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Post by viriss on Mar 5, 2019 15:32:06 GMT
So many good ones! temawimag BIRD MANA! I'm all for it! Good balance between the two colors and an artifact. Great common. somerandomtom Destroy a permanent for every three turns... That's probably too powerful for uncommon. Daij_Djan Great devoid card. The balance of blue mill and colorless exile captures the Eldrazi feel. Sanfonier of the Night (Techincal: "Whenever another creature dies, put a spore counter on ~." Creatures that put counters on themselves when things die don't usually see themselves since it's not needed.) I'm glad it's at least one colorless mana to cast. This is too complicated for common. I like the balance of tiny and annoying this creates. Tesagk This brat! Nice balance between skulk and group suffering. I think the toughness is a little too high since it already has an evasion ability. gluestick248 I'm totes fine with 2brid in a triggered cost. I like everything about this. Seems okay for common. Can't hit a creature. Has to die. Encourages multicolor. Flo00 Firebreathing! I love this little firebug. Fleur That works! Doesn't scale if you have multiples, check. Gives bonus to smaller set of creatures, check. Good power/toughness, check.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 5, 2019 22:49:26 GMT
Thanks! I tried to work with the 2-brid mana to make a fair to cast at any combination, so I started with a generic-mana-only flier ("bird mana" was too silly not to pass up), CMC 4 since putting it at castable for 1U meant giving it Storm Crow stats, which seemed too easy. Putting it at 2/2 and making the last two into a brid with W meant that it would always sit right between casting difficulty and power between Storm Crow and Esper Cormorants.
It's good to have options. That's why this week's challenge is to make a modal card or a "charm" card.
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Post by viriss on Mar 5, 2019 23:15:15 GMT
New est entry. Tried to do, choose twice, but this seemed easier. lol {Previous entry} Updated with new entry Note: It looks like MSE isn't displaying the "and/or" text correctly. There's a space there but when I refresh the card it moves in. Strange.
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Post by gluestick248 on Mar 6, 2019 21:59:31 GMT
Touch of the Dross Sorcery Choose one or both- * Destroy target nonartifact creature. * Destroy target artifact creature.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 7, 2019 0:50:46 GMT
Touch of the Dross Sorcery Choose one or both- * Destroy target nonartifact creature. * Destroy target artifact creature. I'm going to clarify something here that I honestly should have mentioned in my original post, but for modal cards with somewhat related effects/colors I'm not going to hold it against anyone if you want to give the player the ability to choose more than one mode. Just keep keep in mind when you're designing cards how this affects what the CMC should be. Also, while we're speaking of updates, judging will occur on Tuesday, March 12.
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Post by Tesagk on Mar 7, 2019 1:08:54 GMT
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Post by Fleur on Mar 7, 2019 14:21:43 GMT
Cruel Charm Instant Choose one-- - Destroy target creature with power 4 or less. - You draw two cards and lose 2 life. - Return target creature card from your graveyard to your hand. "Everything can be bent to your will. Everything."
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 8, 2019 15:45:19 GMT
I'm just going to go over a few mechanical things I noticed for some of the entries while we're at the half-way point, for things that shouldn't really be held against these entries during judgment, but at the same time need pointed out. Also, I'm not going to review the individual effects that much, but I am going to link this helpful article from Wizards on the different types of modal spells (for the sake of this contest, I'm referring to everything on that page up to and including Entwine for the type of thing I'm looking for, even though I'm not opposed to original mechanics of similar type), and throw out a reminder to check if your abilities on the spell are reflective of the casting colors for it. viriss - I can see what you're going for, but a card can't choose modes after targets, including other opponents, so you would need to make that say "an opponent" instead (see Fatal Lore). Tesagk - Since two color modal spells and charms typically can lean towards having an ability that's only belonging to one color, I think the hybrid mana there is kind of redundant. Also, I'm not sure if you need to specify choosing each option only once if you word it "choose up to two."
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Post by Jartis on Mar 10, 2019 1:14:32 GMT
I now understand why we don't have more Command cycles. These are not easy to design at all XD
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 10, 2019 6:33:02 GMT
I now understand why we don't have more Command cycles. These are not easy to design at all XD (Keep in mind that the card needs to be a common/uncommon!)
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Post by Jartis on Mar 10, 2019 6:36:59 GMT
Yup. I just realized.
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Post by Tesagk on Mar 10, 2019 11:48:08 GMT
Jartis: This is poor man's, no?
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 13, 2019 1:57:28 GMT
Okay, judgment time! viriss - I see you scrapped the idea of letting the opponent choose altogether. For simplicity's sake, though, the card could stand to read "Choose one: up to two target creatures gets (...)", since copying modal spells copies the selected mode. Sure, mirror effects could benefit from the wording you picked, but that's kinda niche. Other than that, though, you basically have a neat little combat trick that would have fit nicely into Theros heroic limited for both offense and defense. gluestick248 - Black doesn't really deal with artifact creature destruction, but I can see the idea you were going for - a kill spell that benefits from your opponent playing a diverse set of creatures that isn't completely useless in limited if your opponent gives you only one option. Truthfully, if you added red in the cost instead of that second black, I'd just leave this at "perfect" since it fits nicely with the uncommon rarity and call it a day. Tesagk - I still don't see the purpose behind the hybrid mana here, since that adds a bit of redundancy for the modal effect. The wording could have stood to be trimmed for redundancy as well. For the actual effects, though, I'm going to look at this as a U/R card because of that first choice rather than R/R. With that said, there's quite a bit that I'm liking. There's a bit of diversity in the effects going on here that gives it a layer of complexity that lets the card serve reminiscent of several smaller cards (I'm immediately thinking of Barrage of Boulders for that second and third choice) while not being completely overpowered for anything beyond common/uncommon, and the burn drawback is a novel way to counteract the potential card advantage gained from this. Fleur - Cute little charm that does charm things. There is one thing that's jumping out at me, though, in that all of the effects ride in B's domain, so there's not really a reason to make it cost U/R/B. The name would have fit very well with a mono-B charm as well. Jartis - This is a fantastic card, one that's very powerful and I would seriously consider playing in EDH... but it's a rare. The effects for it are far too strong for uncommon even if the set symbol was corrected to uncommon as well, so while this one is one of my favorites of the entries, I don't think I can qualify it. Sorry. {Winner}While most of the spells had ways that they could be improved, gluestick248 's modal removal spell was one letter away from being sound. Even whenever all of the effects were looked at individually, the card he made used a synergy of effects that I didn't even guide anyone towards, creating a card that will always give something to the player who casts if (for a steeper price than a specialized card - a key design aspect for making modal cards), or a 2-for-1 spell for a strong limited environment. It's not the best mono-black designed card, but it is the most elegant modal effect of the entries, which is what I used to break the tossup between gluestick248, viriss, and tesagk's cards. Thank you to everyone who submitted.
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Post by Jartis on Mar 13, 2019 2:11:28 GMT
Yeah, I can't blame you. I forgot what challenge the design was for and by the time I realized I didn't have any more time to get around to fixing it or making something else. No worries, totally my bad. Glad you liked it, though!
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Post by gluestick248 on Mar 13, 2019 6:41:42 GMT
Thanks for the win temawimag! (Although I have to point out, “destroy target artifact creature” is 100% in Black’s color pie, and doesn’t need Red) The next challenge is to design a creature with one of the less common power/toughness combinations. We see 2/1’s and 1/3’s all the time, so let’s see come more interesting stats. Remember, all entries must be common or uncommon.
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Post by Tesagk on Mar 14, 2019 11:20:17 GMT
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Post by viriss on Mar 14, 2019 13:50:14 GMT
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 14, 2019 13:50:47 GMT
I'll render a card for this when I get out of work. Just jotting the idea now here.
Embodiment of Frustration ::5::::R:: Creature - Incarnation Haste "AAAAAAAAAAAAAAAAAAAHHH!!" -Kevnar, the Impatient, ending a ten hour duel. 10/1
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Post by Tesagk on Mar 14, 2019 15:05:59 GMT
Is it possible to have a negative power or toughness on the text of the card? I know the rules don't care if an effect reduces them below 0. If so, this would definitely be a unique P/T scenario
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Post by Daij_Djan on Mar 14, 2019 15:37:20 GMT
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 14, 2019 16:15:00 GMT
Is it possible to have a negative power or toughness on the text of the card? I know the rules don't care if an effect reduces them below 0. If so, this would definitely be a unique P/T scenario See Spinal Parasite.
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Post by Tesagk on Mar 14, 2019 17:48:46 GMT
Oh WotC, you think of everything
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Post by gluestick248 on Mar 14, 2019 21:48:16 GMT
Is it possible to have a negative power or toughness on the text of the card? I know the rules don't care if an effect reduces them below 0. If so, this would definitely be a unique P/T scenario See Spinal Parasite. See Char-Rumbler
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Post by Daij_Djan on Mar 14, 2019 22:09:52 GMT
And finally Half-Squirrel, Half- - guess the link to all three cards I provided above was not marked well enough
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Post by gluestick248 on Mar 24, 2019 7:39:14 GMT
Judging! Tesagk: Blessed Paragon This is a beating. Not overpowered, but definitely strong. The haste is especially brutal. Might be better at viriss: Smoldering Shade The reason I mentioned Char-Rumbler is because this is extremely similar, but congrats on coming up with an idea that R&D thought was good enough to print. It works well as a gold card, and the 1 toughness means you have to rely on the firebreathing to survive combat. This also can’t stay at temawimag: Embodiment of Frustration That flavor text fits the card- destructive and fragile. Practically, this isn’t really any different than a 6/1 or a deathtoucher. {Winner}viriss and Smoldering Shade. This is definitely the most unique P/T here, and I like moving Char-Rumbler into
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Post by viriss on Mar 24, 2019 15:25:18 GMT
Thanks for the win!
Next challenge: Design a common instant that has the text "target creature"
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Post by Tesagk on Mar 24, 2019 16:18:24 GMT
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Post by Jartis on Mar 24, 2019 17:33:44 GMT
Five Minutes of Fame Instant Target creature becomes legendary until end of turn.
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Post by melono on Mar 24, 2019 22:00:49 GMT
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Mar 24, 2019 22:56:28 GMT
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