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Post by voltaic-qui on Apr 7, 2019 15:50:48 GMT
B.O.O.3 Build Our Own 3raft Remember the first BOO set? I hope not because it was bad. (Well, it was alright if you like Cogwork Librarians.) Well, maybe you remember the SECOND BOO set, Electric BOOgaloo. That was a much better set. If you don't remember what that was: The actual set is a blast to draft, with a surprising amount of cross-miniset synergy. This time around, though, I'd like to do it a little differently. I'm splitting us up into two pools of five: Legacy: This follows the same rules as the second BOO. You'll be given a color trio and tasked with designing ten commons, eight uncommons (including an archetype-defining uncommon in the vein of Shaman of the Pack or High Alert), six rares, and a mythic. There should be some thematic and mechanical cohesion to your shard or wedge; e.g., I had , so my set was an aggressive Bloodthirst-based build, flavored after a scary undersea world of sharks and seafarers. Modern: You'll still be designing ten commons that fit your desired archetype, and a multicolored uncommon that'll reward drafters for going into it. But other than that, you have free reign to design your remaining seven uncommons, six rares, and mythic with no color constraints whatsoever. Do try to keep it color-balanced (e.g. don't design six mono-black cards), but you can design, say, a cycle of allied-color legendary creatures at rare. This gives you freedom to design quirky buildarounds that may or may not see support in other colors, or cards that'll make the draft less on-rails. EntrantsLEGACY POOL / WEDGESTimespiraled: Jeskai ( ) gurfafflekins: Mardu ( ) Herzi: Abzan ( ) Gorgonzola: Sultai ( ) Amechra: Temur ( ) MODERN POOL / SHARDSmrlozano: Bant ( ) temiwamag: Esper ( ) monger: Grixis ( ) shiftyhomunculus: Jund ( ) voltaic-qui: Naya ( ) If you're interested, please give me an idea if you have any preferred color pair, and whether you'd like to be in the Legacy or Modern pool. If you just want to go along for the ride and have no preference one way or the other, that's cool too.
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Post by Timespiraled on Apr 7, 2019 15:53:23 GMT
I'm in. I prefer a Legacy slot, and I have a preference for UR or GU but I'm flexible.
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Post by gurfafflekins on Apr 7, 2019 15:57:28 GMT
Hell yeah I’m down for this. Sign me up for that Legacy pool, any colors are fine, but preferably non .
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herziquerzi
2/2 Zombie
barely even real
Posts: 126
Set Hub: The HQ Set Hub
Favorite Card: Icatian Crier
Favorite Set: Shadows Over Innistrad
Color Alignment: Green
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Post by herziquerzi on Apr 7, 2019 15:58:21 GMT
Legacy dibs
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 7, 2019 16:04:51 GMT
Yeet me onto that Legacy list 👀👌
Down for either GUx, UBx, or BGx, w/e
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Post by mrlozano on Apr 7, 2019 16:07:19 GMT
This one seems fun! Sing me up wherever you want. By the way, I prefer WBx or GUx, but everyhing is fine.
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Post by Fleur on Apr 7, 2019 16:10:10 GMT
I'll go modern - any color that isn't green works for me.
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Post by Lady Mapi on Apr 7, 2019 16:22:18 GMT
I'm down for legacy - some of that sweet , , or for me, please!
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Post by augur on Apr 7, 2019 16:42:28 GMT
I like big BOOs and I cannot lie.
I'm interested in legacy but since that seems to be filling up fast I'm fine with modern as well. As for color pairs- maybe BR? no big preference, though
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Post by shiftyhomunculus on Apr 7, 2019 16:56:59 GMT
Ooh, I'm definitely in on this. I'll take a Modern slot, if I may, though I'd also be happy with Legacy if necessary, and I would like Rakdos if it's going but am happy to take almost anything. Scratch that, Monger, take Rakdos, I'll take anything black or red.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 7, 2019 17:22:22 GMT
I don't play modern, but signing up for U/R, U/G, U/B, or W/B under it might be fun.
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Post by gateways7 on Apr 7, 2019 18:13:28 GMT
I'd love to this! I'd prefer a Modern slot with anything but red, but anything is fine.
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Post by cyberchronometer on Apr 7, 2019 20:16:54 GMT
Preference towards Legacy, but I'll take anything. EDIT: Ah, RIP, I'm the eleventh poster.
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Post by murdermeatball on Apr 7, 2019 20:21:56 GMT
Not sure if there are any spots still open or if there are any prior qualities required, but I'd love to try my hands on this! I prefer a G/x combination, but anything is fine by me. I don't have a strong preference for either the "legacy" or "modern" pool. If you can fit me in either, I'd love to be in What is the time frame on this btw?
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Post by voltaic-qui on Apr 7, 2019 22:47:22 GMT
Well, alright. We have two sets of five. LEGACY POOL / WEDGESTimespiraled: Jeskai ( ) gurfafflekins: Mardu ( ) Herzi: Abzan ( ) Gorgonzola: Sultai ( ) Amechra: Temur ( ) MODERN POOL / SHARDSmrlozano: Bant ( ) temiwamag: Esper ( ) monger: Grixis ( ) shiftyhomunculus: Jund ( ) voltaic-qui: Naya ( ) I'm going to give everyone here two weeks to get their sets in. Should they fail to do so, gateways7 and murdermeatball will be our backup people and have dibs on the unsubmitted sets. Notes for everyone submitting: - Your arcun should be two colors. For shard people, it's the enemy colors of your trio; for wedge people, it's the allied colors of your trio. - In general the favored split up for commons is two creatures of each color, one noncreature of each color, and some colorless thing for your tenth - usually an artifact, but there's nothing stopping you from doing a land, a colorless spell, or even a conspiracy. This could be different - e.g., you might want to do two instants/sorceries for each color at common in a spellslinging or delirium archetype. Or maybe you want to do colored artifacts. - Legacy pool people - your uncommons are going to be the arcun, two of each color, and something colorless (or colorFUL - ain't nothing saying you can't throw in a Fusion Elemental). Your rares are probably going to be one of each monocolor and one of each color pair. Your mythic can be whatever you want - most likely a bomb of your color trio. - Modern pool people - you have no such restrictions. Provided that the seven non-arcun uncommons you design are color-balanced, you can do anything you want with them. Seven artifacts? Sure. One card of each color and two conspiracies? Sure. Same thing with your six rares (most likely one of each color and an artifact), and you have even freer reign on your mythic. - Last time around you were supposed to base your set around a single new or returning mechanic. You can do that this time around. You can also have two mechanics. Or no new mechanics. Or a Time Spiral-style mashup set with more mechanics than cards. That being said, I would like you to have some mechanical theme to your set, that can be identified by looking at the commons in your set. - No flavor restrictions at all. Go hogwild. - You're allowed to - and in fact, encouraged to - ask if someone's designed, say, a Naturalize variant, to avoid accidentally having four sets with Unknown Shores. - Despite the names of the pools, we're aiming for a modern power level. - Please ask questions if any of this is vague or unanswered. Ok, that's it. Have fun y'all. You can say as much or as little as you want about your set themes. Yay.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 8, 2019 0:34:45 GMT
You kept using "parun" a lot, but what does that mean? Is it supposed to be a legendary creature leading our slice of the draft, or is it something like Stormkirk Captain that's an uncommon at-a-glance-lead-the-theme type of thing?
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Post by voltaic-qui on Apr 8, 2019 0:53:22 GMT
Yes, right, Stromkirk Captain is a good example of this. It's a multicolored uncommon, usually a creature, which rewards you for playing into a draft archetype.
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Post by Lady Mapi on Apr 12, 2019 2:24:07 GMT
So, are our minisets supposed to be a complete surprise? Because I'd kinda like to have someone look at a keyword I'm using to see if the wording is up to snuff.
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Post by voltaic-qui on Apr 12, 2019 20:15:05 GMT
So, are our minisets supposed to be a complete surprise? Because I'd kinda like to have someone look at a keyword I'm using to see if the wording is up to snuff. Oh you're allowed to post individual cards and ask for mechanic feedback.
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Post by gurfafflekins on Apr 12, 2019 21:19:26 GMT
Should we create a way to double-check art isn't being reused?
It's not a particularly large problem but it might be nice to not have to go "You're wearing the same dress you have to change" at release.
Semi-related question: How will we display them? Will we just submit the set file for download or send them to someone to concatenate them all at once?
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Post by Lady Mapi on Apr 12, 2019 21:20:09 GMT
Alright. Tales of Enormity - Instant Put two +1/+1 counters on target creature. Write (You may cast this for its write cost. If you do, put it onto the battlefield face down as a 2/2 creature as it resolves.)If you wrote Tales of Enormity, it enters the battlefield with two +1/+1 counters on it. I'm mostly looking for feedback on the wording for write.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 14, 2019 7:17:27 GMT
Alright. Tales of Enormity - Instant Put two +1/+1 counters on target creature. Write (You may cast this for its write cost. If you do, put it onto the battlefield face down as a 2/2 creature as it resolves.)If you wrote Tales of Enormity, it enters the battlefield with two +1/+1 counters on it. I'm mostly looking for feedback on the wording for write. How do you verify that you wrote it if you set it face down?
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Post by Lady Mapi on Apr 17, 2019 7:05:51 GMT
Alright. Tales of Enormity - Instant Put two +1/+1 counters on target creature. Write (You may cast this for its write cost. If you do, put it onto the battlefield face down as a 2/2 creature as it resolves.)If you wrote Tales of Enormity, it enters the battlefield with two +1/+1 counters on it. I'm mostly looking for feedback on the wording for write. How do you verify that you wrote it if you set it face down? I'm not entirely sure - that's something that's pretty good to know. voltaic-qui: Unfortunately, it completely slipped my mind that this would all get submitted around Easter. My life just clogged up with travel and other obligations, and I haven't had the time to really work on my miniset . I'm terribly sorry to leave it this late before telling you, but someone else is going to need to do .
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Post by augur on Apr 20, 2019 3:37:35 GMT
Since we're getting close to the two week mark... {teaser}
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 20, 2019 8:12:49 GMT
I am one image file away from my portion being completed. All I need is a good picture of some treasure being thrown off of a pirate ship for a common, so I can post some spoilers too. {A few notes on Phantasm}Since some people thought that the design was neat, and some people didn't see the point of it, I'm going to briefly talk about the mechanic.
When I think about tri-color mechanics, I think about something that can appease each two color pair, so all three monocolors have two directions they can go in, with a complete picture formed from the three. So, the question became "how can I combine three subthemes into one" rather than how I can combine three colors into one mechanic.
Phantasm was designed to combine U/W bounce with B/W reanimation/death-matters, while the cost of it combined nicely with U/B discard. I actually had a difficult time balancing some of the cards because making discard mattered meant there was too much combo potential. For one example, I had an enchantment for 1CMC W that had Phantasm and ETB: Gain 4 life at common. The obvious mechanic was that you could pay a W and a card and gain 4 life. Not awful for lifegain, but unspectacular otherwise. This was made after a 2UB creature with Phantasm and "Whenever you discard a card, you may pay 2 life. If you do, draw a card." at uncommon. Uh oh, "Discard a card, W: Draw a card, you gain 2 life" is too powerful for uncommon! The space for the common was otherwise fine, so I upped the uncommon's rarity, which meant shuffling everything around.
The cards I'm submitting are full of little tricks like that. Maybe some of the more obvious ones are in the spoilers already...
Dropbox Link
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Post by mrlozano on Apr 20, 2019 10:28:58 GMT
I have it finished, but tell me if something needs to be changed. {A short story}You see a group of travelers around a campfire. And old man is telling them a story. They invite you to take a seat and the old man starts. "My name is Bernd, and I'm the last of my kind. It's my duty to preserve their history, and the history of everything. I will tell you this night the story of the young kithkin, who stole the Mirror of the Moon. I will tell you the story of her trial. I will tell you the story of the first vampire, when he was just another man. I will tell you the story of how The Cat killed Curiosity, and why we live in a dull world. And I will tell you the story of my people, their rise and their downfall. Can I have a drink? It's all I ask as payment." The old man smiles and the story begins.
Set file (v1)
Set file (v2)
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Post by gurfafflekins on Apr 20, 2019 16:08:25 GMT
And so, it begins (I guess)! The set file
The new set fileBehold, Ruitapi's finest meals - act respectfully and you'll be invited to dinner; but one ounce of disrespect and you'll be at the dinner one way or another...
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 20, 2019 18:22:49 GMT
I forgot to ask, but are we going to be responsible for designing lands for fixing, or will a cycle be a part of the draft?
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Post by voltaic-qui on Apr 20, 2019 20:04:06 GMT
Somebody (probably me) will make one depending on what we need
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Post by augur on Apr 20, 2019 23:24:37 GMT
ayy I managed to make my arcun in the wrong colors :) feedback: {temawimag} Here’s a couple images of treasure chests, though they probably won’t exactly fit what you’re looking for: generic chestdiscovered lootgold at the bottom of the seaPhantasm: still not really a fan of this Madness: sure Card comments: Immortal Mythology could be 3 or even 2 mana (you need to cast 2+ spells off of it for it to be worth even three mana, and it's hard to set up) Surreal Nightmare is quite a bomb- a beefy body with evasion that dodges removal that removes a creature on ETB, and turning all your dead cards into removal spells is massive Regal Siren needs an ability cost and/or stat adjustment, compare Courtly ProvocateurWording comments: I think the "into" should be capitalized in All into the Depths? Mistform Phantom needs to specify "under its owner's control" ( Otherworldly Journey) Immortal Mythology's replacement effect should be "instead exile it" ( Ravenous Slime) Favorite card: All into the Depths {MrLozano} Ripple and names were bold themes to choose for a large set, but I feel it may have turned out poorly. Ripple worked in Coldsnap because Coldsnap was a small set. With 60 unique commons, there’s around a 76% chance of there being 3 or more of one common opened, and around a 57% chance of four or more. With this set, there will probably be 105 commons (10 per person + the 5 land cycle), which puts the chances of opening 3 or more of one common at 40%. Note that this is just the chances of opening and doesn’t take into account someone else taking the card or you passing it for something better (and also doesn’t take into account the inherent randomness of Ripple). There’s a couple potential solutions. 1. Make sure the Ripple/name cards are playable just as 1-ofs. example Widewood Elf, Cardmancer’s Trick 2. Increase the things that play with names at common. example Mistform’s Disciple. I’d suggest moving Temple of Names up to uncommon and one of the artifacts down to common as a start Card comments: I think Collective Uprising is playable without the first strike Firstborn Warrior is an example of a card that’s p bad without 3+ copies Before the Jump is probably not common. it also might be able to be two mana? since it can’t mess with opponent’s stuff Jade Seer has repeatable scry, which is very good. Repeatable scry 3 is pretty absurd I love the naming game with Mistform’s Disciple but I’m not sure it’s fine at common or at 1cmc Reinforced Denial is p much unplayable as a five mana hard counter. You could have it start at 4 with a minor upside? Midnight Uprising is undercosted, since it’s a “deal X damage to target player or planeswalker, where X is the power of target creature card in your graveyard plus 2” with a lot of upside. I’d start at 3cmc without the +2/+0 Bernd’s Invocation could get a P/T buff easily Sage Beastmaster has the potential to draw a massive amount of cards, but even drawing 1 is enough. This effect is a lot cheaper and has a lot more potential than similar variants (see Temur Ascendancy, new Kiora) Master of Names: better clone should not be two mana, I’d start at four Wording comments: For all of the cards with flavor text, if there’s a person speaking it they go below the rest of the text (put cursor before the dash and hit shift+enter) Strength of the Kin has a name typo (strenght) and needs an Oxford comma. I also think it should be “each other creature you control that shares a name with it and has…” Before the Jump is missing a period and I think needs adjusted reminder text to apply to the card being cast? Mistform’s Disciple needs a comma after Disciple (“Disciple, choose”) Reality Beacon needs a comma after spell and needs to choose a card name (“spell, choose a card name, then…”). The name check needs to be if it has the chosen name “If it has the chosen name, put it…”). Otherwise needs to come first in the last clause (“Otherwise, put it on the bottom…”) Reinforced Denial is a sorcery instead of an instant Midnight Uprising: or after end step (“beginning of the next end step or if it would leave the battlefield”). comma after turn in the trigger (“this turn, that…”). I think you can also drop “this turn” and say “it” instead of “that creature” Vampirous Bite: commas after way (“this way, you…”) Bernd, the Storyteller: “choose three nonland card names” The Placeholder: comma after battlefield. “until you reveal a creature card. Cast it without paying its mana cost, and put the rest on the bottom of your library in any order.” Favorite card: either Temple of Names or Mirror Invocation {Gurf} Card comments: Spirit Possession is pretty bad, compare Cartouche of SolidaritySpirit Warden could prob get a small stat buff I can’t tell if Diabolic Imp is costed correctly or not, it seems somewhat weak as-is Infernal Clergywoman still doesn’t feel super black (love the FT though) Devilish Summoner: not really a problem but an imp that summons another imp is odd. was thinking demon but I don’t think that works with your flavor Ritual Dagger: I don’t think this needs the life loss Decrepit Chapel: this could have a random upside (gain 1 life?) if you want Wording comments: For FT with a speaker, use the Big Dash (idk) which is autocorrected from two hyphens. You can also space it with shift+enter Fire-Slinging Imp: “dies, it deals” Priest of Feasting: see above
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