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Post by Daij_Djan on Oct 8, 2018 12:32:58 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our two-hundred and thirty-seventh challenge! The winner of the "Ambiguity" poll was Aarhg with...And the challenge issued by our winner was... The original Ravnica block brought us a rather odd cycle of creatures – powerful beings from long before guilds ruled and cities covered the plane. These were the Nephilim. Unfortunately, this cycle of four-colored creatures wasn't very well received by players. We're gonna have another go at it though. Your challenge is to design a creature with the Nephilim type. Doesn't have to be four colors, you can do whatever you want with it. To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by Daij_Djan on Oct 8, 2018 12:51:23 GMT
To get things started, this is the first concept that popped into my mind when I read the challenge:
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Post by Tesagk on Oct 8, 2018 16:51:11 GMT
I tried to think of my top 4 colors, and then came up with a card that I felt best fit their combined flavors. Given the interesting ally and enemy color combinations, I thought the power could be increased a bit, so I kept it at mythic. Yilvatii, Simurgh Nephilim Legendary Creature - Nephilim Flying Whenever you draw a card, each opponent loses 1 life and you gain life equal to the life lost this way. Then, discard a card if you have more than one card in hand. If another ability or spell would cause you to discard a card, ignore that effect. When she awoke, the winds stopped, the clouds listened, and, for several dreadful moments, time itself seemed to stop.4/4 {Render}
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Post by voltaic-qui on Oct 8, 2018 16:53:30 GMT
I'm not the only one who read "GODS OF VORE" right?
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on Oct 8, 2018 17:01:24 GMT
In a set with Nephilim, yore going to need mana fixing!
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Post by Flo00 on Oct 8, 2018 18:57:08 GMT
Nephilim are Supposed to be legendary. So they can be commander. Deep-Mind Nephilim Legendary Creature - Nephilim Whenever a creature attacks, target player puts the top two cards of his or her library into his or her graveyard. When Deep-Mind Nephilim dies, return your graveyard to your hand. 0/6 {This is part of a cycle I made}Clockspinner Nephilim Legendary Creature - Nephilim Haste, first strike, vigilance Whenever Clockspinner Nephilim attacks or blocks, target creature gets +X/-X or -X/+X until end of turn, where X is its power. 2/5 Glass-Fur Nephilim Legendary Creature - Nephilim Whenever you cast a creature spell, put a +1/+1 counter on each creature you control. Whenever Glass-Fur Nephilim becomes the target of a spell or ability you don’t control, put a +1/+1 counter on each creature you control. 2/2 Swarm-Hide Nephilim Legendary Creature - Nephilim Whenever Swarm-Hide Nephilim attacks, target permanent’s controller shuffles it into his or her library. Create X 1/1 green Insect creature tokens that are tapped and attacking, where X is that permanent’s converted mana cost. 4/4 Willbender Nephilim Legendary Creature - Nephilim Whenever Willbender Nephilim attacks, defending player chooses two permanents he or she controls. Gain control of them for as long as you control Willbender Nephilim. 3/4 Glass-Fur is my second favourite of them after Deep-Mind.
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Post by sdfkjgh on Oct 8, 2018 19:13:36 GMT
How do I gif as art? Would someone please help me?
Nulltitude of the Gibborim Legendary Creature--Nephilim Flash Flying, trample Nulltitude of the Gibborim’s power and toughness are each equal to the number of tapped lands on the battlefield. When Nulltitude of the Gibborim enters the battlefield, choose target instant spell or target spell with flash and exile that spell with a touch counter on it. For as long as that card remains exiled, you may pay its mana cost. If you do, create a token that’s a copy of Nulltitude of the Gibborim, except it’s not legendary. */*
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Post by sdfkjgh on Oct 8, 2018 19:15:35 GMT
Flo00: needs moar artist credit.
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Post by Fleur on Oct 8, 2018 20:03:09 GMT
{render} To join. That is the answer.
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Post by voltaic-qui on Oct 8, 2018 20:16:30 GMT
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Oct 8, 2018 20:25:27 GMT
We all doing stupid shit huh Vore-Miller Nephilim Creature — Nephilim Vore-Miller Nephilim gets +1/+1 for each color among cards in all graveyards. Whenever Vore-Miller Nephilim attacks, reveal the top three cards of your library. Put all lands revealed this way into your hand and the rest into your graveyard. 2/2
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Oct 8, 2018 20:44:32 GMT
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Post by Aarhg on Oct 8, 2018 21:07:02 GMT
Fermat You can move the flavor bar in the style tab under styling options. Type "u" in the flavor bar offset option, I think that would fix it. You can also put in numbers (or negative numbers) to finely adjust where the bar sits.
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Post by ZephyrPhantom on Oct 8, 2018 21:58:02 GMT
Lotsa Ravnicans here, let's try something different:
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Oct 8, 2018 23:08:29 GMT
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Post by sade612 on Oct 9, 2018 14:06:19 GMT
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Post by Tesagk on Oct 9, 2018 15:43:41 GMT
Not sure if it's a good thing or bad things that my cards don't really conjure up conversation. Gonna lead toward bad though, as I haven't really received votes for the entries... so... comments welcome.
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Mahx Michael
2/2 Zombie
Recently Ressurected
Posts: 100
Favorite Card: Divine Visitation
Color Alignment: White, Blue, Green
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Post by Mahx Michael on Oct 9, 2018 17:58:28 GMT
I might be mistaken, but I get the feeling Radiance was the most unstable mechanick in the first Ravnica block. Ans not unstable like in "un-stable", but like in it does compleatly different things depending on what colors your opponent's deck is. Take Brightflame for example. Agains the other three colors, this spell is absolutely broken, a one side masacre, but if you play against another Boros deck, it is just an overpriced boardwipe. It may be true that if you combine red's live in the moment, impulsive nature with white's judge everyone equally philiosophy, you might end up with something like this. But compared to the abilities of the other guilds, is it a good ability? It is also true that the guilds strenght doesn't lie in their unique ability alone, but the ability sure does make an inpact. As example, until Guilds of Ravnica, Dimir's ability was deck control, and it was the cards whitout the keyword that finished the opponents (this is still kinda true for Guilds of Ravnica as well, but here, the keyword also does a lot more of the work). I wasn't introduced to Magic before Return to Ravnica, so I don't know this things. To be honest, I know more about the Nephilim than I do about the guilds from back then (City of Guilds-block).
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Post by Tesagk on Oct 9, 2018 18:12:01 GMT
I might be mistaken, but I get the feeling Radiance was the most unstable mechanick in the first Ravnica block. Ans not unstable like in "un-stable", but like in it does compleatly different things depending on what colors your opponent's deck is. Take Brightflame for example. Agains the other three colors, this spell is absolutely broken, a one side masacre, but if you play against another Boros deck, it is just an overpriced boardwipe. It may be true that if you combine red's live in the moment, impulsive nature with white's judge everyone equally philiosophy, you might end up with something like this. But compared to the abilities of the other guilds, is it a good ability? It is also true that the guilds strenght doesn't lie in their unique ability alone, but the ability sure does make an inpact. As example, until Guilds of Ravnica, Dimir's ability was deck control, and it was the cards whitout the keyword that finished the opponents (this is still kinda true for Guilds of Ravnica as well, but here, the keyword also does a lot more of the work). I wasn't introduced to Magic before Return to Ravnica, so I don't know this things. To be honest, I know more about the Nephilim than I do about the guilds from back then (City of Guilds-block). Not sure who you're referring to? Doesn't seem like it's me, since my effect isn't radiance at all, but I'm uncertain without the tagging of who you're talking to.
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Post by ZephyrPhantom on Oct 9, 2018 18:46:49 GMT
Not sure if it's a good thing or bad things that my cards don't really conjure up conversation. Gonna lead toward bad though, as I haven't really received votes for the entries... so... comments welcome. To quote shifty from the old forums, it's more of an occupational hazard than anything else - with so many cards fighting for attention in a relatively short span of time even relatively decent designs might fall to the side. That said, I'm not sure how I feel about Yilvatii essentially negating your draw. I'd think she'd be a nice casual reanimator Commander but her 2nd ability sorts of locks her out of that niche, too. What strategies is she trying to support as a card? I also sort of get the impression of an "absence of Green" flavor from the cost but there's nothing on that card that really says "Okay, what about this card makes the cost meaningful?" Feel like it could be a and I wouldn't notice the difference.
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Post by Tesagk on Oct 9, 2018 19:00:08 GMT
That said, I'm not sure how I feel about Yilvatii essentially negating your draw. I'd think she'd be a nice casual reanimator Commander but her 2nd ability sorts of locks her out of that niche, too. What strategies is she trying to support as a card? Locks her out of what? I'm confused, the second ability prevents discards, how does that stop her from bringing cards back to her hand from the graveyard? In terms of strategies/archetypes for the card, I'll admit that she's sort of in a weird place. I focused more on the idea of what a Nephilim would be more-so than on what sort of decks she would propagate or support in one way or another. That being said, any deck that uses massive card draw can make use of her. Even if they're giving up a lot of their cards through the discard effect, they're whittling their opponent's life down and increasing theirs at the same time. I also sort of get the impression of an "absence of Green" flavor from the cost but there's nothing on that card that really says "Okay, what about this card makes the cost meaningful?" Feel like it could be a and I wouldn't notice the difference. Absence of green is obviously very intentional. The cost comes more from the original idea of the Nephilim, that they would focus on specific colored mana, rather than generic. I wanted her to cost more than a CMC of 4, but I didn't want to double it to 8 either. I figured the was an acceptable compromise. In any case, thank you for taking the time. I'll consider my card and perhaps make changes.
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Post by gurfafflekins on Oct 9, 2018 19:08:31 GMT
Edit: It's less dumb now overall
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Post by sdfkjgh on Oct 9, 2018 19:34:55 GMT
Artificial Nephilim Artifact Creature - Nephilim Whenever an activated ability of an artifact is activated, if or more mana was spent to activate it, you may create a token copy of Artificial Nephilim. “Hello, fellow nephilim! It is I, another nephilim just like you!”2/2 +1 for that flavor text alone!
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Post by ZephyrPhantom on Oct 9, 2018 19:54:08 GMT
That said, I'm not sure how I feel about Yilvatii essentially negating your draw. I'd think she'd be a nice casual reanimator Commander but her 2nd ability sorts of locks her out of that niche, too. What strategies is she trying to support as a card? Locks her out of what? I'm confused, the second ability prevents discards, how does that stop her from bringing cards back to her hand from the graveyard? In terms of strategies/archetypes for the card, I'll admit that she's sort of in a weird place. I focused more on the idea of what a Nephilim would be more-so than on what sort of decks she would propagate or support in one way or another. That being said, any deck that uses massive card draw can make use of her. Even if they're giving up a lot of their cards through the discard effect, they're whittling their opponent's life down and increasing theirs at the same time. I was thinking that it shuts down any other discard outlets like Zombie Infestation you'd bring in a reanimator deck, though you make a fair point with her taking decks that want to draw lots of cards in a different direction. I guess she'd probably end up being a commander playing off mechanics like Flashback, Delve, and Eternalize instead.
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Mahx Michael
2/2 Zombie
Recently Ressurected
Posts: 100
Favorite Card: Divine Visitation
Color Alignment: White, Blue, Green
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Post by Mahx Michael on Oct 9, 2018 20:07:32 GMT
The original Ravnica block brought us a rather odd cycle of creatures – powerful beings from long before guilds ruled and cities covered the plane. These were the Nephilim. Unfortunately, this cycle of four-colored creatures wasn't very well received by players. We're gonna have another go at it though. Your challenge is to design a creature with the Nephilim type. Doesn't have to be four colors, you can do whatever you want with it. As Aarhg said, the Nephilim wasn't very popular with the players. They where purposely designet not to match with the guilds' two color match up, which made them generally not fit in the set gameplay-vise. This might be RnD's attempt at creating an alternative for those who didn't find a guild to settle in, or a challenge to those who instictivly wants to oppose the system, in case Rakdos wasn't edgy enough for them. Whatever the reason why they decided to make theese things, they sure didn't find a need for them in the next block. As for my design, I think I wan't to build on the concept of the nephilim being an attempt on challenging the players to break the mold of staying loyal to one guild strategy, and try something new. In Return to Ravnica, we saw another attempt with the two-guild split cards. This time, the two halves at least shared a color, but most of the keyword abilities didn't exactly encourage you to add in another guild strategy (like selenya's Populate hasn't worked well with any other set before Amonkhet), so if you ever where to use both sides of the split card, you would be splashing the last color instead of building your deck around it. As for Guilds of Ravnica, we can already see that the abilities and deck strategies are made with the thought in mind, that they should be possible to team up with other guilds. Because, that is what is about to happen on Ravnica in this block. It's gonna be an all out guild war, with each guild swearing allegiance to either Bolas or the Gatewatch. Or maybe even the entire guild doesn't choose the same side. It might be inside fights happening within the guilds, even! But either way. Here is what I'm gonna do with my take on the Nephilim cycle: I'm gonna encourage the players to break the mold, by creating a cycle of Nephilim's that has the colors of each guild that has the most opposing ideologies, to encourage the player to merge the guilds that would be least likely to work together. Like this: Boros - Rakdos Azorius - Dimir Selesnya - Orzhov Golgari - Simic Izzet - Gruul Based on the Selesnya-Orzhov matchup, here is my first shot at an entry: I have to come up with a name for it. Also, feel free to comment if you think the guild combinations should be different
EDIT: I probably don't need to warn about SPOILERS when the next set is called Ravnica Allegiances... EDIT: Added render to my entry
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Mahx Michael
2/2 Zombie
Recently Ressurected
Posts: 100
Favorite Card: Divine Visitation
Color Alignment: White, Blue, Green
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Post by Mahx Michael on Oct 9, 2018 20:20:23 GMT
I might be mistaken, but I get the feeling Radiance was the most unstable mechanick in the first Ravnica block. Ans not unstable like in "un-stable", but like in it does compleatly different things depending on what colors your opponent's deck is. Take Brightflame for example. Agains the other three colors, this spell is absolutely broken, a one side masacre, but if you play against another Boros deck, it is just an overpriced boardwipe. It may be true that if you combine red's live in the moment, impulsive nature with white's judge everyone equally philiosophy, you might end up with something like this. But compared to the abilities of the other guilds, is it a good ability? It is also true that the guilds strenght doesn't lie in their unique ability alone, but the ability sure does make an inpact. As example, until Guilds of Ravnica, Dimir's ability was deck control, and it was the cards whitout the keyword that finished the opponents (this is still kinda true for Guilds of Ravnica as well, but here, the keyword also does a lot more of the work). I wasn't introduced to Magic before Return to Ravnica, so I don't know this things. To be honest, I know more about the Nephilim than I do about the guilds from back then (City of Guilds-block). Not sure who you're referring to? Doesn't seem like it's me, since my effect isn't radiance at all, but I'm uncertain without the tagging of who you're talking to. I wasn't reffering to anyone in particular. I looking through the old Ravnica keywords to get a broader view of what was going on in the set, and the Boros ability Radiance struck me as a bit odd, so I dicided to ask if anyona had any opinion on it.
As for your card, it does a lot of wierd stuff, wich is very Nephilim like, but make sure it doesn't get too wierd, because then people won't understand how to use it, and it will be a useless rare, and a dissapointment. I don't really know what to look for in a Nephilim, cause they never really made sense, but one thing you should pay attention to, is that 4/4 Flying is very typical Angel (so is the artwork), so maybe you should try tweaking that a bit, to separate it from the Angel creature type. Maybe make it a 5/3 or 3/6 to increase its oddness, idk.
Also, when I'm not tagging anyone, I'm usually speaking to all of you, whomever cares to read it.
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Post by Neottolemo on Oct 9, 2018 20:42:07 GMT
Based on God-Pharaoh's Faithful's approach to 4-colour, but on a creature that's a bit bigger. Also clearly not a Ravnican Nephilim.
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Mahx Michael
2/2 Zombie
Recently Ressurected
Posts: 100
Favorite Card: Divine Visitation
Color Alignment: White, Blue, Green
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Post by Mahx Michael on Oct 9, 2018 20:52:26 GMT
Based on God-Pharaoh's Faithful's approach to 4-colour, but on a creature that's a bit bigger. Also clearly not a Ravnican Nephilim. I cannot se the card image/render, please enclose the URL in image tags. There is a button for it in the toolbar if you don't know how to do it manually.
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Post by viriss on Oct 10, 2018 1:22:38 GMT
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Post by Aarhg on Oct 10, 2018 3:20:38 GMT
This challenge was actually harder than I expected. Took a while to come up with something that wasn't too weird and awful. I went for three colors instead of the original cycle's four color theme. It's a little easier for limited, and let's just face it, designing a good four-color card is reeeaaal tough.
Legendary Creature - Nephilim Whenever another creature dies, put a +1/+1 counter on Stink-Scour Nephilim. , Remove X +1/+1 counters from Stink-Scour Nephilim: You may cast a nonland card with converted mana cost X from your graveyard without paying its mana cost. As it trudged through the city waste, bones writhed and filth flourished. 2/2
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