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Post by kefke on Sept 13, 2021 3:30:09 GMT
With the original Ravnica block, R&D acknowledges the Nephilim as a concept that didn't work out. Players found their gimmicks unrewarding, and committing to four Colors a hard ask. Commander players in particular lamented their not being Legendary, something that MaRo acknowledges was a mistake. So, let's imagine a hypothetical scenario where WotC tried to address these flaws with Return to Ravnica. My submission represents a hypothetical cycle of "greater" Nephilim, that thematically can be explained as the true, godlike creatures that the people of Ravnica once worshiped, with the other Nephilim as their lesser spawn. Each would be a mechanically stronger version of an existing Nephilim with the legendary supertype, and the colored portion of their mana cost split between two kinds of hybrid mana. This example card, Etonar, would represent the greater form of Yore-Tiller Nephilim.
Using CMC instead of MV because "mana value" is a more recent term. Capped at 5 because that's one short of being able to freecast one of the other greater Nephilim, assuming they followed the same costing.
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Post by sdfkjgh on Sept 13, 2021 17:50:10 GMT
Honorable Flowering Enchantment At the beginning of your upkeep, create a 1/1 green Saproling creature token, then populate. (Put a token onto the battlefield that’s a copy of a creature token you control.) ---------------------------------------------------------------------- Saprolings ensure that your front lines are always beautiful.
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Post by Tesagk on Sept 15, 2021 18:37:23 GMT
The Boros Code (1)(R)(R/W)(W) Sorcery (Uncommon) Create a 1/1 white and red Soldier creature token for each other nontoken Soldier creature you control. Creatures you control get +2/+0 and gain your choice of lifelink or first strike until end of turn.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Sept 15, 2021 19:38:16 GMT
Young Bulwark Creature - Giant Soldier When Young Bulwark enters the battlefield, you gain 2 life. "Keep an eye on her. I'm sure she's got potential"2/4
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Post by hydraheadhunter on Sept 15, 2021 19:41:44 GMT
The Boros Code (1)(R)(R/W)(W) Sorcery (Uncommon) Create a 1/1 white and red Soldier creature token for each other nontoken Soldier creature you control. Creatures you control get +2/+0 and gain your choice of lifelink or first strike until end of turn. I like this one: I'm gonna add to the cycle. The Azorious Bylaws A generic X, a blue, a blue or white, and a white Instant Remove X creatures from combat and tap them. They don't untap during their controller's next untap step. Create a 0/2 blue and white Advisor creature token with defender for each tapped creature your opponents control.
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Post by lordpat on Sept 20, 2021 2:44:06 GMT
Yo, this is getting judged on Tuesday, so get your last entries in!!
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Post by lordpat on Sept 22, 2021 19:44:07 GMT
The judging has begun. Sorry for the delay. kefke - Etonar I like the idea of the card, but there are two not so major issues. The mana cost is a bit odd, like, if I had to do a card of that cost I'd say it's probably okay, but it just feels not color appropiate. Hybrid cards should fit well within any color, and this doesn't work very well as a, say, UR creature. In fact, I'd say it's more G than any other color. My other problem is that it's too slow, it could probably have some combination of keywords and a better p/t. As it stands though, it is a 6 mana 3/3 that needs to attack to do anything, probably too frustrating. I'd maybe up the cost a bit but give it haste or make it also go when etb, I think that would make the card a bit less frustrating to play with (again, you probably need to up the cost though). Other than that it's a pretty sweet design that gives you a lot of tools to work with, and the idea of the Nephlim coming back with a hybrid cost is a cool one that opens them up to be standard playable. I think the execusion is a bit off, but overall I really like the card. sdfkjgh - Honorable Flowering There is already an enchantment that does something similar, a 2 (G/W)(G/W) that populates every turn. I like your card more because it gives a token as well and as such can decent in an empty board. I enjoy slower populate cards and this is one of them. A cool one. Tesagk - The Boros Code Wait... Boros is in Gatecrash, not Return to Ravnica! I'm not gonna dq you for that... but it is a pretty big oversight xd Either way... I think the card is okay, I feel focusing on soldiers is intresting... I mean, a lot of Boros cards are soliders, but afaik soldiers have never been a tribal theme for Boros. At an uncommon though, it's probably okay, and a decent build around reward. Other than that though, a 4 mana sorcery speed +2/+0 first strike or lifelink is okay, but since it doesn't give haste, the whole token thing seems a bit... tagged on? I think there are two designs here that are stapled together, and I'm not a huge fan of that here, as the two modes don't really synergize with each other other than "it's good to go wide". The ideas are good, but the design to me is a bit confusing. foureyesisafishI feel I'm missing a joke here xd I mean, it's a 3 mana 2/4 that gains 2 life when etb. The flavor is okay, although the power is a bit low for a giant soldier. hydraheadhunterI like completing the cycles of other players. There are however a couple of things with the card I'm not a huge fan of. Removing creatures for combat is a bit outdated, even for 2012, I'd say "prevent all damage up to X attacking creatures would deal this turn" which is mostly the same. The second ability is intresting, but this is where i feel my Azorious bois are being misrepresented. The problem with this card is that it just... stalls the game. What made detain intresting is that it's not a control mechanic, but rather a tempo one. This is kind of a sleep, but it gives you 0/2 which can't attack. I'd try going for something more proactive, maybe it could make 1/1's instead. That could be to good though, I think you could cap the number of tokens at X. I don't know how to change the design, but right now it looks like a card that just stops a game in its track. It's also probably too weak, but it's hard to evaluate. I think in general there is a solid idea here (you want to stop the lawless attackers!) but not a huge fan of how it was done.
sdfkjgh is the winner, with kefke as runner up.
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Post by sdfkjgh on Sept 24, 2021 1:00:40 GMT
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Sept 24, 2021 6:03:08 GMT
lordpat hey buddy pal do you not recognize young Bulwark Giant from WAR?
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Post by Tesagk on Sept 24, 2021 17:41:58 GMT
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Post by sdfkjgh on Sept 24, 2021 20:41:21 GMT
Templating needs a bit of work, the canonicity is rather questionable, and that's about as close as I'm comfortably willing to get to pre-judging influencing of submissions.
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Post by Tesagk on Sept 25, 2021 16:12:53 GMT
Changing my entry >.> Eldrazi Constructor (2) Creature - Eldrazi (Uncommon) Sacrifice an Eldrazi: Put a +1/+1 counter on target Eldrazi you control. Activate this ability only once during a turn and only as a sorcery. Build... construct... build... construct...1/2
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Post by sdfkjgh on Oct 7, 2021 16:50:56 GMT
Welp, looks like this goes to Tesagk by default. Shame, I would've really liked to've seen more entries. Tesagk, you took my critique very well, and had there been other entries, you prolly would've been a top contender on that alone.
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Post by Tesagk on Oct 10, 2021 13:43:41 GMT
Welp, looks like this goes to Tesagk by default. Shame, I would've really liked to've seen more entries. Tesagk , you took my critique very well, and had there been other entries, you prolly would've been a top contender on that alone. Thanks, would have loved to see more entries. I guess for the next set, let's go with... Shadows Over Innistrad
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Post by sdfkjgh on Oct 10, 2021 14:00:56 GMT
Tesagk: How lucky I happened to have this old thing (yes, I've made this reference many times before; it works every time):
Eldritch Revelation Tribal Instant--Eldrazi Devoid (This card has no color.) Draw cards equal to the number of cards in your hand. Then, for each card in your hand, each opponent exiles the top card of their library. Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Oct 26, 2021 8:34:48 GMT
Welp, looks like this goes to Tesagk by default. Shame, I would've really liked to've seen more entries. Tesagk , you took my critique very well, and had there been other entries, you prolly would've been a top contender on that alone. Thanks, would have loved to see more entries. I guess for the next set, let's go with... Shadows Over Innistrad
| Murder Weapon ["Colonel Mustard" by Christina Jung] Artifact — Equipment Clue Equipped creature gets +2/+0 and has menace. Equip—Sacrifice another Clue. , Sacrifice Murder Weapon: Draw a card.
There in the study, near the victim’s body, lay a single brass candlestick.
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It's the perfect time of year to rewatch the 1985 film Clue with Tim Curry! It's free (with ads) on Tubi if you need a no-cost, legal way to watch it.
EDIT: Somehow I wound up with instead of in the Clue ability. Oops! Fixed it.
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Post by hydraheadhunter on Oct 26, 2021 18:12:43 GMT
| Murder Weapon ["Colonel Mustard" by Christina Jung] Artifact — Equipment Clue Equipped creature gets +2/+0 and has menace. Equip—Sacrifice another Clue. , Sacrifice Murder Weapon: Draw a card.
There in the study, near the victim’s body, lay a single brass candlestick.
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It's the perfect time of year to rewatch the 1985 film Clue with Tim Curry! It's free (with ads) on Tubi if you need a no-cost, legal way to watch it. Eeeeeeeeh, Clue (1985) reduced communism to a red herring and I just can't abide by that kind of behavior /j. The multiple endings gimmick was neat except it was an early symptom of the worst spoilerphobic behaviors we're seeing in movies now-a-days;which I hate, enpart because [explicit serious politics self-redacted] but also because it makes finding spoilers for a new film harder than it needs to be: Because, for most stories, spoilers improve the watch experience¹. 1. Leavitt, Jonathan D., and Nicholas J. S. Christenfeld. “Story Spoilers Don’t Spoil Stories.” Psychological Science, vol. 22, no. 9, Sage Publications, Inc., 2011, pp. 1152–54.
And with that digression out of the way, here's my entry. It's flavor is a bit too overt in how it references the later events of Eldrich Moon to have been printed by wizards (who are famous for subtle story telling (so subtle people were debating whether Tibalt was alive for years and people still don't know that Dack Fayden's dead) /j), but I like to think it'd total be a thing that coulda happened. | Hanweir Tavern Prophet Two blue and two red Creature - Human Coward Advisor
If you would draw a card, you may draw two cards instead. When you do at the beginning of the next end step, Hanweir Tavern Prophet deals 5 damage to you unless you discard two cards (This damage is dealt, even if Hanweir Tavern Prophet no longer exists.)
FT: "Flee. Don't let this place get its barbs in you, or you'll be trapped here when The Writhing begins." --Unknown Hanweir drunkard, pestering traveling tavern patrons
0/3
Art: A drunk victorian man, laughing/screaming in the streets. Art by: Suse Reinhardt |
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Post by ameisenmeister on Oct 27, 2021 8:20:12 GMT
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Post by Tesagk on Oct 27, 2021 10:46:51 GMT
Closing at midnight tonight, EST.
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Post by sdfkjgh on Oct 27, 2021 21:57:15 GMT
hydraheadhunter : Awww shit, son! Breaking out the peer-reviewed scientific papers to use the bibliographical annotations for their intended use?! Color me impressed and jealous.
Ral: Yeah, we just use them mostly for dicking around, far too long asides, and pointless pop culture references.
Hurtful, but accurate.
Ral: What, you mean like this?
So anyway, ameisenmeister , we do have Stand or Fall (if you didn't know), so a 1-shot version of the same effect is pretty nice.
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Post by hydraheadhunter on Oct 28, 2021 0:46:26 GMT
hydraheadhunter : Awww shit, son! Breaking out the peer-reviewed scientific papers to use the bibliographical annotations for their intended use?! Color me impressed and jealous. Yeah, this is one of those sources I've got queued up because I passionately love spoilers and hate that hollywood hates them. Also, I do love using superscripts: they're great.
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Post by Flo00 on Oct 28, 2021 8:59:36 GMT
Thought it shouldn't be too hard to fulfill both htis and the current Land Design challenge. Path of the Cryproliths Land : Add . Scry 1 if you investigated this turn. , : If you control five or more Clues, untap Path of the Cryproliths and transform it. .......... Cryprolith Network Artifact If an opponent would add mana for the first time each turn, you add instead. You don’t lose this mana as steps or phases end. Clues you control have indestructible. The story here is that the cryptoliths bended the leylines on innistrad. So once you get a hang on them, you'll have a pretty good energy flow.
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Post by Tesagk on Oct 28, 2021 20:21:43 GMT
sdfkjgh: It's definitely in-flavor. It feels strong, though I suppose Miracle cards just are, by definition. I can't say if it's too strong, but I definitely like it. MonkeyChewToy: This one definitely feels very in flavor and it's cute as well, the good kind of cute, useful and not broken one way or another. hydraheadhunter: A bit deeper on the lore than I've honestly dived, but I assume this one likely wins in terms of flavor. As far as card effects go, it seems interesting though I think it would likely be an uncommon at the very least just by the draw effect alone, even when counter-balanced with the hefty discards and/or damage to the player. In any case, the card is definitely neat either way. ameisenmeister: This card was also the good kind of cute. It's flavorful for red and for the set theme as well. I like it. Provisional, Flo00: It should definitely be a mythic, given its effect. I'm not sure how I feel about the replacement effect though, I think I'd be happier if it just gave you the and let them have their mana, possibly keeping the scry effect if the player investigated that turn. Either way, it's definitely interesting, but technically after I closed the contest so I consider it a provisional entry. Thank you for submitting it, either way! {Winner} MonkeyChewToy is the winner with Flo00 being the provisional runner-up. However, if people are unhappy that it was technically a late entry, the other runner-up is hydraheadhunter. I personally think the entry from Flo00 is fine.
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Oct 29, 2021 2:26:22 GMT
Tesagk Thanks for the win! I had a lot of fun with the concept.
With Crimson Vow spoiler season coming into full swing, I've got "Vampires establishing Dominion over the plane" on my mind! Show me a card that would fit in the Homelands expansion, if Homelands had access to modern design technology. Please don't restrict yourself to the odd design constraints of 1995—no need to delay cantrips until your next upkeep, no -0/-1 counters, etc.—unless you really want to for some reason. It doesn't have to be a vampire, but it does have to reference the world of Homelands somehow.
Have fun!
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Post by sdfkjgh on Oct 29, 2021 17:39:18 GMT
Tesagk Thanks for the win! I had a lot of fun with the concept.
With Crimson Vow spoiler season coming into full swing, I've got "Vampires establishing Dominion over the plane" on my mind! Show me a card that would fit in the Homelands expansion, if Homelands had access to modern design technology. Please don't restrict yourself to the odd design constraints of 1995—no need to delay cantrips until your next upkeep, no -0/-1 counters, etc.—unless you really want to for some reason. It doesn't have to be a vampire, but it does have to reference the world of Homelands somehow.
Have fun!
I'm guessing "if Homelands had access to modern design technology" means not automatically overcosting everything by at least -, right? If so, how are we to know that it's supposed to be from Homelands? The only other defining characteristic of the set was that out of 115 cards in the set, less than 9% had flying, and it's just as hard to design to "don't use this keyword, but be glaringly unambiguous that you're specifically not using that keyword" as it is to prove a negative.
Ok, there's one more defining characteristic of the set (aggressively bad/mediocre design, &/or prioritizing extreme niche corner cases over majority of play), but it seems like you're asking us to throw that away with your prompt.
So what does that leave us? It seems as though you're asking us to start from scratch, ditching everything that isn't the storyline/flavor of the plane. So let's do that:
Ravi, Grandmother of Madness Legendary Creature--Human Wizard At the beginning of each player’s upkeep, that player discards a card. Whenever a player discards a permanent card, that player sacrifices a permanent that shares a card type with the discarded card. Whenever a player discard an instant or sorcery card, you draw a card. , Discard a card, : Each player returns a random card from their graveyard to their hand. 4/5
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Oct 29, 2021 19:24:24 GMT
So what does that leave us? It seems as though you're asking us to start from scratch, ditching everything that isn't the storyline/flavor of the plane. So let's do that: Well, I suppose you hit the nail on the head! I love Ulgrotha, even if there's only a half-dozen or so cards from Homelands worth playing. It was the first set to explore Serra's backstory, the first set to have three-color lands, (they're bad, but still,) and just generally has a great Eldraine-meets-Innistrad vibe going on. I didn't want to restrict people to have to deliberately make bad cards, or lock them off of cool tools like Treasure, Food, and Blood that just didn't exist back then. I wanted to give people a decent amount of design freedom while trying to match the general adventure-horror vibe of the setting.
I think we're off to a strong start! I'll judge sometime next weekend.
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Post by hydraheadhunter on Oct 29, 2021 20:34:54 GMT
So what does that leave us? It seems as though you're asking us to start from scratch, ditching everything that isn't the storyline/flavor of the plane. So let's do that: Well, I suppose you hit the nail on the head! I love Ulgrotha, even if there's only a half-dozen or so cards from Homelands worth playing. It was the first set to explore Serra's backstory, the first set to have three-color lands, (they're bad, but still,) and just generally has a great Eldraine-meets-Innistrad vibe going on. I didn't want to restrict people to have to deliberately make bad cards, or lock them off of cool tools like Treasure, Food, and Blood that just didn't exist back then. I wanted to give people a decent amount of design freedom while trying to match the general adventure-horror vibe of the setting. I think we're off to a strong start! I'll judge sometime next weekend. In that case you might have fun making a whole "Homelands but good," set; which is how I'm interpretting the prompt. I'm taking on the least popular homelands cardson EDHrec from each of the colors and giving it the Wreck the Card treatment. I'll then decide from that which one I like most for your consideration. {all cards} Timmerian Treasure Scroungers (Timmerian Fiends) A generic and two black
Creature - Horror
A Black, Tap: exchange control of target artifact you neither own nor control with Timmerian Fiends. Three generic, Three Black, Tap, and Exile Timmerian Fiends: target opponent exiles eight cards from the top of their library. You may play those cards for as long as they remain exiled.
1/1 | Making Timmerian fiends, an ante card, work in the spirit of the card was something I originally was uninterested and considered skipping it, until I remembered Gonti exists, and they give the same vibe as Timmerian fiends.
So, I disconnected the two halfs of its ability. The first half cares about the artifacts and the moves the fiends around the board, and the second half gonti's eight cards for whoever desides they want it more than some artifact on the battlefield. | Serra Inspectors (Serra Inquisitors) Two generic and a white
Creature - Human Cleric
Lifelink, Protection from Black Serra Inquisitors may block any number of black creatures. Whenever Seara Inquisitors blocks a black creature, it gets +2/+0 until the end of your next end of turn.
1/4 | The goal here is to make Serra Inquisitors the ultimate blocker of black creatures and circumstancial attacker. | Deep-Sea Troll (Sea Troll) A blue
Creature - Troll
While Sea Troll is tapped, it cannot be sacrificed as part of a cost. If Sea Troll would die, regenerate it instead (tap it and remove all damage from it.)
1/1 | This one was the hardest to reimagine because it didn't feel like it had an mechanical identity it was aining towards.
I made it so it literally can't die except by "can't be regenerated" effects. I also made it so that that it could be sacrificed once per turn without dying which feels neat and with some twiddle shenanaganory could probably get an infinite value engine going. | An-Havva Militia (Folk of An-Havva) A green
Creature - Human Army
Defender, First strike, Reach. Whenever An-Havvan Militia blocks put a +1/+1 counter on it. Remove a +1/+1 counter from An-Havva Militia: An-Havva Militia gains vigilance until end of turn and can attack this turn as though it didn't have defender.
1/1 | Another defender focused creature, this one instead of focusing on blocking as much as possible instead tries to survive long enough to grow large and then begin attacking. | Evaporation Command (Evaporate) Two red and a generic Instant Choose two • Counter target blue or white spell or destroy target blue or white permanent. • Destroy target land that could produce blue or white mana. • Deal 1 damage to each blue or white creature. • Draw two cards then discard a card. | The only non creature in the bunch, and a weak color hoser to boot, I gave it more fexibility in how it hoses the colors, as well as the option for added ultility outside its identity as a color hoser (because sometimes you're not up against blue/white). |
Of the five cards I created, I think Deep-Sea Troll feels the most like an unjank homelands cards: so, it's what I'll be submitting for consideration: Deep-Sea Troll A blue
Creature - Troll
While Sea Troll is tapped, it cannot be sacrificed as part of a cost. If Sea Troll would die, regenerate it instead (tap it and remove all damage from it.)
1/1
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Post by viriss on Oct 30, 2021 1:04:06 GMT
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Nov 5, 2021 6:15:51 GMT
Thank you everyone for your entries so far! I'm planning to commence judging at midnight Sunday night (EST or GMT-5), so you're got just about 70 hours if you're planning to submit a design or make any changes. Have fun!
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Nov 8, 2021 6:37:36 GMT
Alrighty, the Day of Judgement is upon us! My apologies for the muddled challenge—I realize now that it wasn't really in keeping with the spirit of this game, and I'll save things like this for different games in the future. Thank you to everyone who played along regardless.
This contest is closed, and I will complete the judging this afternoon, about twelve hours from now.
See you then!
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