harrowed777
1/1 Squirrel
Posts: 63
Set Hub: Harrowed777's Set Hub
Formerly Known As: OCB777
Favorite Card: Alexander Clamilton
Favorite Set: Horrors of Nocturne
Color Alignment: White, Blue, Black
|
Post by harrowed777 on Nov 3, 2020 9:00:15 GMT
Just trying to get the wording right on this card text: "Opponent’s creatures do not untap during their upkeep. During your upkeep opponents may pay  to untap a creature, any number of times." The idea is its a pseudo lockdown, but they can pay  for each creature to untap it.
|
|
|
Post by Aarhg on Nov 3, 2020 14:56:46 GMT
Just trying to get the wording right on this card text: "Opponent’s creatures do not untap during their upkeep. During your upkeep opponents may pay  to untap a creature, any number of times." The idea is its a pseudo lockdown, but they can pay  for each creature to untap it. "Creatures your opponents control don't untap during their controllers' untap step. At the beginning of your upkeep, each opponent may pay any amount of  . If they do, they may untap up to that many creatures they control." I don't think this is completely correct, but it's my best guess at the moment.
|
|
harrowed777
1/1 Squirrel
Posts: 63
Set Hub: Harrowed777's Set Hub
Formerly Known As: OCB777
Favorite Card: Alexander Clamilton
Favorite Set: Horrors of Nocturne
Color Alignment: White, Blue, Black
|
Post by harrowed777 on Nov 10, 2020 6:52:48 GMT
"First strike "If CARDNAME is blocked, and the blocking creature dies before dealing combat damage, untap CARDNAME."
Is there a better way to word this?
And Another: "Discard your hand. search your deck for an equal number of cards as the number of cards discarded. They are now your hand."
|
|
Richy
0/0 Germ
Posts: 19
Favorite Card: Boldwyr Intimidator
Color Alignment: Blue, Red
|
Post by Richy on Nov 10, 2020 13:36:28 GMT
"First strike "If CARDNAME is blocked, and the blocking creature dies before dealing combat damage, untap CARDNAME." Is there a better way to word this? And Another: "Discard your hand. search your deck for an equal number of cards as the number of cards discarded. They are now your hand." Not sure about the first, but for the second: "Discard your hand. For each card you discarded this way, search your library for a card and put that card into your hand. Then shuffle your library."
|
|
SilentKobold
3/3 Beast
 
Art by Jeff A. Menges
Posts: 180
Favorite Set: Khans of Tarkir
Color Alignment: Blue, Black, Green
|
Post by SilentKobold on Nov 11, 2020 21:40:19 GMT
"First strike "If CARDNAME is blocked, and the blocking creature dies before dealing combat damage, untap CARDNAME." Is there a better way to word this? And Another: "Discard your hand. search your deck for an equal number of cards as the number of cards discarded. They are now your hand." FirstFirst Strike Whenever a blocking creature dealt combat damage by ~ dies, if that create hasn't dealt combat damage this combat, untap ~.
|
|
jverse
2/2 Zombie

Posts: 125
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
Member is Online
|
Post by jverse on Nov 25, 2020 5:15:29 GMT
Looking for some specific card feedback for a set that is nearly complete. The set is based on Hindu mythology and has kind of an adventure theme where the main mechanics are discard based. I've also introduced a new batching word, "ancient" which includes artifacts, enchantments, and temples. Temples are a special land type I've been using for several sets on the same plane and function essentially like deserts. The following cards are designed for different archetypes, but I'm mainly wondering if the abilities are clear, balanced, interesting, and in colour. Any feedback is appreciated.  I'm playing around with the idea of an enchantment that tutors for an ancient card as you cast it and then allows you to make use of your permanents in order to generate mana. This is meant to be a value engine that can combo with specific cards to potentially lead to a win very quickly. Treasure is also featured in the set, so this card would allow you to use two treasures as an extra source of mana without the need to sacrifice them.  The set has a very minor artifact creature archetype that could work with maybe four or five other cards if put together in a deck. As this is a mythic, I want it to be a way to generate significant card advantage and mana that can snowball quickly if it isn't dealt with. I haven't been able to playtest this one much, but it seems interesting as it is. The cost is perhaps my biggest concern, but if anyone notices interactions that could make this immediately busted, let me know.  This card features two custom mechanics, guardian and reincarnate. I've playtested reincarnate extensively over three sets so I know it's fun and pretty balanced. I'm less convinced about guardian, which is new for this set. For this particular card, however, I'm more interested in feedback on her activated ability. I was looking at the liege cycle from shadowmoor and wanted to reward players for having red and green creatures somehow (and reward you even more if you play gruul creatures that have both colours).  Mill is the dimir mechanic of the set so I wanted a hate card in an enemy colour to shut it down. Khini is that card, and she also helps protect you from mono-black, which features extensive discard effects. Potentially you could also build a deck around discarding cards yourself in order to generate faeries, and that's where I think this one might be a bit busted. If you had a repeatable outlet to discard with, of which there are several in the set, you could potentially drop Khini and then unload your hand to make four or five faeries right away. Of course you'd be leaving yourself with an empty hand, but this could be possible as early as turn two and the opponent might have a hard time recovering at that point, especially with the life you'd be gaining.  This card was made with a lot of flavor in mind. I imagined a maze that you would want to escape from, but it wouldn't be straightforward. When you finally "escape", you get to replace this land with another one, but it will cost you some life. It's actually pretty similar to a fetch land in the way it functions, but much less reliable. I'm worried that the life cost is too high and that you would never want to take the risk to use its ability. Another use for this card is to purposely mill yourself and not take the land option even if you find one. There are various reasons why you would want to do that, but the life cost is the still the largest issue. Any way I can make this card less painful while still keeping some type of scaling effect (obviously I could just have you pay a few life to activate the ability, but I wanted it to be higher the more you are willing to dig with X).
|
|