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Post by Daij_Djan on Oct 1, 2018 14:38:23 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our two-hundred and thirty-sixth challenge! The winner of the "Grab those Power-ups!" poll was Aarhg with...And the challenge issued by our winner was... Guilds of Ravnica is here, but only half of the ten Ravnica guilds are featured in this set, and it makes me wonder what the other five guilds are going to be like when Ravnica Allegiance drops. This week's challenge is to design a card that showcases a new guild mechanic from either Azorius, Orzhov, Rakdos, Gruul, or Simic. For the sake of the challenge, you can't use an already existing mechanic. Fun fact: Both our winner and our runner-up submitted the exact same challenge (wording aside, obviously) this time ~Daij_Djan To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by Tesagk on Oct 1, 2018 14:46:50 GMT
Orzhov Interrogator
Creature - Human Cleric Coerce (When Orzhov Interrogator enters the battlefield, choose target creature. As long as Orzhov Interrogator remains on the battlefield, target creature can't attack or block unless its controller pays .)Whenever an opponent plays a creature spell, they lose 1 life and you gain 1 life. "Secrets can be gleaned if you simply find the right price."
2/2 Art by: Natalie - DeviantArt: visualkid-n{Render} Justifications: It's a very White-heavy control option, but, given the flavor of it, it seemed more flavorful to Orzhov. It should fit in nicely with White-Black decks that rely on a lot of creature removal and board-stalling in order to build up their threats. Edits, be they templating or about the card's substance, are welcome.
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Post by Jartis on Oct 1, 2018 15:33:10 GMT
It's an ability we've seen in a few different forms, but now it's a consistent keyword. I debated giving it a cost to activate (other than tapping), but considering you have to pay to get the other creature out in the first place, I thought it might be fine as it is.
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Post by fluffydeathbringer on Oct 1, 2018 15:44:48 GMT
Orzhov Interrogator
Creature - Human Cleric Coerce (When Orzhov Interrogator enters the battlefield, choose target creature. As long as Orzhov Interrogator remains on the battlefield, the controller of chosen creature must pay to attack or block with it. "Secrets can be gleaned if you simply find the right price."
2/2 Art by: Natalie - DeviantArt: visualkid-nRender to comeEdits, be they templating or about the card's substance, are welcome. having a french vanilla with a new keyword as an uncommon is weird. that's common territory
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Post by Tesagk on Oct 1, 2018 15:47:39 GMT
Orzhov Interrogator
Creature - Human Cleric Coerce (When Orzhov Interrogator enters the battlefield, choose target creature. As long as Orzhov Interrogator remains on the battlefield, the controller of chosen creature must pay to attack or block with it. "Secrets can be gleaned if you simply find the right price."
2/2 Art by: Natalie - DeviantArt: visualkid-nRender to comeEdits, be they templating or about the card's substance, are welcome. having a french vanilla with a new keyword as an uncommon is weird. that's common territory Updated
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mrchristianpunk
0/0 Germ
Posts: 16
Formerly Known As: Mrchristianpunk
Favorite Card: Charmbreaker Devils
Favorite Set: Khans of Tarkir
Color Alignment: Red
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Post by mrchristianpunk on Oct 1, 2018 17:15:48 GMT
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Post by fluffydeathbringer on Oct 1, 2018 17:17:33 GMT
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Icarael
0/0 Germ
Don't call it a comeback-- I've been here for years!
Posts: 33
Favorite Card: Coiling Oracle
Favorite Set: Ravnica: City of Guilds
Color Alignment: White, Blue, Red
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Post by Icarael on Oct 1, 2018 17:20:47 GMT
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Post by sdfkjgh on Oct 1, 2018 18:27:22 GMT
I'm trying this for Gruul:
Ravenous Grizzly Creature--Bear Ravenous Grizzly enters the battlefield with two +1/+1 counters on it. Streamline (You may pay rather than pay this spell’s mana cost. If you do, Ravenous Grizzly enters the battlefield with no counters on it.) 2/2
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Post by Aarhg on Oct 1, 2018 19:35:26 GMT
Here's an idea for Orzhov. Even death won't stop your creatures from serving the Syndicate.
Soulspeaker Creature - Human Cleric Afterlife (When this creature dies, create a 1/1 white and black Spirit creature token with flying.), : Another target nontoken creature gains afterlife until end of turn. (If a creature has multiple instances of afterlife, each triggers separately.)1/2
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Post by Tesagk on Oct 1, 2018 19:53:17 GMT
I made my guy a little less vanilla, but I'm hoping he's in a good slot for uncommon. I'm also wondering if there are ways to make the reminder text for Coerce shorter.
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Post by Neottolemo on Oct 1, 2018 21:41:16 GMT
Is it heresy to have 'untap' in a keyword that's supposed to be able to go on mono- cards? Perhaps, but I think it makes sense in context here, both flavourfully and mechanically (since it synergises with convoke, doesn't actually grant you extra blockers 99 times out of 100, and can be used to fight against and or tapping which flavourfully is seen as oppressive rules by the Gruul and mechanically can a way to slown down other creature based decks).
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Post by mixedrandomj on Oct 1, 2018 23:44:07 GMT
I liked detain's flavor, so I'm gonna do some Azorius for this Azorius Peacekeeper Creature - Human Wizard Whenever one or more creatures an opponent controls attacks you or a planeswalker you control, confiscate target artifact or enchantment that player controls. (To confiscate an artifact or enchantment, exile it. Its owner may cast that card for as long as it remains exiled)3/4As a mechanic, there probably would be no cards that confiscate a creature specifically, with certain exceptions (such as creatures which are also artifacts or enchantments). Also no lands. And as a little extra, here is a weirder use I came up with for it. {Spoiler}Spell Seize Spell Seize Instant Confiscate target spell. (To confiscate a spell, exile it. Its owner may cast that card for as long as it remains exiled) We have revoked your spellcasting for suspected malicious intent.
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Post by Jartis on Oct 2, 2018 0:02:03 GMT
I made my guy a little less vanilla, but I'm hoping he's in a good slot for uncommon. I'm also wondering if there are ways to make the reminder text for Coerce shorter. It's not much shorter, but you could change "the controller of chosen creature must pay to attack or block with it." to "target creature can't attack or block unless its controller pays ." I believe that wording is a bit more standard.
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Post by Tesagk on Oct 2, 2018 0:20:01 GMT
I made my guy a little less vanilla, but I'm hoping he's in a good slot for uncommon. I'm also wondering if there are ways to make the reminder text for Coerce shorter. It's not much shorter, but you could change "the controller of chosen creature must pay to attack or block with it." to "target creature can't attack or block unless its controller pays ." I believe that wording is a bit more standard. Thanks. Apparently "The chosen creature" is also acceptable (see Dauntless Bodyguard) but target creature is shorter
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Post by viriss on Oct 2, 2018 0:24:07 GMT
Edited: added flash and uncommon
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Post by mixedrandomj on Oct 2, 2018 0:50:36 GMT
viriss Great minds think alike I see With all the graveyard stuff in the current ravnica set, this seems really fitting.
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Post by viriss on Oct 2, 2018 0:59:10 GMT
mixedrandomj Opps! Ha, indeed they do! Oh gosh, now I feel like i should change it to Sieze or Impound, or something. =)
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Oct 2, 2018 6:09:34 GMT
Here is my attempt to create the flavor of establishing a law. Dictate allows you to turn a one time act into a permanent decree.
Let me know what you guys think!
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Oct 2, 2018 12:54:02 GMT
Auras and fight spells
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Post by ZephyrPhantom on Oct 2, 2018 14:34:59 GMT
Tithetaker Creature - Vampire Knight First strike (This creature deals combat damage before creatures without first strike.) Bloodied — At the beginning of your end step, if a player lost life this turn, create a 1/1 black Bat creature token with flying. 2/2 Orzhov in a nutshell - hurt/tax dudes, recruit more minions, ? ? ?, profit. Compare Haunted Dead that has more immediate payoff but is more resilient against removal and Regal Bloodlord that has slightly better stats and evasion in exchange for a slightly more difficult trigger. Tithetaker encourages opponents to think carefully about whether they should block or not, riffing on 's (ig)noble combat prowess. That said, you're in Orzhov, so you should be taxing them already them with lifedrain, no?
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on Oct 2, 2018 17:58:37 GMT
spazlaz I like this! Really neat and fits well with what Blue/White does.
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Post by Neottolemo on Oct 2, 2018 19:31:34 GMT
Some quick feedback
Tesagk : I'd swap 'target' with 'that' in the reminder text, and also 'Orzhov Interrogator' with 'this creature'. Also, yeah, it does feel more than as a keyword, and I think having it have a fixed value instead of a variable might be better (just coerce instead of coerce 1). This doesn't usually show up at common but I guess if it's a set mechanic it might be acceptable on a handful of cards.
Jartis : Your card is an uncommon with just the faction mechanic and nothing else, implying that the mechanic won't go on commons, which is not super great. I don't really like the mechanic itself either.
mrchristianpunk : Crazed is very simple and seems functional enough. Perhaps a bit broad to be a keyword, but I am not 100% sure. I like how it ties back to the graveyard themes of the previous set, so there's that, too.
fluffydeathbringer : Revel is pretty lovely and the Hellraiser makes good use of it. Nice flavour, too.
Icarael : I feel like if this was in a set the play design team would try to tweak the total power threshold for onslaught often to decide which version would play best (not adding a variable, but trying it out for example with all cards saying 3 total power, with all cards saying 5 total power, et cetera). I like the idea, and 4 may be a reasonable guess.
sdfkjgh: I'd probably swap the modes around so that you keyword 'cast this for more mana and with more counters' instead, and change the keyword's name, because I feel like that's probably more intuitive. Not really a fan.
Aarhg : Afterlife might feel more Orzhov and/or be easier to balance if it made black Thrull tokens without flying instead. It's a nice idea, though.
mixedrandomj : Confiscate relies on your opponents playing artifacts or enchantments in the first place, which might not happen often, and doesn't even actually stop them if they do. Not a fan.
viriss : This doesn't feel very , but I guess it's not an egregious bend, so it might work. Not 100% sure on it though.
spazlaz : Kickass, but I have a hard time imagining this on a common, for example, so I'd say it doesn't really work as a faction mechanic.
kinotherapy : Cool little heroic variant with neat flavour. Calls back to the enchantment theme the first Ravnica block was supposed to have, too, which is nice. The Simic also like to mess with activated abilities, though (there's Experiment Kraj from OG Ravnica, for example), so them being excluded feels a bit weird here, but maybe that'd break something I'm not aware of? Hmm...
ZephyrPhantom : I had a similar mechanic for in an old set I was making, but I guess it makes sense in as well... Still feels a little bit more blatantly aggressive than the Orzhov usually do, though, perhaps.
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Post by Tesagk on Oct 2, 2018 19:44:15 GMT
Some quick feedback
Tesagk : I'd swap 'target' with 'that' in the reminder text, and also 'Orzhov Interrogator' with 'this creature'. Also, yeah, it does feel more than as a keyword, and I think having it have a fixed value instead of a variable might be better (just coerce instead of coerce 1). This doesn't usually show up at common but I guess if it's a set mechanic it might be acceptable on a handful of cards. The original iteration was a flat , but, in the context of a set mechanic, I thought it might be interesting to play with numbers. I'm still trying to figure out what else I can do to justify the colors. The second ability is definitely more black than white though.
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Post by Neottolemo on Oct 2, 2018 19:47:22 GMT
Some quick feedback
Tesagk : I'd swap 'target' with 'that' in the reminder text, and also 'Orzhov Interrogator' with 'this creature'. Also, yeah, it does feel more than as a keyword, and I think having it have a fixed value instead of a variable might be better (just coerce instead of coerce 1). This doesn't usually show up at common but I guess if it's a set mechanic it might be acceptable on a handful of cards. The original iteration was a flat , but, in the context of a set mechanic, I thought it might be interesting to play with numbers. I'm still trying to figure out what else I can do to justify the colors. The second ability is definitely more black than white though. I think flat as a set mechanic is better simply because it works better and is easier to remember when you're playing multiple cards with coerce, especially given that it's already a fairly complicated mechanic. I think that the card itself already feels , but that the keyword coerce feels more than .
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Post by ZephyrPhantom on Oct 2, 2018 19:53:15 GMT
Some quick feedback ZephyrPhantom : I had a similar mechanic for in an old set I was making, but I guess it makes sense in as well... Still feels a little bit more blatantly aggressive than the Orzhov usually do, though, perhaps. You can still benefit by slowly extorting the opponent out, though. Tbh, my original design was a pseudo-lifelink common but I changed it to this because of the art - I suppose other abilities this could work with that support a control based plan are temporary exile, -1/-1 abilities, etc...
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Post by Neottolemo on Oct 2, 2018 19:55:32 GMT
Some quick feedback ZephyrPhantom : I had a similar mechanic for in an old set I was making, but I guess it makes sense in as well... Still feels a little bit more blatantly aggressive than the Orzhov usually do, though, perhaps. You can still benefit by slowly extorting the opponent out, though - tbh, my original design was a pseudo-lifelink common but I changed it to this because of the art. That's true, it does have really nice synergy with lifedrain, and in particular with extort, but without extort in the same set, it starts feeling a bit less Orzhov-y. It's possible that I'm being overly critical, though.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Oct 2, 2018 20:02:21 GMT
Cool little heroic variant with neat flavour. Calls back to the enchantment theme the first Ravnica block was supposed to have, too, which is nice. The Simic also like to mess with activated abilities, though (there's Experiment Kraj from OG Ravnica, for example), so them being excluded feels a bit weird here, but maybe that'd break something I'm not aware of? Hmm... ty ty. I did think of this, started with "Whenever this creature becomes the target of a spell or ability" but it looked dangerous with triggered abilities; I considered "target of a spell or activated ability" but that felt more like an awkward addition rather than an inclusion. If that seems better I could change it (three lines of reminder text though geh)
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on Oct 2, 2018 21:08:04 GMT
Forgiveness at any cost.
Bad puns aside, I felt like Orzhov needed something about amassing wealth. Life counts as wealth, right?
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Post by shiftyhomunculus on Oct 2, 2018 23:04:39 GMT
Beyond their general stompiness, one thing red and green both do very well is buff P/T; it's no coincidence that both canonical Gruul mechanics, bloodrush and bloodthirst, are buffs. I present, then, a new game term mechanic which synergizes with both of those and explores just how much you can do with markers: Skarrgan Justice Sorcery Target brutal creature you control deals damage equal to its power to target creature you don't control. (A creature is brutal if its power is greater than its base power.)The Azorius way is probably fairer, but the Gruul way is much faster.
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