little bit better, but that's up to you.
- Carbomadium isn't actually carbonadium. It's a screenshot of a 5-Star Crystal from the mobile game Marvel Contest of Champions.
- The Hulk (and associated gamma characters) being human doesn't sit right with me. If you don't want to introduce a new type, then Human is probably the best option, but otherwise I think a new type is warranted.
- I don't love the hybrid + normal mana costs (i.e. Storm, who's mana cost is " but that's more of a personal preference.
- Some of your typelines are pretty messy. I understand that you want to represent every aspect of a character, so I'd recommend either trying to crop them down or just shrinking the text so the font doesn't look as squished.
- I'm not a huge fan of how many non-Marvel-themed cards are in the set. Outside of the Legendary Creatures and Sagas, it looks like almost everything is a reprint. While you did a really good job on finding art that matched the cards, it just seems a little off to not have more Marvel-themed cards in a Marvel-themed draft cube. Maybe just "reskinning" some of them to functional reprints would help, since it could keep the Marvel flavor while still retaining the card balance.
Overall though, incredible work on your project! You've got some serious designing talent and that's evident here.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Apr 25, 2020 12:15:06 GMT
Thanks for your feedback, Schwa. It's very helpful. I should take the time to address each of your points: - Absorb - Yeah, I know it's already keyworded, but exceedingly rare, so I hoped no one would notice or care!
- Magik - Oops! Good catch.
- Planeswalker names - I hadn't thought of that, but I think I'm going to leave it as is. I briefly considered Legendary Planeswalker - Stephen (just for a fun of it).
- Carbonadium - I blame Google image search! Anyway, a second look turned up very little so I think I'm going to have to go with a simple image of Omega Red. I wish I could get a shot of the metal somehow, but like adamantium, it isn't often depicted apart from already being grafted to someone's bones or body.
- Gamma creatures - Ok, you talked me into it. It didn't really affect anything except the flavor, so they're Gamma creatures now.
- Hybrid/Normal mana - I also didn't like doing this, but for both color pie and flavor reasons I felt I need cheap creatures to be tri-colored, so I went with the strategy used in Alara Reborn which features similar mana costs. Since posting this version of the set, however, I decided to color each creature based only on their abilities and not on their flavor (or personality), so quite a few things have changed in that regard, including these tri-colored creatures which are now gone. The only one I'm still not happy with is Magneto, who is currently Izzet. I really want him to be blue alone, but he needs to deal damage and/or destroy artifacts, and those are both in red's wheelhouse.
- Typelines - I've changed these so many times I've lost count. Eventually I decided that every creature needed a race, and almost all needed a class. Some are artifacts, so that got added in as well, and then the typelines became enormous, especially since they're all legendary. Since each creature has a billion names in the typeline I wasn't afraid to add some stupid things for each of them if it felt relevant, like Human Octopus Rogue. Before I publish and print the final version of the set, I will scale down the typelines for each creature on a card-by-card basis, but that's a waste of time until it's all finished.
- Reprints - Admittedly, this was a bit of a cheat on my part. I knew the creatures were going to form the backbone of the set and that they were going to be complicated to design and implement. A large number of new non-creature cards added to the design would likely add to the work and make balancing very difficult, so I figured the best way to keep things as balanced as possible would be to stick with cards that have already been tested and approved by WotC, hence the reprints. I would have loved to do the whole thing from scratch, but I know how long it takes to build a set by yourself and I wasn't quite willing to put in that kind of time on this one. Hell, I thought this one would be a quick process, but it's taken as long as any standard-sized set I've made, and perhaps longer.
Thanks again for your kind words and much-appreciated insights. I look forward to sharing the completed version soon, although I'm going to be slapping that bad boy in the Showcase section when I do!
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Apr 25, 2020 13:15:02 GMT
jverse Glad I could be of assistance. If there's anything else you need help with, I'm more than happy to lend a hand. Can't wait to see your set finished!
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