Enhanced Experiences Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for every enchantment attached to it. The soldier remembered his training so vividly, he simply went through the motions when war broke out.
Post by Fleur de Violet on Jan 27, 2019 3:26:03 GMT
Ethereal Knife Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. Whenever an equipped creature you control attacks, you may pay . If you do, return CARDNAME from your graveyard to the battlefield enchanting that creature.
Last call for entries, this will be closed tomorrow!
EDIT: As always, I'm a bit late - but this is finally closed. Please no further changes of entries!
EDIT 2: And here we go! Sadly, I don't really have as much time as I'd have liked today, but I really want to give at least some feedback to each entry – but I'll have to keep myself a bit short this time.
Cool concept, but I have two issues. First of all, take a look at Elderwood Scion for the correct the wording. Also, just as showcased on the Elemental, my inner Melvin really would be pleased by the two abilities on your card mirroring each other (even if this probably requires some rebalancing of costs).
Really like how the second ability basically is the old regenerate (plus counter, obviously). The first ability is a small Outlast reward – in my book a bit too small and build-around to be worth playing normally. But I guess the combination makes it work?
So.. Which of these is your entry again? Looking at both cards and reading your comment makes me think you wanted to go with Mutagenic Blessing, but the formating of the post says Hammer of Disruption is your choice In my book, the Hammer probably is a bit weak except when it's really (a.k.a. too) strong – but I love the flavor text – whereas I really like the balancing of the Blessing.
I have to admit, this is a bit hard to judge for me as I have almost no experience using energy counters. It looks quite powerful on offence, but I think the costs balance it out fine. Like how you did include an interesting ability to work even when your out of energy counters to spend.
I like bringing Auramancer's Guise back into the color it belongs, even if the Guise as well as Ancestral Mask (which excludes itself but instead counts literally all other enchantments – of all players! – for one colored mana less) both make me think it could either cost less or maybe give another small upside.
Post by Fleur de Violet on Mar 1, 2019 14:37:06 GMT
Alright, ranking these from worst to best
Jartis' Plaguespreader: Global -1/-1 doesn't really have a place at uncommon, especially coming out at 3 mana. Alternatively the -2/-2 mode is also almost always going to be a pretty big blowout. Not a fan. Tesagk's Necroling: The main issue here is that unconditional repeatable removal has no place at common. I appreciate the attempt at promoting monocolored, and I think morph is a smart way to do that. However, I just can't get over the fact that this can be a repeatable removal engine (which will probably warp limited a lot).
Flo00's Boros Patrol Hound: I can get behind this. Kinda breaks the "five or more mana for a morph that eats other morphs" rule but other than that it works. gluestick248'sMerfolk Researcher: Simple. Cute. A bit boring, but like, it's solid and I cannot fault it.
viriss' Vedalken Gadgeteer: Fabricate riff? I love this - the riff is done so well here. Nice, natural evolution.
Tesagk 's Necroling: The main issue here is that unconditional repeatable removal has no place at common. I appreciate the attempt at promoting monocolored, and I think morph is a smart way to do that. However, I just can't get over the fact that this can be a repeatable removal engine (which will probably warp limited a lot).
At a total of 7 mana in order to get the repeatable removal, there's no way this is breaking limited in any fashion. I respect that you don't want to see repeatable removal at common, that's your own belief, but let's not pretend this is breaking anything.
Chemist of the Dark Realms - 2/U 2/B 2/R Creature - Goblin Wizard - Uncommon Whenever you draw a card, you may pay 1. If you do, put a charge counter on ~. T, Remove three charge counters from ~: Destroy target nonland permanent
I can change it if the 2/brid needs to be in the cost, but until then: Goblin Firecaller Creature — Goblin When ~ dies, you may pay . If you do, it deals 2 damage to target opponent or planeswalker. 2/1
Fleur de Violet: So you mean that turning it face up costs five or more mana if it can kill a 2/2 without dying? I didn't know that 'rule'. And doing a card search I guess it was only established since Tarkir?
EDIT: How do I make an @... for a Name with blanks in it?
I mean, don't take it from me - WotC themselves have said that cards that can take over the game on their own and demand a response can't be at common. Even with the Invoker cycle from RotE like Valakut Invoker, repeatable removal was kept to only applying to smaller creatures. So yeah, it's not breaking anything, but I think it's fair to say that it would warp limited. The two are different to some degree, IMO, and making the distinction is important.
More importantly I don't think WotC generally prints stuff like Ravenous Chupacabra or Nekthraal at common, which this can kind of function as, so that's the other issue here.
Simula Striker Artifact Creature - Soldier Other artifact creatures and Soldiers you control have vigilance. 2/2
I'm not seeing it as warping anything because, if anything, it's too expensive of a card. By the time you can actually get it to work, you're probably only pulling it off once anyways, maybe twice. But we should leave it there, WotC has been pretty clear about not wanting to give repeatable removal at common, so it was a bit of a rarity break on my part.