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Post by mixedrandomj on Jun 7, 2018 2:02:32 GMT
(Art from conorburke- tumblr) Subject 4 - Ryn"A wandering confluence... How curious" ~ Perplexed Arcanist
__________________________________________________ Colors (5 Points): CMC (4 Points): Type Mastery (3 Points): Instant, Sorcery, EnchantmentPerks (1 Point): Rarity Upgrader: You can now design , , and : cards!(Total: 13)Available Skill Points: 0 Valor: 21.5 Total Score: 521.5 Can Call Aid From: Magic 2010-2015 + Origins + Eternal Masters(Free Set at 150) + Iconic Masters(Free set at 300)+ Masters 25 (Free set at 450) (30/30 Mana Available) Advanced Perk:(Tactical Imperator) You have the ability to attack enemy Boards and defend yours with 2 cards at a timeStory:
Chapter 6 - The wandering confluence: A strange amalgamation from the residue of spent mana and magic, usually occuring in areas of high magical susceptibility.
Somewhat of a cousin to the elemental, these creatures appear rarely due to their unstable nature, and limited life span.
Unlike many other creatures created by such means, these beings usually contain little to no intelligence, being controlled completely by their arcane bonds and energy until they run out of power.
Subject 4. An even stranger exception, not only seems to surpase the short expected life span, but also now demonstrates an eerie level of intelligence. The subject appears to have arcane versatility that surpase manys' expertise, however lack in the strength to use this to its full potential currently. I have taken to calling this entity Ryn, for the time being. More to follow on the observations of Ryn, due to come in later volumes and publications. __________________________________________________________________________________________________________________
"Ryn has learned much from its wanderings. It appears to have been gathering memories, experiences, power, and learning even more with each time I come to document its progress..." "One new trick it seems to have picked up recently is using its powers to amalgamate a butchered form of communication. With this progress, I may be able to ask it questions about itself, but for now, it seems stuck on mainly speaking in single words, and even that seems to be rare. I am both scared and intrigued as to what it will learn next" --The scattered draft notes of Professor Asteri's next publication.
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mocandragon5
1/1 Squirrel
Posts: 79
Color Alignment: White, Blue
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Post by mocandragon5 on Jun 9, 2018 21:54:14 GMT
"An interesting specimen..." Chrysoplei approaches and looks over Ryn for a moment. "Hail, friend. You seem rather intriguing. May we spar so I can see your abilities?" Defensive Blow Instant ~ deals 3 damage to target attacking or blocking creature. Prevent all damage that creature would deal this turn.
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Post by mixedrandomj on Jun 10, 2018 3:24:48 GMT
mocandragon5 (I like it and could easily see this printed and at common in a normal set, being a gideons reproach but with damage prevention for a higher cost. 10/10) Ryn appears to take the hit, however instead of it damaging the entity it seems to absorb the energy from the blow into it's own form, hardening it further.Invigorating Resolve
Instant Prevent all damage that would be dealt to and by target attacking or blocking creature you control this turn. You gain life equal to that creatures power. "If you keep knocking me down, I'll just keep getting back up"
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mocandragon5
1/1 Squirrel
Posts: 79
Color Alignment: White, Blue
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Post by mocandragon5 on Jun 12, 2018 16:38:56 GMT
mixedrandomjNice card. Very situational, but lets you save a creature from a combat trick or to chump block another day, if needed. 7/10 (Leaving here as we are doing things over on my guy's board. )
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 13, 2018 5:24:10 GMT
"And what the hell are you ?!"Kill It With Fire! Sorcery Roll two six-sided dice. ~ deals 4 damage to target creature or player. It also deals 2 damage to you unless you've rolled doubles.
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Post by mixedrandomj on Jun 15, 2018 1:07:05 GMT
@gorgonzola Nice card. Closest I could find were Exquisite Fircraft, Bathe in Dragonfire, and collective defiance. When I compair this to those, this fills a void in these cards by bridging a less red heavy, and more versitile burn spell, with a downside to compensate, making this a well balanced card and I can easily see this hovering around the uncommon/common range. I think you choose right to put it in uncommon for the dice rolls though. 10/10
Ryn is staggered by the flame. It's motions begin to sway, as its core darkens. It appears to repair all the damage done to it, but the plant life around it appears to wilt and die.Life Transference
Instant As an additional cost to cast this, sacrifice a creature. You gain 5 life. And to solidify my spell's effect I'll use some mana to combo with Veilborn Ghoul from magic 2013, for a good sacrifice target. (5 mana spent)
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Post by Lady Mapi on Jun 17, 2018 18:05:07 GMT
mixedrandomjA light tapping sensation appears on the edges of Ryn's consciousness, as if someone is attempting to make contact.Incandescent Link - Instant Target player reveals their hand. That player may draw a card - if they do, they then discard a card at random. A sparking link extended by a mental riot.
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Post by mixedrandomj on Jun 18, 2018 3:06:27 GMT
Lady Mapi I like this, but it seems a little on the weak side, even at instant speed. I'm giving it an 8/10 though cause its on track for an interesting card and isn't even that far, and it helps that it isn't unplayable in its current form, especially because it could be flexible. The mind of this being is wracked with many voices, akin to that of an echo chamber of noises that don't quite translate to anything. Then there is one word that comes out of the jumble, but before you can hold onto it, it vanishes from the mind.Turning Thoughts Sorcery Exile all cards from your hand, then draw that many cards. "The mind works in mysterious ways"(The reasoning being for this is you lose the information you gained from the spell. I liked the challenge but I kinda didn't know how to go about this. Gj)
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Post by Lady Mapi on Jun 20, 2018 2:40:44 GMT
Lady Mapi I like this, but it seems a little on the weak side, even at instant speed. I'm giving it an 8/10 though cause its on track for an interesting card and isn't even that far, and it helps that it isn't unplayable in its current form, especially because it could be flexible. The mind of this being is wracked with many voices, akin to that of an echo chamber of noises that don't quite translate to anything. Then there is one word that comes out of the jumble, but before you can hold onto it, it vanishes from the mind.Turning Thoughts Sorcery Exile all cards from your hand, then draw that many cards. "The mind works in mysterious ways"(The reasoning being for this is you lose the information you gained from the spell. I liked the challenge but I kinda didn't know how to go about this. Gj) Turning Thoughts is interesting, but I'm concerned. My intuition is that effects like this should cost more than CMC 2, since this lets you trade a dead hand for a better one. You normally see this kind of effect in Red, where it's less likely to be a high-octane draw. I'm going to give you an 8/10 for this. The soft tapping stops momentarily, and a brief breath of emotion is left. Curiosity mingles with surprise and amusement as the world around you burns into lights.Lure of Amnesia - Enchantment Whenever a player puts a card into exile from anywhere, that player draws a card. Can you feel your memories rush through you on their way out?
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Post by mixedrandomj on Jun 21, 2018 1:29:45 GMT
Lady Mapi Days undoing and windfall do similar things to my card, however it exiles your hand which is worse than what the others do and it's one sided which could be good or bad. I do see the power in it though and how that can be a problem. Fair rating. As for your card. This should most likely say one or more, or else anything that exiles a graveyard could be way too strong for anything like this. Additionally, this not being a may could lead to some problems. I also see this as possibly being too powerful for three, even if it is for everyone. Also Selective Memory is one of the many cards that could break this, along with Any graveyard exile in its current form. Mechanically, it isn't too broken, but otherwise this card needs a few changes. 6/10. Now to show you how easily broken this is, my responce will use this card to a great advantage. Ryn is staggered. It Looks over faded memories in a new light. The disappearing thoughts now clear, if only for a moment.Fragmenting Memories Sorcery Scry X, where X is the number of instant and sorcery cards in your graveyard. Then exile your graveyard. (It's not really even this card. There are many cards that can be abused with this, drawing many cards with only 3 mana, at minimum.)
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Post by Lady Mapi on Jun 22, 2018 0:33:43 GMT
Lady Mapi Days undoing and windfall do similar things to my card, however it exiles your hand which is worse than what the others do and it's one sided which could be good or bad. I do see the power in it though and how that can be a problem. Fair rating. As for your card. This should most likely say one or more, or else anything that exiles a graveyard could be way too strong for anything like this. Additionally, this not being a may could lead to some problems. I also see this as possibly being too powerful for three, even if it is for everyone. Also Selective Memory is one of the many cards that could break this, along with Any graveyard exile in its current form. Mechanically, it isn't too broken, but otherwise this card needs a few changes. 6/10. Now to show you how easily broken this is, my responce will use this card to a great advantage. Ryn is staggered. It Looks over faded memories in a new light. The disappearing thoughts now clear, if only for a moment.Fragmenting Memories Sorcery Scry X, where X is the number of instant and sorcery cards in your graveyard. Then exile your graveyard. (It's not really even this card. There are many cards that can be abused with this, drawing many cards with only 3 mana, at minimum.) I keep forgetting that other people don't run UR draw-mill decks. A fair rating for a fairly broken card. As for Fragmenting Memories... that's a pretty nice card, and it isn't abusable. I'll call that a 9/10.A thin loop of thought and emotion flares into delicate incandescence. The faintest impression of "where-are-you-from" permeates the air around you.Render Fictional - Instant Choose a nonbasic land card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library. "What a strange name. I'm sure there's no such place."(I'm aware that this general "excision" effect is Black's wheelhouse. However, I don't think this is an unreasonable stretch for Red, who is the king of nonbasic hate.)
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Post by mixedrandomj on Jun 23, 2018 2:36:39 GMT
Lady Mapi I like the idea, red needs more interesting cards. This needs to be a sorcery so it's basically a color/effect shifted Infinite Obliteration, but otherwise really balanced. 9/10. (Not taking off points but the name is cool, but feels more blue than red. I was thinking something similar to Book Burning would match a theme like this. Something about burning or destroying history maybe? I have no good ideas at the moment but I still feel the name leans more blue, although it's spot on for this type of effect.) The crystal being has been sent into a trance like state, and its form falls to the ground due to the overload of sheer information. For a moment, the world dims, then, a name. Then another, and another. It doesn't stop, or at least it seems. For what you know, the question has sparked some long dormant memories possibly, but there are many. Some names repeat, while others just add to the...Cacophony of Thoughts Instant Copy target instant or sorcery spell, you may choose new targets for the copy. Repeat this process X times. I'll use 7 mana to combo with Mage Ring Network so X = 3 with this. The idea being I get more benefits than you if you cast it. Of course you can name mage ring network, but it doesn't remove it if it's already on the battlefield .
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Post by Lady Mapi on Jun 23, 2018 4:57:53 GMT
Lady Mapi I like the idea, red needs more interesting cards. This needs to be a sorcery so it's basically a color/effect shifted Infinite Obliteration, but otherwise really balanced. 9/10. (Not taking off points but the name is cool, but feels more blue than red. I was thinking something similar to Book Burning would match a theme like this. Something about burning or destroying history maybe? I have no good ideas at the moment but I still feel the name leans more blue, although it's spot on for this type of effect.) The crystal being has been sent into a trance like state, and its form falls to the ground due to the overload of sheer information. For a moment, the world dims, then, a name. Then another, and another. It doesn't stop, or at least it seems. For what you know, the question has sparked some long dormant memories possibly, but there are many. Some names repeat, while others just add to the...Cacophony of Thoughts Instant Copy target instant or sorcery spell, you may choose new targets for the copy. Repeat this process X times. I'll use 7 mana to combo with Mage Ring Network so X = 3 with this. The idea being I get more benefits than you if you cast it. Of course you can name mage ring network, but it doesn't remove it if it's already on the battlefield . Ooh, I like Cacophony of Thoughts. It's a bit expensive (7 mana would give you X=2, by the way), but it isn't useless if you cast it without paying the cost like some X cards are, and Red is home to cost reducers and bursts of mana, so it evens out. I'll give it an 8/10 - it's just a bit too messy for me to rate it better. Oh, and I also hope you liked wasting 7 mana. Some of those names unfurl into hallucinatory mantras. An outside observer would be struck with confusion - what could have caused this?Fictive Feint - Instant As an additional cost to cast Fictive Feint, exile another spell you control. Draw two cards.
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Post by mixedrandomj on Jun 23, 2018 19:57:54 GMT
Lady Mapi Instant speed divination with a downside. Cool way to subvert counters and other situations. I think if it were more versitile, such as being draw a card and a kicker of exile a spell to draw another card, it would be a great card. 9/10. Now one weakness with this spell is that even though it is good against counters, it is also very vulnerable to them. (As for the X = 3, I'm unsure on how it works, I thought it was assumed payed for the triple red because of Cmc level, but either way). Ryn's mind goes blank, as it begins to focus in, and secludes everthing to a single point.Unravel Plots Instant Counter target spell. If that spell is countered this way, shuffle it into its owner's library instead of into that player's graveyard. "It isn't the strategy that gives you away, but your tendency to repeat the same mistakes."
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Post by Lady Mapi on Jun 26, 2018 14:59:40 GMT
Lady Mapi Instant speed divination with a downside. Cool way to subvert counters and other situations. I think if it were more versitile, such as being draw a card and a kicker of exile a spell to draw another card, it would be a great card. 9/10. Now one weakness with this spell is that even though it is good against counters, it is also very vulnerable to them. (As for the X = 3, I'm unsure on how it works, I thought it was assumed payed for the triple red because of Cmc level, but either way). Ryn's mind goes blank, as it begins to focus in, and secludes everthing to a single point.Unravel Plots Instant Counter target spell. If that spell is countered this way, shuffle it into its owner's library instead of into that player's graveyard. "It isn't the strategy that gives you away, but your tendency to repeat the same mistakes." The X=3 thing was just me being confuzzled - I forgot that lands cost 1 mana to grab. I'm going to go out on a limb here and say that Unravel Plots is actually rather strong for a counterspell - not only does it get rid of the spell in question in a way that messes with graveyard recursion, it also goes ahead and nukes any scrying or other order-manipulation the controller had going for them. 9/10, I guess? (Sometimes I feel like I'm just giving people the same rating they gave me. I swear I'm not doing it on purpose!). A brief airy chuckle punctuates the silence. That single point starts to shift...Occult Mastery - Instant - Gain control of target spell. You may choose new targets for that spell.
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Post by mixedrandomj on Jun 27, 2018 2:32:50 GMT
Lady Mapi Aethersnatch is 6 mana. Even at 5, this card would probably be too good without it being more situational, like noncreature or something. But as it is, this is very powerful. It works however, and making another one of these types of cards in multicolor can be interesting If changed up a bit, so I will give it 6/10. If you keep working in this direction you could get a good card, but this one is way too powerful, and is basically just a multicolor version of another spell, with no other real changes. If it were released in any standard format, the deck that runs it would probably dominate. More voices follow. The sounds of many worlds open up. Many other minds, thoughts, and feelings overwelm.Duality Instant You may exile a spell you control rather than pay this cards mana cost. Draw two card, then discard a card.
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Post by Lady Mapi on Jul 22, 2018 17:42:02 GMT
Lady Mapi Aethersnatch is 6 mana. Even at 5, this card would probably be too good without it being more situational, like noncreature or something. But as it is, this is very powerful. It works however, and making another one of these types of cards in multicolor can be interesting If changed up a bit, so I will give it 6/10. If you keep working in this direction you could get a good card, but this one is way too powerful, and is basically just a multicolor version of another spell, with no other real changes. If it were released in any standard format, the deck that runs it would probably dominate. More voices follow. The sounds of many worlds open up. Many other minds, thoughts, and feelings overwelm.Duality Instant You may exile a spell you control rather than pay this cards mana cost. Draw two card, then discard a card. Would you believe me if I said that I meant "Instant or Sorcery spell"? That's kind of embarrassing, and a pretty big mistake, so I'll accept that rating without complaints. Duality is pretty interesting, and a nice callback to Fictive Feint (I saw what you did there!). I can't help feeling that it feels a bit off, but I can't articulate why - I can think of a few ways to abuse the free casting condition, but Draw + Loot costing two cards isn't all that amazing. I'll settle on a 9/10 for this. As suddenly as they began, the mental intrusions stop.
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Post by mixedrandomj on Jul 23, 2018 3:41:16 GMT
Lady Mapi That makes a lot more sense. Even then, I think it is worth 3.5 mana to gain control of an instant or sorcery, I think something like having it cost 4 with a small upside like a scry or 3 with an additional restriction or additional cost. The golem frozen in place, it begins to hear something. Deep in its mind appears, or was it already there? It seems the overload of emotion and mind has brought back a lost memory. It gains an improved sense of self, as now it has something to hold onto. A goal, to find the rest of the memory, and follow where it leads.
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Post by korakhos on Sept 20, 2018 1:08:30 GMT
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Post by mixedrandomj on Sept 22, 2018 2:06:56 GMT
korakhos You're card is pretty cool, although giving it haste may be an issue. The must attack each turn is interesting although it is uncommon and lacks an easy way to keep track of that. I know lots of cards give abilities without a way to track them that don't go away at end of turn, but I feel like a counter of something could help a little. I'm gonna give it a 9/10 because I feel it should be rare, and maybe a little too strong considering this could bring back a big thing for cheap with haste. Although I do love the flavor and design space. The golem looks back at Aylin. The cracks clearly still there from the last encounter, although something seems off. It seems the instability caused by its injuries are gone, as it glows brighter from the shattered areas than anywhere else.Anticipating batlle, the golem turns a bright red.
Then, from the shattered cracks, dark energy starts to swirl and spread as well.From these cracks, the power crackles and burns, surrounding the golem in a large amount of red and black energy, which circles around it, alternating the glow between the two.
Clearly now was the wrong time to attack.Ryn can now attack and defend with two cards at a time.Extent of Failure Instant Target attacking or blocking creature gets -4/-4 until end of turn. If that creature dies this turn, its controller loses life equal to its converted mana cost. "If you think yourself strong, then you clearly overestimate yourself."AndVengeful Blast Instant ~ deals 4 damage to target creature. If you were dealt damage by a creature an opponent controls this turn, ~ also deals 4 damage to that creature's controller. "You are going to regret even trying that."
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Post by korakhos on Sept 30, 2018 18:21:56 GMT
mixedrandomj: The card I imagined I was attacking you with was a 9/9 so these cards don't work, 0/10. Extent of Failure looks like a fine card, deserving of a 9/10. Vengeful Blast may need to clarify the controller of which creature gets dealt the damage. If I shoot off a creature but another player hit me with creatures this turn who is dealt the 4 damage? I think it should be worded as "~ deals 4 damage to each player who controls a creature that dealt damage to you this turn." That said, I honestly would rather this be a more expensive, stronger Searing Blood to complement the other card, so I'm giving this a 6/10. Your total score is 7,5/10. (PS: Agreed on the rarity issue of my card, I've been drifting between rare and uncommon, personally I don't think the forced attack clause as a memory issue since it's for just one turn, but I can see your pov) Aylin sees the golem glow ominously and smiles slyly."Is that supposed to be a warning? Am I supposed to be scared?" she asks tauntingly "You started this, you know? And I can't thank you enough for that!"She stomps her foot, raising a huge boulder and punching it, shaping it as a gigantic spike that shoots at the golem.Impaling Strike Sorcery ~ deals 3 damage to target creature, 2 damage to another target creature and 1 damage to a third target creature. (Alternative name could've been Incremental Pain to go along the Incremental cards)
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Post by mixedrandomj on Oct 2, 2018 0:48:07 GMT
korakhos In reference to your card Back to War. It seems you forgot something, as you say there is no memory issue, however the only thing about that card that ends at the end of turn is the haste. Now for the current card. Since there is a 5 mana deal 5 instant, this has about the same damage to mana ratio. Since the black one is slightly better than this, I say this seems balanced out in compairison. 10/10. (Althogh it should have been from lowest to highest to mtach the others, but that's just me) The golems glow quickly turns to blue
Suddenly, the thorns inverse, turning the spell back at Aylin.Reshaper's Arcana Instant Choose one - - You may choose new targets for target spell or ability. - Draw three cards, then put two cards from your hand on top of your library in any order. - Return target spell to its owner's hand. - If it's your turn, end the turn. A Powerful caster's will is law.
I am able to either choose either retarget mode in case of targets I would like to hit on your side, or return spell mode as a sudo counter.
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Post by gurfafflekins on Oct 10, 2018 18:02:49 GMT
The grizzled soldier walks up and bumps into to the golem, staring at the crystal. “Oh! So that’s what this does. Hi there.” a pause. “So... can you talk? Or speak in my head or something? Because if so, I’d like to know what in the absolute blazes that crystal dohickey was. Can you even understand me?” he leaned on his spear, still having a minor limp in the leg the vine snatched him by.Curious Guard Creature - Human Soldier When ~ enters the battlefield, you may exile a card from each player’s graveyard. Curiosity killed the cat and made the good man vomit.3/3
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Post by korakhos on Oct 20, 2018 16:44:31 GMT
mixedrandomj: sorry for the late response! The card doesn't really feel mythic save for the complexity of the last ability, but this could easily be a . Second ability feels the one you'd pay most for since the rest seem properly costed for the versatility, but you can never underestimate being given the chance to choose a brainstorm. 7/10. "Last time you seemed more intent in coming at me with your own stuff. I want a challenge, not someone who recycles someone with clearly superior power" says Aylin mockingly "Only a fool would attack a geomancer with earth!"She claps once and the rocky thorns explode into dust. She starts creating complicated motions and shaping the sand around her, apparently preparing them for a new assault, but it's all smoke and mirrors. Hoping her "spellcasting" will distract the golem, she summons a massive spike behind it and shoots it at the creature's back.Strike from Behind Instant Target creature gains "Whenever this creature deals combat damage to a player or planeswalker, it deals that much damage to target creature that player or that planeswalker's controller controls" until end of turn.
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notdaedalus
1/1 Squirrel
Sculpting the Multiverse, one card at a time.
Posts: 59
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Post by notdaedalus on Jan 28, 2019 4:59:50 GMT
"Curious. You're not irradiated, at least by anything nuclear, so why do you glow? Some kind of bio-luminescence? This warrants an inspection."Probe Drone Artifact Creature - Construct When ~ dies, scry 1, then draw a card. Results at any cost. 1/1
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