Shay Shay Shay, Shake Your BOO Three Apr 7, 2019 15:50:48 GMT
Post by voltaic-qui on Apr 7, 2019 15:50:48 GMT
Build Our Own 3raft
Build Our Own 3raft
Remember the first BOO set? I hope not because it was bad. (Well, it was alright if you like Cogwork Librarians.)
Well, maybe you remember the SECOND BOO set, Electric BOOgaloo. That was a much better set. If you don't remember what that was:
The actual set is a blast to draft, with a surprising amount of cross-miniset synergy. This time around, though, I'd like to do it a little differently. I'm splitting us up into two pools of five:
Build Our Own Draft 2, or BOO2, as it's come to be known, is a somewhat experimental project organized and masterminded by justnobody. Ten MSE designers were each assigned a three-color grouping and a design skeleton for twenty-five cards: ten commons, eight uncommons (including one arcun), six rares, and a mythic. Each micro-set was developed in isolation from the others and encouraged to have its own flavor and mechanical identity. The ten were then combined into a single body for drafting, a mesh of all ten visions, and results have been very promising. While it's obviously not the most polished environment, the combination of different approaches and ideas makes it very open-ended, with many different strategies open depending on where the packs take you.
Legacy: This follows the same rules as the second BOO. You'll be given a color trio and tasked with designing ten commons, eight uncommons (including an archetype-defining uncommon in the vein of Shaman of the Pack or High Alert), six rares, and a mythic. There should be some thematic and mechanical cohesion to your shard or wedge; e.g., I had , so my set was an aggressive Bloodthirst-based build, flavored after a scary undersea world of sharks and seafarers.
Modern: You'll still be designing ten commons that fit your desired archetype, and a multicolored uncommon that'll reward drafters for going into it. But other than that, you have free reign to design your remaining seven uncommons, six rares, and mythic with no color constraints whatsoever. Do try to keep it color-balanced (e.g. don't design six mono-black cards), but you can design, say, a cycle of allied-color legendary creatures at rare. This gives you freedom to design quirky buildarounds that may or may not see support in other colors, or cards that'll make the draft less on-rails.
LEGACY POOL / WEDGES
Timespiraled: Jeskai ()
gurfafflekins: Mardu ()
Herzi: Abzan ()
Gorgonzola: Sultai ()
Amechra: Temur ()
MODERN POOL / SHARDS
mrlozano: Bant ()
temiwamag: Esper ()
monger: Grixis ()
shiftyhomunculus: Jund ()
voltaic-qui: Naya ()
If you're interested, please give me an idea if you have any preferred color pair, and whether you'd like to be in the Legacy or Modern pool. If you just want to go along for the ride and have no preference one way or the other, that's cool too.