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Post by sdfkjgh on Nov 17, 2020 21:42:19 GMT
Rograkh is #1->thoughts of a Rograkh "big mana" Commander deck->this:
Hazardous Rift Enchantment Whenever another permanent enters the battlefield, it deals damage to any target equal to the amount of mana spent to cast it.
This works with the Commander tax, right?
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Nov 17, 2020 22:56:32 GMT
I like commander cards and had some questions about this design. Would you consider this fair land destruction? Would you consider this ramp? Should this be white? Market Crash Sorcery Destroy all lands. For each land destroyed this way, its controller creates a treasure token. I suppose I can include this as well, an idea for white card draw based on whites idea of fairness. Eclipsing Angel Creature - Angel Flash Flying When ~ enters the battlefield, draw X cards where X is the number of cards target opponent has drawn this turn. 4/3
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Post by sdfkjgh on Nov 18, 2020 8:26:25 GMT
I like commander cards and had some questions about this design. Would you consider this fair land destruction? Would you consider this ramp? Should this be white? Market Crash Sorcery Destroy all lands. For each land destroyed this way, its controller creates a treasure token. I suppose I can include this as well, an idea for white card draw based on whites idea of fairness. Eclipsing Angel Creature - Angel Flash Flying When ~ enters the battlefield, draw X cards where X is the number of cards target opponent has drawn this turn. 4/3 I have notes:
The names on both aren't very good, as neither one matches the flavor of the mechanics. Also, you could change the Treasure tokens to Gold tokens, in order to have a neat little callback in flavor text.
{Name to Be Thought of Later} Sorcery Destroy all lands. For each land destroyed this way, its controller creates a Gold token. (It's a colorless artifact with "Sacrifice this artifact: Add one mana of any color.") "Sorry I obliterated your ancestral lands. Here's some gold."
Angel of Pedagogy Creature--Angel Flash Flying When ~ enters the battlefield, you may draw up to X cards, where X is the number of cards target opponent has drawn this turn. 4/3
The slight alteration is because 's protective nature feels like it would make it want to also protect you from decking yourself.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Nov 18, 2020 23:05:16 GMT
The names were more or less placeholders that I came up with on the fly. But the overall idea was fair land destruction, replacing lands that are like a renewable resource with tokens that are a limited resource. Hopefully I'll finish another set someday and can include these in it.
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Post by sdfkjgh on Nov 20, 2020 20:19:50 GMT
Inspired by CoCo:
Chant of Omniscience Instant This spell costs less to cast for each land more than the number of lands you control that are controlled by the player who controls the greatest number of lands. You may search your library for a card with converted mana cost of X or less and play that card without paying its mana cost, then shuffle your library. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Does the wording of the cost reduction ability make sense? Is there a way to template it cleaner? An example of how it works is if you control just two lands, and the opponent who controls the greatest number of lands controls seven lands (yes, it's happened to me, and much worse, dammit!), then you could cast this for just .
If you were wondering about "play", yes, you can use this to get lands.
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Post by sdfkjgh on Nov 23, 2020 21:24:00 GMT
Scholar of the Lost Trove was a mistake, especially because of cards like Unburial Rites and Rise of the Dark Realms. It should've at least had the "if you cast it from your hand" restriction on the 187 ability. Well, what if there was a universal ability that could prevent reanimation shenannygoats, one that could finally do away with the clunkiness of things like Darksteel Colossus and the original Big 3 Eldrazi?
Ball of Rotting Flesh Creature--Zombie Trample, haste, wither Whenever a creature dealt damage by Ball of Rotting Flesh this turn dies, put X +1/+1 counters on Ball of Rotting Flesh, where X is the amount of damage it did to that creature. Unrising (As long as this permanent is in a graveyard, it can’t be put into any non-library zone.) 20/20
It never fails. I post this /|\, shut my computer down, then immediately have an inspiration, something to challenge the uber-Johnnies & -Jennies:
Uragiri, Infiltration Incarnate Legendary Creature--Zombie Avatar Rogue As Uragiri, Infiltration Incarnate enters the battlefield, choose an opponent. Uragiri, Infiltration Incarnate enters the battlefield under that player’s control. When Uragiri, Infiltration Incarnate enters the battlefield, if it entered from a graveyard, you lose the game. Unrising (As long as this permanent is in a graveyard, it can’t be put into any non-library zone.) 1/1
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Post by burntsquirrelman on Nov 27, 2020 0:30:42 GMT
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Post by sdfkjgh on Nov 30, 2020 21:50:11 GMT
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Post by ZephyrPhantom on Nov 30, 2020 22:00:37 GMT
sdfkjgh - I think these would work perfectly fine without the "Can't add ~" modifiers honestly*. 2-mana lands tend to be at their most dangerous if they can come down turn 1-2 and enable all sorts of crazy stuff and being forced to pay ensures they fall more into the colorfixing/lategame mana lane. (If it's really that big a concern one could up the cost to instead, which is probably what WoTC would realistically do.) *Also, it kind of messes up the ability to run these in Commander-based formats because they "Can't add <mana symbol" makes them have 5-color identities.
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Post by sdfkjgh on Dec 1, 2020 18:57:34 GMT
ZephyrPhantom: I understand your points, but not everything needs to be designed with Commander in mind. Also, I intentionally designed all of them to put you up a mana when you activated the last ability. They're supposed to be filter+ lands.
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Post by murder3 on Dec 7, 2020 12:29:03 GMT
So lately i became quiet a fan of these double faced cards. I made a cycle of these kind of cards, with the common ones I had the idea to make it very situational as a nonland, focused more to limited.
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Post by sdfkjgh on Dec 7, 2020 18:57:52 GMT
Inspired by today's Making Magic column, section on scry:
Prognostic Hydra Creature--Hydra Flash Trample As you cast this spell, you may pay any amount of mana. If you do, scry that many cards, then Prognostic Hydra enters the battlefield with that many additional +1/+1 counters on it. Whenever you scry any number of cards, put that many +1/+1 counters on Prognostic Hydra. : Scry X. 0/0
If you're wondering what's with the wonky templating of the 3rd ability, my original idea was this:
Prognostic Hydra Creature--Hydra Flash Trample As Prognostic Hydra enters the battlefield, scry X. Prognostic Hydra enters the battlefield with X +1/+1 counters on it. Whenever you scry any number of cards, put that many +1/+1 counters on Prognostic Hydra. : Scry X. 0/0
This wouldn't ever be printed, because all Xs on a card MUST be the same value!
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Dec 7, 2020 19:55:56 GMT
That's why they should have kept !
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Post by sdfkjgh on Dec 7, 2020 21:23:05 GMT
'Memmer my original Overcharm? Well, I decided to finally complete the cycle:
Overcharm of Knowledge Instant Multikicker (You may pay an additional any number of times as you cast this spell.) Choose X. For each time this spell was kicked, you may choose the same mode up to one additional time— • Target player draws a card. • Return target nonland permanent with converted mana cost of X or less to its owner’s hand. • Counter target spell with converted mana cost of X or less. • Counter target activated or triggered ability whose source has converted mana cost of X or less.
Overcharm of Rot Instant Multikicker (You may pay an additional any number of times as you cast this spell.) Choose X. For each time this spell was kicked, you may choose the same mode up to one additional time— • Target player loses 2 life. • Remove any counter other than -1/-1 from target permanent. • Put a -1/-1 counter on target permanent. • Exile X target cards from graveyards.
Overcharm of Passion Instant Multikicker (You may pay an additional any number of times as you cast this spell.) Choose X. For each time this spell was kicked, you may choose the same mode up to one additional time— • Overcharm of Passion deals 2 damage to target creature or planeswalker. • Destroy target artifact with converted mana cost of X or less. • Target player gains control of target permanent with converted mana cost of X or less until end of turn. Untap that permanent. It gains haste until end of turn. • Target creature gets +1/+0 and gains first strike and trample until end of turn.
Overcharm of the Wilds Instant Multikicker (You may pay an additional any number of times as you cast this spell.) Choose X. For each time this spell was kicked, you may choose the same mode up to one additional time— • Target player creates an X/X green Beast creature token. • Put a +1/+1 counter on target permanent. • Target player chooses land or nonland. That player reveals the top X cards of their library. That player may put any number of cards of the chosen type from among them into their hand. Then that player puts the rest on the bottom of their library in a random order. • Target permanent or player gains hexproof until end of turn.
As I went, I found that the difficulty of finding a suitable effect increased, as each previously used effect ate up possibilities, and I didn't want to create too many overlaps. As you can see, I still had to accept a few.
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Post by sdfkjgh on Dec 14, 2020 16:19:04 GMT
Un- sets do Time Spiral:
Remembering the Future Sorcery Search your library for a non-reprint card printed after this card’s release, reveal that card, and put it into your hand. Then shuffle your library.
#ShitpostingOnTheSevens
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Post by sdfkjgh on Dec 16, 2020 22:37:58 GMT
I need to download the Saga template.
The Ascension of Vaðl ~ can't be the target of spells or abilities of sources with converted mana cost less than or equal to its current chapter number. I, II--You gain 2 life, draw a card, and put a +1/+1 counter on up to one target permanent. III, IV--~ deals damage equal to its current chapter number to any target. V, VI--Each opponent loses life and you gain life equal to ~'s current chapter number. VII--Return ~ to its owner's hand. Legendary Enchantment--Saga
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Post by sdfkjgh on Dec 23, 2020 23:54:07 GMT
I wish I could share this with Erin Campbell on twitter, but I'm one of the over 34k people (and growing...) she's blocked.
Necrorhythm Shaman Creature--Zombie Shaman Deathtouch , , Sacrifice Necrorhythm Shaman: Each player’s life total becomes the number of cards in that player’s graveyard. 1/3
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Post by sdfkjgh on Dec 28, 2020 4:53:08 GMT
Errbody's always complainin bout being shit? Well, mebbe this'll help:
Adaptive Shielding Instant Put a hexproof counter on target permanent. You may draw a card if that permanent is the target of a spell or ability controlled by an opponent.
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Post by sdfkjgh on Dec 30, 2020 2:06:34 GMT
Another day, another attempt to make better, this time with the most fair removal I can think of:
Balance the Scales Instant This spell can’t be countered. Exile target permanent if you control the fewest number of permanents of that type or are tied for fewest among all players.
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Post by sdfkjgh on Dec 31, 2020 4:57:43 GMT
I know, I know, mill doesn't need any more toys:
Obliviomancy Enchantment Whenever an opponent mills one or more cards, you scry X, where X is that many cards. ------------------------------ The truly wisest ones pay just as much attention to what their adversaries throw away as to what they keep.
So I'm not done with mill strategies, so sue me:
In a far-distant future, Ashiok has finally evaporated almost to nothing, a memory--half-forgotten by some, remembered as only a myth or boogeyman by a very few, not even known by most. And that's exactly the way that they want it. The most powerful nightmares are all but thoughts: stray, unbidden, uncontained, uncontrollable, spreading like wildfire, like a fevered madness all too easily spread. In whispers, in hushed tones, in dark corners buried deep in the furthest repressions of the psyche, they work, unseen, unheard, while unconsciously, their victims steadily go insane without even noticing anything's changed.
I give you Ashiok, the amyloid plaque; Ashiok, the virulently contagious prion disease; Ashiok, the sapient, self-contained, autoambulatory cuckoo memory that devours all the others, whose only mercy is leaving you cognizant enough to realize that you're losing something, and how much you've lost...
Ashiok, the Wisp of Memory Legendary Planeswalker--Ashiok : Each opponent gets an emblem with “At the beginning of your upkeep, exile the top card of your library face down.” : Create a 0/0 blue and black Nightmare Horror creature token with “This creature gets +1/+1 for each face down card in exile.” : You get an emblem with “You may look at and play face down cards from exile.”
Have I mentioned just how much dementia scares me shitless? I've already lost one or two family members to it, and another is starting to show early symptoms, so I've got it on BOTH sides of my family. Fortunately, I've been told by a psychiatrist that Autism spectrum disorders have some neuroprotective qualities against dementias, so at least I've got that going for me.
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Post by sdfkjgh on Jan 2, 2021 3:41:38 GMT
Syr Drayson, Dragonslayer Legendary Creature--Dog Knight Vigilance, reach, protection from Dragons, deathtouch for Dragons When you control a Dragon permanent, sacrifice Syr Drayson, Dragonslayer. 3/5
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Post by sdfkjgh on Jan 4, 2021 9:08:37 GMT
Den, God of All Legendary Enchantment Creature--God This spell can’t be countered. Indestructible, hexproof, haste, vigilance, reach, trample Den, God of All can’t be sacrificed. As long as your devotion to each type of mana is less than three per type, Den, God of All isn’t a creature. At the beginning of your precombat main phase, for each type of mana, add an amount of that type of mana equal to your devotion to that type. 12/12
This idea started with the last ability, and I worked my way from there.
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Post by sdfkjgh on Jan 5, 2021 23:02:40 GMT
Maximize Efficiency Enchantment Whenever a player casts a spell without spending any mana to cast it, you may draw a card.
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Post by sdfkjgh on Jan 9, 2021 23:46:15 GMT
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Post by Flo00 on Jan 12, 2021 19:31:49 GMT
Exuberant Storyteller Creature - Human Wizard Sagas you control have “IV — Draw a card.” (A Saga is sacrificed after its final chapter.)2/2
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Post by ZephyrPhantom on Jan 12, 2021 20:03:09 GMT
Exuberant Storyteller Creature - Human Wizard Sagas you control have “IV — Draw a card.” (A Saga is sacrificed after its final chapter.)2/2 Would this add onto a Saga's existing IV if it has one, or overwrite it? E.g. The Triumph of Anax
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Post by Flo00 on Jan 12, 2021 20:34:36 GMT
I hope it would add it, not overwrite it. It would have two trigger on the fourth counter then.
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Post by sdfkjgh on Jan 12, 2021 22:49:58 GMT
I hope it would add it, not overwrite it. It would have two trigger on the fourth counter then. Mebbe just to clarify, you should add "in addition to their other effects." Love this innovation of Sagas, btw. This does beg the question of what happens when the inevitable 2 chapter Saga shows up.
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Post by sdfkjgh on Jan 12, 2021 23:30:25 GMT
Just a lil' som'n som'n I just came up with:
Sunhome Quartermaster Creature--Goblin Soldier Sunhome Quartermaster gets +3/+3 as long as it’s equipped, enchanted, or has any counters on it. Mentor (Whenever this creature attacks, put a +1/+1 counter target attacking creature with lesser power.) ----------------------------------------------------------------- “She’s not much for unarmed combat, but give her anything, even a pebble, and she can take down an entire Gruul raiding party, singlehandedly.” —Aurelia 0/1
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Jan 13, 2021 6:32:22 GMT
I hope it would add it, not overwrite it. It would have two trigger on the fourth counter then. Mebbe just to clarify, you should add "in addition to their other effects." Love this innovation of Sagas, btw. This does beg the question of what happens when the inevitable 2 chapter Saga shows up. Why not just have it read, "Whenever you sacrifice a Saga, draw a card?" This would iron out a lot of the rules issues I feel.
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