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Post by Tesagk on Jun 30, 2019 13:10:20 GMT
I doctored the image a bit to make his hair whiter (I hope that's kosher). I do it from time to time.
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Post by Boogymanjunior on Jun 30, 2019 17:32:08 GMT
Looks more confusing than it is, but within Magic's wording there doesn't really seem a better way to me. Basically, each player tutors their card, you may or may not choose to switch your card for an opponent's (at that time, you only know our own), then each player freecasts "their" card. The art lookes to me like bifurcations and fusions of different destinies (of players) from a single point of time on (the left part with the woman and the man, the moment you cst this). As the woman hides a knife behind her back, the element of "stealing" from (as in interfering with the fate of) one of the opponents came to my mind, before everyone's fate is clashing against each other with their new cards. This element of "stealing", or rather forced trading introduces a little bit of a mind game while giving you more choice: You could either just tutor your powerful card, or tutor junk and hope that the opponent you will choose did not anticipate that move and also grabbed junk for you, leaving you both with junk, possible other players with their possibly powerful cards, and you with 3 mana and a card invested. Of course, this opponent's anticipation can always backfire when you just tutor your powerful card. Between these two choices, there is always room for grabbing non-junk, non-very-powerful cards to get to any level of middle ground between gaining much vs. losing much.
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Post by ameisenmeister on Jul 1, 2019 12:31:43 GMT
It's judging time!
{Tesagk} A fine card. The picture seems predestined for a saga card and you made a quite interesting one. Reminds me of Fall of the Thran in that it has the splashiest effect right at the start. It might be a bit too powerful, seeing that it's a wrath effect for four mana with little color investment that eventually also nets you a 3/3 legend that pumps out multiple tokens.
{viriss} Nice card. I especially like that the mana cost lets it fit into the two different two color pairs for vampires. On the other hand, it could also just have been mono black. Otherwise, I got not much to say about the card other than it's pretty cool.
{Xenozfan2} Alright card here. Might be a bit too much card advantage for black, especially with the life gain instead of the usual life loss. Maybe it could have costed less and have you lose X life instead of gaining X. But that's not a deal breaker for me.
{Jartis} The flavor is strong but the card seems really weak. Look at Yoke of the Damned, a common that never saw any play, costs less and is more versatile and easier to use. Your card also suffers from the problem that you, as the other player, have little to no influence which creatures your opponent pairs. Not to mention that they might not play any cards with soulbound (or something similar) in the first place.
{Flo00} Looks very interesting. I would instantly try to combine the card with Melira and her Keepers but then I would realize that it's probably not worth the troubles. I really like your idea but believe that the card is overcosted. And if you happen to have this against a deck that uses damage spells of any kind, you're pretty much effed.
{Palorius} A neat idea but why on earth shoud I note the mana I used to cast this? It's a sorcery so the effect follows directly after I casted this and I sure can remember (or take a look at my tapped lands) to see what I payed. I'm sure you could fit the rest of the text neatly into a regular text box. My biggest complain about the card from a gameplay standpoint is that its effects aren't really balanced. If I play this in mono black I have an almost strictly better Sign in Blood and get a mana to card ratio of 1. Pretty strong! If I play this in mono blue or, god forbid, in mono white, I either get some srcying or a handful of life. Pretty yawn...
{gateways7} Now that's cool! Especially how the effects mirror each other and make you want to empty your hand as soon as possible to not make you discard. A mana cost of seems aggressive but as the card basically negates itself unless played very tactically, I believe it's fine.
{Omnividrus} Alright. I'm not that much into tribal strategies but I could see an effect like this work. Kind of. The first issue I have is that it has double in its cost. That makes it a little too restrictive for tribal decks that aren't heavily into red. Goblins are fair game but Wizards, Dinosaurs, Beasts... could be problematic. The second (and bigger) issue is that the fighting isn't optional. If you run this in a Goblin deck and your opponent just controls a 3/3 creature, you are strongly discouraged to play 1/1s, 1/2s, and even 2/2s because they would have to fight that creature and simply die. For a card that's already limited to tribal decks, being limited to fatty-tribal decks is too narrow.
{Ludvikeverviolet} Tutor cards are dangerous because they have the tendency to make a game play out the same way as the game before and the game before and... On the other hand, a Saga fetcher is a fine idea and could work well if it's made a bit harder to get your Saga than just by an etb trigger. The second ability is probably way too good. Just from the top of my head I think came up with an endless mana combo with this card, Ashnod's Altar and History of Benalia.
{Collex} Adjusting the image slightly is not problem and your card is solid. I also like the flavor text! I'm, however, not completely sure whether the colors white and black are fitting for Sorin's Defeat. The original defeat cycle showed the gatewatch members being bashed by Nicol Bolas. They all were in the respective color because Bolas has access to all five colors of mana. Nahiri, on the other hand, has not. And as she seems to be the one defeating Sorin here, maybe a white and red spell would have been better. But that's something unprecedented and I don't blame you for the way you made the card. It's just something I thought about while reading your design.
{Boogymanjunior} Your idea seems fine but the wording is a bit weird. Why not something like „Each player looks at and exiles the top card of their library face down. Starting with you, each player chooses a card exiled this way that hasn't been chosen and looks at it. Until end of turn, each player may play the card they chose without paying its mana cost.“ If this is not what your card does, the joke's on you because your card is really complex (or at least looks like it). Regarding the gameplay, your card looks nice though. It will probably result in people tutoring up pretty mediocore cards every time but the occasional bomb will certainly bring the excitement back quickly. The card might be pretty boring in 1 vs 1 games, though.
{And the winner is...} gateways7! Congratulations! These were some pretty cool entries here but yours I liked best. For me, it striked the perfect balance between interestingly complex and straightforward grokkability. Thank you all for participating!
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Post by collex on Jul 1, 2019 20:34:39 GMT
ameisenmeister Bolas has acces to all five colors? Huh. I though he was Grixis. I always assumed the color of the Defeat card represented the color of the victim, hence why I made Sorin's White Black. Shows what I know. In any case, thanks for the kind words and the correcting my faulty assumptions.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jul 2, 2019 1:45:54 GMT
collex : Bolas is Grixis, though he has shown some ability to use and mana; my guess is that he thinks those colors are just too...ugh. Not very schemey colors. (Hipster Bolas)
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Post by collex on Jul 2, 2019 2:59:06 GMT
collex : Bolas is Grixis, though he has shown some ability to use and mana; my guess is that he thinks those colors are just too...ugh. Not very schemey colors. (Hipster Bolas) Now I totally want someone to photoshop a pair of hipster glasses onto Bolas original Legends art, where he is just lounging around reading books.
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Post by Jartis on Jul 2, 2019 4:03:27 GMT
collex I could be wrong here, as my knowledge of Magic's lore is pretty skin-deep, but afaik Bolas has access to all the colors of mana because he absorbed the power of the Maelstrom that formed when the Shards of Alara reunited.
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Post by Boogymanjunior on Jul 2, 2019 9:15:56 GMT
It's judging time! {Tesagk}A fine card. The picture seems predestined for a saga card and you made a quite interesting one. Reminds me of Fall of the Thran in that it has the splashiest effect right at the start. It might be a bit too powerful, seeing that it's a wrath effect for four mana with little color investment that eventually also nets you a 3/3 legend that pumps out multiple tokens. {viriss}Nice card. I especially like that the mana cost lets it fit into the two different two color pairs for vampires. On the other hand, it could also just have been mono black. Otherwise, I got not much to say about the card other than it's pretty cool. {Xenozfan2}Alright card here. Might be a bit too much card advantage for black, especially with the life gain instead of the usual life loss. Maybe it could have costed less and have you lose X life instead of gaining X. But that's not a deal breaker for me. {Jartis}The flavor is strong but the card seems really weak. Look at Yoke of the Damned, a common that never saw any play, costs less and is more versatile and easier to use. Your card also suffers from the problem that you, as the other player, have little to no influence which creatures your opponent pairs. Not to mention that they might not play any cards with soulbound (or something similar) in the first place. {Flo00}Looks very interesting. I would instantly try to combine the card with Melira and her Keepers but then I would realize that it's probably not worth the troubles. I really like your idea but believe that the card is overcosted. And if you happen to have this against a deck that uses damage spells of any kind, you're pretty much effed. {Palorius}A neat idea but why on earth shoud I note the mana I used to cast this? It's a sorcery so the effect follows directly after I casted this and I sure can remember (or take a look at my tapped lands) to see what I payed. I'm sure you could fit the rest of the text neatly into a regular text box. My biggest complain about the card from a gameplay standpoint is that its effects aren't really balanced. If I play this in mono black I have an almost strictly better Sign in Blood and get a mana to card ratio of 1. Pretty strong! If I play this in mono blue or, god forbid, in mono white, I either get some srcying or a handful of life. Pretty yawn... {gateways7}Now that's cool! Especially how the effects mirror each other and make you want to empty your hand as soon as possible to not make you discard. A mana cost of seems aggressive but as the card basically negates itself unless played very tactically, I believe it's fine. {Omnividrus}Alright. I'm not that much into tribal strategies but I could see an effect like this work. Kind of. The first issue I have is that it has double in its cost. That makes it a little too restrictive for tribal decks that aren't heavily into red. Goblins are fair game but Wizards, Dinosaurs, Beasts... could be problematic. The second (and bigger) issue is that the fighting isn't optional. If you run this in a Goblin deck and your opponent just controls a 3/3 creature, you are strongly discouraged to play 1/1s, 1/2s, and even 2/2s because they would have to fight that creature and simply die. For a card that's already limited to tribal decks, being limited to fatty-tribal decks is too narrow. {Ludvikeverviolet}Tutor cards are dangerous because they have the tendency to make a game play out the same way as the game before and the game before and... On the other hand, a Saga fetcher is a fine idea and could work well if it's made a bit harder to get your Saga than just by an etb trigger. The second ability is probably way too good. Just from the top of my head I think came up with an endless mana combo with this card, Ashnod's Altar and History of Benalia. {Collex}Adjusting the image slightly is not problem and your card is solid. I also like the flavor text! I'm, however, not completely sure whether the colors white and black are fitting for Sorin's Defeat. The original defeat cycle showed the gatewatch members being bashed by Nicol Bolas. They all were in the respective color because Bolas has access to all five colors of mana. Nahiri, on the other hand, has not. And as she seems to be the one defeating Sorin here, maybe a white and red spell would have been better. But that's something unprecedented and I don't blame you for the way you made the card. It's just something I thought about while reading your design. {Boogymanjunior}Your idea seems fine but the wording is a bit weird. Why not something like „Each player looks at and exiles the top card of their library face down. Starting with you, each player chooses a card exiled this way that hasn't been chosen and looks at it. Until end of turn, each player may play the card they chose without paying its mana cost.“ If this is not what your card does, the joke's on you because your card is really complex (or at least looks like it). Regarding the gameplay, your card looks nice though. It will probably result in people tutoring up pretty mediocore cards every time but the occasional bomb will certainly bring the excitement back quickly. The card might be pretty boring in 1 vs 1 games, though. {And the winner is...}gateways7! Congratulations! These were some pretty cool entries here but yours I liked best. For me, it striked the perfect balance between interestingly complex and straightforward grokkability. Thank you all for participating! Well, assuming you meant tutoring instead of exiling the top library card, my card only gives you the choice to trade a card with one of your opponents to give you some more freedom as the investor of a card slot and the 3 mana. If everyone could trade/steal, your wording would have been apt, yup. And yeah you are right regarding 1vs1, should have mentioned that I would see this card in something like Conspiracy.
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Post by Boogymanjunior on Jul 3, 2019 5:16:07 GMT
gateways7 Congretalutions! Do you have something for us?
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Post by gateways7 on Jul 3, 2019 17:01:52 GMT
Oh shit, I didn't even realize I won this! Thanks so much! Here's your next challenge: (by Toni Infante)
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Post by Tesagk on Jul 3, 2019 17:45:20 GMT
Going to be so hard to ignore the character in this one, she's so iconic (the pose too)
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Post by Flo00 on Jul 4, 2019 0:15:01 GMT
Harbinger of Nyx Creature - Human Shaman , Sacrifice Harbinger of Nyx: You may put an enchantment card from your hand onto the battlefield. 1/2
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Jul 5, 2019 12:48:58 GMT
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Jul 5, 2019 13:35:52 GMT
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Post by viriss on Jul 5, 2019 14:28:34 GMT
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Post by Tesagk on Jul 6, 2019 10:40:29 GMT
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Post by Idea on Jul 6, 2019 18:46:33 GMT
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Post by Boogymanjunior on Jul 7, 2019 18:08:12 GMT
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Post by theamazingkamahl on Jul 8, 2019 18:10:36 GMT
Aether Warden Creature - Human Wizard Whenever an opponent plays a spell that targets a permanent you control, you may pay . If you do, counter that spell. Its owner creates a 1/1 blue Elemental. 1/3
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Post by gateways7 on Jul 9, 2019 23:43:35 GMT
24 hours left! Get those entries in!
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Post by ameisenmeister on Jul 10, 2019 6:26:19 GMT
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Post by Boogymanjunior on Jul 13, 2019 8:49:16 GMT
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Post by gateways7 on Jul 13, 2019 22:59:47 GMT
Judging time, this is closed! EDIT: {Judging and Winners} Flo00: I like the callback to Theros and an enchantment theme, as the artwork fits that idea perfectly. The idea of sacrificing the card to get an enchantment seems cool, but probably broken when paired with things like Omniscience and other super powerful enchantments that can now come out on turn 3. Sanfonier of the Night: This card is pretty nice, but the mechanic basically seems the same as Battalion except your creature doesn’t have to attack, which I think doesn’t make it as good. Also, it doesn’t seem like it fits Bant’s theme of Exalted and having just one attacker. Also, the Kansas quote seems a bit weird. ludvikeverviolet: I love me some flying-matters, and the combination of card draw,loyalty bonuses, and making flyers themselves is pretty fun, and I appreciate that the first ability is the fuel to put more counters on Lisa while both the other abilities remove them. It makes for an interesting play pattern we haven’t really seen on a planeswalker yet. viriss: Marabeth, Master Summoner is a very interesting tribal piece, and I like how the green and the white parts of the card (mana, +1/+1 counters) combine to create one cohesive theme. It does seem pretty strong, and I wish the mana was green, but those are pretty minor complaints - I’m a big fan. Tesagk: White Magic is a pretty nice call to Accumulated Knowledge-esque cards, but I think that the last ability doesn’t really add much, and the card would be better suited gaining three life or something like that instead. Also, there are a lot of situations where tapping a creature is easier than paying 1 white. (It should also say tap an untapped creature.) Idea: I like the “cast and copy” trigger, and I think that the card can create really interesting lines of play. However, it is a bit of a do-nothing enchantment that seems very underpowered. Boogymanjunior: Jolene, with flaming locks of emerald hair. I like this card, and I like the buildup to playing it, but I think that the cost for keeping Jolene on the table is a little too steep. It’s also pretty wordy, and could probably use a more concise understanding. theamazingkamahl: Aether Warden is a pretty nice card, and I like the flavorful aspect of turning spells into little Elementals, but I think it’s a bit narrow in scope and could probably just be blue. ameisenmeister: This is a pretty crazy and interesting card, but I feel like the play is almost always going to be in the order of the second ability, third ability, first ability, as you want to maximize both the draw size and the creature size, as the life doesn’t matter as much. This was close, but our winner is viriss, with @ludvikerverviolet and ameisenmeister as runner-ups. Thanks everyone for participating!
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Post by viriss on Jul 14, 2019 5:51:32 GMT
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Post by Idea on Jul 14, 2019 9:52:17 GMT
Idea : I like the “cast and copy” trigger, and I think that the card can create really interesting lines of play. However, it is a bit of a do-nothing enchantment that seems very underpowered. Hmmm, guess I should have kept the part about giving your instants and sorceries storm... Oh well, the more ya know.
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Post by Flo00 on Jul 14, 2019 10:21:47 GMT
gateways7: You're right, that sounds pretty broken. Probably should restrict it to CMC 4 or less. Entry: Moxfiscate Sorcery Gain control of all artifacts with converted mana cost 0 and untap them. Cycling I'm not that happy with the name. Right now that's the best that came to my mind.
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Post by Idea on Jul 14, 2019 11:45:43 GMT
So I'm going to state the obvious: The base picture is SCREAMING "Khaladesh!", so I figured experimenting with Khaladeh's mechanics made sense for this one. I decided to focus on what to me was the coolest part of the pic, these soldier things, and wanted to capture this feel of a mechanical soldier that moves with a power source (that stone thingie) using the aforementioned mechanics. So...yeah. Hope ya like it.
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Post by Tesagk on Jul 14, 2019 12:19:01 GMT
The central focus was too good to ignore.
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Post by Fleur on Jul 14, 2019 14:44:13 GMT
Crystalline Researcher Creature - Human Artificer Fabricate 2 Whenever CARDNAME deals combat damage to a player, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards in your hand and the rest on the bottom of your library in a random order. 2/2
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Post by Idea on Jul 14, 2019 14:47:01 GMT
The central focus was too good to ignore. Is this meant to pump vehicles with a +2/+2 bonus, considering all vehicles are also artifacts?
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