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Post by Idea on Aug 31, 2023 23:20:47 GMT
{Previous Version} Edit: note, I realized after posting that the flow + er = flower. Just noting I meant flower as in the low sound, from flow, not the plant.
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Post by sdfkjgh on Sept 1, 2023 2:34:56 GMT
Would Control players still play with this? Emergency Interdiction Instant This spell can’t be cast past your fourth turn of this game. Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Counter target spell, nonmana activated ability, or triggered ability. You get an emblem with “You can’t cast instants, sorceries, or planeswalker spells.” Idea: You might wanna pick a different word to remove all possibility of confusion.
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Post by ZephyrPhantom on Sept 1, 2023 10:12:54 GMT
Would Control players still play with this? Emergency Interdiction " style="max-width:100%;"] Instant " style="max-width:100%;"] This spell can’t be cast past your fourth turn of this game. Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Counter target spell, nonmana activated ability, or triggered ability. You get an emblem with “You can’t cast instants, sorceries, or planeswalker spells.” It's pretty much a clunkier Pact of Negation which is usually used to protect combos on their game winning turn, so probably not? In older formats that have a good chance of getting a T3 or earlier win it's much better than Pact for said decks though. I think in particular a lot of Into the Breach decks or similar would run it just because it becomes an easy out to protecting cheated Emrakuls. Design could be improved a bit in general tbh but up to you if you want feedback on that.
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Post by sdfkjgh on Sept 1, 2023 17:38:25 GMT
Would Control players still play with this? Emergency Interdiction " style="max-width:100%;"] Instant " style="max-width:100%;"] This spell can’t be cast past your fourth turn of this game. Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Counter target spell, nonmana activated ability, or triggered ability. You get an emblem with “You can’t cast instants, sorceries, or planeswalker spells.” It's pretty much a clunkier Pact of Negation which is usually used to protect combos on their game winning turn, so probably not? In older formats that have a good chance of getting a T3 or earlier win it's much better than Pact for said decks though. I think in particular a lot of Into the Breach decks or similar would run it just because it becomes an easy out to protecting cheated Emrakuls. Design could be improved a bit in general tbh but up to you if you want feedback on that. Sure, lay it on me. How'd you improve it?
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Post by Idea on Sept 3, 2023 1:58:06 GMT
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Post by ZephyrPhantom on Sept 3, 2023 20:35:55 GMT
It's pretty much a clunkier Pact of Negation which is usually used to protect combos on their game winning turn, so probably not? In older formats that have a good chance of getting a T3 or earlier win it's much better than Pact for said decks though. I think in particular a lot of Into the Breach decks or similar would run it just because it becomes an easy out to protecting cheated Emrakuls. Design could be improved a bit in general tbh but up to you if you want feedback on that. Sure, lay it on me. How'd you improve it? Long story short: - Split Second pushes this way over the top and guarantees most older format decks will run this over Pact because it can't be countered and doesn't risk blowing them out while their Show and Tell/Tendrils of Agony/etc.... is on the stack. Not strictly better as is but way better than it should be. - Same for target range. "Counter target spell" will suffice. I think turn limit + preventing spell casts for a 0 mana counterspell is relatively fair effect and looks cleaner. - Not really convinced the emblem preventing PW spells being cast is doing anything besides taking up space as is because PWs are usually control finishers or midrange-y value engines in my (admittedly now limited) experience. If you really had to pick a third type I'd even suggest creatures or artifacts instead given the decks that benefit from this the most will usually be looking to abuse those in combination with instants and sorceries.
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Post by sdfkjgh on Sept 10, 2023 22:38:58 GMT
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Post by sdfkjgh on Sept 11, 2023 22:57:38 GMT
Llanowar Emissary Creature--Elf Scout Kicker (You may pay an additional as you cast this spell.)
When Llanowar Emissary enters the battlefield, if it was kicked, search your library for a land card and put it onto the battlefield. If that land isn’t basic, it enters the battlefield tapped. Then shuffle. : Add . 1/1 Payment in Blood Sorcery Each player sacrifices a creature. Each player who can’t sacrifice a creature this way sacrifices a planeswalker. Each player who can’t sacrifice a planeswalker this way discards a card. Each player who can’t discard a card this way loses 3 life. Perpetually increase this card’s mana cost by . Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Post by Idea on Sept 12, 2023 14:47:43 GMT
"Design a creature that turns into an artifact." "Like it becomes an artifact, it transforms into one, or does it make one when it leaves?" "Yes."
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Post by adamf9898 on Sept 12, 2023 17:44:18 GMT
Chaotic Drone H Legendary Artifact Creature - Drone Mythic Flying When Chaotic Drone enters the battlefield or attacks, Scry 2. Whenever Chaotic Drone deals damage to a player, planeswalker, or battle, Transform Chaotic Drone. 1/1 // Chaotic Drone Treasure Legendary Artifact Mythic When Chaotic Drone Treasure enters or leaves the battlefield, create a treasure token. At the beginning of your end step, if you control six or more treasure tokens, transform Chaotic Drone Treasure. T: Choose one: Scry 2 or create a treasure token. Attachments:
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Post by sdfkjgh on Sept 12, 2023 19:58:19 GMT
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Post by Idea on Sept 12, 2023 20:37:15 GMT
Strange, that didn’t show up when I looked it up. I’ll edit it as soon as I can. Edit: done
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Post by sdfkjgh on Sept 14, 2023 11:03:05 GMT
Menagerie Engine Legendary Tribal 1 Artifact-- As Menagerie Engine enters the battlefield, choose a creature type. Menagerie Engine enters the battlefield with the chosen type. Whenever a creature enters the battlefield under your control, choose each of that creature’s types. Creature spells you cast that aren’t any of the types chosen for this permanent cost less to cast. Whenever you cast a creature spell that isn’t any of the types chosen for this permanent, scry 2, then draw a card. 1I don't think I'll ever get used to "typal". Whomever told them that "tribal" has negative connotations was, at best, operating with incomplete information. NowSee here for a good, if cursory comparison.
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Post by sdfkjgh on Sept 20, 2023 10:01:07 GMT
So, just before I fell asleep (yes, it is way too late), I was thinking about this amazing apartment I saw in Washington ($2K/mo); this led me to thoughts about greed-driven inflation & artificial scarcity (a concept WotC knows all too well, no matter how much they pretend to ignore the secondary market), esp. from the pandemic, and various institutions trying to "get back the money they lost" (like, my dudes, if you're looking ahead to what you would've made had there not been a pandemic, that's the very definition of "counting one's chickens before they've hatched", and as such, was never your money in the first place)*; which led me to this little ditty; which immediately led to this: Plastic Lotus Artifact , Sacrifice Plastic Lotus: Add three mana in any combination of types. This mana can’t be spent. *My cred as this forum's resident Anarcho-Socialist remains stronk. EDIT: The apartment was at Pinnacle on Lake Washington, 1400 Lake Washington blvd N Renton, WA 98056.
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Post by sdfkjgh on Sept 26, 2023 21:17:02 GMT
If we ever get an ability that deals combat damage at the end of the turn, this is gonna get real awkward. Quadstrike Instant Enforced (An enforced spell can’t be cast unless it was cast from a player’s hand by paying its full mana cost. An enforced permanent can’t enter the battlefield unless it was cast from a player’s hand by paying its full mana cost.)
This spell can’t be countered by blue spells or by abilities with blue sources. Quadstrike deals 4 damage to each of four targets. You draw four cards.
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Post by ZephyrPhantom on Sept 26, 2023 22:46:51 GMT
Today on "things that probably won't work as intended": Sudden Hostilities Instant It is now the combat phase. Creatures you control gain haste until end of turn.
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Post by sdfkjgh on Sept 27, 2023 18:16:00 GMT
Today on "things that probably won't work as intended": Sudden Hostilities Instant It is now the combat phase. Creatures you control gain haste until end of turn. This premise sounds familiar...
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Post by sdfkjgh on Sept 28, 2023 20:58:03 GMT
Came up with this cycle this morning: Veldt of IncreaseLand Shroud Veldt of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Veldt of Increase during your untap step. , , Sacrifice an untapped land: Tap Veldt of Increase and put a storage counter on it. At the beginning of your upkeep, if Veldt of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add for each storage counter on Veldt of Increase. When Veldt of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end. Isthmus of IncreaseLand Shroud Isthmus of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Isthmus of Increase during your untap step. , , Sacrifice an untapped land: Tap Isthmus of Increase and put a storage counter on it. At the beginning of your upkeep, if Isthmus of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add for each storage counter on Isthmus of Increase. When Isthmus of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end. Fen of Increase
Land Shroud Fen of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Isthmus of Increase during your untap step. , , Sacrifice an untapped land: Tap Fen of Increase and put a storage counter on it. At the beginning of your upkeep, if Fen of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add for each storage counter on Fen of Increase. When Isthmus of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end. Moraine of Increase
Land Shroud Moraine of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Moraine of Increase during your untap step. , , Sacrifice an untapped land: Tap Moraine of Increase and put a storage counter on it. At the beginning of your upkeep, if Moraine of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add for each storage counter on Moraine of Increase. When Moraine of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end. Bosk of Increase
Land Shroud Bosk of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Bosk of Increase during your untap step. , , Sacrifice an untapped land: Tap Bosk of Increase and put a storage counter on it. At the beginning of your upkeep, if Bosk of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add for each storage counter on Bosk of Increase. When Bosk of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end.
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Post by ZephyrPhantom on Sept 30, 2023 7:44:22 GMT
Gray Goo Artifact Flash When ~ enters the battlefield, target spell or permanent becomes a copy of ~.
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Post by Flo00 on Sept 30, 2023 17:10:01 GMT
Gray Goo Artifact Flash When ~ enters the battlefield, target spell or permanent becomes a copy of ~. Wait. At first I thought this would be an interesting counter. Then I reallized that the copy will laso trigger on ETB. So it's actually "destroy target permenent" for 3 mana in blue. Crazy.
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Post by sdfkjgh on Sept 30, 2023 21:41:33 GMT
A lil sump'un-sump'un that came to me this morning just before I woke up: Blessings of Community Instant Create X 1/1 white Citizen creature tokens, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)Blessings of Knowledge Instant You draw cards equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)Blessings of Treachery Instant Each opponent loses X life and you gain X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)Blessings of Rage Instant When you cast this spell, until end of turn, all permanents lose all ward, hexproof, shroud, indestructible, and protection abilities and can’t have or gain any of those abilities this turn. This spell can’t be countered. This spell can target permanents with ward, hexproof, shroud, and/or protection as though they didn’t have those abilities. This spell deals X damage to target permanent, where X is your devotion to red. This damage can’t be prevented. If that permanent would leave the battlefield this turn, exile it instead. (Each in the mana costs of permanents you control counts toward your devotion to red.)Blessings of Ferocity Instant Distribute X counters from among +1/+1, lifelink, lure, reach, trample, curiosity, deathtouch, defender, haste, hexproof, indestructible, and vigilance among any number of targets, where X is your devotion to green. You may choose the same type of counter more than once. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Post by ZephyrPhantom on Oct 1, 2023 6:11:25 GMT
Gray Goo Artifact Flash When ~ enters the battlefield, target spell or permanent becomes a copy of ~. Wait. At first I thought this would be an interesting counter. Then I reallized that the copy will laso trigger on ETB. So it's actually "destroy target permenent" for 3 mana in blue. Crazy. Yeah, I kind of wrote this one out on autopilot; definitely going to make it spells in future 'prints'. Maybe if I ever make sets or decks again someday I'll try and include the revised version in the counterspell slot.
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Post by sdfkjgh on Oct 5, 2023 4:11:53 GMT
Genesis Strike Instant Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)Target creature you control deals damage equal to its power to any other target. If excess damage would be dealt this way, create an X/X nonlegendary token copy of the creature that dealt damage this way, where X is that much excess damage.
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Post by sdfkjgh on Oct 6, 2023 2:37:08 GMT
This is the fairest way I can think of to affect massive amounts of objects: Muraganda Triumphant Legendary Enchantment Flash This spell can’t be countered. All players, all other permanents, and all cards in all other zones lose all abilities that aren’t mana abilities and can’t have or gain any abilities that aren’t mana abilities. Truly Magic as Garfield intended! I guess it's Big TittyMana Day here at Wrigley Stadium* Ixalan Awakened Legendary Creature--Avatar Haste, indestructible, vigilance, trample, reach When you cast this spell, choose five unique combinations of powers and toughnesses, then reveal the top ten cards of your library. For each unique power/toughness combination chosen this way, put a creature or Vehicle with that power/toughness combination from among the revealed cards onto the battlefield. Then put the rest of those cards on the bottom of your library in a random order. Ixalan Awakened’s power is equal to the total combined power of all other creatures you control, and its toughness is equal to the total combined toughness of those creatures. Nonlegendary token copies of Ixalan Awakened can’t be created. */* *If you know the reference, 10,000 Cool Points.
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Post by arzen on Oct 7, 2023 23:56:33 GMT
Hey, first time posting here. Just trying out the software for the first time, so here's the first result: Never been good with all the numbers/mana balancing, so feedback is welcome of course! Oggie, the Lucky Piglet Legendary Creature - Kirin Boar Flying. Oggie, the Lucky Piglet enters the battlefield with seven luck counters. At the start of your upkeep, if Oggie has no luck counters on him, you win the game. If Oggie becomes the target of a spell or ability an opponent controls, add a luck counter on him. : Remove a luck counter from Oggie. 0/1
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Post by ZephyrPhantom on Oct 16, 2023 3:24:04 GMT
Choose a Password Sorcery Discard a card, then draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"And for the love of all that is unspoken, don't make it swordfish again."Just another one-off idea. Tried to throw some less crazy Broker flavortext on it and make it ambiguous if the card's about some secret trade network or a snarky commentary on technology.
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Post by sdfkjgh on Oct 16, 2023 4:11:15 GMT
Hey, first time posting here. Just trying out the software for the first time, so here's the first result: View AttachmentNever been good with all the numbers/mana balancing, so feedback is welcome of course! Oggie, the Lucky Piglet Legendary Creature - Kirin Boar Flying. Oggie, the Lucky Piglet enters the battlefield with seven luck counters. At the start of your upkeep, if Oggie has no luck counters on him, you win the game. If Oggie becomes the target of a spell or ability an opponent controls, add a luck counter on him. : Remove a luck counter from Oggie. 0/1 Resourceful Defense/ Chance Encounter
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Post by sdfkjgh on Oct 18, 2023 6:24:22 GMT
Gaea's Preserve Legendary Enchantment--Leyline If Gaea’s Preserve is in your opening hand, you may begin the game with it on the battlefield. This and other spells can’t be countered. Anchored (This permanent can’t leave the battlefield.)
Each creature can’t leave the battlefield unless it was dealt a lethal amount of combat damage this turn. Whenever a permanent becomes tapped, its controller adds one mana of any type. Players don’t lose this mana as steps and phases end.
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Post by ZephyrPhantom on Oct 18, 2023 21:02:12 GMT
Seeing anchored a few times gave me a small idea. Temporal Lock Instant Target permanent can't leave the battlefield until end of turn. "All the world's a stage, and you're not the director." - The CommanderThinking of a new "name cycle" using Doctor Who or Darkest Dungeon style naming. Something like this so far: The Commander - W? ? The Broker - R? B? ? ? They should all be 'career' roles found in a fantasy war setting, and likely ones to make dubious decisions.
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Post by sdfkjgh on Oct 20, 2023 0:16:25 GMT
Inspired by: I'm not sure I should tell you: Draconic Greed Tribal Enchantment--Dragon When you control no Dragon creatures, sacrifice Draconic Greed. , Draconic Greed deals 2 damage to a Dragon creature you control: Draw a card.
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