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Post by melono on Jan 8, 2021 7:19:53 GMT
Thanks for the win!
Next challenge: Create a common card with converted mana cost 1!
Gotta get those turn one pauper cards. Or removal or something, that's fine to make as well.
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Post by gamma3 on Jan 8, 2021 18:09:22 GMT
Righteousness Instant Creatures you control gain lifelink until end of turn.
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Post by viriss on Jan 9, 2021 2:05:59 GMT
{Spoiler} More Time Alone U Instant C Return target creature spell to its owners hand. If you control no creatures, counter that spell instead. "I said, leave me alone!"
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Post by SilentKobold on Jan 9, 2021 3:06:55 GMT
{Text} Wilderness Talespinner Creature - Human Advisor , : Tap target non-legendary creature. The sun dips her eyes, the wind holds his breath. No child chides when many words she saith.1/2
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Post by gluestick248 on Jan 10, 2021 4:48:28 GMT
Is Goblins a real Pauper deck? Would it be after this card is printed? I don’t know, but here’s a Goblin Reckless Goblin Creature — Goblin Berserker ~ attacks each combat if able. When ~ dies, put a +1/+1 counter on target Goblin you control. 1/1
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 10, 2021 8:29:41 GMT
Rhizome Totem
Artifact When ~ enters the battlefield, you gain 3 life. , : Create a 1/1 green Saproling creature token. Activate this ability only if you gained life this turn. A heart full of hope and a fervent prayer can stir passion from even the forest mud.
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Post by melono on Jan 17, 2021 14:28:24 GMT
Judgement. {Spoiler} gamma3 - Righteousness: A simple effective card for if you have a lot of creatures to attack with and need a lot of life. Only question then is, when would you need a lot of life if you already have a lot of creatures on the battlefield and are thus winning? viriss - More Time Alone: a strong 1-mana counter for control decks low on creatures. Returning a creature spell to someone’s hand is however quite a rules-complex action to have on a common card, so I’d see it moreso on an uncommon or maybe even a rare because of that. SilentKobold - Wilderness Talespinner: a strong enough control-piece which would be set as a common with that non-legendary limit, which would not matter at all in Pauper, making it a better Gideon’s Lawkeeper or Goldmeadow Harrier. gluestick248 - Reckless Goblin: Goblin Pauper is most certainly a thing. I like this goblin, because it nicely works into the sacrifice your goblins theme, and you more often than not have another goblin on the field. Goblin Grenade would love it. thaneofglamis - Rhizome Totem: a pretty strong token generator that sticks around. Lifegain themed decks should be able to use this every turn, as long as they wanna keep the mana for it. Straddles the line between uncommon and common, but I could see it be a common in a set of common totems.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 17, 2021 19:19:23 GMT
Nice, thanks for the win! Next challenge: Make a common or uncommon Wurm or Worm!
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Post by melono on Jan 18, 2021 15:17:28 GMT
Taiga Swallower Snow Creature - Wurm As an additional cost to cast this spell, sacrifice a Forest and a Mountain. : ~ gains trample until end of turn. Pines like toothpicks, hills like desert.6/4
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Post by viriss on Jan 18, 2021 16:03:35 GMT
I was surprised that there isn't already a creature with only these two keywords. {Spoiler} Corpse Wurm 4[b/g][b/g] Creature - Zombie Wurm uncommon Trample, deathtouch 6/6 "The worms they crept in, and the worms they crept out and sported his eyes and his temples about." - Matthew Lewis, English Writer
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 30, 2021 3:16:49 GMT
It's been a while, but there's only two entries so I'm just going to bump
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 8, 2021 3:11:51 GMT
Ok, I'll just give this one to melono.
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Post by melono on Feb 8, 2021 11:42:57 GMT
Thank you. I'll continue with a COMMON WIZARD. Because of course you want to be a common wizard. Or the card is a tribal Wizard, that's also allowed. Gimmie wizzies.
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Post by gamma3 on Feb 8, 2021 16:37:19 GMT
Cloudscraper Savant Creature - Giant Wizard Kicker When CARDNAME enters the battlefield, if it was kicked, you gain life equal to the greatest toughness among creatures you control. 4/6
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Post by Flo00 on Feb 8, 2021 17:37:32 GMT
Archivar’s Assistant Creature - Fearie Wizard Flying , Sacrifice or discard Archivar’s Assistant: Scry 2. 1/1
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Post by eshix on Feb 8, 2021 22:08:29 GMT
Wizard's Messenger Creature - Bird Flying When ~ enters the battlefield or whenever you cast a Wizard spell, scry 1. 2/1 (wait, did "a tribal wizard" mean a tribal wizard noncreature spell or a card that cares about Wizards?)
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Post by Flo00 on Mar 19, 2021 2:46:09 GMT
More competition please? Or melono judging?
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Post by melono on Mar 19, 2021 7:29:32 GMT
More competition please? Or melono judging? I'm judging tomorrow. Submit now!
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Post by viriss on Mar 19, 2021 17:45:44 GMT
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Post by ZephyrPhantom on Mar 20, 2021 0:51:13 GMT
Common Wizard Creature - Human Wizard Flash (You may cast this spell any time you could cast an instant.)When Common Wizard enters the battlefield, you may tap or untap target creature. 1/1 Every mage starts with the parlor tricks.
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Post by melono on Mar 20, 2021 17:53:28 GMT
Time to wizz it up! {Spoiler} gamma3 - Cloudscraper Savant: A giant creature that gives giant heals. Caring about toughness is something that always hits a good spot with me. Kicker is alright. I don’t see anyone actually playing this as their 7-turn/-mana drop in their deck. Flo00 - Archivar’s Assistant: First up, it’s Archiver’s. And Faerie. Its abilities are pretty nice: flying and a sac to scry. I do like that it has a discard ability, makes me think of Faerie Macabre. eshix - Wizard’s Messenger: A pretty alright ability for in a wizard tribal deck, though I think it could be worded better. It’s just a shame it isn’t a wizard itself, as that makes it significantly less powerful in wizard tribal. Even though it does “trigger” off itself, it won’t trigger other wizard triggers. viriss - Seeker of Knowledge: Quite a white ability, which should totally be seen more in magic. And then on a body. Which makes it extra nice. ZephyrPhantom - Common Wizard: You really did make something that exactly follows the challenge. The ability also is quite nice. A small trick on an instant body. Who’zz wizz izz the winner? {Spoiler} It’s viriss with Seeker of Knowledge! A nice and simple wizard that would be fun if it were printed. Second is ZephyrPhantom. Third is Flo00
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Post by Flo00 on Mar 20, 2021 19:31:04 GMT
I meant to write Archivist’s, I just used the german word for it.
Congrats to viriss and Zephr!
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Post by viriss on Mar 20, 2021 21:34:31 GMT
Let's keep going! An uncommon shaman! (Also, because it rhymes.)
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Post by melono on Mar 21, 2021 13:43:52 GMT
That-that doesn't rhyme. I think. Faultline Dancer Creature - Elemental Shaman Landfall - Whenever a land enters the battlefield under your control, ~ deals 1 damage to any target. 0/1
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Post by gamma3 on Mar 21, 2021 17:19:15 GMT
That-that doesn't rhyme. I think. It kinda rhymes in some dialects where the word shaman is pronounced more like "SHAH-men," which I believe is mainly European dialects.
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Post by Flo00 on Mar 22, 2021 13:44:27 GMT
Evercursed Seeker Creature - Werewolf Shaman When Evercursed Seeker enters the battlefield, if was spent to cast it, it deals 3 damage to you. If was spent to cast Evercursed Seeker, it enters the battlefield tapped and doesn’t untap during your next untap step. 2/3 Thanks for the input digiman619! {previous version} Evercursed Seeker Creature - Werewolf Shaman When Evercursed Seeker enters the battlefield, if was spent to cast it, it deals 2 damage to you. If was spent to cast Evercursed Seeker, it doesn’t untap during your untap step unless you have a tapped land you control not untap. 2/2
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digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on Mar 27, 2021 19:40:16 GMT
Evercursed Seeker Creature - Werewolf Shaman When Evercursed Seeker enters the battlefield, if was spent to cast it, it deals 2 damage to you. If was spent to cast Evercursed Seeker, it doesn’t untap during your untap step unless you have a tapped land you control not untap. 2/2 If you spend for it, do you have to keep a land tapped to untap it every turn, or just the first one? Because it's ambilivent now and there's easier ways to word it. If it's a one-time effect, it'd be easier make it an echo cost and if it's every turn, you could just have it not untap and give it "At the beginning of your upkeep, you may tap target land you control If you do, untap ~".
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Post by Flo00 on Mar 27, 2021 23:46:45 GMT
If you spend for it, do you have to keep a land tapped to untap it every turn, or just the first one? Because it's ambilivent now and there's easier ways to word it. If it's a one-time effect, it'd be easier make it an echo cost and if it's every turn, you could just have it not untap and give it "At the beginning of your upkeep, you may tap target land you control If you do, untap ~". It's meant to be a permanent effect. Which is probably not a good idea in the first place since the card doesn't give you a way of tracking it. I kind of aimed at having minimal wording. I guess I'll just rework the second ability completely.
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Post by viriss on Apr 3, 2021 22:53:27 GMT
melono I really like the idea of landfall zap and had to check that it wasn't already a thing. How is that not...?! I do think the creature should be at least a 1/1 for three mana. Flo00 I'm glad you changed the blue trigger, the original one was confusing. I'm not sure about blue werewolves, almost feels like it's only blue to fit the tap ability and the art (which is does =) The "pick your poison" cards are always hard to make exciting but I think the two you picked are well balances. Winner melono , feels more shaman to me. Thanks for playing =)
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Post by melono on Apr 5, 2021 19:28:58 GMT
Thanks for the win! Next up: create a common or uncommon card you would want to have in your opening hand. Whether this is because it's a land, a one-drop, ramp. a trap, some kind of leyline effect, anything! As long as one could argue the card being good in your first hand.
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