|
Post by Idea on Aug 31, 2023 23:20:47 GMT
 {Previous Version}  Edit: note, I realized after posting that the flow + er = flower. Just noting I meant flower as in the low sound, from flow, not the plant.
|
|
|
Post by sdfkjgh on Sept 1, 2023 2:34:56 GMT
Would Control players still play with this? Emergency Interdiction   Instant  This spell can’t be cast past your fourth turn of this game. Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Counter target spell, nonmana activated ability, or triggered ability. You get an emblem with “You can’t cast instants, sorceries, or planeswalker spells.” Idea: You might wanna pick a different word to remove all possibility of confusion.
|
|
|
Post by ZephyrPhantom on Sept 1, 2023 10:12:54 GMT
Would Control players still play with this? Emergency Interdiction  " style="max-width:100%;"]  Instant  " style="max-width:100%;"] This spell can’t be cast past your fourth turn of this game. Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Counter target spell, nonmana activated ability, or triggered ability. You get an emblem with “You can’t cast instants, sorceries, or planeswalker spells.” It's pretty much a clunkier Pact of Negation which is usually used to protect combos on their game winning turn, so probably not? In older formats that have a good chance of getting a T3 or earlier win it's much better than Pact for said decks though. I think in particular a lot of Into the Breach decks or similar would run it just because it becomes an easy out to protecting cheated Emrakuls. Design could be improved a bit in general tbh but up to you if you want feedback on that.
|
|
|
Post by sdfkjgh on Sept 1, 2023 17:38:25 GMT
Would Control players still play with this? Emergency Interdiction  " style="max-width:100%;"]  Instant  " style="max-width:100%;"] This spell can’t be cast past your fourth turn of this game. Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Counter target spell, nonmana activated ability, or triggered ability. You get an emblem with “You can’t cast instants, sorceries, or planeswalker spells.” It's pretty much a clunkier Pact of Negation which is usually used to protect combos on their game winning turn, so probably not? In older formats that have a good chance of getting a T3 or earlier win it's much better than Pact for said decks though. I think in particular a lot of Into the Breach decks or similar would run it just because it becomes an easy out to protecting cheated Emrakuls. Design could be improved a bit in general tbh but up to you if you want feedback on that. Sure, lay it on me. How'd you improve it?
|
|
|
Post by Idea on Sept 3, 2023 1:58:06 GMT
|
|
|
Post by ZephyrPhantom on Sept 3, 2023 20:35:55 GMT
It's pretty much a clunkier Pact of Negation which is usually used to protect combos on their game winning turn, so probably not? In older formats that have a good chance of getting a T3 or earlier win it's much better than Pact for said decks though. I think in particular a lot of Into the Breach decks or similar would run it just because it becomes an easy out to protecting cheated Emrakuls. Design could be improved a bit in general tbh but up to you if you want feedback on that. Sure, lay it on me. How'd you improve it? Long story short: - Split Second pushes this way over the top and guarantees most older format decks will run this over Pact because it can't be countered and doesn't risk blowing them out while their Show and Tell/Tendrils of Agony/etc.... is on the stack. Not strictly better as is but way better than it should be. - Same for target range. "Counter target spell" will suffice. I think turn limit + preventing spell casts for a 0 mana counterspell is relatively fair effect and looks cleaner. - Not really convinced the emblem preventing PW spells being cast is doing anything besides taking up space as is because PWs are usually control finishers or midrange-y value engines in my (admittedly now limited) experience. If you really had to pick a third type I'd even suggest creatures or artifacts instead given the decks that benefit from this the most will usually be looking to abuse those in combination with instants and sorceries.
|
|
|
Post by sdfkjgh on Sept 10, 2023 22:38:58 GMT
|
|
|
Post by sdfkjgh on Sept 11, 2023 22:57:38 GMT
Llanowar Emissary  Creature--Elf Scout  Kicker  (You may pay an additional  as you cast this spell.)
When Llanowar Emissary enters the battlefield, if it was kicked, search your library for a land card and put it onto the battlefield. If that land isn’t basic, it enters the battlefield tapped. Then shuffle.  : Add  . 1/1 Payment in Blood  Sorcery  Each player sacrifices a creature. Each player who can’t sacrifice a creature this way sacrifices a planeswalker. Each player who can’t sacrifice a planeswalker this way discards a card. Each player who can’t discard a card this way loses 3 life. Perpetually increase this card’s mana cost by  . Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
|
|
Post by Idea on Sept 12, 2023 14:47:43 GMT
"Design a creature that turns into an artifact." "Like it becomes an artifact, it transforms into one, or does it make one when it leaves?" "Yes." 
|
|
|
Post by adamf9898 on Sept 12, 2023 17:44:18 GMT
Chaotic Drone H Legendary Artifact Creature - Drone Mythic Flying When Chaotic Drone enters the battlefield or attacks, Scry 2. Whenever Chaotic Drone deals damage to a player, planeswalker, or battle, Transform Chaotic Drone. 1/1 // Chaotic Drone Treasure Legendary Artifact Mythic When Chaotic Drone Treasure enters or leaves the battlefield, create a treasure token. At the beginning of your end step, if you control six or more treasure tokens, transform Chaotic Drone Treasure. T: Choose one: Scry 2 or create a treasure token. Attachments:
|
|
|
Post by sdfkjgh on Sept 12, 2023 19:58:19 GMT
|
|
|
Post by Idea on Sept 12, 2023 20:37:15 GMT
Strange, that didn’t show up when I looked it up. I’ll edit it as soon as I can. Edit: done
|
|
|
Post by sdfkjgh on Sept 14, 2023 11:03:05 GMT
Menagerie Engine   Legendary Tribal 1 Artifact--  As Menagerie Engine enters the battlefield, choose a creature type. Menagerie Engine enters the battlefield with the chosen type. Whenever a creature enters the battlefield under your control, choose each of that creature’s types. Creature spells you cast that aren’t any of the types chosen for this permanent cost  less to cast. Whenever you cast a creature spell that isn’t any of the types chosen for this permanent, scry 2, then draw a card. 1I don't think I'll ever get used to "typal". Whomever told them that "tribal" has negative connotations was, at best, operating with incomplete information. NowSee here for a good, if cursory comparison.
|
|
|
Post by sdfkjgh on Sept 20, 2023 10:01:07 GMT
So, just before I fell asleep (yes, it is way too late), I was thinking about this amazing apartment I saw in Washington ($2K/mo); this led me to thoughts about greed-driven inflation & artificial scarcity (a concept WotC knows all too well, no matter how much they pretend to ignore the secondary market), esp. from the pandemic, and various institutions trying to "get back the money they lost" (like, my dudes, if you're looking ahead to what you would've made had there not been a pandemic, that's the very definition of "counting one's chickens before they've hatched", and as such, was never your money in the first place)*; which led me to this little ditty; which immediately led to this: Plastic Lotus  Artifact   , Sacrifice Plastic Lotus: Add three mana in any combination of types. This mana can’t be spent. *My cred as this forum's resident Anarcho-Socialist remains stronk. EDIT: The apartment was at Pinnacle on Lake Washington, 1400 Lake Washington blvd N Renton, WA 98056.
|
|
|
Post by sdfkjgh on Sept 26, 2023 21:17:02 GMT
If we ever get an ability that deals combat damage at the end of the turn, this is gonna get real awkward. Quadstrike         Instant  Enforced (An enforced spell can’t be cast unless it was cast from a player’s hand by paying its full mana cost. An enforced permanent can’t enter the battlefield unless it was cast from a player’s hand by paying its full mana cost.)
This spell can’t be countered by blue spells or by abilities with blue sources. Quadstrike deals 4 damage to each of four targets. You draw four cards.
|
|
|
Post by ZephyrPhantom on Sept 26, 2023 22:46:51 GMT
Today on "things that probably won't work as intended": Sudden Hostilities    Instant  It is now the combat phase. Creatures you control gain haste until end of turn.
|
|
|
Post by sdfkjgh on Sept 27, 2023 18:16:00 GMT
Today on "things that probably won't work as intended": Sudden Hostilities    Instant  It is now the combat phase. Creatures you control gain haste until end of turn. This premise sounds familiar...
|
|
|
Post by sdfkjgh on Sept 28, 2023 20:58:03 GMT
Came up with this cycle this morning: Veldt of IncreaseLand  Shroud Veldt of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Veldt of Increase during your untap step.  ,  , Sacrifice an untapped land: Tap Veldt of Increase and put a storage counter on it. At the beginning of your upkeep, if Veldt of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add  for each storage counter on Veldt of Increase. When Veldt of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end. Isthmus of IncreaseLand  Shroud Isthmus of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Isthmus of Increase during your untap step.  ,  , Sacrifice an untapped land: Tap Isthmus of Increase and put a storage counter on it. At the beginning of your upkeep, if Isthmus of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add  for each storage counter on Isthmus of Increase. When Isthmus of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end. Fen of Increase
Land  Shroud Fen of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Isthmus of Increase during your untap step.  ,  , Sacrifice an untapped land: Tap Fen of Increase and put a storage counter on it. At the beginning of your upkeep, if Fen of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add  for each storage counter on Fen of Increase. When Isthmus of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end. Moraine of Increase
Land  Shroud Moraine of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Moraine of Increase during your untap step.  ,  , Sacrifice an untapped land: Tap Moraine of Increase and put a storage counter on it. At the beginning of your upkeep, if Moraine of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add  for each storage counter on Moraine of Increase. When Moraine of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end. Bosk of Increase
Land  Shroud Bosk of Increase enters the battlefield untapped and can’t enter the battlefield tapped. You may choose not to untap Bosk of Increase during your untap step.  ,  , Sacrifice an untapped land: Tap Bosk of Increase and put a storage counter on it. At the beginning of your upkeep, if Bosk of Increase is tapped, proliferate onto it. (To proliferate onto something means to proliferate onto that specific thing only.)
At the beginning of your precombat main phase, add  for each storage counter on Bosk of Increase. When Bosk of Increase is put into a graveyard from the battlefield, you add one mana of any type for each storage counter that was on it. You don’t lose this mana as steps and phases end.
|
|
|
Post by ZephyrPhantom on Sept 30, 2023 7:44:22 GMT
Gray Goo    Artifact  Flash When ~ enters the battlefield, target spell or permanent becomes a copy of ~.
|
|
|
Post by Flo00 on Sept 30, 2023 17:10:01 GMT
Gray Goo    Artifact  Flash When ~ enters the battlefield, target spell or permanent becomes a copy of ~. Wait. At first I thought this would be an interesting counter. Then I reallized that the copy will laso trigger on ETB. So it's actually "destroy target permenent" for 3 mana in blue. Crazy.
|
|
|
Post by sdfkjgh on Sept 30, 2023 21:41:33 GMT
A lil sump'un-sump'un that came to me this morning just before I woke up: Blessings of Community    Instant  Create X 1/1 white Citizen creature tokens, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)Blessings of Knowledge   Instant  You draw cards equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)Blessings of Treachery    Instant  Each opponent loses X life and you gain X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)Blessings of Rage    Instant  When you cast this spell, until end of turn, all permanents lose all ward, hexproof, shroud, indestructible, and protection abilities and can’t have or gain any of those abilities this turn. This spell can’t be countered. This spell can target permanents with ward, hexproof, shroud, and/or protection as though they didn’t have those abilities. This spell deals X damage to target permanent, where X is your devotion to red. This damage can’t be prevented. If that permanent would leave the battlefield this turn, exile it instead. (Each in the mana costs of permanents you control counts toward your devotion to red.)Blessings of Ferocity    Instant  Distribute X counters from among +1/+1, lifelink, lure, reach, trample, curiosity, deathtouch, defender, haste, hexproof, indestructible, and vigilance among any number of targets, where X is your devotion to green. You may choose the same type of counter more than once. (Each in the mana costs of permanents you control counts toward your devotion to green.)
|
|