temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 28, 2019 6:28:38 GMT
Could someone remind me again the symbols MSE uses for bullet points? I'm a bit tipsy atm.
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Post by fluffydeathbringer on Mar 28, 2019 10:11:43 GMT
Could someone remind me again the symbols MSE uses for bullet points? I'm a bit tipsy atm. type ::
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Post by Flo00 on Mar 28, 2019 14:08:24 GMT
temawimag: You can also do alt + 7. That works everywhere, not just in MSE.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 2, 2019 6:48:32 GMT
Could someone remind me again the symbols MSE uses for bullet points? I'm a bit tipsy atm. type :: Thanks. Tried to go for a variant of a burn spell that wasn't 100% Lightning Strike. +3/+3 looks worse than just bolting for 3, and even if it usually is we're in the colors for "creature damage dealt matters," and Double Strike creatures make this silly.
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Post by gluestick248 on Apr 3, 2019 11:48:03 GMT
Grotesque Spasm Instant Target creature gets +2/-2 until end of turn.
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Post by Jartis on Apr 11, 2019 7:44:59 GMT
viriss Think this one's good to go
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Post by viriss on Apr 11, 2019 13:09:17 GMT
Totally missed this one, sorry. Tesagk, I like the idea of testing the skills of two creatures. Though you can get more for less in other cards Temur Battle Rage. The flavor, flavor text, and artwork all really came together nicely. Jartis, I'm conflicted about this one. By itself it doesn't *do* anything. Can I at least get a cantrip? =) melono, The "primal nature" feel of this card is great. Even though the "loses all abilities" is more in the Blue color now, I think the examples where Green has gotten it match with this card nicely. Sanfonier of the Night, Oh.... a demon summoners best friend (fiend?). I like that it *isn't* sacrifice though the card title reads more like a sacrifice card. This probably wouldn't be a common though. temawimag, I'm suprised a version of this card doesn't already exist since Darigaaz's Charm does. It might be *too* good. =) gluestick248, If black ever needs a combat trick, this will probably be it. All the death of Disfigure and none of the bouncy mess of Supernatural Stamina! Good call.
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Post by melono on Apr 11, 2019 17:31:39 GMT
Thanks for the win viriss! The next challenge will be can or can'trips!: Your card causes you to draw a card(s). Whether that's the card's main function or something on the side is up to you. Commons and uncommons allowed.
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Post by Jartis on Apr 14, 2019 8:56:24 GMT
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Post by melono on Apr 19, 2019 18:03:36 GMT
Well, that's not a lot of entries. Not an interesting challenge? Anyways, I'll be judging, as far as that will be possible, either Sunday or Monday. Gotta see when I got time.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 19, 2019 19:21:04 GMT
Completely forgot about this.
Favor of Meditation 0 {Blue} Sorcery {Uncommon} Draw a card at the beginning of your next upkeep.
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Post by sleepyjackdaw on Apr 21, 2019 16:15:30 GMT
Sorcery Until your next turn, opponents can't draw cards. Draw a card. Exile CARDNAME.
"What use is knowledge if you can't keep it to yourself?"
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Post by melono on Apr 21, 2019 17:24:11 GMT
I'll be judging in ~3 hours. Get your entries in now, or be forever silent.
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Post by Tesagk on Apr 21, 2019 19:30:08 GMT
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Post by gateways7 on Apr 21, 2019 21:57:13 GMT
Curse of Altruism Enchantment - Aura Curse Enchant player Whenever enchanted player draws one or more cards, draw that many cards. "For every crime, a like punishment. For your thievery, you will devote your life to giving rather than taking."
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Post by melono on Apr 21, 2019 22:16:53 GMT
Well, it's a stretched 3 hours, but eh, it means there's another entry to be judged. Anyways: Judgement! Jartis - Spark of Insight really plays into the new set, obviously. It allows you to convert something that is expensive into card advantage. It has you make the decision what is desired most at that moment, cards or loyalty. It being instant allows it to also be used on planeswalkers that are being attacked, so that eases that decision a bit. Nice card. Flavor could have had a bit more besides the Spark reference. Rarity does fit uncommon but I could also see it being rare as it can allow you to draw a load of cards just as well. temawimag - Favor of Meditation is an interesting to build with card. It's free, but at the same time it's not because it costs a turn and a card in hand. It would find its place in decks that benefit from lots of spells being cast in one turn as it's free, but would probably be too slow to be very beneficial as a deckthinner in other decks. Uncommon fits it nicely. Flavor is fine. sleepyjackdaw - Invidious Hex is a very annoying card which fits its flavor. It's often very powerful, as drawing cards is so important. This card both gives you a card, and disallows at least one card draw from all opponents. If it only denied the drawing from the draw step it would already be very powerful, but now any draw effects also get cancelled out. I'd say it's too strong at 3cmc, but playtesting would really be in order for this card. Tesagk - Spirit of Nature's Gift is a great seemingly honest card, as it might, but not necessarily, give the opponent a one-up on you. But if you're running this you probably run all/a lot of basic land. It's also possible that opponents run mostly non-basic lands, making this card favor yourself. Flavor is fine. Two points though: First, this card doesn't actually draw cards, it reveals, and then puts it on the battlefield. Second, there is no clause for how to put the cards at the bottom of the library: in any order or in random order? Rarity is fine at uncommon, though this might even see print at common. The winner is temawimag for creating a simple card that can be powerful in the right kinds of decks without immediately showing its power. I at the same time wanted to give the win to Tesagk because I really like the card's mechanics, but it's technically not fullfilling the challenge requirement of drawing cards, so I'm putting it in the runner up spot. EDIT: Not playing along for the winner, but I'll judge it anyways: gateways7 - Curse of Altruism feels powerful. This enchantment gives you assured card advantage over your opponent, even if their deck is a heavy draw deck. Which means it shuts those decks down which is a bit... sad? if that's the right word. It also allows the player of this card to run cards that let the opponent draw cards because it benefits them just as well. Powerful, and I see it as more of a rare, though it's effect is simple as an uncommon. Nice card.
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Post by Tesagk on Apr 22, 2019 0:53:32 GMT
Tesagk - Spirit of Nature's Gift is a great seemingly honest card, as it might, but not necessarily, give the opponent a one-up on you. But if you're running this you probably run all/a lot of basic land. It's also possible that opponents run mostly non-basic lands, making this card favor yourself. Flavor is fine. Two points though: First, this card doesn't actually draw cards, it reveals, and then puts it on the battlefield. Second, there is no clause for how to put the cards at the bottom of the library: in any order or in random order? Rarity is fine at uncommon, though this might even see print at common. I figured I'd find a cheeky work around, but, given it goes straight to the battlefield, it's hard to make the argument that you're drawing (I was willing to argue on behalf of 'put in your hand' effects!)
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 22, 2019 4:05:42 GMT
Tesagk - Spirit of Nature's Gift is a great seemingly honest card, as it might, but not necessarily, give the opponent a one-up on you. But if you're running this you probably run all/a lot of basic land. It's also possible that opponents run mostly non-basic lands, making this card favor yourself. Flavor is fine. Two points though: First, this card doesn't actually draw cards, it reveals, and then puts it on the battlefield. Second, there is no clause for how to put the cards at the bottom of the library: in any order or in random order? Rarity is fine at uncommon, though this might even see print at common. I figured I'd find a cheeky work around, but, given it goes straight to the battlefield, it's hard to make the argument that you're drawing (I was willing to argue on behalf of 'put in your hand' effects!) Drawing matters because that Chasm Skulker needs one more counter, or Niv Mizzet to completely destroy a Llanowar Elves, dammit! Okay, that was a bit rude. Sorry, I just get grumpy when I'm hungry. Your challenge this round is to make a card that's food-related in a... flavorful way.
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Post by melono on Apr 22, 2019 9:56:41 GMT
Here a card I made for the Segue game that I quite like, which also had food flavored as one of the challenges: Trussing Needle Artifact Whenever a creature with flying dies, you may gain 1 life. : Add to your mana pool. Flip the bird over and affirm the wing by piercing through it with the needle. Prick the neck skin in order to firmly tie the orifice. -Excerpt from The Butcher's Handbook
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Post by Tesagk on Apr 22, 2019 11:12:33 GMT
I think of lands when I think of food in MTG (they're both resources)
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 22, 2019 14:59:00 GMT
I think of lands when I think of food in MTG (they're both resources) It doesn't help that the God of Harvests in Theros fetches lands. More fields and orchids = more grains and fruits. It's a neat starting point, but I think the name "Bountiful Harvest" might be taken. Also, I think you can cut the "Then," from the second line.
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Post by sleepyjackdaw on Apr 22, 2019 17:15:26 GMT
Underworld Cookbook Legendary Artifact
, Sacrifice a creature: Add mana equal to the sacrificed creature’s mana cost. You may use this mana only to cast creature spells. (Mana cost includes colored mana.)
"Cuisine is a metamorphosis available to any creature" - Asmor
Card effect and flavor is a reference to Metamorphosis, and more vaguely food chain. Had this design rattling about for a while already, it would be fun to see around. May be a bit overcosted up front though?
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 26, 2019 8:42:46 GMT
Judging early so I can hand this round off to someone. ...Because... I'm very hungray!melono - In terms of mechanics, it's a nice rock with a niche way to get life, which isn't either broken or extremely weak. Because of how niche it is, and that it's a 3CMC, I think that it could reasonably be a common, but that's okay. Flavorfully, though, it's a tool to help prepare a bird for food, but it isn't food. It needs the food. I'm still hungry. Tesagk - In the effort of saving myself time so I can wrap this up, I'm going to pretend that the name was changed so I don't hold something small like that against you. Flavorfully, there's a lot of food here. Lots. A bountiful amount! Sadly, though, I think too much resource went into this method of farming, so we're probably going to need to look into other means. Cutting the cutesy metaphor aside, what I'm trying to say is that essentially you have a three mana investment to get two back with fixing on a sorcery. Even if you have something like Fertile Ground on a tapland that could generate value, there's more efficient means to do it. sleepyjackdaw - This is a great card. Unlike the needle, I don't need to do any external hunting to get food, and it has a bit of power to it that makes it very playable. ...But it's rare, both in your choice for the rarity and for the effect, so I can't count it. That leaves melono as the winner of this round. Tesagk had a nice starting place, and probably could have taken it with a bit of tweaking, but I want to end this early.
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Post by melono on Apr 26, 2019 13:42:56 GMT
Thanks for the win!
Next, make a !common! that generates mana. Whether it's land, creature, etc. You fill that part in.
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Post by Jartis on Apr 26, 2019 20:37:39 GMT
Inertial Generator Artifact Creature - Construct Whenever Inertial Generator deals combat damage to a player, add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end. 2/2 Edit: Reduced casting cost. Before it was literally just worse than Alloy Myr, since it had to put itself in danger by attacking, and wouldn't generate mana if it was chumped, and could only generate mana on your turn. I didn't think making it much stronger would work, so I just made it cheaper. Might change the statline later, idk.
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Post by Tesagk on Apr 26, 2019 22:21:29 GMT
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Post by gluestick248 on May 1, 2019 6:39:20 GMT
Otherworldly Shriek Sorcery Devoid Target opponent loses 2 life. Add
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 1, 2019 10:14:09 GMT
My take on a black mana dork
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Post by melono on May 4, 2019 17:32:57 GMT
I'll be judging this in a couple of hours, so get your changes/cards in now.
EDIT: Judging rn. Entries closed
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Post by melono on May 4, 2019 20:32:02 GMT
{Juddging} Jartis - It’s a nice bear with some extra mana possibilities. Acquiring mana however is going to be pretty hard, as you’d need to give it some kind of unblockable as it’d probably just be blocked and it’s dead as dirt. Hard to acquire mana consistently, but interesting that the card gives mana while being aggressive, unlike how one normally taps to create mana with creatures. Also something that is a lot less great, which isn’t about how good this card is, is that you can put any color in your mana pool. And it stays there. Which means you might eventually be juggling with five different colors of mana that are inside your infinite floating mana pool which you’ll have to keep track of (as this is an early game card, that mana can stay and go quite a bit). Tesagk - interesting that this card can pay for itself, and always will as long as you have two creatures, which means it gives a 1 card disadvantage for two untaps, which might be useful sometimes, but it will depend on how strong the tap abilities in your deck are (or your inspired abilities are). I dislike how this card can cause rule confusion though, as the way it is worded, it allows you to untap any creature you control, no matter if it is tapped or untapped already, which is not something every player will know. Something that you really don’t want in a common. gluestick248 - I like that the card gives you not a black but a colorless mana back, which means it costs a color and a card in hand to let your opponent lose two life… And play a sorcery, which can trigger things like prowess. Besides that, it doesn’t do much for your board state. It might not see play in a lot of decks, but it’s a card people would want to try make work. @mk - A card that’s very black with it sacrificing your creatures, and saccing for mana is also a black thing (though mostly old black). Saccing any creature you control (and not only itself like bloodpet or something) makes it a more applicable card, and it kind of makes me wonder why this wasn’t done before in this way. Well, I mean, it was done before with older black cards that sacc things to give mana equal to mana cost, but ehhh those are old. {Winnah}The winner is @mk with Lifedrainer Druid. Runner up is gluestick248
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