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Post by Tesagk on Mar 20, 2019 16:07:37 GMT
Edit: Gonna wait for the next round. Don't know what to do with this music.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 21, 2019 7:14:29 GMT
Edit: Gonna wait for the next round. Don't know what to do with this music. If you have no idea where to start, then that might be the best place to start for this particular song. Time for mid-week mechanical reviews (remember, these aren't for judgment for if you're going to win or not, these are just notes on mechanics that shouldn't be held against a card for judging if they can be fixed before then). melono In the past, I've gotten flack for proposing cards that put more than one type of counter on a creatures before from the same set, since that goes against R&D's design philosophy for creating an accessible limited environment. Personally, I don't care much for the one-type-of-counter-for-creatures restrictions on the grounds that the card itself has a solid mechanical reason to be able to use more than one counter type. I'm not going to say if I agree with your use of -1/-1 and +1/+1 counters here or if I'm going to hold it against you during judging, I'm just going to leave that in the air so that if you aren't completely confident in your idea you have a chance to change it (or, if you are, then you can present the thought behind it). @cyanogynist Not really certain if that sits somewhere between As Foretold and Omniscience whenever you can just drop Omniscience as your free spell the same turn you play it. Other than that, there aren't really any mechanical problems I can see with anything here.
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Post by melono on Mar 23, 2019 21:08:46 GMT
temawimag Yeah, I know about the not-mixing of counters and would have rather not done so, but I just got this idea in my head about something growing bigger and taking over space from others, and this felt like the best way to represent that, mixing be damned.
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Post by gateways7 on Mar 23, 2019 23:08:46 GMT
This song is incredible, and it really gives me this feeling of encouragement and hope. It also reminds me of another song that gives me that same feeling (Lucretia (Reprise) from The Adventure Zone), which is a moment of triumph and optimism in the face of a near-unbeatable foe. So, I decided to focus on that feeling.
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Post by Boogymanjunior on Mar 24, 2019 1:16:50 GMT
This song gave me the idea of someone who rises for the betterment of their fellow citizens in dark times of war: every time a new friend enters into her life, her heart pumps with joyful light as yet another reminder for what she's fighting for. The more there becomes worth fghting for, the more excitement for the cause. And when the tendrils of war inevitable reach for her people, she just as inevitably defends them. And with every battle, the inner light radiates as hope, making her symbolically and literally a shiny example for the solidarity and courage that will usher in a free world. And after all these countless battles (6 minutes), it is finally done, and complete harmony defines the life. Or is it? It doesn't matter that much, for the striven hope is what will keep all of them alive throughout these times.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 26, 2019 15:47:25 GMT
temawimag Yeah, I know about the not-mixing of counters and would have rather not done so, but I just got this idea in my head about something growing bigger and taking over space from others, and this felt like the best way to represent that, mixing be damned. The thing that makes this song great is that for each melody which gets added, it doesn't replace anything already existing. It grows continuously starting out from that one simple synthetic hum, which itself you can hear up until the completed compilation fades out, with each added piece persisting until the end as well (this is why I picked this version over Coldplay's sampling). I think adding a -1/-1 counter placement distracts from that composure, so I don't think the design hits the mark. Anyway, judging time... viriss - A colorless equipment for constant growth and safety. Not bad. I actually didn't like this at first, but thinking about what I just said about each melody compounding, I realized that the compounding melodies can reasonably be translated into overwhelming and surrounding someone diving deep into it, so Trample is fitting in its own way. I don't know if you intended for that or not, but if you did you get bonus points for subtlety. kefke - Not really caring for the train track analogy if you're trying to go for a futuristic dream aesthetic, but hilariously enough there's a fan video for one of the other tracks from the same album with it overlaying a Dubai train, and it fits too well there so I can't knock it. The explore and constant aggression while letting the creature sit back and rest is a nice expression of the increasing melody as well. @cyanogynist - Ah, finally, something nonviolent! I see that you took a step back and just viewed the piece as a whole for its tone, and aiming between As Foretold and Omniscience was probably the best place to start off for this song. Sadly, though, I don't know if the actual effect holds up to that amazing direction. It's not really a built up if you can just drop an Obliterate immediately after playing this. gateways7 - A peaceful serenity that keeps you alive for as long as you have voices behind it. Solid design, good EDH bait, and decent art choice to boot. It's definitely something more for the climax of the song. Boogymanjunior - Don't take offense, but I'm not going to read the justification you wrote afterwards, since honestly if you just put the flavor text as something like "Every voice a part of the song," I'd have just call it a day. The effect speaks for itself. The ability here combines the scope of each melody's addition with the effect on one complete piece, represented by each contribution by +1/+1 counters, even if somehow you can't immediately hear it anymore (via a creature dying, or a melody getting lost in the myriad). Meanwhile you chose to add a life gain balance for the compounding bliss brought about by the melody. Whether or not you intended, you combined every nearly view that everyone submitted with an easy-to-comprehend design. Boogymanjunior wins this round.
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Post by Boogymanjunior on Mar 27, 2019 1:30:20 GMT
temawimag Thank you very much for the win! Not offended at all, thanks for the information too. Every time in challenges, I already think about whether I should write my thoughts behind the card or not, because on the one hand it could be seen as kind of cheating because some would prefer to rate the cards on their ability to stand alone, but on the other hand - if the ability to stand alone is not explicitly demanded - some as myself would like to rate the cards completely how the designer intended them to be, and extra text can help to fill in the possibly vague spots, especially when there is not (enough) room for flavour text. But at least I will now know how you specifically want it.
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Post by Boogymanjunior on Mar 27, 2019 1:34:29 GMT
I hope this song is manageable. Also, I hope that it's not so bad that I don't want to add any restriction. Have fun!
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Post by ameisenmeister on Mar 27, 2019 22:50:08 GMT
Sorry for the non-magic artwork but it did fit quite well. The music made me think of little jellys bouncing around ao a card that creates hard to kill jellys which can eventually turn into something bigger seemed fun.
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Post by gateways7 on Mar 27, 2019 23:16:11 GMT
That song was cool audially, but the really interesting about it is the visual aspect. I think that the card does successfully capture the chaotic essence of the song, though.
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Post by kefke on Mar 28, 2019 1:30:47 GMT
I think a great thing about just having the music is that people can get wildly different mental pictures from the same song. ...though I suppose the extra condition could be used to nudge people toward what you were feeling.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 28, 2019 5:24:35 GMT
Don't know about you guys, but this sound like chill walking music to me.
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Post by Boogymanjunior on Apr 5, 2019 22:31:57 GMT
Tme to judge! ameisenmeister Oh so sweet! I really get behind this interpretation, a wild muddle of bouncing beings that explode for an even bigger muddle of potentially different counters greatly convey the feeling of those different and upbeat sounds. To make matters even better, the surging second part of the track can be found in the idea of your permanents surging with counters, most evident in +1/+1 counters. And btw, the card itself is also a gem that would be fun to include. gateways7 I agree with you, it fits very nicely, a really cool idea of a card! The many different sounds which also end abruptly sometimes, like the many different creatures which could bounce back and forth between the players. Flavour-wise the only little criticism I have is that the song feels very upbeat to me, and your name+picture convey a pretty dark theme. I like to imagine that the different hands in the song's visuals are those hands in the picture though. The card itself is, like I said, a very fun and innovative one. However, one major error: if enchanted creature becomes tapped, it never untaps unless you switch the aura because everyone's untap step happens before the upkeep step where they would get the creature. Oh, and I don't even know if visuals should be considered in the design/judging or not. It's probably okay or rather even better, and I did here, but maybe kefke could make a statement? Because I don't feel like this is a subject where the judge can judge from their subjective view. kefke At first I wanted to say that although it fits with the general changing nature of the song, these many different sounds accentuate more the side of the creatures being copied from, and without really having a main sound to convey the Shapeshifter itself, the Shapeshifter itself does go down a little bit. But then I realized that this little sound which appears on the 40th//41th second feels like a drop of water representing the watery creature, and from that point on I heard these drops throughout the song, giving a nice vibe of a elemental cat jumping between all those other creatures. Now the card itself confuses me: it is almost the same as Escaped Shapeshifter? With so few of these „the same is true for...“ cards I don't feel that it's the time yet for a condensed version of an already existing shapeshifter. Having other ways to copy from creatures (and also more abilities) would be a better way I think. Also, being able to copy more abilities would make it a more balanced card, right now it's a little bit weak. temawimag I dig this interpretation, an interpretation which compares the many strange sounds to an unmatched variety: the imagination of each person. All that channeled into one sentence which conveys this flavour tightly when adding the flavour text. The only little criticism I would give is that it could have a little bit more magic-feel to it, like a spell that's oozing out of these diverting daydreams, protecting the man in more „substantial“ way. Right now, it doesn't really explain why a spell shot against him gets dispelled in the real world. The card itself is also an excellent design, one sentence which has so many uses. {And the winner is} ameisenmeister! I was very torn between yours and temawimag but in the end, I just didn't have anything negative to say about your card. While Familiar Striding is very cool in using only one sentence, your's was very straight-forward too, so the impact for judging was missing a little bit.
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Post by ameisenmeister on Apr 6, 2019 12:26:24 GMT
Thanks for the win! Here is an instrumental of one of my favorite songs. Contrary to the song's title, please design a card that does not care about sacrificing itself. Have fun!
EDIT: Specified clarification coming in! The card's rules text should not contain "sacrifice CARDNAME" or "When CARDNAME dies,..."
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Post by kefke on Apr 6, 2019 13:39:38 GMT
I think I'm going to need some clarification. Do you mean "does not care" as in "is perfectly willing to", or in a "sacrificing is not a part of its mechanics" sense?
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Post by ameisenmeister on Apr 6, 2019 18:49:16 GMT
Added more detailed restriction to the original post.
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Post by kefke on Apr 6, 2019 19:19:11 GMT
So, this sounds very aggressive and "red" to me, but with that underlying melodic section that seems almost heroic and very "white". I got this image of an all-out assault on some impossibly strong opponent from the song. So that's what I tried to make. Hopefully it's not cheating to have it be a non-permanent that makes you sacrifice other cards, but I feel like getting a second battle phase should be aggressively costed, and also wanted to capture that "this is our last chance, so throw everything we've got at them" vibe that the song was giving me.
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Post by Jartis on Apr 6, 2019 20:46:55 GMT
I'm just gonna put some design notes down here, so feel free to skip 'em if you don't care. The song sounds like epic conflict, but not in the "heroes will rise, villains will fall" kinda way. More in the "war is hell and everyone dies" kinda way. So, to that end, I created this. Black mass removal tends to be a few things: rare, expensive, and conditional. I'd considered adding red for the combat effects, but it just didn't end up feeling right. This isn't about anger or even righteous fury, it's about death, sacrificing everything to achieve your goals. The way I see it, there's two main ways to play this card. You give all your creatures unblockable (not typically something black does directly but it felt appropriate here) and swing in for the killing blow, sacrificing your entire army if it doesn't overwhelm your opponent. Or, you play it on an opponent's turn, wiping their board clean but knowing you'll take a huge hit for it. Obviously there's other cases like in multiplayer games where you can help one of your opponents take down another by making their creatures unblockable, while simultaneously opening them up to a counterattack from you, but that's just one of those fun little extra things cards get sometimes when in multiplayer formats. Anyway, long story short, colors may be off, it may be too cheap (though I did compare it to black's other boardwipes), but I think it works.
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Post by Tesagk on Apr 6, 2019 21:30:27 GMT
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 6, 2019 21:43:31 GMT
Just made a card like this actually...
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Post by Boogymanjunior on Apr 12, 2019 19:23:00 GMT
It's not the ability word Enrage because this here triggers only at combat damage, mainly to not use "combat damage" and "(any) damage" on the same card, secondly to emphasize the pure battle flavour, and thirdly to not have to worry about whether making this card cost four mana would be a little bit more unsmooth/bad. Also, I think the flavour of poking your own creatures to enrage them works a little bit better on dinosaurs than on warriors who at least have some sort of feeling of belonging. Oh, and btw, even if I did write it to "any damage", the Enrage stamp would still be out of place as it occurs to me that only creatures can have it, so there's that.
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Post by ameisenmeister on Apr 13, 2019 18:32:21 GMT
Judging time!
{kefke} A very solid submission! I like how vigilance blends in smoothly next to all the other keywords yet is crucial for making the card work in the first place. I don't so much like that you have to cast the spell before you attack for the first time, meaning that your opponent knos what you're up to and will try everything they can to stop your creatures dead in the first attack step. That isn't a critical flaw though, but merely a design decision which I simply had made otherwise. Good work!
{Jartis} Yep, colors are off (everything is unblockable is hardly black). Nope, it's not too cheap. Basically it boils down to either you deal a lot of damage and lose all your creatures, or you Plague Wind your opponent by paying lots of life. Six mana is a fine spot for this, I'd say, but it might need some testing to really tell. All in all, it's a fine card with two very distinct ways to use it. I'm somehow bothered by the fact that the card seems about battle and creatures fighting and yet the card actively prevents that from happening because creatures can't engage in combat the turn this resolves.
{Tesagk} For this card, I would have been especially interested in your thoughts, because it's so different from the other entries. I can only guess that you are toying with the free will sacrifice flavor and decided to use one of Magic's earlier characters for the card. I like this interpretation and can totally see Mangara stride epically through a desert while hearing Amon Amarth's instrumental in the background. The card, on the other hand, I find less convincing. You pay to mana and exile a creature you control for some life gain, a conditional removal or a tap effect? And it isn't even an instant? I doubt that this card would be played anywhere and I also don't understand why you decided to have these three modes. Couldn't you choose which effect you liked best? Or is there some lore background I don't get?
{temawimag} A heedless warrior is certainly a flavorful fit. I'm a bit confused that the creature isn't made to attack in any form but will usually just stay behind and throw some damage around. Oh wait, you pay two mana and a card to deal 6 damage to any target. :-O So you deal 12 damage to your opponent's face as soon as you untap with this? Might be a bit too swingy, don't you agree?
{Boogymanjunior} Your explanations about how this doesn't grant enrage is fine and all but it is common practice anyways to not just slap keywords everywhere unless the keyword is featured on at least some cards in the set. Caring about combat damage makes it something different than enrage anyways. I like the card and the name fits it nicely. I'm not sure if you really would want to remove counters from your creatures to burn something or if the counters aren't better but there sure might be situations when you'd rather have the damage.
{And the winner is...} Boogymanjunior! Very closely followed by kefke. Thank you all for participating!
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Post by Boogymanjunior on Apr 14, 2019 3:09:29 GMT
Thank you very much for the win!
Will post my song tomorrow at the latest.
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Post by Boogymanjunior on Apr 14, 2019 16:59:09 GMT
I am very curious how potentially diverse the palette of imaginations can be for this song. Have fun!
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Post by Jartis on Apr 14, 2019 19:26:38 GMT
As much as it is a bit of a silly concept, the card doesn't do anything off the wall, so I've decided to keep it black-border. The multiverse is vast, who's to say there isn't a cyberpunkish plane somewhere? XD Also, I would like to thank this card, for teaching me the difference between Sunburst and Converge. And also pointing out that as of Chamber Sentry both keywords may be irrelevant? It seems odd to me that they have two keywords that could have done that effect, and they chose specifically to use neither of them.
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Post by Boogymanjunior on Apr 18, 2019 20:28:06 GMT
Oh, still only one? Please don't hesitate, get those entries in! (maybe in the future I should be a little more wary about what I choose as the song...)
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Post by Tesagk on Apr 18, 2019 20:39:07 GMT
Oh, still only one? Please don't hesitate, get those entries in! (maybe in the future I should be a little more wary about what I choose as the song...) It's still less than a week. But I think a lot of us are struggling with the fact that we have to listen to a song and then find inspiration from the song. It's a cool game, but it takes a bit more effort than most of the others.
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Post by Boogymanjunior on Apr 18, 2019 21:31:17 GMT
Oh, still only one? Please don't hesitate, get those entries in! (maybe in the future I should be a little more wary about what I choose as the song...) It's still less than a week. But I think a lot of us are struggling with the fact that we have to listen to a song and then find inspiration from the song. It's a cool game, but it takes a bit more effort than most of the others. I know, I will not judge in the nearest future, but normally there are more entries up to this point. I agree with you on the effort it takes, and I do presume that there are fewer entries than in other challlenges, but even here there are normally like four entries or so. But it's nice to see that some follow it, and I will be patient.
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Post by Tesagk on Apr 18, 2019 22:21:16 GMT
It's still less than a week. But I think a lot of us are struggling with the fact that we have to listen to a song and then find inspiration from the song. It's a cool game, but it takes a bit more effort than most of the others. I know, I will not judge in the nearest future, but normally there are more entries up to this point. I agree with you on the effort it takes, and I do presume that there are fewer entries than in other challlenges, but even here there are normally like four entries or so. But it's nice to see that some follow it, and I will be patient. It could be worse. You could have had one of the smallest responses ever to a CotW challenge...
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 19, 2019 7:20:35 GMT
My month has just been busy lately, so I haven't had much time for MSE at all lately. Anyway, here's my entry. The D&B instrumentation was slow enough that it reminded me of Need for Speed III's menu (for some reason), so I was pretty much doomed to make it urban-based from the start (doing something with a race setup would have been too on-the-nose). It didn't seem aggressive enough to be red, but was free-flowing enough for blue, so parkour seemed like the best choice. The art would have been something cyberpunk-themed, but I couldn't find any good cyberpunk parkour art that wasn't Mirror's Edge related that I wanted to use. The effect is weird, but so would have been a static "creatures you control have flying" effect, and it gives it a bit of depth to blocking while keeping true to what I wanted.
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