Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 3, 2020 20:27:42 GMT
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on May 4, 2020 17:17:07 GMT
Interestingly, I've started work on a five-set marvel take on magic. I developed this cube over many years - russellaanderson.wixsite.com/mtgcubeThough that project was VERY much "make a cube" so we designed with that in mind. Interesting to see another Marvel project on the go. Edit: Though the more I look through your cards, the more I think you've already seen my cube
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 4, 2020 18:04:27 GMT
tywinlannister Indeed I have, and it's fantastic! Jverse linked it way back when I started and I took a look over it. I'll admit that I borrowed more than I should have (read:stole) from your cube, but as I've become more familiar with MTG (and now with my full reboot of Marvel the Gathering) I've been trying to differentiate between mine and yours. I do want to apologize for stealing some of your ideas, and hope you aren't offended by it. As I've started to work on my set's rework, it's been really fun to see how different people have approached Marvel the Gathering differently. I'd recommend you take a look at jverse version as well since I'm sure you'll find it interesting. Also, is the "5-set marvel take on magic" everything on your website or are you expanding upon it?
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on May 4, 2020 18:08:08 GMT
I'm flattered to be honest!
Bit busy at the moment, but in short my 5 set reboot of mtg is a separate project.
Mostly exploring themes at the moment. Won't be sharing anything for months! Good luck with this
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 4, 2020 23:20:46 GMT
tywinlannister Good luck to you as well! I'm certainly excited to what you're working on, and I'm always happy to lend a hand if you need one.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 5, 2020 14:31:23 GMT
Interestingly, I've started work on a five-set marvel take on magic. I developed this cube over many years - russellaanderson.wixsite.com/mtgcubeThough that project was VERY much "make a cube" so we designed with that in mind. Interesting to see another Marvel project on the go. Edit: Though the more I look through your cards, the more I think you've already seen my cube Your site was a huge inspiration when I set out to make my own Marvel Cube last year. Many of your ideas are great, and yeah, I "borrowed" (stole) a few too... Nearly finished with my cube now, but I'm very excited to see what you do with your new project as well.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 5, 2020 16:18:37 GMT
jverse Seeing as you requested people to check over the set for problems (and I had literally nothing to do,) I decided to do a full proof-read over your set. For this proof-read, I decided to only cover creatures, since most of the other spells are reprints. Most of the things I found are really minor changes. I'm going to ignore the things we already discussed (i.e. crowded typelines). Note that this isn't meant to be a gameplay/abilities review, just an accuracy/flavor one. Also, this is as-of the latest Planesculptors update, so I assume there have been some changes from then to now. Hope you find this helpful! - Blink/Nightcrawler: Seeing as Elves already exist in the Marvel-verse, it's a little weird to have them with an Elf type, though I understand where you're coming from with that. Nightcrawler would make sense as a demon, though.
- Mary Jane Watson: Not having a creature class seems off here, since as far as I can tell she's the only one without a class. Maybe Citizen would work best? It's only been used on tokens but is probably the most flavorful.
- Warlock: Is there any reason he isn't an artifact creature besides typeline space? While the Technarch are an alien species, they still started off being manufactured which makes them pretty solidly artifact creatures.
- Mandarin: Probably needs either Wizard or Warlock since most of his powers revolve around magic.
- Vulture: "Vulture" itself isn't a type, and all MTG vultures are birds.
- Wilson Fisk, the Kingpin: Might be deserving of the Merchant type, seeing as both Sunspot and Norman Osborn have it.
- Electro: Why the Artificer type? As far as I know, Electro isn't notable for his use of machinery.
- Rahne Sinclair/Wolfsbane: Maybe needs the Werewolf type, since "human turns into wolf" has historically been Werewolves.
- Ghost Rider: Skeleton over Demon seems a little strange but I'm fine with it.
- Dazzler, Havok, Magneto, Jubilee, and Polaris: The Wizard type seems off here. These characters don't use magic unlike the set's other Wizards which makes it a little strange. Given the other class options it might be the best choice, but it seems off flavor-wise.
- Hercules: Demigod Warrior seems a little smoother than Warrior Demigod, but that's just personal preference.
- Man-Thing: Probably needs either Plant or Treefolk type added.
- Green Goblin: Assassin feels off. A planned murder doesn't really match Goblin's chaos.
- Professor X: Advisor would be a good addition seeing as how all the other "teacher" characters are Advisors.
- Tony Stark: Toss up between Scientist and Artificer here. Either one works well, just a matter of personal preference.
- Hulk (and associates): I know we had a discussion on how Human doesn't really work and you're currently with Gamma. However, since it seems like you're trying to stick to pre-existing types as much as possible, thoughts on using Giant for Hulk characters?
And that marks the end of the list. Hopefully you can find some of this helpful for polishing up the set. Can't wait to see the final result!
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on May 5, 2020 19:15:20 GMT
Ok guys, I'm gonna take a look at your stuff in detail, and maybe drop you some thoughts, I thought I'd throw my take at a reboot here as well. I consider the cube done (it took 5 years!) so this is a new project for me, I've got another mate helping out but most of this is my work. www.planesculptors.net/set/marvel-magic-1-mutant-mayhem#cardsIf you want to provide feedback / take inspiration, its all good
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 5, 2020 19:25:12 GMT
tywinlannister Honestly, don't bother looking over what I have. It's in the middle of a huge reboot so most of it is getting reworked. In other news, Mutant Mayhem looks awesome! I love the idea of splitting Marvel MTG across sets to go more in-depth with everything, and yours is a promising start. I sadly don't have time to look over it in detail right now, but the brief part I saw is really cool. Reworking Coordinate with the new keyword counters is easily my favorite part. Any hints at what the other 4 blocks might be?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 5, 2020 23:12:25 GMT
jverse Seeing as you requested people to check over the set for problems (and I had literally nothing to do,) I decided to do a full proof-read over your set. For this proof-read, I decided to only cover creatures, since most of the other spells are reprints. Most of the things I found are really minor changes. I'm going to ignore the things we already discussed (i.e. crowded typelines). Note that this isn't meant to be a gameplay/abilities review, just an accuracy/flavor one. Also, this is as-of the latest Planesculptors update, so I assume there have been some changes from then to now. Hope you find this helpful! - Blink/Nightcrawler: Seeing as Elves already exist in the Marvel-verse, it's a little weird to have them with an Elf type, though I understand where you're coming from with that. Nightcrawler would make sense as a demon, though.
- Mary Jane Watson: Not having a creature class seems off here, since as far as I can tell she's the only one without a class. Maybe Citizen would work best? It's only been used on tokens but is probably the most flavorful.
- Warlock: Is there any reason he isn't an artifact creature besides typeline space? While the Technarch are an alien species, they still started off being manufactured which makes them pretty solidly artifact creatures.
- Mandarin: Probably needs either Wizard or Warlock since most of his powers revolve around magic.
- Vulture: "Vulture" itself isn't a type, and all MTG vultures are birds.
- Wilson Fisk, the Kingpin: Might be deserving of the Merchant type, seeing as both Sunspot and Norman Osborn have it.
- Electro: Why the Artificer type? As far as I know, Electro isn't notable for his use of machinery.
- Rahne Sinclair/Wolfsbane: Maybe needs the Werewolf type, since "human turns into wolf" has historically been Werewolves.
- Ghost Rider: Skeleton over Demon seems a little strange but I'm fine with it.
- Dazzler, Havok, Magneto, Jubilee, and Polaris: The Wizard type seems off here. These characters don't use magic unlike the set's other Wizards which makes it a little strange. Given the other class options it might be the best choice, but it seems off flavor-wise.
- Hercules: Demigod Warrior seems a little smoother than Warrior Demigod, but that's just personal preference.
- Man-Thing: Probably needs either Plant or Treefolk type added.
- Green Goblin: Assassin feels off. A planned murder doesn't really match Goblin's chaos.
- Professor X: Advisor would be a good addition seeing as how all the other "teacher" characters are Advisors.
- Tony Stark: Toss up between Scientist and Artificer here. Either one works well, just a matter of personal preference.
- Hulk (and associates): I know we had a discussion on how Human doesn't really work and you're currently with Gamma. However, since it seems like you're trying to stick to pre-existing types as much as possible, thoughts on using Giant for Hulk characters?
And that marks the end of the list. Hopefully you can find some of this helpful for polishing up the set. Can't wait to see the final result!
I'll hit each of your comments one at a time as before. Thanks again for taking the time to look things over. I've changed a fair bit since the build I posted before (the updated Planesculptor page is HERE), but some of what you've said is still relevant. - Blink/Nightcrawler - I'm going to stick with Elf since they are referred to in that way many times throughout the comment. I considered Demon for nightcrawler, but it didn't feel right as they are never found in blue or white and I have other Demons in the set anyway.
- Mary Jane - I really wanted a class for everyone, but I couldn't come up with an existing class that fit for her (or Sam Sterns, for that matter). I wanted to use Entertainer, but that sounded a bit too scandalous! Citizen works for me!
- Warlock - I made the same conclusion recently and he's already been changed.
- Mandarin - I don't want multiple creature classes, but I like your suggestion. He's now a Warlock instead of a Noble.
- Vulture - I have no idea why I thought Vulture was a creature type. I even had to "Gatherer" it just now to check. I made a previous set that involved quite a few vultures, so maybe that's where the confusion came from. He's a bird now.
- Fisk - As with Mandarin, trying to avoid multiple creature classes. I figure he's more of a Rogue (villain) than a Merchant, and this card represents his crime lord persona rather than his public one. As a side now, I'm thinking about changing many of the Rogue characters to be Villains, since that's what they are. I already created Scientist, Cosmic, Telepath, etc. so what's the difference at this point! There will still be a few Rogues, like Gambit and of course... Rogue!
- Electro - He was an electrician, which I figured was closest to working with artifacts. Since the card has no interaction with artifacts, however, I'll just make him a Rogue like the other baddies.
- Rahne - Good find! I'm impressed that you're picking up these details and very happy to have your eyes to help me look over this set.
- Ghost Rider - Fair point. I'm happy to change him to a Demon since the colours make sense. Also, Skeletons in MtG typically have a way to return from the graveyard, and he doesn't, so away with that type!
- Random Mutants - Yeah, I hear ya. Dazzler was another possible "Entertainer" along with Mary Jane early on, which for obvious reasons didn't get used. The others just don't quite fit in anywhere. I'm open to other suggestions, and I'm even willing to create classes for them where it makes sense.
- Hercules - I suppose that is the naming convention I've gone with, so I should keep it consistent. Snowbird has the same issue so I'll fix her too.
- Man-Thing - easy fix, and more card interaction with Mantis - excellent!
- Green Goblin - Ok, he's a Rogue for now.
- Prof X - Going to stick with Telepath, even though Advisor was a close second choice and I agree makes more sense with Mentor.
- Tony Stark - This opened up a whole can of worms. Tony (the card) definitely fits the Artificer creature type more closely, but now I'm wondering about the other scientists and artificers as well... Some, like Banner, are clearly more suited to Scientist, while others, like Doctor Octopus, lean more towards Artificer. I guess there isn't any tribal component to these cards so it doesn't really matter, but I want to be consistent. I'll put this down as something to consider before I finalize the set.
- Hulk + friends - I like the suggestion, but it doesn't work for The Leader, and I'm not against creating new creature types where it makes more sense. Gamma is fine.
Thanks again for your help. I really can't express enough how useful it is, and you are very constructive and positive as well. I've made a second post below soliciting feedback for specific cards in the set that I'm not entirely happy with. Perhaps when you have a few moments, you can help me fix some persistent problem cards.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 5, 2020 23:54:02 GMT
The newest version of my set can be found on Planesculptors here. I'm looking for very specific feedback now on certain cards that are not playing well, either with themselves or with others. Please help me fix these so I can get on with my life and be done with this project for now. - Civil War - This card is supposed to be a slow-burn type of board wipe against creatures. It is unique in that it gives players a choice about whether they want to keep their creatures to be cast again for later (register) or get them back later for free at a cost (resist). The mechanics of the card work, but it's complicated, wordy, and not particularly helpful to the player casting it. In particular, the 3rd chapter isn't the best. I'm looking for a way to punish players who choose resist by taking direct player damage.
- High Evolutionary - Evolve makes so much sense here that I want to keep it on the card, but I'm not sure if he should have the effect himself or only grant it to other creatures. Either way it's a very complicated card during play, and the evolve reminder text is confusing when it's on all your creatures. For those more familiar with the source material, does he genetically alter himself, or mostly other beings? An earlier version of the card just made your other creatures enter the battlefield with a +1/+1 counter on them, but I thought it was kind of boring, despite being much simpler.
- Deathlok - I know next to nothing about this character, so it was hard to design this card. If you have any input that would help me make him more interesting or more faithful to the source material, I would appreciate it.
- Spontaneous Mutation - I like the art, but it doesn't match the card's effect (debuff). I can't find any other art that would represent a negative mutation, so if you have some ideas, let me know!
- Menace - not a specific card, but a lot of the big bad guys I feel ended up with Menace, and I think it's overkill. If you have a look through the creatures and notice any that you think aren't that much of a menace on society, heroes, the universe, etc., please let me know and I'll take them down a notch or two.
- Electro - A potentially powerful card and the only one in the set that allows you to turn mana into energy. I wanted a way for the opponent to shut him down if they are playing blue because of the way water interacts with electricity. I originally had the last effect trigger whenever Electro took damage from a blue source, but blue doesn't do direct damage, and he can simply choose not to block blue creatures. Still, I don't like the wording and want to clean up his punish effect if possible.
- Taskmaster - Is his copy ability too strong? He's a weird card that people don't take that seriously until he starts doing crazy and impossible things on the battlefield. Players are not always sure how to use him properly, but I wonder if I should just downgrade his ability to be the same as Strionic Resonator, or keep it as is for some chaotic fun.
- Doctor Curt Connors - I want him to grant regenerate to any creature you control. I also want him to have some sort of +1/+1 counter mechanic. He then needs something related to those two that helps him transform into the lizard. I've tried many versions of this card but they all feel strange or unbalanced. Any thoughts or improvements would be helpful.
- Reed Richards - I want him to have a unique invent trigger, but I'm not entirely satisfied with the current version. Thoughts?
- Eddie Brock - He's a former reporter, so I like that he investigates when he enters play. I also like that he loses everything in order to transform. What I don't like is that if you play Brock with no other nonland permanents, the clue token gets immediately sacrificed on your next turn, making it useless. I was initially ok with this because it kind of fits what happens to his character, but in a game of Magic, it feels pointless.
- Apocalypse - Not a bad card, but not quite impressive enough for one of the most iconic villains in the Marvel universe. Any way to spice up this card and still keep him in character?
- Magneto - I like his metalcraft ability, but it means he needs a way to generate or take control of artifacts. The problem lies with his repeatable artifact stealing. If I make it a tap ability, it's too weak. Same problem with an ETB trigger. Should I increase the cost, make it a different trigger, or leave it as is?
- Cloak - I like this card, but it's counter intuitive when playing with him. Should you attack with him since he can't be blocked, or leave him available to shut down an attacker? I guess that's a good decision to have to make, and maybe I'll just leave him the way he is, but it is surprisingly difficult to play him well.
That's about it really. Once I get these issues fixed and make a final pass on card text, types, rarities, spacing, etc., the set should be complete!
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 6, 2020 13:41:27 GMT
jverse- Civil War: The flavor on Civil War is on point, but like you said it isn't particularly useful. Maybe dealing damage based on how many creatures return, or the total power of creatures returned?
- High Evolutionary: I think Evolve on all creatures should just be cut for "Creatures ETB with a +1/+1 counter." Like you said, it has way too many complexities in gameplay. I'm not familiar with High Evolutionary but a quick Marvel Wiki search basically shows he alters both himself and others.
- Deathlok: He's not a super exciting character anyways so I think it's fine. Like the artifact synergies.
- Spontaneous Mutation: Maybe some art from Man-Spider? In a world of X-Men, negative mutations can be hard to come by, so it might be best to look elsewhere.
- Menace: Honestly, I don't see any characters that don't make sense with Menace. It's a little bit excessive but they make sense. A world with supervillains is bound to have a lot of Menace anyways.
- Electro: Maybe "If Electro is targeted by a blue spell" instead of damage? It would open up the options a lot, but might be too powerful.
- Taskmaster: Maybe copying keywords instead of activated abilities would be better. Taskmaster can copy skills, not superpowers. However, it would probably reduce his effectiveness.
- Curt Connors: Putting +1/+1 counters on himself when regenerating and transforming when he reaches a certain level could be a way to do it. Also side note, Lizard has a gold frame even though he's now mono-green.
- Reed Richards: "Whenever a player casts an artifact spell, Invent" is what I currently have for him.
- Eddie Brock: I think it's a battle of flavor vs gameplay. Maybe have him investigate twice so you still get one clue token?
- Apocalypse: I think the problem is Apocalypse has no way to pump himself, just boosts your other creatures. Some way to sacrifice creatures to buff Apocalypse up might make him more threatening.
- Magneto: Seems like it's just going to be a playtesting thing. It's hard to judge without seeing it in action. Adding a tap cost to it seems way too weak though.
- Cloak: I like the complexities that Cloak opens up. It leaves him open to some strategic plays.
- Scientists/Artificers: I think the only 2 up for debate would be Tony Stark and Doc Ock. Since their science usually leans more towards machines and robotics, Artificer would make more sense
- Rogue/Villain: Honestly, I think a Marvel set warrants "Hero" and "Villain" types. Currently thats what I'm going with, and using Rogue for the more neutral characters (Black Cat, Emma Frost, etc). From what I can see, most of your Warriors are Heroes and your Rogues are mostly Villains, so it would mainly be a flavor preference.
- Misc Mutants: Many of these characters easily fall under Hero or Villain. If you don't, I'd say stick with Warrior for the heroes and Rogue for the villains.
Hopefully you can find this feedback useful. Can't wait to see the finished set!
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 6, 2020 14:07:33 GMT
Thanks for this Schwa. I'll make another pass and post the updates tomorrow. Sharp eye on the Lizard frame! I wonder how many other creatures have the same issue? You're right about the misc mutants. I made them warriors for now, which falls in line with the other types I'm currently using, and I changed many of the Rogues to Villains, but now it feels weird to have Villains and not Heroes. Guess I'll have to update that as well.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 6, 2020 14:12:52 GMT
tywinlannister I really like coordinate and the way you've incorporated Ikoria mechanics in your new mutants set. Your cards have many small rules text inconsistencies that I'm happy to go over if you'd like, but since you're still in development maybe you're not at that stage yet? Still impressed that you manage to come up with so many cards from the Marvel universe, including many characters I'm not even familiar with.
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Post by Lady Mapi on May 6, 2020 16:04:35 GMT
OK, so... Coordinate is a fantastic mechanic. Bravo there.
The one (kinda massive) issue I'm having is that the design is still very cube-y. Normal sets can't really support such a large number of legendary creatures. Also, I'm looking at cards like Rockslide and, um... yeah. Vanilla legendary creatures haven't been anything other than meme cards since Legends for a reason.
It'd be fun in a cube, where you don't have to worry about multiples (because the whole thing is singleton). It looks like it'd be really frustrating to play in any other way.
EDIT: OK, so I looked through all of your cards, and you have six non-legendary creatures. That's... problematic.
More specifically, two of those creatures require you to be running Black, two of them require you to be running Green, and one of the others requires you to run both. For everyone else, they have to run Destroyer Sentinel or Stepford Cuckoos if they need to fill out their curve.
Seriously, though, you really have to revise your set design if it's supposed to be a normal set.
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on May 6, 2020 21:03:36 GMT
tywinlannister I really like coordinate and the way you've incorporated Ikoria mechanics in your new mutants set. Your cards have many small rules text inconsistencies that I'm happy to go over if you'd like, but since you're still in development maybe you're not at that stage yet? Still impressed that you manage to come up with so many cards from the Marvel universe, including many characters I'm not even familiar with. I'm ALWAYS looking for rules inconsistencies to be pointed out to me! Lady Mapi Yes. There is no way to reboot all of magic: the gathering as a Marvel game without making LIBERAL use of legendary creatures, this is a set in development. Its mostly for filling out effects, archetypes etc. The Legendary issue is definitely a known issue, and honestly one that might require me to tweak the comprehensive rules for this alternate universe where magic is marvel-themed (We considered dropping "legendary" all-together but it feels wrong). Don't forget this is day one. I'm not mixing this with regular magic cards. I've drafted this a few times on tabletop simulator, and having all legendary creatures really has never caused any major issues, one thing we have considered is adding the following to the Legendary: 205.4e Any card in your hand with the supertype “legendary” has an additional ability. This is "{1}, Discard this card: Draw a card. Activate this ability only if you control a permanent with the same name as this card." 205.4 f g and h obviously shift along. EDIT: Vanilla legionaries.... agree, but modern design generally has a vanilla in each colour at common, and all of our creatures are legendary, I wanted to keep that complexity lever. EDIT 2: In the words of the great LSV, Telling someone what they really should do, is a sure fire way to start a discussion on the wrong foot with someone. You really shouldn't do that
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 7, 2020 4:08:09 GMT
I wish all of MtG had that cycling legendary rule. I'll check your cards this evening and get back to you with some rules text suggestions.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 7, 2020 13:02:09 GMT
tywinlannisterOk, here we go. Card-by-card feedback for everything that I can spot off the top of my head. I'm not a rules expert or a judge or anything, but I'll do my best to be accurate here with Magic's complicated conventions. I'll use ¶ for new paragraph and * for non-card text. Before I get to the cards, I think Coordinate should be (Choose a counter on this creature. You may give another TARGET creature a counter of that kind.) I can't think of a situation in which you wouldn't want to target a creature, and there are several card and mechanic interactions that might require one. - banish to limbo - Put target nonland permanent into its owner's library fourth from the top. *As far as I know, there are many cards that use third from the top, but none that are fourth. Not a big deal, but if you want to stick with the standard convention, it's usually three. Also, this is a bounce effect that tends to be in blue.*
- decimation - Each creature loses all abilities and is a white Human creature with base power and toughness 1/1. (It loses all other card types and creature types.) *This type of transformation effect is almost always blue.*
- displaced angel - Whenever a counter is removed from Displaced Angel, YOU gain 1 life.
- end threat - Destroy target artifact creature. Then put a +1/+1 counter on up to one target creature you control. *Lots of little details on this one, but they are separate actions so they need a period. Also, without the "up to" statement, you can't cast this spell with its third option unless you have both targets.
- fantomex - When Fantomex enters the battlefield, create a legendary 1/1 colorless artifact creature token with flying named Eva. ¶ Fantomex has hexproof and double strike as long as you control a creature named Eva.
- join the mob - *Should this be each OTHER creature you control? Seems weird that you could have a mob with just one creature, but I guess it's a do-nothing aura without the self-buff.*
- jubilee - Tap target creature. If that creature's converted mana cost is 4 or greater, coordinate.
- ozymandias - *scry isn't a white ability.*
- pixie - *Isn't her second ability just coordinate?*
- portal hopper - Whenever a creature you control enters the battlefield, if you cast it, you gain 1 life. Otherwise, it enters the battlefield with an additional +1/+1 counter on it.
- purifier army - Whenever you attack with five or more Cultists, those creatures gain lifelink until end of turn.
- sapien league attack - *I can't find any card like this, but it sounds weird. It could be:* Create two 1/1 white and black Human Cultist creature tokens. Then put a +1/+1 counter on each of up to two target Cultists you control."
- savage infiltration - Creatures you control get +1/+1 until end of turn. Untap those creatures. ¶ Soldiers you control gain first strike until end of turn. *Alternatively, you could just change the last part to "untap each creature you control". Otherwise, you would only be untapping the Soldiers, which I don't think is your intention.*
- will made manifest - *I'm not sure what your plan is for this one, but if you are sticking with "would be placed", then you need to use:* Whenever one or more counters would be placed on a nontoken creature you control, instead create a 2/2 white Mutant Avatar creature token with a counter of one of those kinds on it. *If you want the counters to still be placed on their target and the new token as well, you'll need to change the text to:* Whenever you put one or more counters on a nontoken creature you control, create a 2/2 white Mutant Avatar creature token with a counter of one of those kinds on it.
- wrap in metal - *the "Enchant creature" line should come first, before the ETB effect.*
That's it for white at least. Took longer than I thought so I'll look at a few more colours tomorrow. Hope that helps!
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on May 7, 2020 16:32:38 GMT
Coordinate - I have added target, I agree with you there! banish to limbo - I've changed the wording to exactly what is on Teferi, Hero of Dominaria. As for where this fits in the color pie, its shared by white and blue (blue tends to do it to items on the stack, white to permanents.) - Good catch on the wording. This is secondary in white, Colour piedecimation - This is a homage to Humility. And while I agree blue does this mainly on a one for one basis, affecting the entire board (including your own creatures) is in white's wheelhouse. Wording is correct as far as I can tell as per the oraclewording on Humilty. displaced angel - Good catch end threat - Good catch fantomex - The first line ability actually reads correct for creating legendary tokens, they updated this a few sets back, see the oracle text on Tolsmir. ¶ While you are correct on the second line, I'm going to leave out "named Eva" simply because I could definalty see the magic language evolving that way in the future, so I'm going to embrace it for marvel reboot. join the mob - Yeah its already quite a weak card so I allowed it to count itself. jubilee - Good catch ozymandias - Scry is secondary in white, Colour pie pixie - It is not, this is creating a counter rather than copying one. portal hopper - Good catch purifier army - I want all Cultists to gain lifelink, not just the five you attack with. sapien league attack - Updated to "Create two 1/1 white and black Human Cultist creature tokens. Then put a +1/+1 on each of those creatures." savage infiltration - Good catch will made manifest - Good catch wrap in metal - Good catch jverse Thanks for this, I tend to miss some stuff working mainly on my own, it is much appreciated!
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 8, 2020 13:28:10 GMT
tywinlannister Since we have you here, is it possible to get a download link for your Marvel Cube images? It's great that you've provided the pdf's on your site, but I want to have more customization in how I print them and currently there is no way to save the images directly. In other news, my set is now complete so I'll be posting it in the Showcase section shortly. I'm still open to changes, suggestions, fixes, and so on as I'm sure there must be something I've overlooked. Thanks to everyone for their input! I'm excited to play these cards with my students whenever school reopens and games club resumes.
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on May 8, 2020 13:41:18 GMT
tywinlannister Since we have you here, is it possible to get a download link for your Marvel Cube images? It's great that you've provided the pdf's on your site, but I want to have more customization in how I print them and currently there is no way to save the images directly. In other news, my set is now complete so I'll be posting it in the Showcase section shortly. I'm still open to changes, suggestions, fixes, and so on as I'm sure there must be something I've overlooked. Thanks to everyone for their input! I'm excited to play these cards with my students whenever school reopens and games club resumes. I have them all stored locally, so I could get them uploaded somewhere, its something I've never looked into if you have any (non-cost) suggestions?
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 8, 2020 15:50:38 GMT
An Imgur album, Google Drive, or Dropbox link are probably the easiest options.
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on May 8, 2020 16:58:19 GMT
An Imgur album, Google Drive, or Dropbox link are probably the easiest options. I have a folder ready to share, DM me an email address
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 10, 2020 1:01:28 GMT
After about a week of work, I've made the first step towards reworking my Marvel the Gathering project. I decided the most important part (at least to me) was to get the creatures to a point I liked, so I decided to start off with them. - Since I decided to rework the set into a singleton 360-card cube, I decided to take a similar approach to jverse and remove all non-legendary creatures. While there are still relatively simple creatures in the set, I decided they were worth representing via named character instead of generic agents.
- Due to how I planned out the set, the set is still missing colorless and WUBRG creatures, who will be added at a later date.
- Again, due to set planning, many of the set's multicolor creatures are only 2-color when many would probably work better as 3-color. This is another thing I want to fix.
- Currently, I'm not super happy with how many of the tokens are specific to certain cards, but hopefully that's something I can work on with the next 180 cards.
- The next step is going to be colorless and WUBRG creatures, and the set's planeswalkers.
www.planesculptors.net/set/marvel-the-gathering#cards
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on May 10, 2020 5:54:29 GMT
I just had a quick look today during work, but it's looking better. I really like the Justice mechanic. Nice and simple, flavourful, and effective. Will provide more feedback later (busy weekend!).
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tywinlannister
0/0 Germ
Posts: 16
Favorite Card: Devler of Secrets
Favorite Set: Ravnica: City of Guilds
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Post by tywinlannister on May 14, 2020 7:49:41 GMT
Schwa77 where did you get the mutate frame that you've used for your symbiotes?
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 14, 2020 16:03:44 GMT
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on May 31, 2020 23:14:41 GMT
After a few weeks, I've gotten my version of Marvel the Gathering to a completed initial draft. I wrapped up most of the loose ends and got the cube up to 360 cards. I still need to go through and do a ton of playtesting and balancing, but at least it's in a state where I can try the full cube out. If there are any noticeable issues, incorrect wording, confusing flavor, or any other points of interest, I'd appreciate it if you could point them out to me. www.planesculptors.net/set/marvel-the-gathering#detailsAlso, I've begun planning out some future expansions to Marvel the Gathering. Nothing is set in stone right now, but it would essentially be 15-card expansion packs based around some specific theme. I felt like I missed out on a ton of characters in the cube, and this seems like the best way for me to expand upon the original set.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Jun 3, 2020 3:40:37 GMT
Hey, I had a look through your current set. It's looking good, but I did find a few things to point out. - symbiosis - feels incredibly strong, like an OP mutate. Anti-venom, for example, would become at least a 4/4 creature with vigilance and lifelink for just 2 colourless. The way that costing seems to work for mutate (which I'll compare as a model for your mechanic) is that you take what a normal creature of that size and power would cost, and give it a bit of a discount since you already need another creature on the board. The only exception to this is for mutate creatures who have very powerful mutate or enter-the-battlefield triggers. Currently, I feel that symbiosis is both too inexpensive, and shouldn't be colourless.
- resistance - Obviously I haven't had the chance to play with this, but it seems kind of like a do-nothing mechanic. Let's say you have a 3/3 with resistance and you block a 2/2. You don't take 2 damage, but otherwise, nothing else is different from not having the resistance ability. The only situations where I could see this being important is with non-combat damage, but then, why would your opponent target your creatures that they can't kill anyway? What am I not seeing?
- counter tactics - should be "At the beginning of your upkeep..."
- your token creating spells/effects should read "create a 1/1 white Agent creature token". The P/T comes first, then colour, then type, and don't forget to make sure you specify what type of permanent (creature)
- partner - can't believe I didn't think to use this!
- dagger - evergreen keywords come first in the text box, after partner, but before triggered or activated abilities.
- hero's training - should say "At the beginning of your end step..."
- miraculous recovery - "put a +1/+1 counter..."
- mockingbird - "equip abilities you activate that target Mockingbird cost 1 less to activate". Your other creatures with this ability would have the same issue.
- moon knight - "he gains first strike..."
- peggy carter - missing a period at the end of the first ability. Also, you can just say "untap all Agents you control". You don't need to specify that they're creatures.
- SHIELD helicarrier - you could change it to "whenever SHIELD Helicarrier becomes a creature..."
- shield of the seraphim - "creatures can't attack you or a planeswalker you control unless their controller pays 2 for each creature attacking you"
- change the future - strange wording here. It could be "put up to one of those cards on the bottom of your library, then put the rest on top of your library in any order."
- frogify - nice find on the art!
- images of ikonn - should be reworded and in quotes. Maybe take a look at Something Tithe or something like that for reference.
- professor x - wildly overcosted for his power level and rarity. A 0/3 hexproof might cost U or 1U, maybe UU if he has a strong effect (which he does). You can still limit the power of the card by adjusting the ability cost, but I think it's reasonable as it is.
- assemble - I really like this mechanic (I know you borrowed it, but still)
- wasp - probably undercosted. With the counter ability, I'd say she needs to be at least 3 CMC.
- deal with the devil - missing a period
- death's dominion - missing a period
- he's a menace! - interesting card. Needs some rewording. "When He's a Menace enters the battlefield, target player reveals their hand. Name a creature card from that player's hand. Whenever that player casts a spell with the chosen name..."
- hellstorm - last line is a bit confusing, might want to change it to "you lose life equal to that spell's converted mana cost"
- symbiotic takeover - seems expensive for an effect that really benefits your opponents. The only way way to exploit this ability is to put it on a creature that can spam damage at your own team somehow, which is probably pretty janky to set up.
- ultron - also too expensive. maybe 2BB for a mythic of that power level.
- venom - again, way too strong in my opinion for the symbiosis effect. Imagine it's turn two, you have two 1/1s on the field. Turn 3 you play venom for his symbiosis cost, sac the other 1/1 and now you have an 8/8 beater with menace, deathtouch and lifelink. You've pretty much just won the game.
- berserker rage - why limit this just to your own combat phase?
- gambit - I like your design here. I might adjust my own to make use of this counter design.
- kraven - in terms of flavour, I feel Kraven belongs in green as a hunter, but it's your call.
- power gem - seems underpowered compared the other gems. I'd make it 5 or 6 damage instead.
- you have a lot of red creatures that deal 2 damage to any target. Maybe adjust some to deal damage to just creatures, some to just players, and change the damage amounts to make them more unique.
- trickshot - what's your design goal here?
- fastball special - love it.
- great power/responsibility - just in terms of flavour, I would make the first effect +3/+0 and keep the second +0/+3. I think it makes more sense that way.
- sandman - he's made of sand. That kind of has to be red in my opinion. That said, his ability is a historically green one.
- space gem - hard to think of a situation where this wouldn't be awesome. Maybe limit it by making the creature CMC 6 or less. Still quite strong to tutor up whatever you need
That takes care of the monocoloured stuff. I'll look at the rest tomorrow, but I have to get back to work now!
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Post by Lady Mapi on Jun 3, 2020 6:37:02 GMT
jverse: I can't speak for the rest of the mechanics, but Resistance has a few uses. Most importantly, it gives the creature near immunity to deathtouch, infect, and wither, since they'd need to be able to deal enough damage to kill it anyway. You also don't have to worry about your opponent hitting your Resistance creature with burn after weakening them in combat. Also, it might protect you from multi-blocks? I'm not actually sure about that, though.
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