|
Post by Jartis on Sept 27, 2018 0:02:00 GMT
Up: I like the tie-in with creatures dying and spells from the graveyard, but I’m not sure where the Ninjutsu comes from. Definitely Commander-playable I was wondering if that would cause confusion. I went with Ninjutsu as a replacement for Bushido, since it's still a mechanic that sees some use, and sacrificing your own creatures for more power didn't seem very samurai honorable XD
|
|
|
Post by gateways7 on Sept 27, 2018 1:27:09 GMT
Up: That's a really good design idea, but I'm pretty sure it's too broken. The ability to pay 4 to kill most things, and 5 to outright kill anything and put 3 +1/+1 counters on it makes the card too good in my opinion, even if you have to wait a turn by using the first ability. Also, I feel like these abilities work much better for gameplay at sorcery-speed, because otherwise combat is a mess. Overall, great idea, but costing should change if you want the card to be more fun. Next: either Timeshift or Alternate Eye of Storms - your call!
|
|
|
Post by gluestick248 on Sept 27, 2018 7:21:44 GMT
Up: That's a really good design idea, but I'm pretty sure it's too broken. The ability to pay 4 to kill most things, and 5 to outright kill anything and put 3 +1/+1 counters on it makes the card too good in my opinion, even if you have to wait a turn by using the first ability. Also, I feel like these abilities work much better for gameplay at sorcery-speed, because otherwise combat is a mess. Overall, great idea, but costing should change if you want the card to be more fun. All good points. I was thinking that 7 mana for the first -3/-3 and BBB for the destroy was balanced, but everything should definitely have been sorcery speed (except maybe the destroy, if I wanted it to be splashier). Heart of the Wilds 5RG Enchantment Whenever a creature dies, exile it. Whenever a player casts a creature spell, for each creature card exiled with ~, that player may create a token that is a copy of that card. Those tokens have haste. Exile them at end of turn. Next: Futureshift Stangg
|
|
|
Post by Jartis on Sept 27, 2018 11:21:01 GMT
Up: I like how you're creating tokens and then exiling them so that, barring certain circumstances, people are just getting one turn worth of benefit still, but it works very well within its colors. Next: Timeshift Coalition Victory
|
|
|
Post by sibrand on Sept 27, 2018 11:55:32 GMT
Up: The only thing I would change was to make it a Golem Warrior. Next: An Alternate Land Equilibrium
|
|
|
Post by gluestick248 on Sept 27, 2018 12:08:12 GMT
Up: Difficult to get there, but doable if you build around it. Or Jokulhaups. Good flavor too.
Balance of Nature 3GG Enchantment Whenever an opponent puts a land onto the battlefield, if they control more lands than each other player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Next: Timeshift or Futureshift Jokulhaups
|
|
impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
|
Post by impspiritguide on Sept 29, 2018 1:28:38 GMT
Up: Unusually I believe you could have kept the 4CMC casting cost for that card. Good alternate flavor etc.
Futureshifted
Sorry it's a little wordy.
Next: Timeshift or Futureshift Maze of Ith (your choice)
|
|
|
Post by Jartis on Sept 29, 2018 8:16:18 GMT
Up: I like the idea that the futureshift aspect is the ice age cycle, as well as the return of snow permanents. Next: Alternate Dryad Arbor
|
|
|
Post by Tesagk on Sept 29, 2018 11:39:01 GMT
Up: Fun little shift with land hate. Given how powerful lands are these days, this would fit in well in most blue decks. Planeshift: Ancient Grudge(Planeshift: make this card an exact copy of the previous card, except it is now in a new color, with new flavor, and all that. Be sure to include flavortext, otherwise it would be boring. One of these cards in real life is Piracy Charm, planeshifted from funeral charm.)
|
|
impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
|
Post by impspiritguide on Sept 29, 2018 15:23:27 GMT
Up:
{Spoiler} The only problem I see with this is that you need to make the reminder text correct and it will not deal 1 damage when tapped for mana (that is an inherent ability that comes from being a land - mountain). If you want to make the card work as you have listed it then it needs to be like this. Goblin Hideout Land Creature - Mountain Goblin Goblin Hideout is Red. Whenever Goblin Hideout becomes tapped it deals 1 damage to you. : Create a 1/1 red Goblin creature token. Personally I wouldn't add the reminder text as the card is already wordy.
Other than that I like the flavor.
Planeshift
|
|
|
Post by gluestick248 on Sept 29, 2018 17:36:15 GMT
Up: The reason I don’t like Planeshifting as part of this game is because it’s supposed to be the exact same card, just in another color. Your design was interesting, so I’m going to treat it like a Timeshift. That being said, Nature’s Resolve is very overpowered. 1G for destroying an artifact with an upside is the rate we get, but this flashback is too good an upside. Shatterstorm is a sorcery for 4 and By Force is a sorcery that costs more for each artifact, but yours is 3 mana, at instant speed, to destroy all artifacts without spending a card. Your card as a sorcery, with flashback for 5 or 6, would be much more balanced.
Draining Lightning RR Instant Draining Lightning deals 4 damage to target creature. When that creature dies this turn, add an amount of R equal to that creature’s converted mana cost.
Next: Alternate Mundungu (https://scryfall.com/card/vis/132/mundungu)
|
|
|
Post by ZephyrPhantom on Sept 29, 2018 18:44:36 GMT
+1 to Planeshifting as it currently is not really being a good fit for the spirit of this game as unlike the other options you're locked into having the same effect (and it's kind of misleading - for a while I thought it was what Alternate actually is.) fluffydeathbringer - any chance we can get it slightly modified?
|
|
|
Post by Jartis on Sept 30, 2018 3:47:41 GMT
Up: That ability is slightly undercosted, and to keep with the original card, I would have had the mana be added at the beginning of the next main phase. Probably a more powerful than the original, but it's in the colors. Next: Timeshift Crystal Spray
Also, I totally agree that planeshift is wonky right now. I try to avoid giving planeshift challenges, and don't usually consider taking them either.
|
|
|
Post by fluffydeathbringer on Sept 30, 2018 5:59:51 GMT
+1 to Planeshifting as it currently is not really being a good fit for the spirit of this game as unlike the other options you're locked into having the same effect (and it's kind of misleading - for a while I thought it was what Alternate actually is.) fluffydeathbringer - any chance we can get it slightly modified? i'm open to this, how should it be modified
|
|
|
Post by ZephyrPhantom on Sept 30, 2018 7:14:50 GMT
i'm open to this, how should it be modified Card can be modified if it ultinately accomplishes the same effect. ([card]Blastoderm[/card], [card]Calciderm[/card]) If the card is UP/OP/super niche, you're allowed to rebalance or tweak it (e.g. Turning [card]Melting[/card] into a snow based [card]Cyrptolith Rite[/card]). Edit: Looks like card tags don't work on mobile, rip.
|
|
|
Post by fluffydeathbringer on Sept 30, 2018 7:40:59 GMT
Challenges have been updated in accordance with player feedback, as well as cleaned up in general. Take this into account henceforth.
|
|
impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
|
Post by impspiritguide on Oct 4, 2018 12:55:29 GMT
Up: (Mundungu) I really like the flavor you created, the naming is a little corny but I probably couldn't come up with much better in the short term for a Visions card myself.
Next: Alternate Garruk Wildspeaker (you can make a new planeswalker it doesn't have to be Garruk).
|
|
|
Post by gluestick248 on Oct 4, 2018 13:08:47 GMT
Up: I can see the reference to Crystal Spray, but the design falls short. It’s a land that doesn’t make mana, and has the extra drawback of preventing future card draw. I would make the ability cost mana and get rid of the card draw part. Garruk, Artificer Legendary Planeswalker — Garruk : Untap target artifact. : Create a 3/3 colorless Golem artifact creature token. : Draw a card for each artifact you control. Next: Alternate Glacial Chasm
|
|
|
Post by ZephyrPhantom on Oct 4, 2018 16:30:57 GMT
UP: Simple but effective is my favorite thing about classic Garruk and I feel like you've captured that perfectly here. Hibernation Wards Enchantment You can't gain life and creatures you control can't attack. Prevent all combat damage that would be dealt to you. Frozen in sleep, or frozen in time?I figured that if I was going to have to give the card a color, I might as well tweak the type to match that color as well. Next: Futureshift Dragonsoul Knight.
|
|
|
Post by Jartis on Oct 5, 2018 19:49:03 GMT
|
|
impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
|
Post by impspiritguide on Oct 6, 2018 2:09:16 GMT
Up (Dragonsoul Amulet): I think it's great no modifications from me. {Original Card}
I feel I should get bonus points for having nested quotations EDIT: Good call ZephyrPhantom made edited version.
|
|
|
Post by ZephyrPhantom on Oct 6, 2018 3:15:35 GMT
UP: Cool concept, though your base oozes are missing their (presumbably 1/1) P/T and that sacrifice wording probably needs a few "If you do"s or "you may"s here and there. Bring to Pasture Instant Exile target creature. That creature’s controller creates a 0/1 green Sheep creature token. "I am not thy shepherd's ward." - AgravithNext: Futureshift Wren's Run Packmaster
|
|
|
Post by gluestick248 on Oct 6, 2018 16:47:04 GMT
Up: I think Bring to Pasture is too efficient, even for a 2-color card, but the ovinization (that’s probably not a word) is very clear. Wren’s Run Alpha Creature — Wolf Warrior You may champion a Wolf (RT) At the beginning of your upkeep, create a 2/2 green Wolf creature token. Then, if Master of the Pack championed a creature, Wolves you control gain deathtouch until end of turn. 4/4 Next: Use our fancy new Planeshift to fix Sorrow’s Path
|
|
impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
|
Post by impspiritguide on Oct 6, 2018 23:08:13 GMT
Up: Wren's Run Alpha, took me a while to get my head around the deathtouch ability (I'm not used to reading text entries and I kept wanting to make it a second line instead of part of the token creation ability). Looks good I like that the Alpha takes over the pack in the future. I'm making a full cycle, but then I had a deck that won more than one casual game using Sorrow's Path (with Furnace of Rath and Mogg Maniac, admittedly there were better card drops in the deck but I delighted in killing people with "one of the worst cards in the game").
EDIT: good call Jartis, fixed that.
|
|
|
Post by Jartis on Oct 8, 2018 4:55:35 GMT
Up: What a way to show off the new Planeshift. My only problem is with Fog of Sorrow. I assume the second ability should read "their controller's next turn"? As written, they can just never attack again, unless they somehow attack on someone else's turn. Thought about doing a land for this one (the history buffs among you might guess why), but after finding that quote from King Solomon's actual successor, I couldn't not make him into a card. I think you see why. Next: Alternate Providence
|
|
|
Post by Tesagk on Oct 8, 2018 16:26:18 GMT
UP: My first thought was "What? Just a tap and BOOM!?" then I realized it was a 5CMC, very color restricted, and on a tiny body to boot. It's an interesting thought for design space, given how many people find the issue of these sorts of effects on a DTR card. Next: Timeshift Platinum Angel Coming
|
|
|
Post by ZephyrPhantom on Oct 9, 2018 1:12:35 GMT
As accurate as Rehoboam may be, I do wonder how much of a pie break it is. I do like the idea of a Solomon-themed set, though... Up: A zero mana 10 damage spell in the wrong hands, I'd say. RDW would probably try and force this into its decks for the sheer value alone - consider taking notes from Chancellor of the Dross and instead having the first effect be a small lifeloss effect, and the second making the opponent lose 10 life. Liked this concept so much I ended up making a render for it: Platinum Walker Creature - Alien Horror Menace Whenever an opponent would win the game, they instead lose the game. 4/4 One of these days I'd like to do a War of the Worlds themed set. Next: Planeshift Mountain, nah, just kidding. Planeshift Personal Sanctuary.
|
|
|
Post by gluestick248 on Oct 9, 2018 6:39:38 GMT
Up: Very cool. Similar to the Angel but feels very different. Does it work if they try to win by killing you? Mountain Sanctuary Enchantment During your turn, players can’t gain life, and damage can’t be prevented. Next: Futureshift Cabal Patriarch
|
|
impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
|
Post by impspiritguide on Oct 9, 2018 15:44:03 GMT
Up: (Mountain Sanctuary) Nice, although I would probably remove the life gain prevention as it not only doesn't match the original card but is redundant if prevented only during your turn (most dangerous life gain is sorcery speed). Next: Mental exercise futureshift Exhume, or if you really can't come up with that then Timeshift it.
|
|
|
Post by Tesagk on Oct 9, 2018 15:53:07 GMT
Up: Interesting card, I could see some interesting shenanigans that could be used to cause quite a bit of travel.
Exhumed Corpse
Creature - Zombie
Whenever you play a card named "Exhume," you may put a +1/+1 counter on Exhumed Corpse.
"There is power to be gained by taming the dead." - Sitrik, birth priest
1/1
|
|