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Post by Tesagk on Nov 11, 2018 12:37:15 GMT
We'll see if this one goes anywhere. The rules are simple:
• Each winner will select a set from among the list of sets offered by the Magic: The Gathering franchise.
• Sets cannot be picked back to back, but this does not discriminate against sets from the same block or the same setting.
• Core sets and Masters sets are ineligible.
• Challenge issuers may opt to add one additional restriction, asking for either: a certain color; a certain cmc; a certain card super or sub type; other subcultures (unique to the plane or area theme); or a certain rarity.
• Theme and flavor should be equally weighted to card playability. Think of it like a cooking contest: yes, it needs to be edible, but if it doesn't look appetizing it can't (shouldn't) win.
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Post by gateways7 on Nov 11, 2018 17:26:47 GMT
I tried to make it so that the second side of the card felt black, but technically worked as a white-green card, because green gets deathtouch, white gets lifelink, green cares about the greatest power, and white gets returning creatures to the battlefield.
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Post by Tesagk on Nov 11, 2018 17:59:15 GMT
Is it "another two creatures" or "two other creatures"? I'm asking because I honestly don't know.
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Post by augur on Nov 11, 2018 22:04:07 GMT
think it's "two other creatures"- Consecrated by Blood and Eater of Hope aren't exactly the same but close enough. Attachment DeletedFetid Corpse Creature- Zombie Soldier Deathtouch , Exile two creature cards from your graveyard: Transform ~. Activate this ability only as a sorcery. 2/2 Gisa would raise entire towns just to deny her brother his materials.// Looming Skaab Creature- Zombie Deathtouch If a creature card exiled with ~ has flying, ~ has flying. The same is true for first strike, double strike, haste, hexproof, intimidate, landwalk, lifelink, reach, protection, trample, and vigilance. 4/4 Geralf never let such a petty thing as undeath halt his stitching.
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Post by Fleur on Nov 13, 2018 16:07:35 GMT
Starving Castaway Creature - Human CARDNAME can't block. Morbid - At the beginning of each end step, if a creature died this turn, transform CARDNAME. As fear mounted and supplies dwindled, the villagers grew more desperate with each passing day.2/1 ///// Ravenous Vagabond Creature - Human Warrior Whenever a creature dies, you gain 1 life. At the beginning of your upkeep, exile a creature card from a graveyard. If you can't, tap CARDNAME and it deals 3 damage to you. "...much better." 4/3
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Post by gluestick248 on Nov 13, 2018 17:44:40 GMT
Spellmad Alchemist Creature — Human Wizard Defender Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Spellmad Alchemist. Then, if there are four or more +1/+1 counters on it, transform it. 0/1 // Spellmad Ravager Creature — Human Berserker Spellmad Ravager attacks each combat if able. Whenever you cast an instant or sorcery spell, Spellmad Ravager gains trample and menace until end of turn. 3/3
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Post by Jartis on Nov 14, 2018 9:22:48 GMT
Mysterious Illness Enchantment - Aura Enchant creature. Enchanted creature gets -1/-1. : Destroy enchanted creature. Transform Mysterious Illness and gain control of it. //// Parasitic Predator Creature - Horror At the beginning of each upkeep, put a +1/+1 counter on Parasitic Predator. 1/1 Innistrad was great, imo, because of the references to classic horror and sci-fi monsters. To my knowledge, the xenomorphs from the Alien franchise never made it, so I tried my best to recreate them here. They may not be "classic," necessarily, but they are certainly iconic.
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Post by mrlozano on Nov 14, 2018 14:28:20 GMT
Ulrich, Lonely Sheperd Legendary Creature - Human Werewolf Noncreature spells cost more to cast. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich, Lonely Sheperd. 3/3 /// Ulrich, Packleader Legendary Creature - Werewolf Whenever one of more Wolves or Werewolves you control attack create two 2/2 green Wolf creature tokens that are tapped and attacking. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. 5/5 Nobody has done a Werewolf? Well, this is Ulrich before becoming the most powerful alpha wolf of Innistrad.
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Post by Tesagk on Nov 15, 2018 15:21:19 GMT
This contest ends on Sunday, 11/18/2018. Like other, similar contests, each winner will choose the next challenge and how long the challenge runs for will be up to them. (Within reason)
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Post by Tesagk on Nov 18, 2018 13:19:03 GMT
Entries accepted for a little under 4 hours, then judging.
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Post by Tesagk on Nov 18, 2018 18:16:23 GMT
gateways7: I think it's an interesting concept. Not sure if it makes sense, even if green gets deathtouch and white gets lifelink, because it seems weird to go from GW -> B, but I liked it. Also loved the flavor text, still not sold on the color change, but a devout follower protecting angels definitely fits in the set's theme. augur: The flavor for this is awesome, and very setting appropriate. Maybe it's just me, but the card's power seems to be in a wonky place. Like, if you exile first strike and lifelink it's okay... but if you exile indestructible and double strike, it's insane. Fleur: Even though the flavor is a bit more generalized, it does fit quite well into the Innistrad setting. This is a solid card otherwise, with a very straight-forward connection to a set mechanic. gluestick248: I could actually see powering this up a little bit, but it's still a fun card nonetheless. I can't say it's necessarily the most thematic card, but it does remind me somewhat of Delver of Secrets a bit. Jartis: I agree, this is a more unique take on a common thematic element of the set. I think it's an interesting and worthy entry, though I'm wondering about its playability given that after it transforms it's still so easily burned mrlozano: I wonder if the CMC could be 4 instead of 5, but you probably have the right of it. Even though the effect is negative for you, it's also negative for your opponent, so... a bit of a wash. Some cool entries, but there can only be one... Winner is Jartis. Runner-up is mrlozano. Thanks for the entries, I hope you guys enjoy the game enough to continue playing it.
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Post by Jartis on Nov 19, 2018 4:14:04 GMT
Thanks for the win! My first in any contest. ^_^ For this challenge, we're gonna look at an older set and apply some of the newer design philosophies to it. Create a card that fits in Kamigawa block, and somehow interacts with Shrines. Ravnica blocks have done a lot with Gates, and other than being enchantments instead of lands I think Shrines could get much the same treatment. Good luck!
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Post by Tesagk on Nov 19, 2018 16:39:47 GMT
Yomi, Land of the Ancestors Legendary Land Yomi, Land of the Ancestors enters the battlefield tapped. Whenever an ability of a Shrine that you control is activated or triggered, you may copy that ability. You may choose new targets for the copy. , Yomi, Land of the Ancestors deals 1 damage to you: Add one mana of any color. "It is said that Yomi-no-kuni is a land of darkness, but only in death can one truly protect their descendants."
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Post by Tesagk on Nov 19, 2018 16:44:43 GMT
Thanks for the win! My first in any contest. ^_^ For this challenge, we're gonna look at an older set and apply some of the newer design philosophies to it. Create a card that fits in Kamigawa block, and somehow interacts with Shrines. Ravnica blocks have done a lot with Gates, and other than being enchantments instead of lands I think Shrines could get much the same treatment. Good luck! To be clear, you're allowing themes from the entire block? Champions of Kamigawa, Betrayers of Kamigawa, and Saviors of Kamigawa?
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Post by Jartis on Nov 19, 2018 23:11:05 GMT
Yep. We've seen so little of Kamigawa and its been so long that I didn't feel the need to specify.
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Post by gluestick248 on Nov 20, 2018 7:01:49 GMT
Soratami Shrine-Watcher Creature — Moonfolk Wizard Flying At the beginning of your upkeep, if you control a Shrine, scry 2. 2/3
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Post by viriss on Nov 20, 2018 15:27:47 GMT
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Post by Tesagk on Nov 20, 2018 20:07:50 GMT
Added another bullet point for description of how the challenges should work and be judged. I wanted to emphasize the flavor component of it as being primary (which isn't to say people haven't been submitting flavorful submissions, but, given that I am no longer doing the judging, unless I happen to win a challenge, I wanted that clarified.)
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Post by gateways7 on Nov 21, 2018 3:57:22 GMT
Tesagk : Forgive me if I'm wrong, but I don't think Shrine can be a subtype of a land, since Shrine is an enchantment subtype.
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Post by Tesagk on Nov 21, 2018 11:51:15 GMT
Tesagk : Forgive me if I'm wrong, but I don't think Shrine can be a subtype of a land, since Shrine is an enchantment subtype. Entirely possible. I wasn't aware that subtypes had to be supertype exclusive.
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Post by Fleur on Nov 21, 2018 12:13:39 GMT
Kitsune Retainer Creature - Fox Cleric Shrine spells you cast cost less to cast. Whenever an enchantment enters the battlefield under your control, draw a card. 2/2
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Post by augur on Nov 21, 2018 22:41:44 GMT
Attachment DeletedReverent Maiden Creature- Human Cleric When ~ enters the battlefield, you may search your library for a Spirit or a Shrine card, reveal it, then shuffle your library and put that card on top of it. : Copy target triggered ability you control with a Shrine source. You may choose new targets for that ability. 2/2
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Post by Jartis on Nov 24, 2018 8:22:44 GMT
Judging in ~36 hours. Get in any last minute entries or changes.
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Post by Jartis on Nov 25, 2018 23:57:24 GMT
Judging time. Tesagk . While the ability is fun and certainly works well with the other Shrines as they are, it also means that, completely by itself, it taps for two mana of any color while only dealing 1 damage to you, since the damage is part of the cost and not part of the effect. I don't know if this is intentional, but that combined with strengthening and doubling the effect of each Shrine you control makes this card incredibly powerful. I agree with the decision to remove the Shrine subtype, although there was nothing explicitly against it existing on lands as well as enchantments, I think it definitely would have lead to some confusion. Flavor-wise, an ancient land where the ancestors dwell making shrines insanely powerful is a homerun. gluestick248 . I like seeing Moonfolk back, with bonus points for keeping their flight and using the proper name ("Soratami"). The effect is simple, flavorful, and exactly the kind of thing I was looking for. That said, as much as it probably wouldn't fly in the current state of the game, it is a bit of a shame the effect is "at the beginning of your upkeep", instead of following the Moonfolk pattern of being an activated ability that returns lands to your hand. viriss . Another Shrine, so it immediately fits the theme and the challenge. The flavor text tries to follow the pattern of other Shrines, but I fail to see how it implies the power of the Shrine was turned against those who once worshipped there. Not a big deal, just something I was nitpicky about since the attempt was made. I do like the use of hybrid mana, since it keeps the cost in line while still maintaining the intent of encouraging multicolor decks without enforcing it. gateways7 . I like how you used the idea of "X Lands" to get the Shrine subtype onto a land without explicitly breaking any rules, but the fact that it isn't Legendary means it has a the potential to skyrocket Shrine counts to nearly double what it would have been, even in a 5 color deck. In a 2 color deck, this has the potential to triple the effectiveness of your other Shrines. That said, I also like how it interacts with Shrines in ways other than just being another Shrine. I may have liked it a bit more if it instead added mana of any color that could only be spent on Shrine spells, though it would probably make running multiple Shrines in a monocolor deck way too easy, so it's hard to say. Fleur . I like that it synergizes with Shrines as well as the general enchantment focus of the block. My main issue from a flavor standpoint is that all of Kamigawa's kitsune we've seen were monowhite. White is friendly to enchantments and can definitely get card draw at rare, so I'm not sure it's necessary to require green as well. Though this definitely forces a multicolor deck which was the intention of the shrines to begin with, so I suppose it's a win from that aspect. augur . Simple, elegant, but I do have a few problems with it. First off, to get it out of the way, small wording nitpick. I believe it should be "from a Shrine source" if that's what you were going to go with. Second is a matter of cost. While I realize it doesn't tap to activate its ability, it's still 4 mana for a 2/2 and then 5 more mana for its ability, when Strionic Resonator costs less, costs less to activate, and can interact with Shrines as well as other triggered abilities. On to the positives, as I've mentioned previously, I like that it pushes players towards multicolor decks, but still has uses and interacts with Shrines without requiring multiple colors of mana. Ultimately, everyone hit on the flavor requirement incredibly well, and I don't think any of these cards would be out of place in a "Return to Kamigawa" scenario. But as we all know, there can only be one winner. This was incredibly close, and I flip-flopped the winner and runner-up a few times before deciding. Winner is Fleur , runner-up is gluestick248 , and third is viriss . Congratulations!
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Post by Fleur on Nov 26, 2018 20:20:44 GMT
Thank you!
Your next set, if you choose to accept it is: Alara Reborn. Your restriction? I'd like to see a common card. Best of luck, everyone!
Remembe that Alara Reborn was an all-multicolor set; keep that into consideration when designing a common for that sort of environment. The mechanics in the set are, to recap: Exalted, Unearth, Landcycling, Cycling, Cascade and Devour.
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Post by Neottolemo on Nov 26, 2018 22:29:28 GMT
Thank you! Your next set, if you choose to accept it is: Alara Reborn. Your restriction? I'd like to see a common card. Best of luck, everyone! Remembe that Alara Reborn was an all-multicolor set; keep that into consideration when designing a common for that sort of environment. The mechanics in the set are, to recap: Exalted, Unearth, Landcycling, Cycling, Cascade and Devour. Guest of the Anima Creature - Viashino Berserker Trample You may tap an untapped Mountain or Forest you control rather than pay CARDNAME's mana cost. If you do, that land doesn't untap during its controller's next untap step. Vrak found himself in a new land, where he learnt about the gods of Naya. He immediately asked if they were edile.
2/1
Trying to solve the 'no one drops' problem
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Post by Tesagk on Nov 26, 2018 23:28:12 GMT
Thank you! Your next set, if you choose to accept it is: Alara Reborn. Your restriction? I'd like to see a common card. Best of luck, everyone! Remembe that Alara Reborn was an all-multicolor set; keep that into consideration when designing a common for that sort of environment. The mechanics in the set are, to recap: Exalted, Unearth, Landcycling, Cycling, Cascade and Devour. Alaran Lore
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Post by Jartis on Nov 27, 2018 1:24:49 GMT
Shapechange Homunculus Artifact Creature - Homunculus , Sacrifice Shapechange Homunculus: Search your library for an artifact card with converted mana cost X or less, then put it into your hand. Shuffle your library. After Alara reformed, many etherium shapers decided to keep some on hand at all times, just in case.1/1
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Post by Tesagk on Nov 28, 2018 16:35:58 GMT
Some additional help for those looking to submit an entry. Set symbols and lore links aren't required for those issuing a challenge, but it's certainly helpful for the participants if you take the extra minute or two to do so.
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Post by Tesagk on Nov 28, 2018 17:09:07 GMT
Maelstrom Proselytizer Creature - Human Cleric Whenever you cast a spell with Maelstrom in its name, draw a card and then choose one: • You gain 3 life. • Draw an additional card. • Target creature gets -2/-2 until end of turn. • Maelstrom Proselytizer deals 3 damage to target creature. • Target creature gets +3/+3 until end of turn. 1/4
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