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Post by Tesagk on Mar 24, 2020 17:28:45 GMT
Both of those franchises are beloved favorites of mine.
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Post by ameisenmeister on Mar 24, 2020 17:48:44 GMT
Both of those franchises are beloved favorites of mine. Hit it, then!
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Post by Boogymanjunior on Apr 19, 2020 3:04:36 GMT
Well, then I will hit it first to (hopefully) wake this slumber here. Going from these two sites, giving haste is the "throwing their subordinates into a bloodlust" and "boosting its speed" part, giving indestructible the healing vortex (well, it's the nearest thing for healing creatures now that regeneration is obsolete), and the last one turning his minions into suicide bombers. So, a good way to use him could be to make your (maybe hastened) creature a suicide bomber, and if it gets blocked to prevent the combat damage to the opponent, to give it indestructible. Although then the flavour doesn't fit any more, so you might hesitate to do it this way if you're a full-blood Vorthos.^^ Also, rather unsure whether this should be a rare due to the many ways you can use the abilities, but in the end I think UC is probably fitting.
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Post by ameisenmeister on May 2, 2020 11:17:55 GMT
Small reminder that this challenge still exists and thirsts for entries.
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Post by Flo00 on May 2, 2020 20:49:32 GMT
Not sure if teh director & producer of the movie is the right choice for the artist credit? Maybe I should just write Universal Studios? Search the Stone of Cold Fire Enchantment Whenever one of more creatures you control deal combat damage to a player, put a quest counter on Search the Stone of Cold Fire. Remove three quest counters from Search the Stone of Cold Fire: Draw a card. When you do, exile target creature until Search the Stone of Cold Fire leaves the battlefield. A little explanation: To find the Stone, the group has to wander out into the Great Beyond (aka dealing combat damage) in the end, they don't find a magical stone, just some ordinary rock. All that comes from the journey is a little insight (draw a card) and the banning of Petrie's uncle (exile target creature). But who knows what other wonders lie out there... (you keep the enchantment) I worded the ability in a way that you draw the card even if the target creature is sacrificed in response. (Actually you even see the card before choosing the target.) Also note that it triggers only once per combat damage step, no matter how many unblocked creatures you have. First and double strike helps though.
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Post by hydraheadhunter on Jan 9, 2021 3:49:29 GMT
| The Horodric Cube Four Generic Legendary Artifact Mythic
Four and tap: Exile two other target artifacts and/or enchantments you control. Return all cards exiled this way to the battlefield merged under your control at the beginning of the next end step.
(To merge any number of permanent cards, put them onto the battlefield with one on top and the rest below. It is the permanent on top with all the abilities of the cards below it)
Art by: JoshEiten |
{"Spoof Card For The Lulz"}
| Pay-to-Win Auctionhouse Two Generic, a white, and a black Enchantment Mythic
Two, send a digital payment to Hasbra Inc: Cast a copy of a card with a secondary market value equal to the amount paid to Hasbro Inc without paying its mana cost.
FT: "Why yes: the real money auction house was a great idea." - Blizzard Executive rolling in a massive pile of cash.
No art used. |
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Post by ameisenmeister on Jan 23, 2021 20:06:02 GMT
Wow, I'm seriously amazed that someone found this challenge and breathed some new life into it. Let's judge and see how the story goes on.
I remember these guys well and that I was impressed by their design when I first played through Diablo 2. The way they transformed regular cannon fodder enemies into... well... strictly more suicidal cannon fodder seemed really clever to me. I like that your card's abilities really show the different aspects of the game's character. Indestructible seems a bit lackluster on a creature that you are eventually sacrificing anyways but only at first glance. It works not only as a form of evasion but can also protect creatures that you don't even want to sacrifice in the first place. Cool card! Flo00
I assume your first line contains a typo and the of is supposed to be an or. Anyways, this is a pretty cool card with a clear narrative. All the pieces work together to create a cohesive package that supports for an interesting strategy. Perhaps you could use it in the classic flyers deck or combine it with white weenies and blue unblockables. The reward of drawing a card and banishing a creature feels fair and exciting. Oh, and it's got this juicy flavor again. Of the three entries, your card the most story telling, if that makes any sense, and could appear in the next mtg set without problem.
The Horadric Cube. Now this card really pushes some rules boundaries and is definitely the most ambitious design of the three. When Ikoria and its mutate mechanic released, I was kind of taken aback by the set because I was expecting something different. However, after having played some games on Arena with the mutate mechanic, I learned to like it more. Your idea of just merging artifacts and enchantments is like mutate on acid. You are likely to get into a whole lot of rules trouble as soon as you have a creature with an equip ability but hey, some people just want to watch the world burn. I'm also a fan of the wording making it clear that you can exile already merged permanents again to super-merge! The only thing I'm not so sure about is when would you actually use this ability? When is it better to have two permanents become one? Aside from combos, say merging Voltaic Contruct with Thran Dynamo I don't have many ideas. But maybe I'm just unimaginative right now.
{And the winner is...} Flo00! This was a really hard choice because all three cards (and even the bonus card of hydraheadhunter) were very cool. In the end, I decided that the most straightforward card should win.
Thanks everyone for participating! I really hope we can get this thread rolling.
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Post by Flo00 on Jan 23, 2021 22:59:49 GMT
Thanks for the win ameisenmeister! Glad you like the story of the card.
Next challenge: Rayman (this one shouldn't be a surprise) or Avatar: The Last Airbender (or Legend of Korra if you like)
I think the first post says game or movie, so I hope this is ok?
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Post by dangerousdice on Jan 24, 2021 3:46:34 GMT
heres toph! dangerousdice *Snip* All renders require proper artist credit in the appropriate space. ~Daij_Djan
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Post by ZephyrPhantom on Jan 24, 2021 3:52:59 GMT
Flo00 Honestly I'm surprised "book" wasn't also on the rules. I feel like any work of fiction (within reason) should be fine but since ameisenmeister 's active and around might as well tag them for input.
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ArkiThe7th
1/1 Squirrel
Any plant is edible if you’re not a coward.
Posts: 82
Favorite Card: Wee Dragonauts
Favorite Set: Pauper Masters (wait a second...)
Color Alignment: Blue, Red
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Post by ArkiThe7th on Jan 24, 2021 3:54:29 GMT
I believe you forgot power/toughness on Toph
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Post by hydraheadhunter on Jan 24, 2021 7:40:48 GMT
| Slaughter the Moon One Generic and A Red Enchantment - Saga Uncommon
1. Deal five damage to target creature. When it dies this turn, destroy target land. 2. Until the start of your next turn, if a player would add blue mana, they add that much colorless mana instead and blue permanents cannot untap. 3. Until the end of your next turn, if an opponent would add any amount of blue mana, they add an additional blue mana and blue creatures your opponents control get +2/+2.
Art by Lauren MacMullan. |
The idea is for this card to nestle in a niche somewhere between blood moon, boil, and chaos moon. It's aggressive blue hoser with a high potential clapback if you don't manage to finish the job (the way zhao failed in the show). I did leave the possibility for a donate play, but with blue getting symetrically hosed, that shuts off donate and zedru and most ways of exchanging control of permanents.
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Post by hydraheadhunter on Jan 24, 2021 7:59:55 GMT
The Horadric Cube. Now this card really pushes some rules boundaries and is definitely the most ambitious design of the three. When Ikoria and its mutate mechanic released, I was kind of taken aback by the set because I was expecting something different. However, after having played some games on Arena with the mutate mechanic, I learned to like it more. Your idea of just merging artifacts and enchantments is like mutate on acid. You are likely to get into a whole lot of rules trouble as soon as you have a creature with an equip ability but hey, some people just want to watch the world burn. I'm also a fan of the wording making it clear that you can exile already merged permanents again to super-merge! The only thing I'm not so sure about is when would you actually use this ability? When is it better to have two permanents become one? Aside from combos, say merging Voltaic Contruct with Thran Dynamo I don't have many ideas. But maybe I'm just unimaginative right now. I've never been one to think about the ramnifications of a magic card, but aside from two piece infinite combos, the main purpose would be to put legendary permanents under nonlegendary permanents so you could copy them or otherwise make shenanagains. Imagine the power of rite of repping a stack of Myr Battlesphere + Purphoros, God of the Forge (240 or 300 damage depending on whether you have devotion.)
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Post by Daij_Djan on Jan 24, 2021 9:50:08 GMT
Inspired by the greatness that was the Avatar movie and it's most ridiculous scene:
Laughable Earthbender Creature - Human Shaman Tap way too many creatures named ~: Create a colorless Equipment artifact token named Pitiful Rock with “Equipped creature has ‘ , , Sacrifice Pitiful Rock: This creature very slowly deals 2 damage to any target’” and equip . "There is earth right beneath your feet! The ground is an extension of who you are!" --Aang
2/2
I might end up making a real entry later on, but I couldn't resist this silver bordered one
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Post by Flo00 on Jan 24, 2021 20:47:45 GMT
hydraheadhunter some words on template: • Damage usually uses numerals, not number words. • While I guess that there is nothing wrong per se with "blue permanents cannot untap", do you mean "... during their controller's untap steps" or do you really intend to prevent anything Refocus-like from working? • I think you should use symbols in chapter III too.
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ArkiThe7th
1/1 Squirrel
Any plant is edible if you’re not a coward.
Posts: 82
Favorite Card: Wee Dragonauts
Favorite Set: Pauper Masters (wait a second...)
Color Alignment: Blue, Red
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Post by ArkiThe7th on Jan 25, 2021 1:23:12 GMT
Alright, I decided to design Korra. She's four colors because, well, Avatar. Attachment Deleted Korra, Impulsive Avatar Legendary Creature - Human Avatar When Korra, Impulsive Avatar attacks, the next time you cast an instant or sorcery spell that targets Korra this turn, copy that spell for each of its colors. You may choose new targets for the copies. 5/4 The idea is you can either cast something like a Giant Growth targeting Korra to copy it. Or you could get fancy and target her with something like Lightning Helix, copy it twice and hit two targets for 3 and gain 9 life. Korra’s recklessness and impulsiveness is reflected in her need to attack to copy spells, and her combat-based bending is represented in her heroic style effect.
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Post by ZephyrPhantom on Jan 25, 2021 3:22:56 GMT
Metalbender Officer Creature - Human Soldier When ~ enters the battlefield, exile target creature, artifact, or enchantment an opponent controls until ~ leaves the battlefield. (That permanent returns under its owner’s control.)2/2 Banisher Priest with a Naturalize/ Disenchant twist. A few considerations here: - because they're law enforcement ( Fairgrounds Warden) and because they're Earthbenders. - I could've gone for variant in between Journey to Nowhere and Banishing Light but I felt the result was too aggressively costed (this kind of "freely hit creatures and noncreatures" spell tends to be more and 3 mana/2 mana with restrictions with the possible exception of Assassin's Trophy.) - I decided to make the target range Creature, Artifact, and Enchantment because just doing the first two made it feel oddly which I wanted to avoid because seems like it'd evoke Firebenders in this context. I feel it's important for both the home series and MTG to meet in the middle when it comes to representing factions and I think this is one of those cases where it's more appropriate to slightly favor the MTG half to make the colors feel appropriate. (Alternatively, I guess it could represent protections against Chi Blocking if that was treated as a removal aura of sorts?)
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Post by ameisenmeister on Feb 7, 2021 12:25:20 GMT
The rabbids in the Rayman Universe are usually whimsical and mean, but also gullible and can easily be distracted by anything that they consider interesting. I wanted to reflect tha ability of being able to distract the rabbids by giving them a show, that's why the rabbids ignore you if you cast two or more spells. In a multiplayer game, this card can cause some mayhem while sparing you if you can manage to keep the spell count up.
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Post by Flo00 on Feb 8, 2021 9:52:00 GMT
Last call for entries! Judging tomorrow. And there it is: {hydraheadhunter}In addition to the templating issues I already mentioned, I found one more: Damage is usually dealt by the card, not you. (CARDNAME deals 5 damage to ...) About chapter I: 5 damage sorcery speed usually costst more than two mana. Adding land destruction (and other chapters) makes this frightninly underocsted. About the rest: I think it's an interesting idea to have a chapter that you don't want to reach and that makes up for some really srong effects before. Or in this case creates a Chaos Moon-like effect. Even better that there is a story reason for it. I don't like the inconsistency in the duration of chapter II vs III. I guess the idea was that chapter II potentally shuts off crreatures for your next turn so they are not really able to use the +2/+2. On the other hand your opponent sees the whole thing coming, so I think making both chapters until your nex turn would be enough. (Oh hey, there is another thing to clean up your templating; no need to write "the start") One more side note: With Zedruu (and any blue mana you need for your main phase) you can actually respond to the chapter II trigger being on the stack. {Daij_Djan}I kind of deleted that movie out of my memory. And I don't think you expect much feedback here anyway. {ArkiThe7th}I like the idea. It seems a bit underwhelming given there are things like Zada and Yidris. I think you could make the effect last for the rest of the turn instead of just for one spell. {ZephyrPhantom}Nice and simple. This reads like an effect that just white. ( Banisher Priest + Leonin Relic-Warder) The green makes sense in terms of flavor. It also justifies the greater utility for the same CMC. {ameisenmeister}The only Rayman entry. And then ist's about that game that really made me question how much I like this franchise. Anyway, this is a good red chaos effect. You can even get extra value out of it with extra combat steps. I'm a bit worried about tracking issues in multiplayer; mainly because it potentially looks at spells that were cast a turn or two before Raving Furry. I like that it goes off for you the turn you play it opposed to starting with the next player after you. And that's that. I expected there to be more Avatar entries than Rayman entries. Still kind of sad there was only one of the latter. {winner} ameisenmeister (I swear this isn't just because it's the only Rayman entry) second playce goes to ArkiThe7th. A bit too underwhelming for first place.
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Post by ameisenmeister on Feb 10, 2021 17:00:12 GMT
Thanks for the win! Your next card is either from the Star Trek universe or from the One Piece series.
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Post by hydraheadhunter on Feb 10, 2021 19:48:24 GMT
One Piece!? My time has come.
Bounties are important in the world of One Piece, so I figure it'd be best to codify that into cards designs. I wanted to make the bounty mechanic wholeclothe but wizards already has bounty counters, so why reinvent a wheel ( Except to get around the reserve list). Instead, here's bounties from two perspectives: The pirates who get more powerful the larger a bounty they acrue and the world government who rewards players for shutting down permanents with bounties. Most Wanted One Generic, A Red, and A Green Enchantment - Aura
Enchant creature Whenever a bounty counter is put on a wanted creature you control, if that creature then has the most bounty counters on it among permanents you control, attach Most Wanted to it. Enchanted creature gets +X/+X where X is the number of bounty counters on it. If X is 5 or greater, it also has hast and menace. If X is 10 or greater, it also has indestructable and trample. (A wanted creature is any creature with a bounty counter on it).
| Wanted, Dead or Alive Two Generic, A White, and A Blue Enchantment
Whenever a wanted permanent you don’t control on it is detained by an effect, that effect’s controller creates two treasure and draws a card. Whenever a wanted permanent you don’t control is destroyed by an spell or permanent not controlled by the wanted permanent's controller, that spell or permanent’s controller creates a treasure. (A wanted permanent is any permanent with a bounty counter on it).
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Barring any revelations, I'm submitting Most Wanted for consideration and Wanted, Dead or Alive is just a bonus card.
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Post by Flo00 on Feb 12, 2021 3:17:05 GMT
Usopp, Lying Sniper Legendary Creature - Human Archer First strike, reach : Usopp, Lying Sniper deals 1 damage to target attacking or blocking creature. , : Flip a coin. If you win the flip, remove target creature from combat. 4/2 I thought about giving him reach, but it's just not in those colors.thaneofglamis huh, you're right. I totally missed that. Well, here it goes. EDIT: added reach
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 12, 2021 4:31:46 GMT
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Post by hydraheadhunter on Feb 12, 2021 5:59:20 GMT
I guess you could say red's color pie is reaching to make playables.
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Post by Daij_Djan on Feb 15, 2021 13:51:12 GMT
I kind of deleted that movie out of my memory. And I don't think you expect much feedback here anyway. No idea what you're talking about - I obviously was hoping for some very, very serious feedback on my entry (JK, obviously^^)
Concerning the new challenge: I'll leave a link to this resent design here for now. Will most likely ponder about a new design - but if I don't, I'll be glad to get some comments on that card as well anyway
EDIT: Note to myself, maybe use this (inspired by Historic):
Something something villain. (Pirates, Rebels, Rogues, and creatures with bounty counters are villains.)
EDIT 2: Yes, that is in fact what I'm doing:
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Post by ameisenmeister on Feb 25, 2021 16:55:12 GMT
Going to judge soon. Get those entries in!
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Post by ameisenmeister on Feb 26, 2021 13:43:05 GMT
Judging time! hydraheadhunter I'm usually neither a fan of new counter types nor of symmetrical resources, aka something that benefits you and the opponent, but bounty counters in the way you proposed them seem like a fun idea. I'd be very interested exactly how creatures can get bounty counters. As I don't know that, it's hard for me to evaluate the power of your card Most Wanted. The idea is flavorful and interesting, that's for sure.
Is Usopp famous for lying? Or is it just because of his nose? I read the One Piece books almost fifteen years ago so my memory has some holes... Anyway, your card certainly brings a lot of sniper/archer flavor to the table: first strike, ping ability, reach... It all boils down to a package that, in my opinion, is a bit too defensive. Your opponent will hardly attack into a 4/2 first striker anyways, expecially if it can easily untap and remove troublesome creatures from combat for the low cost of 2. Well, as that's basically what a sniper does - waiting for the perfect shot - I think the card is flavorful but leads to stalemate board states. Oh, and unless I'm missing a reference here, it seems odd that Usopp can untap to remove your own attacking or blocking creatures from combat. Daij_Djan Love the batching of the creature types together with wanted creatures. The card is clean and effective removal for limited and dedicated constructed decks. It has great flavor too! {And the winner is...} Daij_Djan! Thank you all for participating!
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Post by hydraheadhunter on Feb 26, 2021 14:56:46 GMT
Is Usopp famous for lying?
Oh, you sweet summer child. Ussop doesn't lie: he tells the truth before it happens. /joke. In all seriousness, Ussop's whole thing is that he's a lying coward.
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Post by Daij_Djan on Feb 28, 2021 14:51:27 GMT
Nice, big thanks for the win! For your next challenge, how about..
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Post by Flo00 on Feb 28, 2021 19:16:39 GMT
Talisman of Wishes Artifact - Equipment Equipped creature has changeling. Once each turn, if equipped creature is untapped, you may tap it rather than pay the activation cost of an activated ability of an artifact. Equip From the Duck Tales Movie. I limited it to once per turn because else you could easily break this with things like Puppet Strings + Fallowsage/ Goblin Medics. I also tried some different versions of the ability like granting a ability to the creature. This seemed to me to be the one with the cleanest wording and that's hardest to break.
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