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Post by Flo00 on Jun 14, 2019 4:03:00 GMT
Simic Gardening Project Creature - Octopus Plant Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)As long as Simic Gardening Project has three or more +1/+1 counters on it, it can attack as though it didn’t have defender. As long as Simic Gardening Project has six or more +1/+1 counters on it, it has flying and trample. 0/4
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Post by pacifistwestwoman on Jun 15, 2019 1:39:08 GMT
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Post by Flo00 on Jun 15, 2019 4:26:36 GMT
pacifistwestwoman: Worded like this, the ability will trigger after the damage is dealt, so it can't prevent the damage anymore. I see two possible ways to do this: 1) As a (static) replacement effect: "If ~ would deal damage to an opponent..." 2) As a trigger on not being blocked like Ophidian (and so many others...)
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Post by melono on Jun 15, 2019 7:07:46 GMT
I'm curious, what's the flavor on this? (Or lacking any, I'm curious how the image inspired the mechanics since they seem so bizarre). Well, first thing I thought of when I saw the picture was "Cephalid" (well, it actually was "tentacle!", but you get the point), and it's a bit dark. So I started browsing for Cephalid creatures, and then I stumbled upon Cephalid Snitch, that dealt with black/darkness, and protection. So I used that in the enter the battlefield effect. But I also thought, that's very specific. So I also made it give protection. And then I thought, Cephalids aren't really a thing nowadays, so this card could be part of a Cephalids reborn set, hence the name.
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Post by Idea on Jun 15, 2019 9:08:43 GMT
I'm curious, what's the flavor on this? (Or lacking any, I'm curious how the image inspired the mechanics since they seem so bizarre). Well, first thing I thought of when I saw the picture was "Cephalid" (well, it actually was "tentacle!", but you get the point), and it's a bit dark. So I started browsing for Cephalid creatures, and then I stumbled upon Cephalid Snitch, that dealt with black/darkness, and protection. So I used that in the enter the battlefield effect. But I also thought, that's very specific. So I also made it give protection. And then I thought, Cephalids aren't really a thing nowadays, so this card could be part of a Cephalids reborn set, hence the name. Interesting. Well, best of luck, thanks for answering!
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Jun 15, 2019 12:07:57 GMT
Here it is, it is finally corrected.
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Post by Idea on Jun 15, 2019 12:53:33 GMT
I don't understand a few things about this card's design. What is the X for? There doesn't seem to be anything pertaining to it, other than maybe Sunburst? Is that what the X is there for? I also don't understand why a card would reference a counter on itself that it can't put in itself. Specifically I'm referring to charge counters. Could you explain it to me?
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Post by Daij_Djan on Jun 15, 2019 16:08:05 GMT
@ Idea / Sanfonier of the Night: I'd assume the mana cost indeed is supposed to offer some flexibility combined with Sunburst just like it does for Engineered Explosives - and the charge counters are most likely supposed to be +1/+1 counters indeed
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Jun 16, 2019 21:39:08 GMT
I don't understand a few things about this card's design. What is the X for? There doesn't seem to be anything pertaining to it, other than maybe Sunburst? Is that what the X is there for? I also don't understand why a card would reference a counter on itself that it can't put in itself. Specifically I'm referring to charge counters. Could you explain it to me? Sorry, the right effect is "Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another tharget creature."
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Post by ameisenmeister on Jun 16, 2019 22:33:14 GMT
A living spaceship! But not really the one you well welcome in...
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Post by Boogymanjunior on Jun 19, 2019 11:38:37 GMT
Will judge in the next few days, I try to do it friday the latest.
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Post by Boogymanjunior on Jun 21, 2019 20:17:43 GMT
Sorry people, I am not able to judge this today. Barely finished Challenge Slots. It arrives soon.
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Post by Daij_Djan on Jun 21, 2019 20:42:03 GMT
Well then, allow me to sneak in a last minute entry
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Post by Boogymanjunior on Jun 22, 2019 15:39:34 GMT
{ collex} collex This ability is a really interesting one, I like it very much. Flexible and novel. Although I don't really see/understand how the removing-counters part is necessary. The body is a bit too overcautious weak, making the ability which relies on the Spearhead being alive also a bit weak. Besides that, the flavour is also really cool and sinister. { viriss} viriss An interesting and cool mix of Octupus flavour with a otherwordly, sinister touch. The first ability is pretty strong and I can't really measure it completely, although I feel like combined with the second ability, it can become a bit lock-downy. The second ability accompanies the first one well, but I don't think casting something for free by paying 8 mana makes much sense outside of using it to trigger the first ability. I wonder if Kiora would dare to summon such an ominous creature. { Jartis} Jartis Nice focus on the dark deformation, captured flavourfully by sucking and rotting the last juice out of them lands. On the one side, sacrificing a land is a huge blow for getting short double mana and life loss (but it has it's uses), on the other side sacrificing all your lands for an all-out life loss could possibly win you the game. Interesting and versatible. It lacks a flavour text though. { Idea} Idea Nice take on the picture, flavoured with an ominous description. Fortifying as a form of corrupting your land for the better also fits, but that you just draw a regular old card from that misses that mark a bit. Also, I think that repeatable card draw combined with fortify and delirium makes this uncommon. { ludvikeverviolet} ludvikeverviolet Oh, taking away the eeriness of the picture a little bit, but still letting enough of it lingering to form a perverting atmosphere, noice. But later I saw that it is too strong, considering it is more flexible, and most of the time stronger than the already strong Llanowar Elves. { melono} melono Ah, the Cephalids are back, and back snitching, in this case rather snatching. It carries a good leeching flavour, but I think it is too narrow, although generally it's interesting. Letting the first ability include other forms of protection such as shroud, hexproof and Indestructible, and letting the second ability at least give protection from everything with the same CMC would be better I'd say. { Flo00} Flo00 Seems like Simic has ventured into more sinister paths, I like that you also saw a plant in this octopus. The card itself is okay, a little bit unspectacular, not so eerie as the art wants it to be, and maybe a tad weak, considering it needs three counters to make it an attacker around turn five/six. { pacifistwestwoman} pacifistwestwoman The flavour reminds me more of an unsatiable,“normal“ beast rather than an ominous, dark horror thing, but okay (also, as it is now, the octopus itself speaks the flavour text?^^) The card itself is okay, a little bit strange since it's high power really makes it wanting to have a choice to either deal damage or destroy the land. And yes, this ability doesn't work the way you worded it. { Sanfonier of the Night} Sanfonier of the Night Okay, at first I didn't get how such a dark creature has sunburst, but then I thought about that it could maybe, as a Phytografter, harvest the plant-absorbed light. Interesting name. I think it is weak, but the versatility can miltigate that a little bit. A little thing: „Remove a +1/+1 counter from Number 31: Phytografter“ rather than „from this permanent“. { ameisenmeister} ameisenmeister Well, a living spaceship seems unwelcoming by default... Very interesting and cool! Spiced with a well-done sinister alien feeling. It can become very strong, you can build around it, but it always comes with a cost. Staying strong in both early and late game, but never unbalanced. { Daij_Djan} Daij_Djan First of all, I really appreciate your notion to make cool commons out of everything. This here, again, nothing special, but perfectly balanced, a nice limited pick, and reflecting the ominous and shady elements of the picture with life loss and hexproof, boosted by it being part of an unknown, distant force. {And the winner is...} ameisenmeister! Many very fine entries here, but yours attracted no criticism while being one of the most interesting. There are too many other good designs to properly announce runner-ups.
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Post by ameisenmeister on Jun 22, 2019 20:18:57 GMT
Thanks for the win! And, boy, have I got some interesting artwork for you guys.
image by GisAlmeida at Deviantart
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Post by Tesagk on Jun 23, 2019 0:26:43 GMT
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Post by collex on Jun 23, 2019 2:43:54 GMT
{ collex } collex This ability is a really interesting one, I like it very much. Flexible and novel. Although I don't really see/understand how the removing-counters part is necessary. The body is a bit too overcautious weak, making the ability which relies on the Spearhead being alive also a bit weak. Besides that, the flavour is also really cool and sinister. Thanks for the nice words. And yeah, I was very prudent on the body, maybe a little too much. The removing counters part was probably me being a bit too clever - it was so that it would synergize with infect and similar Phyrexian mechanics. Put a bunch of -1/-1 counters on a big fatty, gain control of it, and then remove the counters, giving you a much bigger creature than you paid for. Flavorwise, I guess you could see it as the Phyrexian infection weakening the creature when she is fighting against it, but once she is compleated, then it is no longer a downside. Will have a design for this new picture soon-ish.
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Post by viriss on Jun 23, 2019 3:04:59 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jun 23, 2019 14:24:10 GMT
Dark History Sorcery As an additional cost to cast Dark History, exile a creature card from your graveyard. Draw X cards and gain X life, where X is that card’s toughness. I can't put up a render, but it's pretty much the whole picture.
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Post by Boogymanjunior on Jun 23, 2019 16:28:35 GMT
{ collex } collex This ability is a really interesting one, I like it very much. Flexible and novel. Although I don't really see/understand how the removing-counters part is necessary. The body is a bit too overcautious weak, making the ability which relies on the Spearhead being alive also a bit weak. Besides that, the flavour is also really cool and sinister. Thanks for the nice words. And yeah, I was very prudent on the body, maybe a little too much. The removing counters part was probably me being a bit too clever - it was so that it would synergize with infect and similar Phyrexian mechanics. Put a bunch of -1/-1 counters on a big fatty, gain control of it, and then remove the counters, giving you a much bigger creature than you paid for. Flavorwise, I guess you could see it as the Phyrexian infection weakening the creature when she is fighting against it, but once she is compleated, then it is no longer a downside. Will have a design for this new picture soon-ish. Ah yes, that's actually a nice idea, both mechanically and flavourwise. I would say that if you had written "remove all -1/-1 counters", it would have been more clear to me. But I'm sorry for not picking that up (another, less smooth option could be to write a sentence under the card to explain your thought(s)).
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Post by Jartis on Jun 23, 2019 20:48:54 GMT
Wording may be a bit wonky, because afaik there's only one card that mentions paired creatures without also having soulbond. But it means there's precedence and design space open, there XD Edit: I found another one that escaped the filter because it mentions soulbond, but doesn't actually have soulbond. Just posting for clarity, but it still doesn't make wording the ability any easier XD
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Post by Flo00 on Jun 23, 2019 21:40:30 GMT
Twisted Imortality Enchantment If damage would be dealt to one or more creatures you control, prevent that damage and put a -1/-1 counter on each creature you control instead. Pay 2 life: Remove a -1/-1 counter from target creature.
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palorius
0/0 Germ
Posts: 8
Favorite Card: Library of Leng
Favorite Set: Odyssey
Color Alignment: Blue, Green
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Post by palorius on Jun 26, 2019 14:42:39 GMT
*Snip* All renders require proper artist credit in the appropriate space. ~Daij_Djan
History in the Making Lots of text.
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Post by gateways7 on Jun 26, 2019 17:30:34 GMT
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Jun 26, 2019 22:39:16 GMT
Sono chi no sadame means "Destiny of that Blood"
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palorius
0/0 Germ
Posts: 8
Favorite Card: Library of Leng
Favorite Set: Odyssey
Color Alignment: Blue, Green
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Post by palorius on Jun 28, 2019 1:28:23 GMT
Sono chi no sadame means "Destiny of that Blood" You watch too much manga... and it's 'millennia' and 'villains'.
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Jun 28, 2019 13:16:24 GMT
Sono chi no sadame means "Destiny of that Blood" You watch too much manga... and it's 'millennia' and 'villains'. The plural of millennium may be rendered as millennia or as millenniums. dictionary.cambridge.org/us/dictionary/english/millenniumHowever, villans was spelled wrong, thanks for the advice.
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Post by ameisenmeister on Jun 29, 2019 20:15:42 GMT
Going to judge this tomorrow so get your entries in!
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Jun 29, 2019 22:27:12 GMT
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Post by collex on Jun 30, 2019 3:59:36 GMT
So I wanted to make use of more of the picture, but I've been really busy and I really wanted to get something in before judging began, so here is a more restrained entry: Basically, I thought the dude getting impaled looked a bit like Sorin, so I riffed on Hour of Devastation's "Defeat" cycle. I doctored the image a bit to make his hair whiter (I hope that's kosher).
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